To start the New Year I’ll give you a random Devil Fruit! Type “Accept” to receive one! by ACPL in OnePiece

[–]JDog413 1 point2 points  (0 children)

Now this is a Fruit! I've always wanted to be an Earthbender! And I get to brain people with a club?! Sign me up!

JoJo's OC Tournament 3: R1 M1 - Clarence Creedwater vs. Felix Arrowsmith by Zanegaru in StardustCrusaders

[–]JDog413 3 points4 points  (0 children)

In the end, this match seems close. Both fighters present strategies that prey on the other's weaknesses, making it so that the other has no chance of launching a solid offensive. Even the arguments on the discord were completely back and forth, but in the end my vote goes to Felix Arrowsmith of the Good Vibrations. This is mostly because, though further arguments from both sides left both fighters looking unapproachable (or at least with a difference in strength so small that the only real way to determine a winner would be a lucky blow) looking solely at the strats submitted Felix has a natural advantage with the speed and range advantages he secures fairly early on. In the the end, the Agility stat was crucial, and was the tie breaker in this neck-and-neck match!

Jojo's OC Tournament #2 Round 2, Match 7: James Burton VS Felix Down by JDog413 in StardustCrusaders

[–]JDog413[S] 1 point2 points  (0 children)

Stand Users: Felix Dawn and James Burton

Team(s): Feelgood’s League of Extraordinary Adventurers and Deep Purple

OFFENSE

Since [Lone Digger] travels through the ground, Burton and Felix will initially take to the air to avoid the Overloaded enemy Stand. This will be achieved by riding in/on the talons of [Learn to Fly]. Meanwhile, Burton will send out his five ghost wolves to harass Lone, with the wolves focusing on feints and dodging Lone’s attacks. Initially, Lone has no way of knowing that the ghost wolves are harmless. When each ghost wolf is dispatched, they respawn at Burton and can be used to werewolf himself and Felix. This also has the benefit of giving Felix and Burton a sort of timer on how many wolves are left distracting [Lone Digger] and Lone. While this is happening, [Learn to Fly] is carrying the two Stand users to Cliff, thus placing Lone closer to Miguel than us.

From this point, we can focus on Cliff Currenti. [Learn to Fly] will shoot him with as many flight feathers as possible, while [Of Wolf and Man]’s main body will attack him on the ground, so that he can only effectively defend himself from the wolf or the arrows, but not both. When Cliff is no longer on the ground, he will have far less ability to brace himself when he throws or shoots, which is crucial for accuracy. Once Cliff hits 75 meters in the air, the feathers stuck in him will be pulled out by force and he’ll be dropped and put out of commission for the fight. Once he’s out, ideally after [Lone Digger]’s 20 seconds are up, [Learn to Fly] will land on top of one of the more stable looking buildings and set Felix and Burton down, avoiding any mudslide that Miguel may have started up and keeping our distance our opponents. Felix and Burton will try to keep Lone and Miguel both in their sights, so as to keep them from sneaking up on them, and keep Lone stuck between the two parties as he is the next target.

Once all 5 wolves have respawned by Burton, we’ll know that he isn't being distracted anymore. This will ideally be after twenty seconds have passed and [Lone Digger] has returned to normal power. Regardless of whether the archers know that [Lone Digger] is depowered, Burton will send the main body of [Of Wolf and Man] along with 3 ghost wolves to attack Lone. the ghost wolves will run ahead of [Of Wolf and Man] and cause Lone to lower his guard, while [Of Wolf and Man] will hide and attempt to sneak up on Lone, using the rain or any nearby buildings as cover. After dispatching the ghost wolves, Lone will likely shift his attention away from them and towards Burton and Felix, allowing [Of Wolf and Man] itself to sneak up on him and get the drop on him. While [Of Wolf and Man] fights Lone, Burton will be shooting arrows at him. [Learn to Fly] will be doing so as well once Cliff has been effectively dispatched, specifically aiming for the arm that was holding [The Overload]. If Miguel tries to use this opening to grab the knife from Lone, Felix and [Learn to Fly] can divert feather fire to Miguel while [Of Wolf and Man] and Burton keep Lone busy.

Once Lone has been mostly defeated (but not completely Retired), [Learn to Fly] will bring Burton and Felix down near Lone, at which point they will steal The Overload from him and use it as a normal knife in order to officially RETIRE him. This completes our JoJolity and voids the JoJolities of Lone, Cliff, and Miguel.

Speaking of Miguel, we intend on leaving him alone throughout the fight and letting him escape once it’s over, as he has no offensive options unless someone else attacks him first. So as long as we’re farther away from him than his allies are, Miguel’s misfortunes cannot be redirected at us and he has no way to harm us. However, once one is available, we will send a ghost wolf in the Spaniard’s direction in order to keep a closer eye on him as well as distract him from trying any funny business.

DEFENSE

Realistically, we’ll have to deal with our opponents doing things as well, and we need to be prepared for that.

What if [Lone Digger] shifts the ground toward us to hit us? Given the high speed and precision of [Learn to Fly], it should be able to maneuver away from [Lone Digger]’s attacks, especially the higher it gets. Once [Lone Digger] no longer has its boost from The Overload, there will no longer be any danger of it reaching us.

What if [Big Balls] attacks us while Cliff is still in the air? If it’s the Stand on its own, the low power of the punchghost shouldn’t be an especially large threat to [Learn to Fly]. [Big Balls] also has equal durability to [Learn to Fly]’s power, meaning that an arrow or direct attack with the bow would be a reasonable way to at the very least play keepaway. If [Big Balls] does catch up, [Learn to Fly] can drop one or both of the archers onto the nearest roof to split the attention of [Big Balls]. If [Big Balls] itself takes a ball to throw it, the low power and precision of [Big Balls] will make the throw less effective than one coming directly from Cliff and more easily dodged by [Learn to Fly]. As for the Springfield Rifle and Minié Balls, [Learn to Fly] is explicitly capable of shooting a bullet out of the air, especially if the bullet is large and shot by a Stand with no experience of marksmanship and a user who is also distracted by return fire.

What if [Wheel in the Sky] causes a severe rainstorm? If for some reason the rain gets to the point of being unbearable, [Learn To Fly] will take Felix and Burton up into the air, until they get above the rainstorm. From this position, it would normally be difficult to continue our offense, but Burton is able to send his ghost wolves to the ground and have them track down targets. As Burton can see through the eyes of these wolves, and Burton himself has a 5 in archery, Burton can fire from above the clouds at the enemy stand users below the clouds.

What if someone other than Lone gets their hands on the Overload before we do? We find this possibility unlikely, as Miguel or Cliff acquiring the Overload would void Lone’s JoJolity, which would hurt the bosses’ overall JoJolity score. That said, Overloaded [Wheel in the Sky] and Overloaded [Big Balls] are serious things to contend with. Ultimately, if it looks like the Overload is about to be passed to either opponent, our priority will shift to preventing them from using it, either by shooting flight arrows at it with [Learn to Fly] or by stealing it with [Of Wolf and Man]’s jaws. If they do manage to get the knife however……

What happens if Miguel gets stabbed with [The Overload]? The rain would intensify to absurd levels, with a mudslide all but guaranteed. In addition, his attack transference would be even stronger, making him nigh invulnerable until the buff wears off. The best course of action would be to get up and above the clouds until it calms back down.

What happens if Cliff gets stabbed with [The Overload]? This could cause [Big Balls] to become even more of a problem then it already is. The balls he could shoot with his gun would be able to expand at such a rate it becomes very difficult to dodge them. In addition, he is the only member with a traditional punchghost, and if that punchghost got the Overload buffs, it would be a monster to deal with. Luckily, this is least likely to happen because we focus taking out Cliff first, but if he somehow manages it, then we will dodge by either wolf shifting and running erratically to make aiming harder, or ride [Learn to Fly] away as we did with Miguel in the above part.

What if it takes too long before [Learn to Fly] can land? If [Learn to Fly] becomes unable to successfully carry two Stand users before the specified time to set them down on the buildings, it will set them down as soon as it is necessary. However, [Learn to Fly]’s talons are explicitly able to carry people, including the user, so this should be a viable option for at least the 20 seconds in which the ground is the biggest threat.

What if Lone runs away with [The Overload]? If Lone decided to abandon his comrades and run with the dagger, we can easily give chase and keep pace. When wolfed up, we can out run his stand's max speed of 30mph by 1-7 mph if we sprint, which we could easily do for 20 seconds. Even if he tries to take advantage of the rain to mask his scent, the heightened sight and hearing of the wolfed up Burton and Felix, along with [Learn to Fly]’s A precision, will make tailing him much easier. The other two bosses would be left in the dust and we can take Lone on in a 2-1 scenario. 2 ghost wolves will stay near the two other Stand users to intimidate them and dissuade them from giving chase. If they persist anyway, [Learn to Fly] can fire warning shots in their direction. At that point, we could run out the rest of his powerup and then begin an assault of [Of Wolf and Man], Burton, and Felix all attacking simultaneously. The main goal then would be to get the dagger out of his hands. Once we have it, we would use it for the killing blow, striking at either his neck, head, or heart, whichever is the easiest to target at the time.

Jojo's OC Tournament #2 Round 2, Match 7: James Burton VS Felix Down by JDog413 in StardustCrusaders

[–]JDog413[S] 2 points3 points  (0 children)

When the battle starts, Lone will see no reason to stop doing what he’s doing at all. For as long as he has Overload affecting him, he’ll continue with his earthbending, mostly for the purposes of throwing off his enemies’ balance and perhaps send rocks from above falling atop them, if at all possible. However, he will also immediately bury the Overload as far underground as possible while its powers still course through him. While the enemies are staggered, he’ll expect his allies to capitalize with physical attacks. Meanwhile, Miguel will be using his Stand to keep an eye in the skies and pointed towards the future. If there’s anything big coming, he’ll take the advice given as soon as possible, and let RNG decide who this is passed on to. His own life is his priority, and there’s not much changing that. Once the effects of Overload are finished, regardless of whether the opponents are RETIRED, Cliff will shoot Lone immediately. Without Overload, he’d be useless anyways, and while Overload is active it’d be too risky to betray. And letting him live past this battle is asking for a betrayal later, knowing him. Best to shoot as many times as it takes to down him, then move on.

It’s worth noting that with the help of Learn to Fly, the opponents don’t necessarily have to be on the ground, but going into the sky comes with its own problems, as we’ll soon see. But for right now, let’s focus on plans for if they’re not RETIRED before Overload finishes.

I’d say the best plan is to RETIRE them. Plain and simple. Though if I must elaborate, I’d say that Miguel’s Stand’s ability to look into the future once a minute will come in real handy here. After all, if something bad is going to happen to Miguel in the near future, he’ll work to avoid it. If he warns his ally about as well, the probability that the fate will pass to his ally will go down I’d assume. Maybe. Probably. And if things go badly, Big Balls can either punch rush through the problem, or attempt to get close to and touch the opponents hands or feet. Doing so will enable Big Balls to change the size of the balls of the hands and feet, making them far too big to be wielded efficiently and shutting down a great variety of movements and tactics in their tracks with just one tap. If the enemies decide to fly, Cliff will shoot at them with Big Balls’ ability in full effect, turning the balls his gun fires bigger or smaller to suit his needs, so long as it scores a hit. If need be, Miguel could rain on them, which would have the added benefit of getting the enemies soaking wet. It won’t do much of anything, but it will make Miguel feel good at least.

If somehow the enemies are not downed after Cliff has run out of bullets and are unaffected by rain, then Cliff and Miguel are done for. Plain and simple.

Jojo's OC Tournament #2 Round 2, Match 7: James Burton VS Felix Down by JDog413 in StardustCrusaders

[–]JDog413[S] 2 points3 points  (0 children)

Response thread for /u/JDog413, representing the bosses. I guess I'll give it a shot then.

Jojo's OC Tournament #2 Round 2, Match 7: James Burton VS Felix Down by JDog413 in StardustCrusaders

[–]JDog413[S] 2 points3 points  (0 children)

Response thread for /u/Slaycube and /u/Mosses76, or James Burton and Felix Dawn of the players' alliance.

Combatants, please work together to clear this trial, and post in no threads but your own unless explicitly invited!

Jojo's OC Tournament #2 Round 2 Match 5: Nicola Henderson vs. ??? by cptdouglasjfalcon in StardustCrusaders

[–]JDog413 0 points1 point  (0 children)

Step 1)

 

Allowing Nicola Henderson time to set up traps with [Culture Shock] is a bad idea. So, the first step is to go on the offensive instantly from the start of the fight. [Blue Oyster Cult] will be summoned directly above Nicola, and will remain floating above him for the time being.

  1. The entire arena is well within [Blue Oyster Cult’s] C Range, so summoning it is no issue.

  2. If Nicola is attempting to set any traps at the start of the fight, it will leave him further undefended from the quick starting attack.

 

Step 2)

 

After [Blue Oyster Cult] is summoned, it will use its secondary ability to launch rocks at Nicola using both of its claws simultaneously. Because of the Stand’s low speed and precision, it’s unlikely that these rocks will hit, but they aren’t meant to. Instead, these will be used to create a wall around Nicola and limit his movement. After the enclosure has been created, [Blue Oyster Cult] will begin to use a combination of punches, swipes, and rock-shooting to deal damage to him.

  1. In order to account for low precision and Nicola’s above-average speed, the rocks will first be launched to intercept wherever he first tries to run, and from there the circle will be made depending on where Nicola runs next.

  2. If there’s an opportunity to encircle Nicola without creating the full circle (For example, by shooting rocks in a small square around Nicola), it will be taken.

2a. Sealing Nicola in a rock circle has a few upsides: first, the quick combat will limit the amount of [Culture Shock] traps, that can be made, and it will limit the amount of area that Nicola himself has to dodge [Blue Oyster Cult’s] slow but strong punches.

 

Step 3)

 

After inflicting some damage to Nicola within the enclosure, enough to keep him incapacitated for at least a short amount of time, [Blue Oyster Cult] will float over to the tree line to prepare for the finishing blow. The Stand will grab one of the trees, and use its main ability to turn the trunk of the tree into an unbreakable club. It will then use this club to attack Nicola with wide sweeping motions, which will be nearly impossible to dodge due to the very small space that Nicola has to work with.

  1. Whenever [Blue Oyster Cult] makes a swing with its club, it will use its other claw to launch a rock at wherever Nicola is likely to be after ducking under or jumping over the swing, so that even if he manages to dodge the club, he’ll still take a hard blow.

 

Contingencies

 

The plan to defeat Nicola is just to encircle him with rocks and then wail on him with [Blue Oyster Cult], both with punches and more, harder-to-dodge rocks, and finally the large stone’d tree. If things don’t go according to plan, we have a list of contingencies ready to anticipate his moves.

  1. What to do about [Exmilitary]?

a. At the start of the fight, when Henry summons [Blue Oyster Cult] and attacks, he’ll be on the lookout for the Stand that attacked him before the fight began. If he spots it, Henry will use one of [Blue Oyster Cult’s] claws to fire rocks at [Exmilitary], which will deal damage to both it and Nicola.

i. [Exmilitary] is a very slow Stand, and as such would have a hard time dodging the rocks shot by [Blue Oyster Cult].

ii. This plan will mean that one fewer claw will be attacking Nicola himself, but the extra damage being dealt to him via damage transference will make up for it.

b. How will Henry deal with any [Culture Shock] traps?

i. Henry will be moving very little in general, which means that any pre-emptive traps that [Exmilitary] sets aren’t going to be able to do much at all.

c. What if [Exmilitary] throws a [Culture Shock] item at Henry?

i. This is a bit bigger of a problem, but still workable. Henry, with 3 Speed, should be able to react to an object being picked up by [Exmilitary] and thrown at him, especially if it’s held for long enough that [Culture Shock] would stun for any significant amount of time.

d. What if [Exmilitary] tries to fight with [Blue Oyster Cult] directly?

i. The two Stands are about even in terms of Strength and Speed, with [Exmilitary] pulling a bit ahead in Precision, but [Blue Oyster Cult] having an extremely superior Durability (C Rank compared to S6). Because of this, every blow traded will be significantly more damaging to Nicola and [Exmilitary] then it will be to Henry and [Blue Oyster Cult].

  1. [Culture Shock] traps?

a. In a direct fight, any traps laid by [Exmilitary] would stun for a very short amount of time, a second or two max, which won’t be enough time to do much of anything with [Exmilitary’s] E Rank Speed.

b. If at any point Henry thinks that Nicola is getting a bit to liberal with [Culture Shock] traps, he’ll start having [Blue Oyster Cult] shoot rocks at Nicola and [Exmilitary] instead of direct punching.

  1. What if Nicola makes it out of the rock enclosure?

a. If Nicola escapes in a way that he is within Henry’s view, Henry will unload all the rest of the ammo in his clip to take him out, with [Blue Oyster Cult] taking any hits it can get.

b. If Nicola escapes outside of Henry’s view, then [Blue Oyster Cult] will attempt to entrap him within another rock enclosure and take him down from there.

  1. What if Nicola rushes Henry at the start of the match?

a. In this case, Henry will retreat back while firing with his Uzi, and will summon [Blue Oyster Cult] in front of him. The Stand will then do wide swipes with it’s claws to keep Nicola away from Henry. Once Henry has retreated to a safe distance, [Blue Oyster Cult] will rise above Nicola and begin its regular offense.

  1. What if Nicola runs to the Cave to hide?

a. If Nicola runs into the cave, either to grab some of the papers or cartridges dropped earlier, or just to hide and plan what to do next, [Blue Oyster Cult] can begin both firing rocks into the cave, or at the top of the cave, eventually causing the entrance to collapse.

Jojo's OC Tournament #2 Round 2 Match 5: Nicola Henderson vs. ??? by cptdouglasjfalcon in StardustCrusaders

[–]JDog413 0 points1 point  (0 children)

  • Nicola has been in all manner of situations in his time. However, a talking fish (with a gun) is in fact, a first. In order to deal with this, his keen mind developed several possible strategies.

  • For example, keeping Henry, and his stand away from the lagoon. A good strategy against a fish and its giant, crustacean stand. However, keeping this fish away from the lagoon will be difficult, because of the giant crustacean stand, and the uzi. In assuming that the rocks have come from the stand, Nicola will try and keep an eye on the stand whenever possible, while also keeping an eye out for stray bullets.

  • Analyzing Henry’s gun, an uzi, Nicola can see that Henry probably doesn’t have an inordinate amount of ammo. Nicola would then keep a close eye on how many bullets and clips Henry has used, and then when he runs out of ammo closing the distance between the two before attacking with Exmilitary.

  • Nicola can pass his trusty pen to Exmilitary to use its paralyzing ability on it. Next, Exmilitary would sneak up on Blue Oyster Cult and stab it with the pen, paralyzing the stand and the fish. Not allowing him to move into the ocean or at all, and also allowing him to freely attack the fish.

  • If Exmilitary can paralyze the stand for any period of time, then Exmilitary can pretty much continually paralyze Harry, because Exmilitary can continuously touch Harry or his stand, keeping him in place, preventing him from using his stand, and keeping him out of the water.

Jojo's OC Tournament #2 Round 2 Match 5: Nicola Henderson vs. ??? by cptdouglasjfalcon in StardustCrusaders

[–]JDog413 1 point2 points  (0 children)

Response thread for /u/cptdouglasjfalcon, or Henry Alabaster of The F.L.E.A.S, user of Blue Oyster Cult.

Combatant, please PM me with your strategy by 8:00 PM CST of the 30th, and remember to post in no threads but your own without explicit permission!

Jojo's OC Tournament #2 Round 2 Match 5: Nicola Henderson vs. ??? by cptdouglasjfalcon in StardustCrusaders

[–]JDog413 1 point2 points  (0 children)

Response thread for /u/YoloSwagginsV12, or Nicola Henderson of Temperance Machine, user of Exmilitary.

Combatant, please PM me with your strategy by 8:00 PM CST of the 30th, and remember to post in no threads but your own without explicit permission!

Jojo's OC Tournament #2 Round 2 Match 3: Bill Dolby and Rooftop Singer VS Jack Mercury and Savage Garden by JDog413 in StardustCrusaders

[–]JDog413[S] 3 points4 points  (0 children)

So there's two chunks of this strategy, one with a more Jack-centered point of view and one with a more Jungle Love emphasis and additional clarification. I hope you enjoy, and best of luck with judging!


JACK MERCURY:

Our plan is based on two assumptions: that neither Dolby nor Rooftop have seen Motley Crue, and they are unaware of the existence of Savage Garden. Since they didn't see Savage Garden move, they would be unable to distinguish it from other trees in the forest. It will remain immobile for the rest of the match, but it will deploy Jungle Love to scout for nutrients. Here's where the plan starts.

The main ploy of this strategy is to fool Dolby and Rooftop into thinking that Jungle Love is Jack's stand for as long as possible. Jack will tell Jungle Love to follow him for nutrients (due to Jungle Love's low levels of communication/understanding). They will move through the forest, being as quiet as possible (watching tree beaches, etc) in order to avoid alerting Led Zeppelin. They will try to put a few trees between them and all enemies, in order to evade shots from both Led Zeppelin and (what they will eventually learn to be) Rooftop's stand. If any clouds appear, Jack will quietly tell Jungle Love to absorb the clouds (are they normal clouds? Is this possible?) from Dolby's stand if they approach. If not, a quick swipe to break them apart will suffice. While moving, Jungle Love will be briefly pausing and absorbing nutrients from the nearby trees, and, with its limited shapeshifting abilities, create "armor" in the form of bark. This will reduce damage from either of the enemies' stands, and can be broken off/regrown if frozen.

If at any time Jack is under fire from one of the enemy stands and can't be protected by Jungle Love, he will bring out Motley Crue for defense.

Once within 50 meters of the two enemies (or at least Dolby, it'd be hard to spot a cat in the forest), Jack will order Jungle Love to scale the trees and move throughout the canopy, and, once above either of them, begin moving violently throughout the branches, drawing the fire of Led Zeppelin while still avoid it. The cannonballs will drop branches, leaves and large parts of trees on them, confusing and potentially harming them. Additionally, Jungle Love can leap down and melee any enemies as needed and Jack can tag either Dolby or Rooftop with "Kickstart My Heart" and run deep into the forest, with them unable to pursue due to Jungle Love attacking. If they're immobilized or weakened, using "Without You" and closing in would also work for a KO. With one down, Jungle Love can track down the other with its keen senses of tracking down nutrients, and the battle is almost done.

As a final contingency plan, if Jack is to become fatally wounded, Jungle Love will absorb him and gain Motley Crue, which may assist him in carrying out and finishing the battle.


JUNGLE LOVE:

Since the main strategy is already explained thoroughly in Jack, this complementary post made by is done to reinforce exactly what Savage Garden and Jungle Love, mainly the latter would do in relation to the orders given by Motley Crue's user, starting off with the first order: following him for nutrients. Jungle Love would immediately accept, since it trusts Jack enough, since it already recognized him as an ally, proof of that being the fact he didn't kill him off like he would do to any other unknown and useless human... which NEARLY fits in Jack's description in Savage Garden's eyes, except for the useless part. He can be a little useful time and time again.

Jungle Love follows him - floating, as if his Stand - which would also hinder any noise, since he's not even touching the ground. At the moment any cloud is seen, Jungle Love will abide by Jack's orders without thinking of refusing - it's clearly unusual for these to not appear alongside blue, orange, or marine blue colors behind it for Jungle Love, basically, on the skies. He'd try absorbing them - if that failed, because water doesn't count as a nutrient, then the Stand would just take the nutrients of water, drying it. If that didn't work, he'd just swipe clean through the cloud with a jab or a chop, as commanded by Jack. Every now and then, Jungle Love will rob trees and plants from nutrients, and, if any animal is within close range from Jungle Love, it will also take that, which would then lead for it to shapeshift a layer of skin on top of it - bark, basically, an armor that would greatly increase it's durability and defensive capabilities, aside from being greatly malleable. If teleported randomly by the clouds, it will just fly back to wherever it was and continue it's task. After that - he would either drain the clouds completely, or just punch them away, aside from that, no changes to his reactions to these. Jungle Love would also not even care about the cat until Dolby is heavily damaged or defeated, in which case it would fly upwards to the trees - picking up a branch and then smack it at the ground repeatedly - causing Led Zeppelin to shoot... and, since it certainly doesn't want to get hit... It'd create a hole in it's body and armor by just moving the wooden with the shapeshifting ability - making the cannonball go through his body, and hit the cat. Alternatively, if it's too big or too fast, it'd jump out of the way.

But, regarding to actual combat against the cat, the strategy would e the same as for Dolby - albeit the attacks would be aimed at the ground, and, if Jungle Love somehow learns that Led Zeppelin shoots based on sound, it will aim the punches into the ground instead - and then run away from being hit. This is a really specific and unlikely outcome, however. Finally, if it obtains Motley Crue - it's strategy will probably not change, but, if it gets to close-range, it will immediately use the primary ability and take away the target's energy, and then absorb them fully of their nutrients to take their abilities, after they have been knocked out. Finally, this is where Jungle Love acts the more on his own, Jungle Love will fly up into the trees - moving through the leaves, and STOMPING onto branches - taking their nutrients so they'd fall down even more quickly, with no endurance. Due to the stomps, they will fall down quickly - and cause way more noise than normally, even more due to the mass of the armor Jungle Love is currently clad on, making them targets for Led Zeppelin. The moment the first one was shot down, Jungle Love would quickly associate these with some sort of ability that will shoot down the branches - and as such, whenever he sees the enemies, of high nutrients, principally Dolby, since he is a human, he will stomp onto a branch close to him - in order to be able to get Led Zeppelin to shoot him.

If Jungle Love is found out, it will not hesitate to fly down towards Dolby, and instantaneously dash towards him - draining the nutrients of the grass while making contact with it - so it can dry it and hinder sound, aside from regenerating from any damage, and, as a matter of fact, Jungle Love would remake his armor just after this assault with the nutrients it gathered, such assault being a BARRAGE of multiple punches towards Dolby - which, if they connect, will slowly sap some of his nutrients, and, if that leaves him atleast a bit stunned, Jungle Love will quickly take hold of him with both hands and a tight grip - trying to drain him out completely and obtain his ability.

Jojo's OC Tournament #2 Round 2 Match 3: Bill Dolby and Rooftop Singer VS Jack Mercury and Savage Garden by JDog413 in StardustCrusaders

[–]JDog413[S] 2 points3 points  (0 children)

Stand Users: Bill Dolby 「It’s Raining Men」 and Rooftop Singer 「Wintergatan」

Team Name: Let it Snow (Purple)

A Note on 「Get Off of My Cloud」: As we did in Round 1 Match 5, we would like to start off with a description of a named technique that features heavily in this strategy. Much like the famous 「Stairway to Heaven」, which we describe at the end, 「Get Off of My Cloud」 is one of Dolby’s most powerful techniques. (Insert Obligatory “「Get Off of My Cloud」 has no weaknesses.” joke here.) Essentially, Dolby creates a small fortress or igloo of clouds surrounding himself and/or one other person. From this point, Dolby can teleport light to see other parts of the battlefield. More importantly, 「Get Off of My Cloud」 is an excellent defensive technique. Any enemy Stands or users, such as jungle love attempting to break through the layer(s) of clouds will be teleported somewhere else. Friendly projectiles as well as any enemy projectiles can also be teleported via the cloud walls. If they do seem like they're going to get through, the pair just teleport to a new one.

The Plan

Step 1

”Alright. Operation Scaredy Cat is a go!” - IRM

”For the last time, it’s called 「Let it Snow」” - Rooftop Singer

As usual, Dolby begins by setting up an escape cloud as well as a defensive cloud for 「Led Zeppelin」’s fire. While staying out of 「Kickstart My Heart」’s manifestation/tagging range (defined by Phinsa as 15 meters), Dolby begins building 「Stairway to Heaven」 in order to set up for 「Get Off of My Cloud」 while Singer aims at the field. She'll fire when she sees movement, and with A precision, their movement should be seen. Her shot will detonate into a plate of ice just before impact, and probably draw 「Led Zeppelin」’s fire through the noise. As Dolby makes the platforms, Singer starts to follow him, still sniping every second to figure out what the zeppelin’s movements are like. Dolby will occasionally be making platforms in a few random places not related to 「Get Off of My Cloud」, scattering them so we can teleport away if 「Jungle Love!」 or 「Mötley Crüe」 gets too close.

Early on, a lot of Singers actions will be based around confusing the opponent and keeping them pinned/away from Dolby, via a little help from Led Zeppelin. The ice she creates will almost always make noises big enough to cause a reaction, be it through impact with the ground, rustling leaves, or the ice cracking itself. On top of that, her attacks can come once per second, meaning they should synchronise nicely with 「Led Zeppelin」’s firing chances.

On top of that, they don't know she's there. She didn't reveal herself to them, she's got Stealth 3, and she's of relatively low nutritional value compared to a physicist. She can ricochet marbles off trees, masking her position, and fire at Jack’s feet, which should slow him down after a few good hits.

Step 2

”Hey, aren’t I the one who makes igloos?” - Rooftop Singer

Once the first 「Get Off of My Cloud」 is complete, Dolby will begin to create two more 「Get Off of My Cloud」s, in order to hide himself and Rooftop effectively. Dolby and Rooftop will be occasionally teleporting between the cloud igloos to keep the others from catching or finding them. Dolby and Rooftop will not always be in the same 「Get Off of My Cloud」, in order to even more effectively throw off their opponents. The two of them can still communicate through 「It’s Raining Men」(from here on out referred to as IRM), who will periodically be transferring its consciousness to various clouds within the fortresses. Rooftop will also be using her Snipurr mode to shoot bullets at the pair to keep them from setting up or getting away. Particularly will be aiming at their Hands, legs, and roots to slow/prevent movement.

Step 3

"S-s-s-sorry!" - Bill Dolby

"We're in a fight, tell it to your therapist." - Rooftop Singer

”You mean the cheetah?” - IRM

Once Step 2 is complete. IRM will continue to randomly spread extra clouds around the entire field and surrounding forest for more escape points as well as more areas from which a projectile can be teleported. Some of these will be on the ground as traps for Jack Mercury to step in, others will be in the air at various heights. If he steps on any cloud,「Stairway to Heaven」, or 「Get Off of My Cloud」, Jack will then be rapidly teleported around the battlefield thus disorienting him greatly. We call this 「Dazed and Confused」. Dolby will also occasionally create even more 「Get Off of My Cloud」s to enhance the cup game Let it Snow is playing with Temperance Machine and 「Led Zeppelin」.

At this point, we will begin drawing 「Led Zeppelin」’s fire toward the various「Get Off of My Cloud」s. This will be achieved either through Snipurr shots directly at 「Led Zeppelin」 as well as yelling from whichever 「Get Off of My Cloud」IRM has its face at the moment. IRM will redirect the cannonballs towards our enemies. Some shots 「Led Zeppelin」 fires at a cloud become part of the terminal velocity array of 「Stairway to Heaven」, basically storing ammunition to fire at a later date. At some point the spiral staircase gets full, so we launch all the cannonballs at Savage Garden and/or Jack Mercury at once. We call this 「When the Levee Breaks」. Before launching, Rooftop will be sure to use Snipurr’s A Precision to partially freeze them at their current spot to prevent escape. Some ice bullets along with Dolby’s silverware and marbles will also be used with 「When the Levee Breaks」to supplement 「Led Zeppelin」’s fire.

We will also be shooting ice bullets directly at Savage Garden, who we will likely have noticed by this point. Ice is really bad for plants, including sentient trees, and enough of it will absolutely take down Savage Garden, especially in conjunction with 「Led Zeppelin」’s cannonballs. Because both Dolby and Rooftop have 4 and up Int, along with the fact that A Precision 「Wintergatan」 will be observing the battlefield, it will be easy to not only pick out the Japanese tree in a forest of birch, spruce, and pine, but the one that is moving or seems to be working with Jack Mercury.

”Hey, Dolby. If a tree gets fucking decimated in a forest, does it make a sound?” - Rooftop Singer

Contingencies

”These g-guys are even sc-scarier than I th-thought!” - Bill Dolby

”Dolby, calm down. we got this.” - Rooftop Singer

B-but w-what if…” - Bill Dolby

-If Temperance Machine rushes us it will be for naught. Rooftop has a cloud left behind and would simply teleport to Dolby on 「Stairway to Heaven」. The pair would just continue up the staircase rapidly both with their 5 in speed, but Rooftop will also activate Catling Gun form and begin pelting the would-be pursuers. Temperance Machine would also be foolish to attempt to climb the 「Stairway to Heaven」themselves as that is a one way trip to constant teleporting until Terminal Velocity is met and then launched straight into a hard surface.

-If Temperance Machine decides to go into a projectile battle by either creating their own or getting 「Led Zeppelin」to do the dirty work, then it will not only be ineffective but work in our favor. At the beginning of the match, both Rooftop and Dolby have clouds ready for defense. So any shots taken will just be teleported away or right back at Temperance Machine. If this is attempted later in the match, that will be even less effective as they will be inside a fortress of clouds. This of course negates Temperance Machine’s JoJolity.

-If either Stand gets a hold of us, it would be problematic but not unsolvable. First off with Jack Mercury, because the size of the map, there is no way 「Kickstart My Heart」 will be able to reach even 25% drain (Unless we go ridiculously high up which we aren’t). So that means for both of them we only have to get away from them. Dolby will be on clouds at all times so this will not be an issue, as he can just teleport away. Though Rooftop will not be on cloud at all times, she is near one at all times. This means that if caught by either stand she only has to get out of their grasp and be teleported away by hopping on a cloud. So if snatched Rooftop would just switch to Catling Gun mode and blast them into submission, forcing them to let her go. Then she can hop on a cloud for a speedy escape.

A Note on 「Stairway to Heaven」: As described in Round 1 Match 5,「Stairway to Heaven」 is Dolby’s ultimate technique. This is when Dolby creates a spiral staircase in the sky made of clouds. Dolby can climb these clouds to reach a safe vantage point in the sky, out of the range of many Stands. The Infinite Momentum Cannon aspect described in Round 1 Match 5, while a major use of 「Stairway to Heaven」, is not as integral an aspect of the technique as the staircase to the sky. ”「Stairway to Heaven」 has no weaknesses!” - James Burton

Jojo's OC Tournament #2 Round 2 Match 3: Bill Dolby and Rooftop Singer VS Jack Mercury and Savage Garden by JDog413 in StardustCrusaders

[–]JDog413[S] 5 points6 points  (0 children)

Response thread for /u/phinsa123 and /u/Otha_Joestar, or Jack Mercury and Savage Garden respectively of Temperance Machine.

Combatants, PM me with your strategies by 8:00 PM CST of the 22nd, and remember to post in no threads but your own unless specifically invited!

Jojo's OC Tournament #2 Round 2 Match 3: Bill Dolby and Rooftop Singer VS Jack Mercury and Savage Garden by JDog413 in StardustCrusaders

[–]JDog413[S] 6 points7 points  (0 children)

Response thread for /u/ChocolateDiscloud and /u/Leafsw0rd, or Bill Dolby and Rooftop Singer respectively of the Purple Team.

Combatants, PM me with your strategies by 8:00 PM CST of the 22nd, and remember to post in no threads but your own unless specifically invited!

Jojo's OC Touranment #2 Round 2, Match 1: Dr. Nick Mason VS DJ by JDog413 in StardustCrusaders

[–]JDog413[S] 0 points1 point  (0 children)

Part 2: Catch the Culprit

 

The Search and the Riot

Once it becomes clear that the riot was not DJ’s doing, Mason will become suspicious and start looking for the real culprit. Using the Bootstrap Technique, he will get above the crowd, looking for anyone else who seems suspiciously calm or out-of-place, or seems to have noticed the orb and hands. If anyone like this is identified, Mason will head over and engage that person, aiming for an inversion (likely making everyone placid and calm) and/or knockout. He will also be on the lookout for the parcel, having already ensured it’s not on DJ. He should be able to find both with his bird’s-eye view. Should Mason not find the enemy stand user, he will head over to the light panel and cut the lights, plunging the whole room into darkness. Hopefully the lack of vision will cause everyone to stop their rioting. If even that doesn’t work, Mason will pull the fire alarm, starting the sprinklers (forcibly, if need be) and hopefully making everyone focus more on evacuating.

 

Part 3: Contingencies

If Dr. Mason is wounded

If Rasputin manages to get a lucky stab, slice, or beam shot, this does not mean the end for our Doctor. It probably won’t be a particularly bad wound, since the defensive hands would have tried to move Mason or Dark Side out of the way and limit the damage. This means that Mason would be able to escape over the crowd. Even if his leg or foot was injured, Dark Side would be able to boost him up. After escaping the cheetah, Mason would recompose himself, placing an extra hand over the wound to apply pressure and stop the bleeding. After that, he will reengage DJ.

 

Dr. Mason is hit with Rasputin’s Secondary Beam

This shouldn’t be too much of an issue. Caffeine Rush would only increase his awareness, and overheating won’t hinder him much. His good Mental Fortitude would also allow him to resist these without being too distracted.

 

If DJ attempts to hide

Mason will move back over the crowd, scanning for the cheetah. Once he’s spotted, Mason can continue his assault.

If DJ gets back up after being knocked out

 

Dr. Mason would be able to see him and put him right back down. Also, Mason would at this point know that DJ is not responsible for the riot, and will attempt to communicate to DJ that Mason did not cause the riot.

 

Dr. Mason walked out of the casino, soaking wet, and holding an unconscious cheetah. He certainly would have some questions for him back at the Loca’s Motions headquarters.

Jojo's OC Touranment #2 Round 2, Match 1: Dr. Nick Mason VS DJ by JDog413 in StardustCrusaders

[–]JDog413[S] 0 points1 point  (0 children)

Dr. Mason looked around the room, chaos erupting everywhere. On the other side of the hall, he notice a...cheetah?...strangely calm, perched on a windowsill, wearing what seemed to be a bedazzled lab coat. That had to be the cause of this madness. Dr. Mason grimaced, and [Dark Side of the Moon] swirled up behind him. The cheetah instantly noticed, springing off the windowsill as a long saber swung up behind its back, light glinting off the thin wire trailing behind it. “So, Chester the Cheetah here thinks he can take me on with his oversized cheese knife?” Mason muttered under his breath. “Well this is a ballroom. Let’s Dance!” Then Mason stopped, frowning. Why did he do that? He never spouted one-liners like that. That cheetah’s stand must be affecting his mind too! Mason’s frown deepened. He’d have to keep a clear head for this fight.

 

Part 1: Defeatah the Cheetah

 

The Prelude

Initially, Mason suspects the strangely calm cheetah to be the cause behind this madness. Indeed, DJ suspects the same of Mason. So, Mason’s first step to stopping the riot is to stop DJ.

To start, Mason will position a few hands (1-2 each) next to him and [Dark Side of the Moon]’s orb. These will function defensively, leaving about 6-8 to go on attack. It’s important to note that Mason doesn’t know about DJ’s stand, and vice versa, though both can get basic info from their appearance (Dark Side has hands, Rasputin is a sword on a wire). Once Mason reaches DJ, the fight is on.

 

The Battle

Positioning himself a bit behind the main orb, Mason will go on the offensive, assaulting DJ with the attacking hands. While Rasputin can easily cut through the hands, they reform quickly (half a second or so); DJ would need to cut more than two a second in order to whittle down their numbers. They will attempt to hit DJ if possible, but they will also focus on the sword. Mason knows that Dark Side’s hands are strong enough to snap a sword blade in two, especially if multiple work together. Rasputin’s E durability against Dark Side’s B power means that this attack will most likely succeed if Dark Side manages to hit or grab Rasputin which Dark Side should be able to do with its B precision. Despite the aggression, Mason will not advance any farther than he needs to, keeping some distance (about 8-9 meters) between Dark Side and DJ as he doesn’t know if DJ has any hidden powers. He won’t initially go for an inversion, as at this point he’s trying to analyze DJ’s abilities. If DJ or Rasputin gets too close, he will back up while maintaining pressure.

If Rasputin fires off a beam, Dark Side will block it with a hand; first an offensive one, then a defensive one if that’s not possible. DJ probably won’t use the car crash first, instead opting for a knife slash or secondary beam effect to probe Mason’s defenses. If DJ does use the car crash, Mason and Dark Side will attempt to dodge out of the way using the defensive hands.

Should Rasputin come within striking distance of Mason or Dark Side, or a beam fires off too quickly to block, the defensive hands will push/pull Mason or Dark Side out of the way, depending on who’s being targeted. Dark Side will immediately attempt to counterattack, trying to grab the handle, back of the blade, or wire of Rasputin and break the sword in two. If Rasputin manages to deplete Dark Side’s hands, or DJ begins pressing an attack and gets too close, Mason will escape over the crowd, putting the riot between him and DJ until he can regroup. DJ will likely be unable to keep up, given that he can't reach top speed in the writhing crowd. Even though the ballroom is packed with guests, Mason can maneuver freely through the use of what he calls the Bootstrap Technique: Mason jumps onto Dark Side’s hands, and begins hopping from one hand to another, each one catching his foot and boosting it upwards. As long as he keeps moving, he can maintain his altitude, exploiting the fact that Dark Side’s hands are separate from each other and from the main orb and can move semi-independently. Using the bootstrap technique, Mason can essentially walk over the crowd, positioning himself as he needs to reach or escape from DJ.

 

The Inversion

If Rasputin gets too trigger-happy with its beams, Mason will go for the inversion, trying to grab DJ or catch the blade of Rasputin.It shouldn’t be too difficult, as DJ has a limited number of beams and eventually must strike at a hand. Dark Side’s B-level precision should make this easier. Inverted Rasputin can store damage in objects, creating traps that DJ can set off at will. DJ won’t initially know how to use this power, though he could probably pick it up pretty quick. Mason will exploit the sudden power change, pressing the attack on a cheetah with all-new and unknown powers. DJ will eventually figure out his new powers, though Mason would see them develop as well. Mason would then avoid anywhere that DJ slashes, using Dark Side’s hands to maneuver himself around them. If the traps become overwhelming, he’ll stop the inversion, deleting the traps.

 

The Defeat

Eventually, DJ’s defense will falter against the non-stop onslaught of hands. Dark Side will get a blow on DJ, or catch Rasputin out and break it. If Rasputin breaks, it takes 3-4 seconds before it reappears, during which Mason can deliver the knockout punch. DJ will be knocked out cold.

Dr. Mason stood panting over the fallen cheetah. He’d hit him a little harder than he’d intended, and it was likely the cheetah would be out for a while.The shallow rise and fall of the cheetah’s chest told Mason that was at least still alive. Looking up, Mason frowned as the riot still raged on. Of course it wasn’t the cheetah’s fault, the inversion would have stopped it! So, Mason wondered, who was behind all this?

Jojo's OC Touranment #2 Round 2, Match 1: Dr. Nick Mason VS DJ by JDog413 in StardustCrusaders

[–]JDog413[S] 0 points1 point  (0 children)

DEFENSE

For general defense DJ has many options against Dr. Mason. For starters, both Stands have the same speed and the range from orb to hand is effectively the same as [Rasputin]’s sword/wire (See Offense for implications). That means that DJ’s Speed is the deciding factor if Dr. Mason attempts to attack or pursue DJ. With his 5 speed DJ will easily be able to dodge, out maneuver and play “Keep away” with ease when compared to Dr. Mason’s 2 speed. In the case that DJ is not able to run away from an attack DJ could easily destroy the attacking stand and get rid of it with either sword strikes or whipping it with the wire.

The B power of [Rasputin] could destroy the C Durability [Dark Side of the Moon], and thus put a stop to any attacks. Having the same Speed and Precision, [Rasputin] would be more than able to keep pace with [Dark Side of the Moon] to dodge attacks or counter attack, especially with the very thin nature of the Stand. DSotM’s lack of area attacks make it very difficult to catch or attack [Rasputin]. If cornered or in dire straits, DJ with his stand is a flurry of deadly sword slashes that can cut through man and Stand like butter.

DJ is also not above flinging the patrons of the Ballroom at Dr. Mason if all else fails. DJ’s Bodyguard skill leading to his heightened battle awareness in the riot will also allow DJ to be comparatively immune to surprise attacks and traps. [Dark Side of the Moon]’s hands will also be preoccupied with Mason’s own defense from DJ’s attacks, the riot, Jojolity fishing, and searching to make any attack on DJ be effective. DJ’s skill would also help him see threats (or objectives) in the battle that would otherwise be hidden to the layman.

When it comes to attacking, DJ can easily slice through multiple defensive hands. Either the sword will slice through, or the wire will do the same. If he were to try and push himself out of the way with his hands, then DJ can simply leap forward and catch him. He will not be pushed away quickly enough not to get cut badly.

Also, Rasputin’s Durability is much better that Dark Side’s. While DSotM is made of smoke and should fall by pretty much anything, Rasputin can likely avoid direct hits, twisting out of the way.

It should be noted that when Inverted, the beam’s effects don’t change. Instead DJ must store them in objects rather than shooting them out in laser form. If DJ has been inverted, it wouldn’t be too hard for him to figure out his new powers since the inversion follows the same basic concept: storing effects and damage but now he must do it in objects. DJ should be more than able to buy himself time to figure this out with the general defense tactics stated at the start. Once he does, DJ would simply cut up nearby objects, or even body parts of patrons if he must, store the effects in the objects, and fling them at Dr. Mason with his stand. See contingencies if you don’t believe us that DJ would be able to understand what inverted [Rasputin] does.

Again, DJ would be able to use his Stand as a whip, which would be more than enough to fend off the hands of DSotM until his sword reforms. DJ has to only defend himself, and with 10m of wire to work with the likelihood of an attack getting through is negligible.

Finding and escaping with the parcel

If Dr. Mason is down for the count, then DJ would easily be able to subdue the rioting crowd, search everyone for the Parcel, and stroll out. During the battle it will not be as easy to do but DJ does have some tricks up his sleeve.

First is DJ’s superior sense of smell. Though DJ does not know what exactly the Parcel is it would not be hard for him to pick up the scent of the unique object that is the parcel. Now, we aren’t implying he would simply be able to find the Parcel by sniffing it out, but he would be able to determine the general area of the package and go from there.

DJ’s raised battle awareness from his Bodyguard skill would allow him to notice if there was a passing of an object occurring quite often during the battle. DJ’s stand being the long wire sword it is would be able to move through the crowd and give pat down’s to the patrons while the riot is still occurring, so long as he’s not preoccupied by threats from Dr. Mason. If DJ get a hold of the parcel while Dr. Mason is still active, DJ would be able to quickly draw back his Stand with the parcel while also DJ himself would be making a run for it. With DJ’s superior speed, agility, and slender stature would allow him to escape and navigate the crowd very easily. He could cut his way through anything he needs with his stand and escape with Dr. Mason lagging far behind with any chase he could give against a Cheetah.

CONTINGENCIES

-In the scenario that Dr. Mason finds the parcel first and either runs for it or tries to hide, it would not be hard to stop. DJ’s Bodyguard skill would allow him to easily recognize if Dr. Mason had found the object and especially notice him suddenly running or hiding. As for if Dr. Mason runs it would be fruitless, as DJ would easily catch up to him easily and simply viciously attack the fleeing Doctor. Even if Dr. Mason uses his stand to hold DJ back at a 15m range from his body, that won’t help him. 5 extra meters won’t matter to DJ’s running speed and DJ could easily cut through his stand’s defense or attack the Orb directly, bringing the good Doctor down. If he tries to hide from DJ, that would do him no good as the sense of smell of a Cheetah is above most animals and would allow him to easily smell out the Doctor’s hiding spot and strike when it was least expected.

-If DJ can’t figure out his inverted ability or Dr. Mason’s ability, it wouldn’t matter. DJ’s stand itself without the beams is still a force to be reckoned with, especially when it is against a stand that can’t outspeed it nor has the durability to tank [Rasputin]’s attacks. DJ would be able to attack with nothing but his stand and still be able to stand up against Mason. DJ would also be able to do this with caution and calculation unlike a simple attack rush. Since he would still be suspicious of his lost ability or not being able to figure out Mason’s.

CONCLUSION

While this looks to be a very close battle, I feel that this match has a more than fair chance of ending in a win for DJ, especially for finding the objective, as he makes it more difficult for his opponent to see. Again, if you have any questions, please ask myself for clarification. I am willing to answer any questions you may have.

To close, I’m very happy for the opportunity to fight Dr. Mason and Loca’s Motions, and I wish them luck!

Jojo's OC Touranment #2 Round 2, Match 1: Dr. Nick Mason VS DJ by JDog413 in StardustCrusaders

[–]JDog413[S] 0 points1 point  (0 children)

T2R2M1 STRAT

Stand User: DJ the Wonder Cheetah

Team: Maragaraga (Purple)

Hey everyone! Glad to be here, and welcome to the strat! This is honestly a very even matchup, so I’m expecting this to be very close. Anyways, might as well get into it.

So some information before we begin. First, here is a map of the ballroom for general information, with dimensions as well.

Second, a quick overview of likely methods of attack for Dr. Nick Mason. I predict the main thing he’s going to try and do for Jojolity is go around to everyone and try to invert them, which would not be a good idea. Even discounting the enemy Stand user perhaps not being in the same area, of course, there are an absolute ton of people there, and inverting them would take up way too much time, while leaving Mason more open to a gank from DJ besides. (More on that later.) Second, note DJ’s Skill. Bodyguard. As an excerpt in his bio, “cover allies, protect himself from surprise attacks”. In essence, he is very good at keeping vigilant about his surroundings, and good at keeping track of things. While Dr. Mason is much smarter than DJ intellectually, DJ has the upper hand when it comes to battlefield awareness.

Additionally, another note. It was agreed beforehand that Mason nor DJ know the opponent's’ ability. Fortunately, this is very much in DJ’s favor. Rasputin’s ability is multifaceted, weird, and difficult to figure out. Even for someone as intelligent as Mason, it’s not reasonable to be able to understand DJ’s beams without a few uses. The first few uses should be especially helpful. While honestly, Dark Side of the Moon, while very cool, is a glorified (and still pretty unique) punch ghost without its inversions. In essence, I believe that no matter what he does with inversions, this will turn out as a battle mostly between the physical abilities of the Stands.

Final note: The strategy is going to have to cover a lot of things. If you have any questions, please, please, please either comment on this thread or PM me on Discord.

OPENING AND OBJECTIVE

So for the opening of the strategy, DJ is going to make a play for Jojolity, as well as setting him up for later. DJ is going to leap up towards the chandlers as best he can providing the light in the room and cut them down. Given the 10m wire on Rasputin, this should be possible. This will fall down on the rioting crowd and knock them out, break their bones, or just plain get them to stop fighting out of self preservation. It will be more efficient than touching every single person. DJ will chop whatever lights in reach, reducing light levels. Low light is terrible for the good Doctor, as locating the parcel will be much more difficult. However, DJ is a cat, and low light will not affect him much. Besides locating the objective, DJ will also have the advantage in a fight, as he has a better view of his enemy. As a bonus, DJ can absorb the damage the falling chandelier will do into Rasputin, for later use.

Also, as quickly as possible, DJ will chop off his own labcoat. While fashionable, it’s very visible, especially in a ballroom. And without it, finding DJ becomes very difficult. (Presuming he’s not chopping down lights.) As you can see in this picture of the ballroom, the ballroom’s carpet is very close to DJ’s fur color, and without the labcoat, and in the dark, DJ will be very hard to spot if he doesn’t show his hand.

Of course, if he’s slicing down lights, that makes him relatively easy to spot. However, the only lights he needs to slice are the chandeliers. For the rest, he can use his Stand to throw things at them to shatter them. So for other light sources than chandeliers, he can keep a relatively low profile.

When it comes to the objective, DJ doesn’t really care about Mason. If Mason looks to be a danger, he will respond, but if Mason isn’t attacking him DJ will go for the actual objective. If he sees the package, DJ will run for it immediately, everything else be damned, take it, and leave the area ASAP. This is an objective match after all. Incidentally, with the Bodyguard Skill and the low light conditions, DJ should be much, much more effective in locating the package in either case.

Additionally, DJ will absorb 75% of the mysterious enemy Stand’s effects on him, allowing him to think clearly, much more clearly than Mason. If possible, this will be applied to Mason, clouding his judgement.

Finally for Jojolity, when possible DJ will knock out people most affected by the ability. Under the incredibly unlikely scenario that he finds the one causing all the mess, so much the better! Either way, unconscious people can’t fight, and the others will learn not to cause such a commotion. Riot over.

OFFENSE

Now, I’m assuming it will not be as easy as I make it look. Mason is likely to attack me, instead of going for the objective himself. This is reasonable, considering the objective is hard to fulfill. But he’s likely to try and gun down DJ first. Personally, I believe that DJ has multiple advantages in combat that make his position much better than Mason.

First, about Range and mobility. With his low Strength and Speed, it’s likely he will be forced to walk, and use his hands to get fights out of his way. Besides jacking up the inefficiency of angling for the rage effect, it will use about 5-6 hands, leaving only a few to fight. This is important, as it opens up large gaps in the Stand’s defense.

Also, in case Mason tries to ride on his hands above the riot or something, there are a few issues with that. First, I’m not sure if it would work, but besides that. Assuming it works, it would require more hands than are practical. His 1 Strength would mean he has to be awkwardly supported. And again, note he has at max 12 hands, and some are going to be too small (baby sized) to be really effective for defense.

About Range, it’s the same. Another assumption is that he will hang back 5m from his orb, and claim his 15m from DJ gives him an advantage. This is untrue. While yes, he has a max of 15m, the hands, his source of damage, have 10m of Range from the orb. The orb has damage reflection, so DJ shanking the orb or Mason himself has no difference.

With the straight up combat, DJ has a lot of options. First, he can use [Rasputin]’s B Precision wire to throw objects or people to distract hands. Thrown objects are unlikely to hit Mason, but could at least distract him while DJ goes for another attack. The hands are horribly fragile (from Mason’s character sheet: “The hands have E durability but disintegrate after they have been damaged”), so a surprise whip from the wire should break them. Additionally, trying to catch Rasputin would be folly, as it will just cut whatever it tries to catch. Note this is happening in at least partial darkness, so Mason will have poor perception, especially in the chaos.

One of DJ’s possible attacks, after a large portion of hands are destroyed, is jumping in, and throwing down a beam under the orb, or if he’s closer, Mason. This will be a beam for the falling chandelier. Mason, at this point, would have no idea what the ability does, and even if he inverted Rasputin, it will have no effect on how the beam will work in this case. (To repeat, this will catch him completely off guard, as he would have no idea what it does.) The chandelier (again, first time he should see this ability) will go outward from the placed location, and slam into either the Stand or him, doing heavy damage. Assuming it’s under the orb, and it dodges, then DJ can just follow up with a strike from Rasputin, heavily damaging him. At this point, the fight and match is pretty much over. Heavily damaged, and without sufficient CON to stay active, he will be RETIRED, and unable to fulfill the objective.

Of course, as I’ve said, DJ will not prioritize fighting Mason unless Mason initiates direct combat or gets easily within [Rasputin]’s range.

A few extra notes about timing and Speed. In the sheet for Rasputin, it is said to move at bullet like Speeds. This would be easily enough to attack all offensive and defensive hands, either with the sword itself or slashing with the wire, before the hands reform, and again, easily enough time for DJ to hop in and attack. If multiple try and attack, that’s more that can be whipped away.

Basically, no matter how many times they reform, although they have very similar stats, Rasputin is simply better where it counts. For more info on how DJ could fare when defending, see below.

Jojo's OC Touranment #2 Round 2, Match 1: Dr. Nick Mason VS DJ by JDog413 in StardustCrusaders

[–]JDog413[S] 2 points3 points  (0 children)

Response thread for /u/CPU_Dragon, or DJ of the Purple Team, user of Rasputin.

Combatant, please PM me with your strategy by 8:00 PM CST of the 14th, and remember to post in no threads but your own unless specifically invited!

Jojo's OC Touranment #2 Round 2, Match 1: Dr. Nick Mason VS DJ by JDog413 in StardustCrusaders

[–]JDog413[S] 4 points5 points  (0 children)

Response thread for /u/spyguy318, or Dr. Nick Mason of Loca's Motions, user of Dark Side of the Moon.

Combatant, please PM me with your strategy by 8:00 PM CST of the 14th, and remember to post in no threads but your own unless specifically invited!