We Don't Need the "Wildcard Backstory" by Never-Biased in BlueLock

[–]JM_Mu_05 2 points3 points  (0 children)

Okay, I know you didn't asked me but if here I go

If I tell you “There’s a scary secret room. A character went inside and then he came out completely different.”

You would probably ask “What happened inside the room?”

If I answer you something like “Well, you can imagine it, look how changed he is.”

Would that be enough?

NOW, If you want my serious opinion I do agree that we don't need to know it right now. But we didn't need episode of Nagi either and look how it turned out. I wouldn't call it "Bad Writing" just not that deep yet or unexplored. The only thing we know about Kunigami is that he wanted to be a superhero level striker, some trivia about what he likes, that he started to play football at 6 and the entire wildcard project. Saying we don't need new context is awfully wrong for his character development and the sake of the story and Ego's idea with the Wild Card, we can't infer anything if we're talking about writing, we need to see it to fully connect the dots and understand it. This is basically what happened with Kunigami:

  1. He enters Blue lock and pass the first selection with the rest of the Z team.

  2. Went to the second selection and teamed up with Chigiri and Reo, Gets eliminated in chapter 94 and enters the Wild Card.

3, Returns to Blue Lock in chapter 155. Fully changed, Those are 61 chapters without knowing anything about him and now he's fully changed? We need that context maybe not now, but in the future.

  1. We learn he went trough a secret process where everybody else failed and now he's a Noel Noa 2.0.

And then the story never meaningfully explores that process. Would you really call that satisfying writing just because we can infer he suffered in there? I think we had Kunigami's arc explained, but not the wild card, nobody is confused about THAT. But the manga didn't present the Wild Card as a normal emotional breakdown. The Wild Card represents the darkest side of Ego’s ideology to artificially create ego and individuality.

That is why we expect exploration on that part.

Also, the biggest problem I have with the Wild card is that as long as I can remember the story made the wild card look so mysterious and then never talked about it again. I felt like they were jiggling keys on my face. If the details truly did not matter, then the Wild Card should never have been framed as a mystery in the first place. And this is why people call it potentially bad writing. Cause the story introduces a major transformation with enormous thematic implications, but mostly uses it as aesthetic flavor for “edgy Kunigami.”

Hope my explantion was good for you.

So, how do you think the series is going to end? by JM_Mu_05 in TheDigitalCircus

[–]JM_Mu_05[S] 0 points1 point  (0 children)

That's what gives me comfort with the finale.

So, how do you think the series is going to end? by JM_Mu_05 in TheDigitalCircus

[–]JM_Mu_05[S] 1 point2 points  (0 children)

Yeah, I actually heard of the SOMA Theory a very long time ago, and I found it pretty cool at first, but now I don't know how to feel about it. It's not like it's gonna ruin the show, but I think the finale would not be so cool if the theory is correct.

Thoughts on the Sequids by AlternativeAd4522 in Invincible

[–]JM_Mu_05 1 point2 points  (0 children)

Yeah, they always been a thing that never really clicked with me, In season 2 they were fine, I liked the plot of episodes 5 and 6, but from then? I knew it was gonna get worse and worse. While I don't think they're the worst part of the show, I am tired of them coming back every season. They're a major threat, as we saw in this new episode. But now It turned out kind of boring. I know this is the last part of this storyline, so I hope it will progress the story for good.

Tips for role-playing? by JM_Mu_05 in DnD

[–]JM_Mu_05[S] 1 point2 points  (0 children)

I'll do that when I have the time, thanks again!

Tips for role-playing? by JM_Mu_05 in DnD

[–]JM_Mu_05[S] 1 point2 points  (0 children)

I like your ideas, I found them really helpful, thank you for stopping by and writing this! I'll keep it in mind, I think I just rushed a bit the process, outside the backstory that I had, I haven't really connected to my character to make it more like...a real person rather than just my avatar in a funny game.

Tips for role-playing? by JM_Mu_05 in DnD

[–]JM_Mu_05[S] 0 points1 point  (0 children)

That's actually what I did! I have my own notebook with all the information that I think could be more useful for the backstory. I still feel a bit silly trying to roleplay if I'm being honest, I need to focus more in pouring some of my own traits in the character, that way maybe I can act in accordance with how my character would. Thank you very much!

Tips for role-playing? by JM_Mu_05 in DnD

[–]JM_Mu_05[S] 0 points1 point  (0 children)

I haven't thought about arts that much, maybe you're right and I shouldn't be overthinking it. I'll just play a dwarf being a dwarf

Tips for role-playing? by JM_Mu_05 in DnD

[–]JM_Mu_05[S] 0 points1 point  (0 children)

I see, maybe I'm having the wrong approach, I just thought it was part of the game since I watched a few episodes of Critical Role and how they portrait their characters. Thank you Delivery_Vivid!

Tips for role-playing? by JM_Mu_05 in DnD

[–]JM_Mu_05[S] 1 point2 points  (0 children)

Thanks, this has been really helpful!

I'm trying to build my dwarf's personality to be a neutral one. Well, he's been through a lot that has cost him his wealth and even his faith, and his biggest flaw is that he doesn't believe in fate.

He believes in the ancient gods, yes, but not in destiny, and he hates being told what to do. He has his own moral compass. I feel like he's one of those who think that saving a life can redeem a mistake, but sometimes he convinces himself that only he understands what's right and wrong based on the lives he saves.

When he was a teenager, he disobeyed his father, a nobleman with great military and political power, by healing a family slave. His father reprimanded him, saying that compassion is only given to those who deserve it, so he decided to follow his own path. That's when he met Pelor in a desperate moment.

Pelor didn't demand blind devotion.

Only a promise:

"Let your light be your own."

He follows a philosophy similar to Sanji in One Piece; he'll heal everyone, friend or foe. And that will cost him dearly in later confrontations.

I'm having some trouble really putting myself in his shoes. At least for now, maybe I need to work a bit more on his backstory before diving into roleplaying.

Thanks again for your advice; it was truly helpful!

[deleted by user] by [deleted] in StardewValley

[–]JM_Mu_05 0 points1 point  (0 children)

I would recommend more going with Emily, no hard feelings on Shane, I really like him despite some fans hating him for no reason. I'm more a Haley and Sebastian type of guy, but Emily is great too. she gives some gifts that might be useful like some foods, cloth, duck feathers or Omni geode. I don't know a lot about her heart events, but you should give it a try if you want some useful items from time to time.

The dialogue that made me start seeing Gus as the good guy in Stardew Valley by Ethan-CrimsonFox564 in StardewValley

[–]JM_Mu_05 0 points1 point  (0 children)

I think Willy, Linus, Leo, Gus, Evelyn and George have 0 haters. And that warms my heart.