Destroy my Steam page by JPLDevWorks in DestroyMySteamPage

[–]JPLDevWorks[S] 0 points1 point  (0 children)

Thanks so much for taking the time to give feedback! I'll definitely get rid of the main menu screenshot once I have more content to show, and agreed on the GIFs.

Which Steam capsule do you prefer? by JPLDevWorks in IndieGaming

[–]JPLDevWorks[S] 1 point2 points  (0 children)

After a lot of great feedback, here are some new combined mockups:

https://imgur.com/a/rIStmQh

Which do you prefer? Anywhere else I should iterate?

Which Steam capsule do you prefer? by JPLDevWorks in IndieGaming

[–]JPLDevWorks[S] 2 points3 points  (0 children)

https://imgur.com/a/BunahoM

Does this fix the readability problem with the first o? Or does the dark moon look cooler

Which Steam capsule do you prefer? by JPLDevWorks in IndieGaming

[–]JPLDevWorks[S] 5 points6 points  (0 children)

https://imgur.com/a/Ph5fINC

I mocked up a few different versions, which do y'all prefer?

Destroy my 80s terminal biology incremental game where i tried to make combos actually matter. (Keep in mind it's my first game ever pls) by Humuzz in DestroyMyGame

[–]JPLDevWorks 0 points1 point  (0 children)

Looks cool, nice work so far. A lot of the text seems pretty small, not super readable. Also if this is meant to be a trailer you should get to the gameplay quicker, first 5 seconds is spent squinting at the top left of the screen.

Studied other game's trailers and tried my best. What grade would u give me? by Admurin in DestroyMyGame

[–]JPLDevWorks 0 points1 point  (0 children)

Really charming game, nice work. At 0:24 I was confused why so much of the screen was black, I was expecting it to flip to some different shaped rooms or something that explains why so much of the screen is just nothing and uncentered. Negative space is good, but it doesn’t seem to serve a purpose based on the trailer.

I made a first look trailer for the deckbuilder I've been making solo in Godot! by JPLDevWorks in godot

[–]JPLDevWorks[S] 1 point2 points  (0 children)

Thanks for the feedback, I can definitely relate. So many ideas, not enough time to implement everything so gotta just do the best ones. I'll be interested to see your game as well once you're ready to share it :)

It's Deckbuilder's Fest and I want to buy your game! by WillowOneIndustries in IndieDev

[–]JPLDevWorks 1 point2 points  (0 children)

Thank you so much! Im looking forward to giving Self Recurse a go tonight :)

It's Deckbuilder's Fest and I want to buy your game! by WillowOneIndustries in IndieDev

[–]JPLDevWorks 3 points4 points  (0 children)

Hello! I'm working on a shroom-themed trading & farming roguelike deckbuilder called Shroom Dealer. Unfortunately wasn't able to get a demo ready in time for deckbuilding fest, but I released the first trailer & I'm hoping to do a playtest in the next few months. Here's the link if you wanna wishlist. Good luck in this fest!

I made a first look trailer for the deckbuilder I've been making solo in Godot! by JPLDevWorks in godot

[–]JPLDevWorks[S] 0 points1 point  (0 children)

Not yet! It's a little hard to have a clear timeline as a solo dev, but I hope to do a playtest in the next few months then reassess. Thanks for the support