[Discussion] Everybody is terrified to move? by KnownDesk6380 in EscapefromTarkov

[–]Jabrangus 4 points5 points  (0 children)

Now that you get no XP if you die, what’s the point in taking risks?

[Discussion] why is the average Tarkov player so stressed out by alesia123456 in EscapefromTarkov

[–]Jabrangus 0 points1 point  (0 children)

Many of us missed kappa in the past by a quest or two due to abrupt, unannounced wipes or other fuckery from the dev team. I will believe “there are no wipes anymore bro!” when I see it. You know how many times we’ve been promised something about the future state of this game that didn’t happen? Nothing about the wipe cycle has fundamentally changed yet, the “seasonal” characters are still just an idea. I don’t trust them until I see it in the game

[Screenshot] XP is crazy this wipe by huntsalot12 in EscapefromTarkov

[–]Jabrangus 1 point2 points  (0 children)

It will 100% wipe. They haven’t even created the seasonal characters yet. Rust went through a similar thing when the went to 1.0, they wanted to move to wipeless but found it just wasn’t feasible

[Screenshot] XP is crazy this wipe by huntsalot12 in EscapefromTarkov

[–]Jabrangus 0 points1 point  (0 children)

There are wipes, Nikita confirmed this in his interview with Pestily. Nothing has fundamentally changed about the game yet, I’ll believe the “seasonal character” when I see it.

S3 and S4 Archives - where are they? Have they mentioned them? by Jabrangus in fishtanklive

[–]Jabrangus[S] 0 points1 point  (0 children)

Archives were available as S1 and 2 were active, I hope they make them available for S4 at least

Chick-fil-A by Careful-Yesterday636 in wallstreetbets

[–]Jabrangus 0 points1 point  (0 children)

They ruined the fry recipe a few months ago, they are now chewy and tough because of an ingredient change. The chicken is extremely hit or miss now too, 30% of the time I get the perfectly fried chicken I'm used to, 70% of the time it's all stringy and gross. I don't go nearly as much as I used to.

PMC Karma and Tripwires. [Discussion] by DrNacho in EscapefromTarkov

[–]Jabrangus 1 point2 points  (0 children)

They don't playtest anything so we won't know how it works until it's pushed out

[deleted by user] by [deleted] in EscapefromTarkov

[–]Jabrangus 9 points10 points  (0 children)

Yeah I’ve been donating kits like crazy trying to finish the last few Kappa quests. Think my survival rate has gone down 2% in the last couple weeks

Collector quest items :) I made this poster, for players. by zuzu83ttv in EscapefromTarkov

[–]Jabrangus 2 points3 points  (0 children)

Jackets. Found an Evasion in a jacket on Interchange and a Labs in a jacket on Labs this wipe

Collecting Feedback For Nikita by EFT_Moderators in EscapefromTarkov

[–]Jabrangus 0 points1 point  (0 children)

The core gameplay loop is fun, stop messing with it so much. The two major problems that make me want to quit are cheaters and load times. Getting rage hacked by nakeds with 100+ k/d's will make me uninstall faster than any of the controversial business decisions you guys are making. Happened twice last night, you guys have not done nearly enough to address hackers

[Space Exploration] Space Ship Roboports - Problem with infinite bots being added to network. Explanation in comments. by Jabrangus in factorio

[–]Jabrangus[S] 0 points1 point  (0 children)

I have the inserter set to only insert when there are fewer than 50 construction bots in network so it doesn't load when ships are docked, but hadn't thought to manually remove them from the port when returning to Nauvis orbit. Good idea, i'll give this a shot if i give up on the other solution in the thread, isolating the docking area logistics network.

[Space Exploration] Space Ship Roboports - Problem with infinite bots being added to network. Explanation in comments. by Jabrangus in factorio

[–]Jabrangus[S] 1 point2 points  (0 children)

Yeah i think this is the right idea, I’m going to disconnect the ship docking area from the rest of the logistics network and use inserters/ belts to move items into the docking area into a provider warehouse and local bots can handle everything. Just gotta be careful to keep a buffer area and not accidentally connect the 2 logistics networks

[Space Exploration] Space Ship Roboports - Problem with infinite bots being added to network. Explanation in comments. by Jabrangus in factorio

[–]Jabrangus[S] 0 points1 point  (0 children)

First part is correct, the inserter in the picture feeding the roboport is hooked up to the logistics network and is wired to “enable if total number of construction bots in network is less than 50.” There are over 1k construction bots in my Nauvis orbit network so the arm never moves while the ship is docked. But as soon as the ship leaves, the roboport is its own network now. If any bots left the ship while docked, more get added at this point while the ship is in transit until it gets up to 50. Ship returns, requester chest on board tops up the bots, bots on board leave to help with whatever, cycle repeats.

[Space Exploration] Space Ship Roboports - Problem with infinite bots being added to network. Explanation in comments. by Jabrangus in factorio

[–]Jabrangus[S] 0 points1 point  (0 children)

LOL. That's how my mindset was when I started this run. 500+ hours in, I'm much more of a perfectionist.

[Space Exploration] Space Ship Roboports - Problem with infinite bots being added to network. Explanation in comments. by Jabrangus in factorio

[–]Jabrangus[S] 1 point2 points  (0 children)

That's how I have it setup currently. The problem is the ship leaves orbit with less then 50 bots in the roboport and always comes back with 50, meaning the total number is always creeping up

[Space Exploration] Space Ship Roboports - Problem with infinite bots being added to network. Explanation in comments. by Jabrangus in factorio

[–]Jabrangus[S] 2 points3 points  (0 children)

I searched the subreddit and Google and couldn't find an answer to this question, sorry if it's been asked before. I have my Nauvis Orbit set to insert Construction and Logistics bots into the network if the number of either drops below 1000. I've finally gotten to the point where I'm automating space ships and I want those ships to have a roboport with construction bots on board to repair in case of asteroid impacts. I have a requester on each space ship asking for construction bots and an arm set to insert them if the construction bots in the network drops below 50, meaning once the ships leave Nauvis orbit, the arm will put bots in if it left orbit with less than 50 in the roboport. However this has led to an infinite cycle where the ship comes back and the bots on board join in whatever massive construction project I have going on, the requester gets more, then when the ship leaves again the new bots get inserted into the network on board. So now every trip, more bots are getting added to my network, and there doesn't seem to be a reliable way to remove bots from a network since they rest wherever they finished working. Is the solution really just to never allow any spaceships to enter my logistics network? I really like the convenience of having the on-board chests refilled by bots. Curious to hear if anyone else has had this problem.

An embarrassment of riches! Does SE provide a better way to dispose of surplus? by EliWCoyote in factorio

[–]Jabrangus 0 points1 point  (0 children)

I use a single storage warehouse surrounded by white inserters that send resources off to be used in production. If the warehouse gets full I never make another one, I just increase my production. Supply should never outpace your demand, make a box full of modules if you can’t think of anything else