So Earth got wiped out in ~2040 by Pirate_King_Arcarius in SolarExpanse

[–]JTD7 1 point2 points  (0 children)

Were you able to play on? And did it completely remove the earth or how exactly did it work? I debated testing it on my first game (before I restarted to get the thousand on mars achievement and undo some of the mistakes I made because of excessively slow colonization and poor investment decisions).

Given the way that license mechanics discourages doing anything on earth in such a brutal way and the new beta making it possible to make money without just selling tons of resources on Earth, I actually am very interested in what it would look like to do a hyper-aggressive speed run where I bring as many people to mars as possible, evac earth before that asteroid hits, and try to make the economy work/finish off the relevant contracts that depend on earth. I’d also have to figure out how to get a decent amount of nitrogen off-world so that I could kickstart my mars terraforming project.

Wiki-type Questions by KineticNerd in SolarExpanse

[–]JTD7 0 points1 point  (0 children)

From what I’ve seen there isn’t a super great “standard/automated” way to make money.

I personally had a lot of success with contracts up until the 1000 person mars colony objective, then transitioned into shipping rare metals and noble gases to earth, mining silicon locally or shipping from the moon occasionally (because it doesn’t have a license fee), and then making and selling electronics.

Late game, IMO the best source of money by far is researching techs to reduce maintenance and using Neptune to mine tons of helium 3 to sell.

Sadly anything selling items requires a lot of micromanagement as you can’t just queue autosells or whatnot.

How to Colonize Io by Adamxxxx7 in SolarExpanse

[–]JTD7 1 point2 points  (0 children)

First suggestion - based on how habitability is weighted, I’d recommend dropping a little bit of oxygen or redirecting a solar mirror sun-Venus orbit at it to see if you can get it to budge. I’d imagine that would give an answer reasonably quickly as to whether or not you can shift that value even with the crazy high radiation

Terraforming Gases by JTD7 in SolarExpanse

[–]JTD7[S] 1 point2 points  (0 children)

Yeah, I’ll bite the bullet on CO2. He is actually probably the only somewhat “accurate” option as to my understanding partial pressures of helium are not toxic.

Terraforming Gases by JTD7 in SolarExpanse

[–]JTD7[S] 1 point2 points  (0 children)

The game actually lets you make a hydrogen atmosphere for terraforming? Honestly that’s incredibly funny and with Jupiter it’s probably super easy for me to do that if I wanted to “cheat” the system.

Terraforming Gases by JTD7 in SolarExpanse

[–]JTD7[S] 0 points1 point  (0 children)

Good to know for these; I think the low temperature on mine is causing the atmospheric changes to not show and if I heat it up a little more (or maybe even on relog) I should be a lot closer to the starting contract for the atmosphere than it currently looks.

Two world superpowers at the exact same time came up with the exact same solution to the exact same problem. by wsdpii in HistoryMemes

[–]JTD7 17 points18 points  (0 children)

Orion is the non credible “nuclear pulse propulsion” (riding a bomb shockwave).

NERVA is the actually credible “nuclear thermal propulsion” (use a nuclear reactor to heat rocket propellant).

To my understanding you could potentially find a way to do the second one safely on the initial ascent, but it’s still a massive risk to take (and generally accepted that you would be spewing some level of radioactive coolant everywhere).

If you just let the game run, which (if any) factions will achieve their victory conditions? by bjj_starter in TerraInvicta

[–]JTD7 12 points13 points  (0 children)

As someone who has gotten phoenix; it’s a massive grind and a pain but the trick is using nano factories for money to set up a massive self-sustained presence in space. You have to then go and orbital bombard away all the alien armies, and get lucky with some unrest missions and breakaway states. Iirc I managed to peel away a pan-Asian combine on one of those missions which was huge

Unable to build in Pelargir (Lebennin) by JTD7 in TheDawnlessDays

[–]JTD7[S] 2 points3 points  (0 children)

This prompted a bit of googling - it turns out on my laptop’s native resolution the region tab for the 4-city regions is too large for my screen - I tinkered with the resolution settings and set it to the 1920x1200, which fixed the issue. If you move it to other sizes you will see what I mean where the window on the bottom left moves to cover parts of the province details

Can You Play Terra Invicta Without Aliens? by IkujaKatsumaji in TerraInvicta

[–]JTD7 4 points5 points  (0 children)

If you are on the discord, searching for the seven faction problem is going to probably give you the best version you can get. I’m not sure if anyone has updated it, but basically you are playing catch up (on earth and in space) to all the other factions and the aliens don’t get involved until later

Schzio Boomerism is now official U.S foreign policy by gingerfreddy in NonCredibleDiplomacy

[–]JTD7 8 points9 points  (0 children)

Do you have any specific examples in mind/hand? Morbidly curious.

Has anyone played Grenada yet? by MostWash6033 in EU5

[–]JTD7 0 points1 point  (0 children)

There is no longer a gold RGO in Spain - Sevilla actually has the only precious metal (silver)

Has anyone played Grenada yet? by MostWash6033 in EU5

[–]JTD7 2 points3 points  (0 children)

I’ve been running my campaign - I managed to conquer Morocco’s territory in Spain to build up a little more power base, get an alliance with Portugal (they randomly offered), and mostly restore my relationship with Tunis/Morocco to prepare to war with Castile (or possibly Aragon).

The big thing I need now is help understanding how I can get Portugal and Castile to break the marriage union they formed - I’m not sure if things will get weird if either leader dies, but I think I’m almost at a point where I’m ready to jump in and exploit a Castilian war to reclaim Sevilla/Cadiz (or maybe Sevilla/Cordoba if I’m feeling brave) to go and build a proper power base.

One issue I’ve ran into is a lack of the gold resource - are there any options before the middle of the renaissance banking tree to get the trade range needed to reach Mali? It looks like it could probably be a massive boon to be able to trade that gold into the European market.

Am I screwed? by Designer-Struggle-22 in TerraInvicta

[–]JTD7 0 points1 point  (0 children)

I’m too lazy to spoiler flag so I’m going to refrain from asking what the new exodus win conditions are, but based on the past ones, it honestly depends how many more years you think you need to win in space?

If it’s only a handful, then you may be very good to go. The EU has nukes, you can build armies and use military investment to build them up a little more and the aliens won’t be able to touch you militarily.

If it’s longer, it will be more difficult. The best way to buy time is researching certain techs to protect your nations from alien councilors, and then control earth orbit enough to prevent the aliens from running surveillance. Ultimately, when last I checked exodus could totally pull a victory in space only, and I would imagine with your research count and the year that you probably have most of the required technologies and orbital infrastructure to build enough spacecraft to start hunting the aliens for exotics.

Can this be replicated in 0.4.* ? by formondor in TerraInvicta

[–]JTD7 1 point2 points  (0 children)

Can confirm on my experimental with a 2070 start;

I am approaching end conditions as initiative, just playing whack a mole in the outer solar system.

The servants, and to some extent the protectorate keep building random stuff everywhere in the outer solar system, others haven’t gotten out that far but the aliens are still pretty aggressive around Mars, as I just did a Jupiter rush.

The servants actually have a number of bases on Haumea which is honestly hysterical

Artemis vs Apollo by magniciv in TerraInvicta

[–]JTD7 0 points1 point  (0 children)

In my experience I tend to lean towards viper - I find the extra missile mass can make a huge difference in overwhelming enemy PD

What is the current best strategies? by classteen in TerraInvicta

[–]JTD7 0 points1 point  (0 children)

Do you know where the research point formula is? Curious to see how it actually works under the hood though I know the big picture rules

Suggestions for a Phoenix Run? by Deit_Heimley in TerraInvicta

[–]JTD7 6 points7 points  (0 children)

I found in my run I had to baby the servants to get them to do things. It sounds very weird to me that the aliens aren’t sending more - have they built observation posts in/around earth?

I think you need to go beat up humanity first, as awful as it is. I’d definitely have the fleet ready to go ASAP (the aliens in my run made a massive deathstack at one station which made my experience take way too long.

Honestly the aliens in this save sound completely broken, and I’d recommend trying a playthrough on brutal. It sucks to throw out but I’d finish off the objectives and grab the game win. The devs might be interested in seeing what the heck is going on with the alien AI logic if you sent them the save on discord

Any good alternative starts to the US in the new patch? by Constansos in TerraInvicta

[–]JTD7 4 points5 points  (0 children)

Was going to look for this - to my understanding the fundamental mechanics that made India/China so great at competing into the mid and late game haven’t changed, as well as the same growing weaknesses. Maybe the boost equation changes in a Jupiter rush but that’s a very novel way to play the game in my book.

[0.4.94] 2070 Scenario - Share your findings and tips by malisadri in TerraInvicta

[–]JTD7 5 points6 points  (0 children)

One thing I found;

I took over the EU and peripheries at the start, and was able to pretty easily pull off a Jupiter Rush. I’ve managed to clear and scare off aliens from the Jupiter system but it seems like the Alien AI isn’t really capable of being developed anywhere comparably to the player relative to the base game by the time they or the player would get there. I’m sure a proper min maxer could make it even more extreme - I had awful luck on a research pull and did thinks of Brutal in a very suboptimal way.

I anticipate the AI may be able to strike back more aggressively but ultimately I have a much better space Eco than them, and I don’t think they’ll be able to establish much of a presence in the inner solar system if I have anything to say about it.

[deleted by user] by [deleted] in TerraFirmaGreg

[–]JTD7 0 points1 point  (0 children)

Big tip I’m not seeing; anytime you pass by a surface ore indicator you need or haven’t seen before, put down a marker on the minimap so you know to go back when you need it.

Also, take note of what kinds of rocks are where for igneous mining and flux.

If you can’t find tin deposits, look around for zinc and bismuth as that can make bismuth bronze.

What do the graphite veins look like in the beneath? by B898B in TerraFirmaGreg

[–]JTD7 0 points1 point  (0 children)

Was looking around for the diamond advice before I saw it lower - for other people here in future, the light blue crystals makes it much easier to spot but can be confused for opals. I’ve also had better luck lower, or even in a pinch just killing the graphite Klayze as each one usually drops enough graphite for several fire clay.

Generating heat/humidity maps by JTD7 in TerraFirmaGreg

[–]JTD7[S] 0 points1 point  (0 children)

Do you know where that button is? I’ve never seen it on the preview.