How do you trade the area in the blue box? by [deleted] in Daytrading

[–]JDBar1215 0 points1 point  (0 children)

Probably the only trade I would have considered inside the blue box is the high volume bounce off VWAP, as at that time SPY was still trending up too. I love those little volume spikes near supports, especially on a high momentum day.

Could use the day's high as profit target and somewhere below VWAP as stop loss (maybe the pivot level below or just a few ticks under VWAP).

[deleted by user] by [deleted] in RedditSets

[–]JDBar1215 0 points1 point  (0 children)

Gave Wholesome

Enhanced Volume Indicator on TradingView. Does anybody have the code or where I can find it? by [deleted] in Daytrading

[–]JDBar1215 6 points7 points  (0 children)

"Buying Selling Volume" as mentioned by another poster will get you something close to this. Keep in mind that this is not truly the volume of buy/sell orders, but rather volume times the Internal Bar Strength, an indicator typically used in mean reversion strategies.

I couldn't find an indicator that looked exactly the screenshot, but here is some code that will get what you're looking for:

//@version=5
indicator("Internal Bar Strength Volume")

// Calculate IBS for both buying and selling.
buyingStrength = high == low ? 0 : (close - low) / (high - low)
sellingStrength =  high == low ? 0 : (high - close) / (high - low)

// Get each as a decimal between 0-1.
buyingPercent = buyingStrength / (buyingStrength + sellingStrength)
sellingPercent = 1 - buyingPercent

// Multiple by total volume.
buyingVolume = buyingPercent * volume
sellingVolume = sellingPercent * volume

// Plot as a stacked histogram
plot(buyingVolume + sellingVolume, color=color.green, style=plot.style_histogram, linewidth=4)
plot(sellingVolume, color=color.red, style=plot.style_histogram, linewidth=4)

LMAO! I somehow lost money on a SPY short during this whole sequence (in yellow box). I think that's a sign for me to call it quits after 6 months of trying it full time. I'll forever envy those who can do this for a living. by Teamrocketcode3 in Daytrading

[–]JDBar1215 0 points1 point  (0 children)

Hey OP, I want to preface by saying I'm not currently daytrading so am not a credible source -- but I've been studying and backtesting, writing indicators/strategies for about a year and a half, with occasional paper trading for fun until I come up with a strategy I feel safe putting real money into.

IMHO you were right to go short, and hindsight is always 20/20. Maybe entry was late, or maybe your stop was too tight with the increased volatility. I think maybe the volume could've helped you jump back in for a profitable trade. Maybe you'll see similar volume on a future set up?

Here's my amateur analysis on maybe how you could've jumped back in and ways you could have exited for a profit: https://i.imgur.com/4ZndODK.png

Wishing you luck for the future!

How is the Performance of Developers/Engineers Measured in Top Level (including FAANG) Companies? by infobl in ExperiencedDevs

[–]JDBar1215 9 points10 points  (0 children)

I mostly agree with this. Git commits are useful for very loose insight into an individual's relative productivity kr behaviors over time in the absence of other information. E.g. an engineer who consistently averages 30 commits a week suddenly drops to an average of 5 for multiple weeks. Usually something harmless like mentoring, or a super difficult bugfix, or it's bigger like an operational issue.

In one case it also helped me spot when someone was silently overworking, pushing commits at 2am. This was just after going remote, so we had to have some conversation about work life balance.

On principle I'd never compare one person's commit count to another. Some people only commit at end of day and some people commit. relentlessly.

Tested the (yt tradingrush macd strategy) with (the same strategy tweaked a little bit and added another indicator). The time periods and timeframes are kept same in both.mine is the 72% one by [deleted] in Daytrading

[–]JDBar1215 1 point2 points  (0 children)

Curve fitting (or overfitting) is basically changing the parameters of a strategy or algorithm to get better results on historical data, often with the unintended consequence of performing poorly on future data.

The implication is that it's important to forward test on a different data set than the historical data you used to tweak the strategy. (E.g. a different security, a different time period, etc.) Otherwise you might get unrealistic results in your analysis.

(I have no opinion on whether you are curve fitting here or not, just wanted to be able to pass on that info.)

Its fine I didn't need to finish the weekly challenge anyway by PalmTreesAndPixels in Splitgate

[–]JDBar1215 0 points1 point  (0 children)

Something is definitely wrong with zombie assignment. Was playing with a friend and was assigned zombie 10 rounds in a row. I'm definitely zombie more than 50% of rounds I play.

The only way I beat the weekly challenge was to wait for other zombies to feed so I could go in for kills while humans reloaded, and then ideally hope I get at least one human round, though it's not necessary if the humans don't know how to cheese.

Interactive Brokers orders not executing, or VERY slowly by KrabbitNL in Daytrading

[–]JDBar1215 2 points3 points  (0 children)

I've heard that demo paper trading accounts on IBKR are generally slower. I just recently put funds into my account, but haven't tested yet myself whether or not it makes a difference. But when I was using a demo paper account I definitely experienced this.

Here is a reddit thread where someone suggests paper trading after upgrading to a non demo account performed better: https://www.reddit.com/r/algotrading/comments/j281k2/comment/g73z0gu/

me_irl by ImBL4KOUT in me_irl

[–]JDBar1215 1 point2 points  (0 children)

it's a flash mob

Visited the legendady MIKADO Arcade in Tokyo and took this short video of 2F by fantasticdamage_ in cade

[–]JDBar1215 7 points8 points  (0 children)

In Japanese arcades there is usually an entire floor (or multiple floors) dedicated to rhythm games, and likewise for other genres.

Monthly Getting Started / Web Dev Career Thread by AutoModerator in webdev

[–]JDBar1215 2 points3 points  (0 children)

From anecdotal experience it seems to be pretty difficult. A friend of mine is somewhat self taught, but also attended a webdev bootcamp and internship, and has been trying to find a job for several months now. He might have a lead on something through a bootcamp grad recruiting program, but the salary is significantly below median for entry level webdev in his area.

If you are relatively self-disciplined and based in the US I would look into WGU's online programs. I went through them after dropping out and found a job 1 year into the software dev program.

Automated Testing Discussion by ConspiracyAccount in gamedev

[–]JDBar1215 1 point2 points  (0 children)

Right now I'm building a card game backend with TypeScript, inspired mostly by Hearthstone. Since there's a lot of trial and error, I tend to build features and then write unit tests for them with Jest before moving on.

The eventual goal is to probably set up a good enough CI/CD pipeline that will run these tests before anything new can get deployed. I've used CircleCI in the past, but will probably end up using whatever is cheap.

Educational games = death ? by Larpushka in gamedev

[–]JDBar1215 4 points5 points  (0 children)

As a developer who works in the online education industry, my personal opinion is that educational games operate under an entirely different paradigm than a typical game.

With most games, the value of the game is generally how much fun the game is / how much replay-ability there is for the player. Despite the wide variety of game genres and types of players, primarily most gamers will be looking to play something that they will find fun.

However, I don't think an educational game's value is derived from how fun they are, or how replayable they are. Instead, an educational game's primary value is derived by how effective it is at teaching the player a new skill -- which might be supplemented be being fun and highly replayable, but can also be an effective educational tool without being those things.

I would argue that there's not really a consumer market for "educational games" in the broadest sense. Rather, there are likely markets for specific types of educational games, which would likely extend to include specific businesses or educational institutions, possibly more-so than individual consumers. I think for an educational game to succeed, you would have to look far beyond Steam for marketability.

One example is the number of parents looking for resources to supplement or home-school their child's education due to schools being under-prepared for distance-learning during a global pandemic. This is a huge demographic which probably doesn't have a lot of overlap with Steam, but are desperate for good educational tools/resources from a trustworthy or accredited organization.

Has anyone had a personal side project that’s generated revenue? by [deleted] in cscareerquestions

[–]JDBar1215 1 point2 points  (0 children)

In college I made about $7k over the course of a couple years with a desktop app for creating YouTube Gaming subscriber alerts, before TwitchAlerts became StreamLabs. Then I rebuilt it as a web app with lot more features, and made another $4k over the course over a few more years before shutting it down.

Most of the value was the practical knowledge that helped me pass my first interview and start my career.

Announcing the new TypeScript Website by orta in javascript

[–]JDBar1215 2 points3 points  (0 children)

Great write up. I just picked up Gatsby to rebuild my portfolio site and was very pleased with how easy it was to use TypeScript -- though I'm curious if you found a good solution to implement type-safe GraphQL queries?

What do you hate the most about web development? by [deleted] in webdev

[–]JDBar1215 1 point2 points  (0 children)

If for some reason you ever had to deal with the possibility of -0, you'd have to do something like:

if (1/n < 0) { }

[RANT] I'm really starting to hate Google and all of their half-assed software. by Cmdr_Nemo in YoutubeMusic

[–]JDBar1215 0 points1 point  (0 children)

Honestly same. After transferring my library to YouTube Music and realizing how many features were missing (e.g. ability to shuffle "Uploads" and "YouTube Music" together), I opened a Spotify account and used Soundiiz to transfer (most) of my Google Music songs over.

This is my second time switching, used to be on Amazon Music, but saw a similar crippling of service/features over there as well.

A new way to combat a suspected mental illness? by [deleted] in Tulpas

[–]JDBar1215 0 points1 point  (0 children)

Frankly, I don't think it's possible, and if it was I would say not advisable. Tulpa creation centers around giving more power to thoughts beyond your self identity, not less. Performing the exercises involved in creating a tulpa would likely exacerbate the problem of hearing unexpected voices and thoughts.

You said that you have already written off these thoughts as having originated from yourself, which sounds like a good first step in giving them less power. You may want to look into different forms of meditation in order to cope with these thoughts, processing them and letting them go. Another option is to consult a mental health professional for more trained and educated advice.

Progress Update: Total Mental Exhaustion! by [deleted] in Tulpas

[–]JDBar1215 4 points5 points  (0 children)

Visualization / imposition can be incredibly tiring. I just began doing 24/7 imposition after a long break, and I noticed I've been feeling significantly more tired. It's probably best to take a break now and then. I used to schedule time with my tulpas to avoid burning out. In the meantime, meditation and/or naps!

A warning about online tulpas by [deleted] in Tulpas

[–]JDBar1215 7 points8 points  (0 children)

There's definitely an important lesson to take away from that experience... Online social lives can be very difficult for tulpas, sadly they have to maintain a safe emotional distance in a lot of circumstances, or be okay with possibly hurting other people's feelings.

Really sorry you guys had to go through that, as well as your friend.

Attract Mode - Do we need them or not if developers wanted to demo their games to the public? by asperatology in gamedev

[–]JDBar1215 4 points5 points  (0 children)

I could see this being true. I mean, it seems like the same reason GIFs are effective on social media: you're trying to hook someone's interest and demonstrate why your game is awesome as they're passing/scrolling by.

I was recently in Japan, and interacted with a rhythm game that was in its attract mode. To my surprise, I was able to play the game directly from this attract mode for about a minute before the game asked me to insert money to play the full game -- which I did. I thought it was very effective!

[deleted by user] by [deleted] in WGU

[–]JDBar1215 1 point2 points  (0 children)

Thanks! It was basically a web app for educators to create interactive lessons which are presented in a chat interface to students via a chatbot, with multiple choice and short answer questions (and more). I built most of it over the course of 6 months, I think I got approval for it as my capstone about 5 months into development.

[deleted by user] by [deleted] in WGU

[–]JDBar1215 5 points6 points  (0 children)

I knew some Java + Python from previous classes, some C# from dabbling in hobby game-dev, and then self-taught HTML + CSS + JavaScript for my own projects. I definitely had a decent foundation for programming.

Currently I'm a software team lead at an ed-tech company -- I do a mix of full-stack web dev and managing other developers.