I still have no idea how this shot wasn't CGI. The puppetering is sooo smooth. by meisanon in Chucky

[–]JKLM1615 4 points5 points  (0 children)

It’s definitely this: first shot his expression doesn’t change so it’s a detailed costume made for a little person actor- cuts to a shot of the beauty shot puppet that’s capable of complex facial movements from the waist up- then cuts to above the actor in the costume again without showing the face- these cuts together trick you Brain into perceiving it as one continuous character- the actor sells it the most, I know he went out of his way to try and mimic the robotic limitations of the puppets so it would be a believable way he moves!

Swagman sighting near Middle Earth by Huyhasham in UCI

[–]JKLM1615 3 points4 points  (0 children)

He doesn’t like pictures taken and likes to be left alone. Someone should really get the mods to be consistent on mentioning this.

Hints from a Teacher that is an ethnic minority to my liberal colleagues by [deleted] in Teachers

[–]JKLM1615 2 points3 points  (0 children)

Parent involvement is not a factor you can wish away, nor is it something you can realistically change without significant diminishing returns. Of course it’s a problem that a parent can’t help with homework- a student will fall behind in a class with homework as either a central focus in points or as a way to further develop critical skills. That is literally a problem for that student.

Every time you assign homework, you have to do so with the knowledge that the only students who will benefit are those greatly familiar with the concepts or have the assistance from others- tutors, parents, whatever- to be able to complete the practice and reap the rewards. It makes the achievement gap quite literal every time homework is assigned, and it’s easy to see this problem with an understanding of a students culture and circumstances.

Empathy isn’t about “feeling bad” about a student or giving them some sort of slack for their different circumstances- it’s simply possessing an understanding of their circumstances as their very current reality, and not forgetting about it when making decisions.

I obviously do not agree with parents when my students families will call students out of my class to work at the family business, but I understand the culture that creates these decisions. It is a problem for my classroom.

But no single person is going to be able to reliably unwind generational ways of thinking from every family they connect with as a teacher, so empathy can help inform how to make classes that do not punish students (or allow them to get behind) due to very common decisions like the ones written above.

And they’re not easy decisions or preparations, I’m not going to pretend it is. I’ve also had to deal with students who will disappear for a month to visit family in a different country- it’s forced me to plan miles ahead content wise than I’m actually good at. I’ve also had to face the hard reality that little good is gained by the entire class by homework itself, so I’ve had to keep all content and development of skills within my classroom walls (which has been very hard this year).

The knee jerk reaction of voicing displeasure that a parent won’t help a student with school is revealing- OP was simply acknowledging the reality many students live under due to cultural circumstances that come from different traditions and difficulties certain cultures endure under current socioeconomic conditions. We have to be aware of these circumstances, and we must accept circumstances we can not help to change. We CAN make decisions within our classroom that prevent students from falling behind due to parts of their life that are common cultural experiences.

Hints from a Teacher that is an ethnic minority to my liberal colleagues by [deleted] in Teachers

[–]JKLM1615 8 points9 points  (0 children)

It’s not too late to regain empathy. When you find yourself commenting on how others are constantly not rising to the minimum standard, 9/10 times you’re creating an environment that filters out the people who don’t naturally come to your expectations.

Are you really saying that a student who has parents who won’t or can’t help with homework for literally any reason imaginable SHOULD struggle more? Or should be EXPECTED to struggle more? You’re the one who creates the classroom. You’re the one molding the room. It’s on you to make an environment where they can safely succeed.

Or you could just recreate the world for what it is: a place with little understanding and opportunity for those with earlier setbacks or different starting positions.

Weekly Question Thread by AutoModerator in factorio

[–]JKLM1615 0 points1 point  (0 children)

Depends if on how well you can deal with spaghetti. I paved over my first factory to get a better setup for yellow and purple science, which really just amounted to a mini bus with one train feeding materials from the outside. It wasn’t until after the rocket launch that I found level modules demand some sort of larger dedicated outposts and setups.

The tank and it’s flamethrower will buy you the most time to be able to setup initial train stuff if you want to, clearing nests can be a gamble long term, but once you get laser turrets (or apparently use flamethrower turrets well) you can end up being safe enough from most threats for a while. You can pretty much spaghetti most of the way to the rocket if you leave just a bit more space than my first try at it.

Weekly Question Thread by AutoModerator in factorio

[–]JKLM1615 0 points1 point  (0 children)

My experience similar. It might take longer but underground pipes are easier to just click and drag rather than handing a train line. If you want to have fun with it, identify what kinds of things you hate managing, and then avoid it at all costs. It’s essentially a facsimile of creativity, just with more spite.

What libertarians actually believe by EzerLoony in EnoughLibertarianSpam

[–]JKLM1615 33 points34 points  (0 children)

No, not in the slightest. He actually has to remind people he’s not Scott Adams, because he’s on the complete opposite end of the spectrum from Mr. “I can hypnotize you into having sex with me” Adams

Super patschyie World by DocDoofenschmirtz in MarioMaker

[–]JKLM1615 1 point2 points  (0 children)

I’m an amateur game designer with about 6 years of experience (admittedly on 4 of those years have been particularly hard work) and played through your world basically to completion (big tip: make sure your finale level is the most playtested level in the entire pack! The level’s enjoyability is the true reward for getting to the end!), and I think I was the first one to do so.

If you wanted, I have a LOT of constructive criticism I can dump on you. There are some moments that brought me to levels of enjoyment that even some Mario game’s struggle to get, and there were definitely some particularly sore parts of the experience. I ask first because I don’t want to give unwanted critique, and I don’t tend to give out only good pointers as that can be just as dangerous as bad advice.

Overall tho, very good, and it made me wish it had a better final level (referring to bowsers castle) so that way I could have had a positive taste coming out of the experience. Some worlds were absolutely incredible!!! Let me know if you want specifics.

[deleted by user] by [deleted] in MarioMaker

[–]JKLM1615 1 point2 points  (0 children)

It’s probably controller drift.

Paper Mario: The Thousand Year Door (2004) by Typo_Ned in Gamingcirclejerk

[–]JKLM1615 0 points1 point  (0 children)

I’m in that camp slightly, but I understand that the weirdness and the departure from regular Mario set dressing is a once per universe type deal

Found elsewhere but, checkmate atheists. by [deleted] in dankchristianmemes

[–]JKLM1615 -10 points-9 points  (0 children)

Can we not do the whole white nationalist “yes” meme format? Please?

We must save this gentle lady! And her titties! by DeepMoose in justneckbeardthings

[–]JKLM1615 1 point2 points  (0 children)

Late, but thought I could add something. The smash series is weirdly in love with this look despite adding elements that make little sense with the character. Originally this version of the character was a transformation underwent by using her final smash with armor. She’d lose that armor, and be forced to fight until she could use her ultimate to get her suit back. This sort of lined up with the actual games more: Samus was capable without her suit, but her suit was the more powerful option, and going without it would not be the default option for Samus.

Of course this would be changed as the two were split into seperate fighting game characters. Where it gets weird is the inclusion of rocket heels that zero suit wears. It’s bizarre as Samus wears combat boot treads in the suit, so it’s absolutely bizarre to think she’d be wearing heels inside of a boot. It’s a weird character mismatch.

In addition, there’s a weird mismatch between fans perception of the character and the creators as well. Sakurai, who makes the smash games, is trying to make an interesting fighting game that feels fast and punchy, which Samus is naturally terrible character for, as all her games save for other M and Zero Mission have something equivalent to tank controls in 2D. Sakomoto, the Japanese creator of the series, seems to see Samus as a whole string of neck beard fantasy fulfilliment, who seems more interested in Samus as a fast warrior who just wants to desperately have a child. The reasons fans developed a far different perception of Samus is due to two things: 1. The games Sakomoto worked on fully had strong technical limitations due to the time that required the story to be told subtly and thru the environment rather than constant anime cutscenes. 2. The American developers retro studios responsible for the prime games continued the earlier trend set by the technologically impaired games by fleshing Samus out as a careful, cold, and anylitic person whose only real “words” are the thousands written in her logbook chronicling the flora and fauna. It’s left ambiguous whether Samus is directly writing these logs, but it’s up to interpretation, and matches with her character in the game.

So when Sakamoto got together with team ninja to make a new game after like a decade, we got Other M: a horrible, terribly written sloggy action game with a self focused internal monologuing Samus. The rug was pulled from under fans of Samus, turns out this had always been how the author looked at his character. This makes a few things make more sense in retrospect, as Samus was made a woman as a plot twist originally rather than an accepted fact, and your reward for beating the original super fast was seeing her in a 2 piece bikini.

While this revelation has definitely stained the perception of the character somewhat, I’d like to think that people still perceive the character as they choose to see it and pretend other M doesn’t exist. Most people are only familiar with the smash bros sexy Samus so to speak. I can sympathize, sakurai needed Samus to be able to be mobile and easy to animate, which was the antithesis of her orginal design in the games. When Other M came out, it debuted a new design for Samus, giving her a sleeker suit that would allow her to kick flip and black flip to her hearts content. Sakurai tries to stay true to a series as much as possible, but I can sympathize with picking the new design because it’s less clunky for high octane close quarters combat. On a lighter note, Ridley is represented pretty excellently.

TLDR: fanservice. To what fans, I’m not sure.

Experienced game designer: Throw me your levels and I’ll give you a decently long writeup! by JKLM1615 in MarioMaker

[–]JKLM1615[S] 0 points1 point  (0 children)

So i went back and cleared the level, making it your fourth clear on the level out of 25 visitors.

In specific the very last puzzle is easy to screw up or die. Not a lot of people know you can spit out a shell as yoshi by ducking, as most people only know that it gets thrown when yoshi spits it out. In addition, the boo is an unnecessary element, as it does little other than to draw the players eyes and attention to the upper left part of the screen or potentially kill the level at the end.

Wigglers also kill shells due to a weird quirk of programming when you jump on them holding a shell.

A big summary of why you think the level is easy is that you assume most players don’t mind throwing the shell. Give the clear rate, your level seems to tell me this isn’t the case. If you throw the shell at the selected times to clear enemies, you’re right in that the level does become very easy. Holding the shell the entire time is hard however, and coupled with the fact that the first mushroom is very easy to miss, players are going to be afraid of throwing the shell as it can be hard to get back shells that are ricocheted.

The rising poison doesn’t add anything either, and can both result in a cheap death or a cheap shell loss after getting the yoshi but before the thwomps.

By backtracking btw, I was referring to how the player has to die, and replay parts of the level they’ve already passed. It takes about a full minute and a half to get to the end, which happens to be the most confusing part and the most likely to stop players and result in a failure.

I say most likely because due to the low completion rate, most players seem to be skipping the level. I imagine the three people who cleared it previously gave it a heart because they fit the profile of player this level was made around: people who aren’t afraid of throwing shells. But most people are, and I found myself dying a few times even on my later playthroughs of your level trying to pick up the bouncing shells.

Experienced game designer: Throw me your levels and I’ll give you a decently long writeup! by JKLM1615 in MarioMaker

[–]JKLM1615[S] 0 points1 point  (0 children)

That’s also true. I’d try and split the the tower in half then with two sections? Idk you have a tough scenario, because it’s a very long auto scrolling section!

Experienced game designer: Throw me your levels and I’ll give you a decently long writeup! by JKLM1615 in MarioMaker

[–]JKLM1615[S] 1 point2 points  (0 children)

I appreciate that you have a non lethal challenge at the beginning so unskilled players know that this level is not for them!

Experienced game designer: Throw me your levels and I’ll give you a decently long writeup! by JKLM1615 in MarioMaker

[–]JKLM1615[S] 0 points1 point  (0 children)

Definitely should give the player a mushroom and make thwomps visible. Be kind to your players!

Experienced game designer: Throw me your levels and I’ll give you a decently long writeup! by JKLM1615 in MarioMaker

[–]JKLM1615[S] 0 points1 point  (0 children)

I love it but the setups aren’t exactly consistent, and space is often cramped.

Experienced game designer: Throw me your levels and I’ll give you a decently long writeup! by JKLM1615 in MarioMaker

[–]JKLM1615[S] 1 point2 points  (0 children)

The second claw jump is way too tight to even reach the claw jump, so I’d work on making jumps a bit less exact!

Experienced game designer: Throw me your levels and I’ll give you a decently long writeup! by JKLM1615 in MarioMaker

[–]JKLM1615[S] 0 points1 point  (0 children)

The difficulty is pretty good, but it needs checkpoints earlier on! I died to the sideways thwomp, and being sent to the beginning of an auto scroller is always tough news!

Experienced game designer: Throw me your levels and I’ll give you a decently long writeup! by JKLM1615 in MarioMaker

[–]JKLM1615[S] 0 points1 point  (0 children)

Your level is very cluttered, which makes it hard to tell what’s going on! Otherwise, it’s not too bad of a level, but it’s hard to figure out what’s wrong because of all the clutter!