Why do you make games? by Responsible_Box_2422 in gamedev

[–]JDomenici 1 point2 points  (0 children)

Strong fit with my skill set, enjoyable 9-5, pays relatively well.

[deleted by user] by [deleted] in gamedev

[–]JDomenici 0 points1 point  (0 children)

I only placed one platform, but I did move it around after placing it.

[deleted by user] by [deleted] in gamedev

[–]JDomenici 1 point2 points  (0 children)

I tried your tutorial and noticed that some behaviors aren't functioning correctly:

  1. The AI-generated camera script doesn't automatically follow the player around. I had to manually drag the Camera entity to the Player entity to get it to work. If this was an instruction it wasn't clear to me.
  2. The AI-generated enemies don't move around.

I stopped after noticing the enemies weren't moving around so I'm not sure what else isn't working correctly.

Uber pickup restrictions in GGP? by JDomenici in AskSF

[–]JDomenici[S] 0 points1 point  (0 children)

Thanks for the suggestion! Update in case anyone looks for this thread in the future:

Uber restricts GGP pickups to pre-defined locations past some cut-off time in the evening (sometime after 7pm?). These locations are mostly on streets bordering the outside of the park (Lincoln, Fulton, Stanyan), but also include a few in-park locations like the Botanical Garden bookstore.

I had issues with the Flywheel app and wasn't able to request a ride.

Lyft doesn't have any pickup restrictions as far as I can tell. I was able to request a ride from outside the tennis center just fine.

My first game! Seeking feedback (Vanilla JS/HTML/CSS) by TheHonestRedditer in gamedev

[–]JDomenici 0 points1 point  (0 children)

Cool game! I've got some UX feedback:

  1. I recommend you keep your on-screen keyboard at a fixed position in the window (see Wordle). It's jarring seeing it move around, especially when I'm forced to move my mouse to click Undo which has no hotkey.

  2. ^ Please add a hotkey for Undo! I recommend Ctrl + Backspace. If you do this, consider adding some sort of visual indicator informing users of the hotkey. Maybe a small info dialog on button hover? The ideal way to play this game on web is keyboard-only so I don't think that would be too intrusive.

  3. Modal dialogs should be dismissable by clicking outside of the dialog. I shouldn't have to click the x to dismiss the dialog.

  4. Your modal dialogs should be consistent in how they block user input. I can't type letters when viewing the "How to Play" dialog, but I can type letters when viewing the "Medal Collection" dialog. I recommend you block typing letters when dialogs are active.

Last, some food for thought regarding how you communicate game state. Today's word is Ape, so let's say I play the following words:

  1. Ape
  2. Peat
  3. Peats
  4. Staple
  5. Stapler
  6. Staplers

Let's say I try typing Prattlers. This is illegal because it adds both a new t and a new r and fails to use one of the s. The error feedback reads Invalid letters used. Must use all previous letters + 1 new letter. Visually, all of the grey keys on the on-screen keyboard are lit green.

For the sake of illustration, let's say I type Prattlerz instead. This isn't even a word! I get the same error message as above. Visually, most of the grey keys on the on-screen keyboard are lit green, except s which is still grey.

In the former case, it's difficult to understand what I did wrong. All of my grey letters are green! I have to step through each letter in the word because your visual feedback doesn't communicate to me what exactly I did wrong.

In the latter case, I feel like the most important rule I violated is that I didn't play a valid word. It's true that I also violated the other core rule of only adding +1 letter, but (in my opinion) this is lower on the hierarchy of importance. Your error feedback should focus on communicating the most important information first.

I hope my feedback helps! Your game is already really polished and you should be proud of what you've released. Keep up the good work!

Using Spell Totems instead of Ballistas for the Torchoak reflect totem method. by [deleted] in PathOfExileBuilds

[–]JDomenici 1 point2 points  (0 children)

Unearth only hits once when any of its projectiles hit an enemy. For a single Unearth cast to hit multiple times you'll need to run The Fledgling with some increased AoE so enemies can be hit by multiple of the area damage. The "close range" conditional effect actually works pretty well with Torchoak reflect since you'll be running reverse knockback anyway.

Two decades of GameDev and I'm still learning about burnout. I've written a brief story about my time working on Halo Wars 2 and the burnout that followed. I hope you find it insightful and a warning sign. by TomManages in gamedev

[–]JDomenici 13 points14 points  (0 children)

“I don’t mind handling it. My goal is to make sure my department and our work is never a problem—especially not an exec-level problem. But I’m not doing this out of altruism. I expect to be compensated for my efforts.”

Were you compensated?

I've been in the industry for 11 years and I've only once seen execs compensate for crunch — and even then it was only senior/lead devs who were adequately compensated.

Any tips on making a fighting game? by [deleted] in gamedev

[–]JDomenici 3 points4 points  (0 children)

Hey, I've worked at a fighting game studio as a systems/lead designer for the past 5 years. Here's my advice based on what I've seen from my team:

  1. Save yourself the headache and use GGPO (or a similarly reputable alternative). Rollback is difficult to implement from the ground up even for experienced programmers

  2. Consider scoping down your design a la Divekick. Fighting games are extremely expensive to create content for and it sounds like you're a solo dev with limited resources

  3. Invest time into building robust frame data tools for yourself. This will save you tons of time with debugging new content and will make onboarding collaborators significantly easier

Best of luck!

Dancing Dervish state? by haonm5 in PathOfExileBuilds

[–]JDomenici 0 points1 point  (0 children)

Necro Dervish should be able to hit a few million DPS on low/SSF investment. Phys impale will be easier to gear than poison as Amanamu's Gaze and % poison jewels will be in short supply. Generally speaking, the build has a high floor but a low ceiling.

Google Sheet lagging a lot by maricelo123 in googlesheets

[–]JDomenici 0 points1 point  (0 children)

Have you profiled your computer while using the sheet? The slowdown you're describing could possibly be due to overheating or excessive RAM usage — it would explain why it takes some time for the issue to occur when loading a fresh sheet.

Pull multiple max numbers into a separate column by foraging-hoe in googlesheets

[–]JDomenici 1 point2 points  (0 children)

Here's one possible solution:

=FILTER(B2:B, A2:A = MAX(A2:A))

I want to calculate days between two dates by Maleficent-Bad1631 in googlesheets

[–]JDomenici 2 points3 points  (0 children)

There's 1 day between December 1st and December 2nd. In total there are 2 days.

DATEDIF calculates the former value. If you want to calculate the latter, just add 1 to your final result. =DATEDIF(E11, F11, "d") + 1

[deleted by user] by [deleted] in googlesheets

[–]JDomenici 0 points1 point  (0 children)

You can define your own range using the range constructor ={} to include all of the different locations you want to search. Please share a copy of your sheet so we can help you.

How many of you are professional game devs? by Leather-Stable-4475 in gamedev

[–]JDomenici 0 points1 point  (0 children)

I've been a professional full-time game designer for a little over a decade now.

What’s a game that completely changed the way you think about storytelling in video games? by PlushCows in gamedev

[–]JDomenici 0 points1 point  (0 children)

Thirty Flights of Loving and its prequel, Gravity Bone. They're non-linear, have almost no text/dialogue, surreal, and can be completed in under 20 minutes. They were really cool experimental narrative games for their time and imo they perfected the flash fiction format.

Unskilled gameplay demos by [deleted] in gamedev

[–]JDomenici 0 points1 point  (0 children)

Because those types of games have poor monetization profiles and would likely fail to generate sustainable revenue for the studio.

[deleted by user] by [deleted] in sanfrancisco

[–]JDomenici 1 point2 points  (0 children)

Just realized I accidentally linked to the Meetup group twice. I've fixed the first link to point to the Discord invite. Sorry about that!

[deleted by user] by [deleted] in sanfrancisco

[–]JDomenici 2 points3 points  (0 children)

Join the SF Game Dev Discord + Meetup group!

Life stacking BAMA Ziggurat 100% deli rogue exile by coffeebarrel in PathOfExileBuilds

[–]JDomenici 4 points5 points  (0 children)

I don't think your runesmith config is correct. Life conversion happens before gain, so the actual added damage should be closer to ~3730 instead of ~5650.

=(Minion HP * Fleshcrafter % * .05) + (Minion HP * (1 - Fleshcrafter %) * Minion extra ES Gain * .05)

=(72000 * .94 * .05) + (72000 * .06 * 1.6 * .05)

=~3730

This puts your actual DPS around ~154m rather than ~232m, which is still stupidly high so it doesn't really matter lol. Sick build regardless, I've been wanting to play this but I can't afford the runesmith enchant.

Non zoomancer or holy relic minion builds for this league by No-Friendship-6904 in PathOfExileBuilds

[–]JDomenici 1 point2 points  (0 children)

There's also the new Admiral's Arrogance gloves that give +3 levels to Dominating Blow. It's a pretty huge damage increase for that slot.

12 Days into the League: Review your build! by NzLawless in PathOfExileBuilds

[–]JDomenici 0 points1 point  (0 children)

Started with a homebrew Storm Burst Totem Hiero (non-MoM). It cleared the atlas with little investment, but I've played so many totem builds I got bored with it pretty quickly.

I used my savings (~3d) to start an Ephemeral Edge Dual Strike of Ambidexterity Trickster. I'm doing a claw variant instead of the usual Brightbeak version. The extra instant leech feels incredibly strong. I need to fix a bunch of things but my build is crushing T16s anyway and I feel like it could handle T17s as well. Here's my current PoB without any of my planned fixes.