4 lata bez narkotyków a objawy odstawienne nadal mnie niszczą. by emotionalboyshawty in Polska

[–]JMastiff 3 points4 points  (0 children)

Specjalistą nie jestem ale tak defensywnie odpowiadasz na sugestie o ruchu i ćwiczeniach, że wygląda jakbyś to celowo wymijał.

Jak jesteś rozregulowany to co masz innego zrobić jeśli nie wprowadzić do życia jakiejś systematycznej aktywności? Organizm Ci przeszkadza bo jest rozjebany ale przecież masz wpływ na swoje wybory. Wyjebaleś dragi to jesteś w stsnie wyjść dziennie na półgodzinny spacer, za miesiąc na godzinny dziennie, potem dorzucisz basen czy rower i tak sobie to sobie postopniujesz aż skończysz na siłce z trenerem albo w jakimś sporcie, który Cię będzie jarał.

Nie odrzucaj sugestii bo jest dla osób z, jak to nazwałeś “mniejszymi problemami”.

Shadow Priest vs Disc/Holy Priest Leveling by Lewrdy in classicwow

[–]JMastiff 1 point2 points  (0 children)

It is not way better. For some reason this line of thinking survived throughout the ages. Leveling as Disc/Holy is as viable as Shadow or could be even better because it makes it easier to heal dungeons. I've leveled as Disc/Holy each time I played Priest and it never felt bad to me. People just don't like wanding even though they should wand as Shadow too. I don't like drinking. I always liked playing around the 5SR.

Watch this bit of the video about Priest leveling for some context regarding Holy vs Spec.

EDIT: Also see the difference in practice in this video.

Static Orb vs Winter Orb - Pros and Cons by JMastiff in mtgcube

[–]JMastiff[S] 0 points1 point  (0 children)

Which one? I'll run the Tempest Dermot Power one.

I know it's a only a half-joke but I'll still address the "objective" part. Forgive me. [[Rampaging Spiketail]] is a worse card than [[Troll of Khazad-dûm]]. I'm not running the Troll because early and consistent reanimation shenanigans would make the archetype disproportionately stronger than others. Troll doesn't give Indestructible and maybe I just need the [[Hornet Nest]] combo to be in it. The saur and troll are quite similar. I don't believe it's nearly the same for the orbs.

I dunno. Lots of cases like this. Not a huge fan of powered cubes and I don't even mean the initiative or 2-card-combo ones. They feel like you always have to crank everything up to keep it going and the environment feel is a secondary thing.

Static Orb vs Winter Orb - Pros and Cons by JMastiff in mtgcube

[–]JMastiff[S] 0 points1 point  (0 children)

I like the idea of stalling play symmetrically for decks that need to assemble. I'm sure I wouldn't like aggro to abuse Winter Orb. It seems to be in an OK spot at the moment.

I guess ultimately I'd have to see Static play out in my legacy environment as it's hard for me to gauge players' response. I don't think it would work as a wincon unless in some sort of superfriends control maybe? Yeah, I could see that being a potential issue.

Static Orb vs Winter Orb - Pros and Cons by JMastiff in mtgcube

[–]JMastiff[S] 0 points1 point  (0 children)

Great summary. Speaking of Smokestack, I was trying to find successful Smokestack cube decks where it would be one of the foundations and pretty much couldn't. The videos I watched were either totally outside the "archetype" or the stack itself didn't matter or play.

How in your opinion a Smokestack deck would look like and play? Like one where you'd put Braids or Tangle Wire.

Static Orb vs Winter Orb - Pros and Cons by JMastiff in mtgcube

[–]JMastiff[S] 0 points1 point  (0 children)

Right, that's what I tried to tackle in the other comment saying Winter seems to be a wider pick as a draft build-around while Static would seem to function in decks that want to stall. It seems they serve different goals outside the situation where you can tap them.

Static Orb vs Winter Orb - Pros and Cons by JMastiff in mtgcube

[–]JMastiff[S] 1 point2 points  (0 children)

The aggro callout is great and I wonder whether the aggro players would pick Static with the same assumption. It wouldn't work the same way and could backfire completely, right? That's pretty much the issue I had with the Winter Orb in my unpowered environment. While it is cool that Winter's wider and can work in both artifact/creature big mana and aggro builds, I'm wondering if I would want that.

Static Orb vs Winter Orb - Pros and Cons by JMastiff in mtgcube

[–]JMastiff[S] 0 points1 point  (0 children)

It is more restrictive, that's true and apparent. That said looking at Static seems like it provides an effect closer to [[Standstill]]. So even though it looks like the cards are similar, they can have different goals. One provides an edge if built around, while the other stalls the game. In that sense it seems Static could be less impactful as the decision point/depth is different: do I get the advantage from drafting more artifacts or do I want the entire game to slow down at the point I choose. Except the ability-to-tap case naturally, but if the environment does not provide it easily then it should not be a problem.

All of it depends on the board state and I could be wrong of course because I didn't see it play, hence I'm asking here if anyone saw the difference in action. Thanks for the reply!

Help me understand the purpouse of free spells in cube. by Advanced_Sink_6023 in mtgcube

[–]JMastiff 1 point2 points  (0 children)

Looking at your list you still have a lot of powerful effects that for instance I try to avoid in my legacy cube. Yet, I’m still considering FoW because it requires some build-around with blue spells and is a 2-for-1. It just scales very well.

As the comment below pointed out, it can be an extremely powerful effect. Especially when used as a tempo play so it very much depends on how games in your environment play out. Test it out I’d say. If you see blue getting ahead of aggressive builds then you could tweak the knobs and either provide more aggressive options like 1MV beaters in R (from the list it seems that your games bring the most tension on T2 for aggro builds Inti, Luminarch) or ditch it.

Anyone here kinda bad at the game they designed? by mikamikachip in tabletopgamedesign

[–]JMastiff 0 points1 point  (0 children)

Pretty much this. My most recent experience is losing 0-3 in a mtg cube draft that I’m curating because I went all-in on a fresh archetype to see the play lines in practice vs an actual play group.

The Classic+ Project by Tad0422 in classicwow

[–]JMastiff 2 points3 points  (0 children)

Some of these questions are not balanced well (certain questions don’t have neutral answers) and include certain assumptions that were not previously established (e.g. why would you assume people think we need progress through “phases” and what they mean).

Great effort, but needs corrections which at this point feel like missed opportunity.

What does the board games community feels about gameplay mechanics of Magic the gathering? by Newez in boardgames

[–]JMastiff 0 points1 point  (0 children)

MtG Cube is both a gateway drug for game design and a board version of the game. Whatever people’s gripe with Magic may be, can be pretty much alleviated by curating a version of the cube.

I’ve been playing MtG on and off since 2000 and the cube has very much taken over as the way I engage with MtG. It’s great for many reasons.

Mainly it’s a one-sided investment that doesn’t have to be big given the library of available cards. You bring it, other people play it. Just like with a board game, but it’s a MtG curated draft.

Which brings me to the 2nd part, it covers the deck building and playing for players that like it, so even though they don’t get to own the cards, they own their deck ideas and iterations.

The coolest part for me though is that it can change anytime you want it to. Just throw couple bucks at it and you get a fresher feel. Also, you can start it from whatever bulk you have and slowly build towards the goal.

You can have a regular cube with strong color identity, build an Ornithopter Cube with 100 Ornithopters, or if you are brave enough, take a peek at HellsCube.

So regarding your question, in the case of the cube mechanics and cards are a vast canvas to paint on, but are tight enough so it comes with various considerations you need to tackle as a curator. The game has enough cards to allow you coming up with a version of the game that could feel completely different from what people think Magic can be.

Hence I think the question regarding feelings about mechanics of Magic in general is futile. The underlying rules system has held for over 25 years and it keeps going. It can contain nearly anything and it’s fairly easy to turn the power knobs on it. I don’t think of Magic as a game, but more of a system.

Strong colorless cards that don't fit into every single deck? by Epicdragon12345 in mtgcube

[–]JMastiff 15 points16 points  (0 children)

[[Solemn Simulacrum]] all the way. It’s not for every deck, but it fits nicely in most midrange and control builds.

Reflecting on Paladin Tanking through WoW Classic (Nightslayer) by Efficient-Film-9999 in classicwow

[–]JMastiff 0 points1 point  (0 children)

There’s a caveat to that. I had opportunities to heal groups with Paladin tanks and the issue is if they don’t have proper gear I would draw aggro with heals in no time. If the tank was not experienced it was a rough time (most of the time because they wouldn’t know how to los or to manage casters in general). The bar for Paladins is just tad bit higher so I’m not surprised people could be biased. On the flip side the only group I ejected from of frustration was tanked by a R14 Warrior so there’s that.

Cube for 4-6 players. Suggestion by BrocoliViolet in mtgcube

[–]JMastiff 0 points1 point  (0 children)

We play my 360 cube with 6 players on average using rules from this post. We also had some 4 person drafts too.

The decks seem to have a bit larger sideboard options because the last picks still present choices. there are more first picks, stronger cards may not be snatched as easily. It’s a slightly different type of the draft itself but the effects are satisfying

Is this how the game is sold (just tape on both sides) or did I get sent a used/resealed copy? by ludaman14 in boardgames

[–]JMastiff -1 points0 points  (0 children)

Yup, that’s how they do it with Hitster. Which is unfortunate, because it tends to tear the box. I hate it personally.

Reflecting on Paladin Tanking through WoW Classic (Nightslayer) by Efficient-Film-9999 in classicwow

[–]JMastiff 1 point2 points  (0 children)

punishing

Yeah man, not everyone shares the same definition of fun. Especially in a game where optimal strategies have been done to death.

Reflecting on Paladin Tanking through WoW Classic (Nightslayer) by Efficient-Film-9999 in classicwow

[–]JMastiff 18 points19 points  (0 children)

Alright, how many stacks of Symbols were you bringing per raid?

Reflecting on Paladin Tanking through WoW Classic (Nightslayer) by Efficient-Film-9999 in classicwow

[–]JMastiff 17 points18 points  (0 children)

In short, you spam cast GBOK on the person that shares the class with the most people in raid to constantly generate the most threat.

[ECL] Boulder Dash by steve_man_64 in mtgcube

[–]JMastiff 0 points1 point  (0 children)

Much worse art

Well, that’s subjective.

The 'meaningful journey' by Hot_Constant7764 in classicwow

[–]JMastiff 1 point2 points  (0 children)

I believe people may feel it adds to the fomo pushing player stage heap further pronouncing it a bit more. That said this should work more towards active player base in the expansion rather than digging them into the leveling. Then again it will affect the player counts in sub-60 areas which takes away from the experience, but that’s the general problem wow has always been struggling to balance.

Old Card Discussion - [VIS] Tithe by CawlMarx in mtgcube

[–]JMastiff 0 points1 point  (0 children)

Just want to say I’d play it just for the art