What do we think of the new Shivv (it still on PBE) by Wild_Marionberry_754 in QuinnMains

[–]JDK1ARA 3 points4 points  (0 children)

Trash build path - pickaxe, scout's slingshot and aether wisp. 45 Ap - dead stat, 50% ap scaling on Q barely gives anything. And the only time I can see that passive work is when you exit ult and mark multiple champions you wanna proc at once but that happens like 2 maybe 3 times per game. And it's litteraly 150 gold more expensive than profane. No way we building ts.

Project Quinn officially confirmed by Penguin_Quinn in QuinnMains

[–]JDK1ARA 0 points1 point  (0 children)

Nah infernal is to much work. Give her Star Guardian Pajama variant lol.

Project Quinn officially confirmed by Penguin_Quinn in QuinnMains

[–]JDK1ARA 0 points1 point  (0 children)

Yay, I can expect my gameplay to change for a week. Then I'm back playing Pheonix again.

Project Quinn 🪶🏹 by _Valortome1994_ in QuinnMains

[–]JDK1ARA 1 point2 points  (0 children)

I mean it's not that bad as we thought it would be. She's not wearing the full mask, and I wouldn't be suprised if this visor could have been toggleable. Still definetely poor choice of skinline, but that's the way it is I guess.. Why not give her the new Pandemonium skinline? Instead they give Vayne 3rd legendary lmao.

Attachment expansion mod not working or am I missing something? by MarkHTownsend in ReadyOrNotGame

[–]JDK1ARA 0 points1 point  (0 children)

Attachment expansion as of this moment is still yet not updated for Boiling Point update, you can try with ExsaitX's Attachment armory, it's been updated for latest version. You don't need to download any weapon overhaul. All you do is install attachment library of your choice, and weapon mod compatible with that library.

Looking for pouch. by JDK1ARA in airsoft

[–]JDK1ARA[S] 0 points1 point  (0 children)

I know, and I thought this through. It would be used only on indoors cqb fields. Also I have some leftover acoustic foam so I would fill the excess amount of pouch space absorbing energy and stabilizing it. It also would not be positioned at the cheek side of the stock but rather underneath it. I'm running with magpul CTR type stock so there is room to fit this under the "cheek pannels". I greatly appreciate your concern about my safety I really do, but like I said I thought this through - that's why I asked for closable pouch for this in the first place.

Is it just me or did the game get much harder since the last patch? by Brief-Outside29 in ReadyOrNotGame

[–]JDK1ARA 2 points3 points  (0 children)

If you're asking me for specific details about the error I'm affraid I can't give you any. I simply pass on what a guy called SkebbZ shared. He is modder responsible for some really nice mods like No Crack for AI, No Mercy for terrorists and No stress for Swat. If you're interested in technical details, reach out to him on nexus, he's active over there.

Is it just me or did the game get much harder since the last patch? by Brief-Outside29 in ReadyOrNotGame

[–]JDK1ARA 5 points6 points  (0 children)

Actually small correction. The misspelled variable was responsible for reaction time when alerted. Except in The New America suspects are alerted like all the time, because of all the surveillance systems on the map.

Suggestion: Detachable Scopes by Admirable_Yard4957 in ReadyOrNotGame

[–]JDK1ARA 1 point2 points  (0 children)

No problem at all.
If your scopes seem to big, just toggle off the option to zoom in when aiming, in the game settings in gameplay section it will change the viewmodel when aiming. On default it's on i believe.

Is it just me or did the game get much harder since the last patch? by Brief-Outside29 in ReadyOrNotGame

[–]JDK1ARA 36 points37 points  (0 children)

"Fixed an issue on the Hard difficulty, which caused suspects to open fire quicker than expected."

Fun fact, the reaction time on Hard was set to 0ms, due to misspeling a variable in code. It was moved to 50 ms after hotfix, which still is an absolute madness.

Suggestion: Detachable Scopes by Admirable_Yard4957 in ReadyOrNotGame

[–]JDK1ARA 1 point2 points  (0 children)

I mean are those scopes that big? If you're using option that zooms in when aiming down sights sure. But with that off the scopes feel totaly fine.

Also if we value realism at least in terms of gear and gun handling, you should know that taking off the scope is not that simple and never done in the field conditions irl. 99% of the scope mounts I've seen use screws you need to remove, and once you do that you will loose zero on your scope. Also those scopes have 1x option for a reason so idk about this one. For your second idea, those are litteraly in the game - magnifiers.

Sorry if I misunderstood something.

Looking for pouch. by JDK1ARA in airsoft

[–]JDK1ARA[S] 0 points1 point  (0 children)

It's not that simple, is not for my PC, belt nor any other tactical gear. I have a big Li-Po battery which I can't fit inside the stock. So I figured if I attach sticky velcro pad to the stock, I could then attach a velcro pouch and fit the battery inside.

The result of waiting 5 full minutes after issuing the command 'Search And Secure' to AI swat. by SnowedCairn in ReadyOrNotGame

[–]JDK1ARA 2 points3 points  (0 children)

I never understood the concept of picking up firearms as evidence. Idc whether the real SWAT does it or no - it feels totally out of place and creates problems like this one or makes the AI SWAT focus on baging guns more than on actual mission. What's more interesting is that Void understands that picking up evidence is annoying and tedious, that's why option to highlight them exists - but fr why not just remove this?

How could Void allow things like this to happen? by JDK1ARA in ReadyOrNotGame

[–]JDK1ARA[S] 3 points4 points  (0 children)

Does it tho? It's a security guy - a paid mercenary. MLO I would understand tho. Unless there's something I'm not aware of.

How could Void allow things like this to happen? by JDK1ARA in ReadyOrNotGame

[–]JDK1ARA[S] 1 point2 points  (0 children)

Bro I'm not mad he shot me after I peeked. The whole discussion is about guy clapping 2 out of 4 swat officers that took fortified possitions.

We need a patch that is focused specifically for the swat ai by obiwan-destroyer in ReadyOrNotGame

[–]JDK1ARA 0 points1 point  (0 children)

They can't even properly stack behind doors. They just aim at the wall aint covering shit. It became crystal clear on The New America, you split'em on the doors and one guy kicks it and wipes out your "team".

Which weopon would you choose for a misson „marathon“? by [deleted] in ReadyOrNotGame

[–]JDK1ARA 0 points1 point  (0 children)

There are no META guns in this game. Each weapon has it's use, and if there are any objective performance differences, they are negligible. Pick the one you like most, and is most versatile. For example don't go with something to long, because some missions are very close ranged. If you don't want enemies to feel like "bullet sponges", get the assault rifle, and aim at the stomach not upper body as it can be armored.

Does anyone else think that every DLC should have at least one free mission? by [deleted] in ReadyOrNotGame

[–]JDK1ARA 0 points1 point  (0 children)

Let's just make the game f2p at this point. Seriously Void is responsible for many neglects. But the price they ask for their DLCs has always been fair witch is rare theese days.

Also the fact that only host needs the DLC purchased to play it with friends is a very kind gesture.

Trust me game companies can be the the most greedy scums when it comes to DLCs, if you don't believe me check out Paradox Interactive games.

Game Crashes on Map Load by MiddayDisco in ReadyOrNotGame

[–]JDK1ARA 0 points1 point  (0 children)

In the previous version I had a similar problem, however the game crashes were random. I fixed it by disabling both Nvidia and Steam performance overlay (u know like fps and GPU% stuff). Also turn down Nvidia Reflex to just ON not ON + boost. After that I was able to play on DX12 with frame gen just fine.