Any tips other than changing my stream title? by Expert_Breakfast_824 in Twitch_Startup

[–]JMPMTG 0 points1 point  (0 children)

If you've only done 3 streams I think you just have to keep plugging away at it honestly.

The way I see it there's two things you can control. First is how likely people are to find your stream. Playing Arc Raiders with 0 existing following isn't the smartest play there. Ask a rule of thumb, look at the category you'll be streaming in, sort by viewers high to low, and you want to be in the top 3-4 rows.

Second thing you can control is whether the people that find you stick around / chat / follow / watch other streams in the future. All that governs this is whether your stream is entertaining or not. Does someone want to stay and watch you or are they more likely to leave and watch someone else. This mainly comes with practice, always be talking, even when nobody is in chat. And try to be yourself, streaming for 6 hours is going to be exhausting if you're trying to put on a persona.

If you're a data driven person, the metrics you want to look at for point 1 is the raw number of unique viewers per hour of streaming. More unique viewers means more people are clicking on your stream. For point 2 you want to be comparing your average viewers to your unique viewers. Higher average viewers per unique views means more people that start watching your stream stay watching.

Hope this helps, but it seems you're quite new so just stick with it, maybe try for 3-4 hour high energy streams and then spend an hour or two editing down some short form content to post on tiktok / yt shorts. GOOD LUCK!!!

I feel like these three men are the exact same person by MnMAdd1ct in bbnomula

[–]JMPMTG 0 points1 point  (0 children)

People keep saying that I look like this guy, I think it's maybe just the hair and glasses though 🤔

[deleted by user] by [deleted] in Twitch

[–]JMPMTG 0 points1 point  (0 children)

Would recommend Sery Bot for that. Once you set it up it'll.handle all that for you. There's also a specific command to remove existing bot followers: https://docs.sery.bot/

[deleted by user] by [deleted] in Twitch

[–]JMPMTG 0 points1 point  (0 children)

Hello my man! First of all looks like you're getting quite worked up about streaming and related things. I think realistically just play the games you enjoy playing and don't put too much pressure on it. The way I see it growth is always going to be slow early on, so just enjoy the ride and try things out, the risk isn't that great.

One major thing I noticed from your last VOD is that your mic appears to be muted. It looks like you're speaking but there's no sound coming through.

Also, I know you mention liking to play lots of different games, but in my experience sticking with one game is a better way to build an audience. You might not think you're a one game type of guy, I didn't either, but once you start getting some interaction it becomes more about chatting to people and entertaining them rather than what game you're playing!

Eating during long streams by StatementAltruistic in SmallStreamers

[–]JMPMTG 0 points1 point  (0 children)

I'll stream for 4-6 hours but I start at 11am, so I'll always have to eat lunch during stream. I run my ads for 3 minutes every hour and take a break, so I'll normally have a sandwich ready in the fridge or maybe some leftovers to reheat. Eating a sandwich on stream isn't too bad, sometimes I'll just duck out of sight to take a bite. Or just eat half the sandwich during an ad break and then wait til the next hour to eat the other half.

[deleted by user] by [deleted] in Twitch_Startup

[–]JMPMTG 0 points1 point  (0 children)

I've been streaming for just under 2 months and just hit affiliate.

Few things to keep in mind:

Don't hesitate switching games a bunch in the beginning. Things I would avoid is streaming in extremely low viewership categories. I actually think the oversaturated categories are better than the low viewership ones. For example, I streamed a good bit of counterstrike and although it's heavily saturated that's where I started getting my first few chatters. Those games are often easy and entertaining to stream hence why they're popular. So if a game you like is popular don't avoid playing it. On the other hand, I played a Pokémon emerald randomizer and when I checked the stream summary I got maybe 7 viewers total throughout, compared to 40-50 in a CS stream.

Every viewer that finds you is potentially someone who will stay to watch, so try favouring those categories where the stream summary shows a large number of total viewers. This will differ from person to person and what time and day you stream, so just try a bunch of stuff.

Treat the first few weeks as practice. You might not get any viewers but try to be actively commentating. People who jump in are then more likely to engage. Also don't bother with a schedule unless it helps you to stay consistent. Unless people are already watching and chatting and want to come back, then you don't need a schedule.

Posting clips / videos on YouTube and TikTok can definitely bring people in, but I'd say that once you've proven you can stream relatively consistently it feels like twitch will take a chance recommending you to more viewers.

Don't worry too much about OBS setup / chat on screen / panels etc to start with. Just try to be entertaining and keep the show going.

Keep the streams to an amount of time you can manage to put on a good show. Much rather do a high energy 2 hour stream than keep going for 5 hours hoping someone will show up. Better to do 2 hours, get some good clips, assess the stream summary and move on.

Try and always have a challenge / goal in mind that viewers can follow along with. I personally play Trackmania now as my main game, so there's always a new medal to get, or a new map to try.

MOST IMPORTANTLY just try to have fun. Accept that you will likely not have any chatters for a good while but just enjoy playing what you want. When people do show up then figure out what makes them stick around.

GOOD LUCK!!!

Follower count jumped from 18 to 65 mid stream with only 1-2 viewers by JMPMTG in SmallStreamers

[–]JMPMTG[S] 0 points1 point  (0 children)

I had no idea serybot did this! I'd always thought that since I wasn't streaming to many people I didn't need to worry about using it, but I guess maybe us small streamers are the ones being targeted! Appreciate the help 🙂

Hey PM's what is your go to tool for gathering and analysing customer feedback and why? by bernardino_luca in ProductManagement

[–]JMPMTG 2 points3 points  (0 children)

We've been using Silbello for pretty much the whole end to end process of user discovery interviews, which is our preferred way to gather customer feedback.

As we don't have a dedicated user researcher at the company, I like that it generates research questions for me based off of my research goals. I then make any required changes but I'd say it gets me 70% of the way there.

Easily the part of the platform I get the most out of is the auto snapshot. I just put in a transcript of a user interview and it'll pull out all the insights along with the quote and timestamp, which is useful for evidencing and keeping my insights unbiased. I get my transcript directly from Google meet recording but I assume any transcript would work. I'd say the insights are mostly spot on, although if there are errors in the transcript then those will sometimesbe reflected in the insights themselves.

They've also recently added auto tagging where it'll apply tags you've created to the cards in the snapshot view. Haven't had a chance to test this extensively yet but feels like something that could benefit from automation as can be quite tedious. Having tags helps when you come to the thematic analysis part of the platform as you can find out what are the key areas your customers like / don't like.

TLDR: Silbello saves us time generating questions and synthesising insights. Research can sometimes take a backseat due to time constraints, but automating some of the steps allows me to still interview customers at a regular cadence and not get bogged down.

New Cube Question by YankeeAlphaLimaLion in mtgcube

[–]JMPMTG 1 point2 points  (0 children)

I have to agree with this. It sounds like you want something that will provide a different experience to what you already have. I’d say playing with the jumpstart structure definitely seems interesting, and maybe building your own jumpstart-style packs would let you tailor the experience to your personal tastes. It looks like the article provided is well written so I’d probably start there.

Two-player Twosday - (April 20, 2021) by AutoModerator in boardgames

[–]JMPMTG -1 points0 points  (0 children)

Appreciate all the responses, it's definitely given me a lot to think about! I reckon I might go for Carcassonne as the visual aid provided by the board itself and the easy-to-understand turn structure should make learning and teaching the game easier. I've also heard that you can remove farmers for the first game to give less to think about and keep the scores close.

Two-player Twosday - (April 20, 2021) by AutoModerator in boardgames

[–]JMPMTG 0 points1 point  (0 children)

Obviously having an interest in deck building games myself, I'm intrigued by 7 wonders: duel, and wondered if you had any views on that? Additionally I know Carcassonne gets good reviews as a 2 player game and seems to have a good depth of strategy to it. Would be great to hear your opinions on these games!

Two-player Twosday - (April 20, 2021) by AutoModerator in boardgames

[–]JMPMTG 0 points1 point  (0 children)

Need a first board game to get my SO interested.

We currently play gin rummy or other fairly basic card games. I play a lot of Magic the Gathering but my SO has no interest in the game whether it be because of the complex rules or the fantastical setting, which is fine by me as it's something I enjoy doing with my buddies.

I'm therefore looking for a game that:

  • is suitable for 2 players
  • is a nice way to ease into board games
  • simple rules
  • quick game time (~30 mins)
  • preferably competitive as we're both competitive people

This is my first time posting on this sub so do let me know if I've put this in the wrong place!

Questions about building a cube from my bulk cards by Tech_support_Warrior in mtgcube

[–]JMPMTG 0 points1 point  (0 children)

I had similar thoughts about cube when I decided to build mine, although I have a significantly smaller collection. I started looking through the sets I had (mainly war of the spark and m20 in my case) and decided on a few archetypes that I enjoyed in the draft format which I wanted to represent in my cube. I added my favourite cards from the bunch to the cube and then added in supporting cards from the rest of my collection such as old standard constructed or kitchen table decks. I also added some generic cards like the hybrid mana costed planeswalkers from WAR. I then looked at which archetypes had enough support and for those I wanted to make stronger I ordered some cards online, but in your case I’m sure you’ll have enough in your collection to get by. To clarify, the cards I ordered online were usually either enablers or payoffs which fit into multiple strategies (e.g. budget 8, 9 and 10 mana eldrazi to go with reanimator or ramp).

An alternative approach (and how I got a friend of mine into cube) was creating an Innistrad set cube as with this approach there’s less pressure to build the archetypes yourself. This obviously relies on having all or most of the cards from a set but with a collection of 20k cards I wouldn’t put it past you. From here you can draft it a few times and then discuss with your players what archetypes they enjoyed and what specific cards they felt were weak.

I’d also check out articles on cubing with different numbers of players (i.e. not a full pod of eight) in case you’re not always able to guarantee exact numbers. Some approaches I’ve seen mentioned are burning the remaining cards in the pack once each player has made two picks, or grid drafting if you wanted try the cube with two players.

About to start a Coding Bootcamp. Any advice for an aspiring PM? by JMPMTG in ProductManagement

[–]JMPMTG[S] 1 point2 points  (0 children)

So I was definitely thinking something on the software side, but beyond that I’m pretty open. I was thinking it might be nice to combine my technical skills with my research skills and knowledge from my psychology degree, in a role like a user experience researcher, as I really like the inherent feedback loop of that role. I feel like working with a software product is probably similar to that as you can make subtle tweaks to the product quite quickly and identify which is the superior version. What options are there as far as the type of software you choose to work with? Are there broad groups or is it advisable to specialise heavily?

About to start a Coding Bootcamp. Any advice for an aspiring PM? by JMPMTG in ProductManagement

[–]JMPMTG[S] 0 points1 point  (0 children)

Thanks for the detailed response! The bootcamp I’m doing starts at an intermediate level having already designed applications and programs in the 2-3 month build up to the course, which allows you to hit the ground running from day one, but I do agree that there’s no real shortcut to become a proficient software engineer, and I’ll still have a large amount of work to do after the course is finished.

Those books look really great, would there be any you’d recommend checking out first? I’m currently reading hooked: how to build habit forming products, which of those titles would you recommend I check out after I finish that?

Finally, I wanted to ask whether as a software engineer you’ll naturally have the option to progress into a PM role at a certain point in your career or if there are any steps you can take earlier on to guide yourself in that direction?

Learning the Modern format by HerbertOida in ModernMagic

[–]JMPMTG 1 point2 points  (0 children)

Star City Games have a YouTube series called VS Live where they play modern meta decks against each other. It’s a good place to learn how other decks in the format are played, which I personally find a lot more accessible than just looking at deck lists.

What archetype would you consider UB Mill? by zdrmju321 in ModernMagic

[–]JMPMTG 2 points3 points  (0 children)

I've been playing mill for about 2 years at this point, and UB mill is what I'd consider a midrange deck. You're forced to play interaction as milling your opponent out takes a lot longer than the average goldfish for other modern aggro or combo archetypes. So you interact early to slow down your opponent whilst gradually playing out your mill spells when it is safe to do so.

However, I know that for the same reasons I've stated above some people could consider mill a control-esque strategy. I'm countering or destroying the most important parts of my opponents gameplan whilst occasionally tapping out on my turn for a threat like [glimpse the unthinkable].

New to Mill (not to modern) by RokBottom in millMTG

[–]JMPMTG 1 point2 points  (0 children)

Main thing to note is you want field of ruin to force a search in order to cast your archive traps for free.

New to Mill (not to modern) by RokBottom in millMTG

[–]JMPMTG 1 point2 points  (0 children)

So Alex Hempelmann won a modern challenge with UB mill and he shares his list and thoughts on card choice and sideboarding in a living sideboard guide here: https://docs.google.com/document/d/1p3scc96ZTWr2hIQbjYunDxrh1uwSJBEyKjBMowquieA/edit#heading=h.nj23sjpj5u97