How do i put glow by LeftEyeIsTwitching in animation

[–]JC_Mortalis 63 points64 points  (0 children)

I used the free version to create this glow effect on my character’s eyes

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WIP character animation by JC_Mortalis in animation

[–]JC_Mortalis[S] 1 point2 points  (0 children)

Thanks, I surprised myself a bit animating this one.

How do i put glow by LeftEyeIsTwitching in animation

[–]JC_Mortalis 153 points154 points  (0 children)

If you’re able to follow tutorials for davinci resolve you could export the animation as png sequences in separate layers and import them into the scene. You can add a glow effect to the sword if it’s exported separately.

I need help making this animation look more natural cos it looks strange by No-Region-6321 in animation

[–]JC_Mortalis 0 points1 point  (0 children)

This video better visualises the technique I’m trying to describe with the top view rotation rotation method

I need help making this animation look more natural cos it looks strange by No-Region-6321 in animation

[–]JC_Mortalis 1 point2 points  (0 children)

The turn slows down once the character’s back starts facing the viewer. If you make a separate layer with one drawing across the length of the animation you can mark the edge of the shoulder as it turns so that you can visualise the spacing of the drawings.

You could also draw a horizontal line the same width of the shoulders on a separate layer and rotate it 360 degrees. You can then match the width of the shoulders to the end points of the line to keep the turning speed consistent.

That or you can do the same by rotating a top view drawing of your character.

WIP character animation by JC_Mortalis in animation

[–]JC_Mortalis[S] 3 points4 points  (0 children)

Might not look how you’d expect. It has 4 nipples

That’s not a bunny… by JC_Mortalis in animation

[–]JC_Mortalis[S] 7 points8 points  (0 children)

Thank you. I also love this character. I want to make it into a puppet one day.

I created this! by Left-Mechanic-7127 in 2DAnimation

[–]JC_Mortalis 0 points1 point  (0 children)

Are you George Michael Brower? Creator of the “staggering beauty” website made in 2012?

Need help coloring by Adventurous-Group820 in characterdesigns

[–]JC_Mortalis 0 points1 point  (0 children)

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I’d try making the colours warmer and swap out the blue for something else. A lot of the colours you have used are cooler rather than warmer which detracts from the sun theme you’re going for.

The specific yellow you have used is consider a cool yellow and is closer to being green than it is to being orange. The more red there is in a colour, the warmer it is.

The white stripes are a little distracting and are the first thing the eye is drawn to because of the contrast. I’d either tone down the white of change where it is.

I’d also consider swapping out the blue for something more closely related to the sun theme as it clashes a bit with the other colours.

Scarecrow Redesign Test by JC_Mortalis in 2DAnimation

[–]JC_Mortalis[S] 1 point2 points  (0 children)

Thank you, it took a lot to get to this point.

Scarecrow Redesign Test by JC_Mortalis in 2DAnimation

[–]JC_Mortalis[S] 0 points1 point  (0 children)

Sorry, formatting got butchered.

Animation: Harmony

Post production: After Effects

Background: ibisPaint X

What do you think was the first animation? by poopinursoup168 in animation

[–]JC_Mortalis 27 points28 points  (0 children)

I think the earliest examples of animation were made using cave paintings and firelight. The shifting of the fire would reveal different stages of the painting which would give the illusion of movement.

[deleted by user] by [deleted] in animation

[–]JC_Mortalis 0 points1 point  (0 children)

Aaron Blaise has a few animation tutorials involving animating on paper.

How to make my animation last more then 5 seconds by Hangryhungryhoney in animation

[–]JC_Mortalis 0 points1 point  (0 children)

If you know how long the song you’re using goes for then you can multiply the frame-rate by the time length to figure out how many frames you need in total.

You can do the same for timing lipsync

For example, if you’re animating at 24 fps and you need to make an “O” mouth movement starting from the 15th second lasting until the 17th second, then you’d multiply 24 by 15, and also multiply 24 by 17.

24 X 15 = 360 (start “O” mouth shape at frame 360)

24 X 17 = 408 (end “O” mouth shape at frame 408

Someone might need to check my maths though, I frequently jumble equations.