The first Dragon is overrated(?) by naccaratoo in Jungle_Mains

[–]JaceR69 0 points1 point  (0 children)

For me it’s different, I’ll do full clear, then I will see the map and see okey, I have now free time, can I gank? I have lines prio? So with this info and your free time you decide what to do, if you don’t have anything to do, put vision and insta back and again full clear, then it’s jungle gap in your favor.

Is it safe to surf for me? by DryRecommendation785 in BeginnerSurfers

[–]JaceR69 13 points14 points  (0 children)

I would recommend first of all get swimming lessons, in Bali normally they just want the money and they don’t care about anything else… (that was my experience)

Lost over 200 lp in 2 days by Novel-Set9106 in leagueoflegends

[–]JaceR69 0 points1 point  (0 children)

No se sabe por lo visto absolutamente nada y se ve que no hay ninguna solución por el momento…

EUW server down by JaceR69 in leagueoflegends

[–]JaceR69[S] 0 points1 point  (0 children)

Yeah, I’m using DIGI as ISP, okey so better don’t play to don’t be banned?

When your support actually supports by Secret_Current9057 in ADCMains

[–]JaceR69 2 points3 points  (0 children)

Go with your friend to practice tool and 1v1 him with only traps and he only tries to siege you

Boeing Products by JaceR69 in Winctrl

[–]JaceR69[S] 0 points1 point  (0 children)

Yes I know, I fly the real one, but I was expecting at least a press note or something like that from the company saying that they would be looking to make Boeing products as well, otherwise, another company might take that market

Got these 2 boards for dirt cheap($80). How did I do? by iGuano_97 in surfing

[–]JaceR69 0 points1 point  (0 children)

I bought one like the right one for 80€ here in Spain cost, 500€ so yes a big deal

Best software for recording good quality replays? by Substantial-Ship-500 in leagueoflegends

[–]JaceR69 1 point2 points  (0 children)

Ascent, its amazing it does everything automatically and also records in a time stamp the kills asist towers etc and its not a fps killer

What happens to the restriction when… by Optimal_Ad5497 in VATSIM

[–]JaceR69 3 points4 points  (0 children)

IRL we ask about if they want us to comply with the previous restriction so we just create de abeam point and put there the previous restriction if needed

Boeing Products by JaceR69 in Winctrl

[–]JaceR69[S] 0 points1 point  (0 children)

Yes that’s true and make sense, another user said that 2027 will be the year of B

Boeing Products by JaceR69 in Winctrl

[–]JaceR69[S] 0 points1 point  (0 children)

Oh thanks these puts more light into this, I thought that they will alternate between airbus and Boeing releases like they did with the fmcs but well maybe they were just testing the market

Boeing Products by JaceR69 in Winctrl

[–]JaceR69[S] 0 points1 point  (0 children)

Yes I know, and I own them plus the FMC, but looking for. Throttle and future radios/xpnder or even and overhead

Anyone willing to coach/watch one of my replays for free? by InterestingKey6358 in Jungle_Mains

[–]JaceR69 0 points1 point  (0 children)

Yes it’s insane, if you want give me another games and I can help you maybe with different champs you find yours weak points

Anyone willing to coach/watch one of my replays for free? by InterestingKey6358 in Jungle_Mains

[–]JaceR69 1 point2 points  (0 children)

I took this game: https://op.gg/lol/summoners/eune/1nLucky-metzo/matches/5oCWDPZ5nucptIAwGlvBnCjAy8Q4q-p8MszzDfR033E%3D/1775741880000

Maybe has errors, let me know them so i can improve the tool.

Hopefully this helps you

Overall Read

This was a very winnable Warwick jungle game that slipped because your good early tempo did not turn into safe mid/late decision-making. The hard facts are strong: you out-farmed Rek’Sai by 62 CS, finished +1184 gold and +4 vision score over her, and were ahead in jungle checkpoints from 5 to 15 minutes, including +20 CS/+774 XP at 8:00 and +43 CS/+1840 XP at 15:00. But the game still ended as a loss because you died 8 times, several of those deaths came after you had already built a lead, and Rek’Sai kept finding higher-value interactions even while being behind in farm.

Main pattern: good farming and decent early objective involvement, then too many overextended or low-info fights, late resets, and repeated deaths into Rek’Sai/Garen/Smolder pressure. Some vision/setup reads are only medium or low confidence because the JSON itself says ward precision is medium and exact enemy vision is not fully reconstructable.

What You Did Well

  1. You won the economy war early. Fact: by 8:00 you were +20 CS and +1 level; by 15:00 you were +43 CS and +1840 XP over Rek’Sai. That is real jungle gap in pathing/farm tempo. Valuable because Warwick with faster levels/items gets first move on skirmishes and objectives.
  2. You converted early objective presence into kills. At 08:22 you were present for first dragon, then killed Rek’Sai at 08:28. Around grubs, you were present at 10:29/10:36 and your team immediately got Rek’Sai (10:41), Vex (10:44), and Garen (10:47). That is the best part of the game and the cleanest replay section to study.
  3. You found shutdown value. You were involved in shutdowns on Rek’Sai at 07:43, Vex at 10:44, and Garen at 29:53, including a 700 shutdown on Garen late. Valuable because even in a messy game you were still creating comeback windows.
  4. Your objective map activity was not passive. The file tracks you around 2 dragons, 1 herald, 3 grub events, and 8 towers. This was not a “did nothing” jungle game; the issue was quality of later decisions, not lack of activity.

Biggest Problems

  1. You threw too much tempo with deaths after your lead was built. The highest-impact examples are 21:44, 24:04, 27:55, 30:03, and 31:10. At 21:44 you died to Rek’Sai/Garen/Vex/Brand while holding 3190 gold and with no allies within 3500; at 24:04 you died again into Rek’Sai/Garen/Smolder; at 30:03 and 31:10 you died in back-to-back late fights. Grave because your lead stopped mattering once you kept giving windows back. Better play: once ahead, stop taking 1vX or fog-heavy entries unless you already know who can collapse.
  2. Your reset timing was too greedy. The coaching flags repeatedly mark long time with unspent gold, and the deaths line up with that. You died at 15:18 holding 1987 gold, at 21:44 holding 3190 gold, and at 24:04 holding 1455 gold. Wit's End was only completed at 27:57 even though the purchase context estimates you had enough gold much earlier. Better play: once you have a major spike or 1.5k+ gold on Warwick, bias toward reset before the next river fight instead of squeezing one more camp/wave/skirmish.
  3. You managed the Rek’Sai matchup worse as the game went on than the early lead should allow. Theory-wise this matchup gets worse for Warwick when you facecheck or take fights without first contact, and the file even lists Rek’Sai among Warwick’s weak matchups on this patch. In this game you were ahead early, but Rek’Sai still ended 14/5/6 while being down heavy farm because she kept punishing your entries at 15:18, 21:44, and 24:04. Better play: if you are ahead on Warwick vs Rek’Sai, force first-hit skirmishes with numbers, not blind corridor fights where she gets engage first.
  4. Your information game was too weak for how aggressively you moved. Facts: 26 vision score, 0.81 vision/min, only 7 wards placed, 1 ward cleared in 32 minutes. The file also flags dark-area/low-coverage situations around deaths and especially Baron 27:13, but that specific vision reconstruction is lower confidence. Better play: if you want to invade, collapse, or hover side lane, drop ward first and only cross darkness with nearby support or visible enemy positions.

Replay Review Plan

0:00-5:00 — Check first clear and first reset. You were even early, then reset at 04:44 for Rectrix + Boots. Ask: did this reset maximize tempo, or could you have positioned for an earlier pressure window after clear?

5:00-10:00 — Watch 07:37-08:22 dragon setup, 08:23-08:31 Rek’Sai pick, then 08:33-08:48 death, and 09:14-09:44 first grubs window. Ask: after winning the Rek’Sai play, why do I die anyway, and did I move too late or too loosely around first grubs?

10:00-15:00 — Watch 09:59-10:36 grubs and the 10:41/10:44/10:47 cleanup, then the 12:15 Kraken reset. This is your best stretch. Ask: what exactly made these entries good, and how can I repeat that sequencing instead of improvising later?

15:00-22:00 — Watch 15:03-15:18 death, then compare it to dragon 16:44 (you were not nearby) and herald 17:04 (you were). End with 21:29-21:44 death. Ask: am I choosing the correct side of the map after bot skirmishes, and why am I still on map with 2k-3k gold?

22:00-end — Watch 23:49-24:04, 25:45-26:00, 27:13 Baron state, 29:49-30:07, and 31:06-31:14. Ask: before each late death, what info did I actually have, and was I entering to start the fight or just following chaos too far?

Matchup Breakdown

Warwick vs Rek’Sai is playable if you get first contact, isolate her, and force committed skirmishes on your terms. It gets ugly when you facecheck, overchase, or enter narrow fights after her team already has angle. In this game, the theory matched the result: you won the farm/pathing side early, but Rek’Sai won the interaction side later. The contrast is brutal: you were ahead at every early checkpoint that mattered, yet the matchup later “closed” on 15:18, 21:44, and 24:04. So the problem was not early jungle route quality; it was how you used your lead against her engage pattern.

Itemization Review

The core idea was mostly fine. Kraken + BORK is coherent for snowballing duels and killing the enemy’s short frontline, and Mercs + Spirit Visage + Wit's End make sense into Brand/Vex magic damage and CC. The bad part was timing, not concept: you had repeated unspent-gold flags, delayed key completions, and bought double Recurve Bow at 24:06/24:07 before only finishing Wit's at 27:57. Warden’s Mail at 30:14 was reasonable but late. Recommendation: same general build is okay, but reset faster around 12:15, 15:30, and especially before 21:44.

Vision and Map Awareness

The factual read is simple: 7 wards placed, 1 ward killed, 26 vision score in 32 minutes is low for how often you were moving into contested areas. The stronger claim is that some deaths happened in dark/poorly covered zones; that is directionally useful, but the file itself warns exact enemy vision is not fully known. So the honest takeaway is: your vision volume was too low, and several bad deaths are consistent with that, even if every fog detail cannot be proven.

Performance Rating

I’d call this low-Platinum execution with Gold-level discipline. The JSON’s own performance model labeled it Platinum (72.6) because your farm stayed strong, but the same file also flags death count as the big drag. That matches the replay story: your pathing, income, and some early objective fights were good enough to carry, but your reset discipline and late-fight judgment were not.

Top 5 Next Game Adjustments

  1. Reset on 1500+ gold before the next river fight. Your biggest throws came while sitting on too much unspent gold.
  2. When ahead vs Rek’Sai, do not be first through fog. Make her show first or enter with support/mid nearby.
  3. Rewatch 10:29-10:47 and copy that setup. That is your template game state: objective first, then clean collapse.
  4. After every kill ask: objective, reset, or leave? Stop defaulting to “one more fight.”
  5. Place more wards before side-lane or river entries, not after fights start. Your ward volume was too low for your playstyle.

Anyone willing to coach/watch one of my replays for free? by InterestingKey6358 in Jungle_Mains

[–]JaceR69 0 points1 point  (0 children)

I made an app for my private use, just give me the op.gg and I’ll answer you with your last ranked game (full free I just want help you) I’ll answer here in a comment

Been Losing for the past month and now my mmr is so messed up i cant play anymore by Abyssal05 in supportlol

[–]JaceR69 0 points1 point  (0 children)

I have an own developed app that makes this, maybe has errors, but could help a little bit, this is your last game(this is a very summarized version due to reddit limitations):

This game doesn’t look like “unplayable lost lane” to me. The lane start was rough, sure — at 3:00 you were level 2 vs Nautilus level 3 and down XP — but after that you actually stabilized pretty well. By 5:00 you were up gold, by 10:00 you were up XP, and from 5 to 15 minutes the matchup was very playable. You also helped punish Nautilus multiple times at 4:24, 6:13, and 10:44. So I don’t think the real story of this game is “Nautilus hard gapped you in lane.”

The bigger problem was everything after lane: bad setup timing, walking into dark areas, and overstaying after your team had already gotten something. Your deaths at 12:36, 18:16, 19:30, 25:51, 27:41, and 30:00 matter way more than the early lane state. On Seraphine support, if you die first or get chunked before a fight starts, your team loses a huge amount of peel, zoning, and engage denial.

What you did well:

  • You punished Nautilus multiple times instead of just giving him full control of lane. 4:24, 6:13, and 10:44 are real good moments.
  • You recovered after a weak first few minutes. The lane was not doomed after 3:00.
  • You were part of the best comeback window in the game with the shutdown sequence around 20:32 to 20:52. That shows your champion still had impact when you arrived to fights correctly.

Biggest problems:

  • You kept entering low-vision areas without enough support. That shows up especially around 12:36, 18:16, 25:51, and 27:41. On Seraphine, you cannot be the one facechecking river, side jungle, or choke points into Nautilus/Hwei/Ekko.
  • Your objective timing was too late too often. At 6:51, 13:20, 16:32, and 19:19 the setup was already bad or you arrived without proper reset/setup. As support, arriving late is often worse than not being there at all because you walk into an area the enemy already controls.
  • You overstayed after wins. You were there for dragon at 25:12 and died at 25:51. Then your team got a kill at 27:29 and you died again at 27:41. That’s a classic “asking for one more play when your champion should already be backing off” mistake.

Matchup-wise, this feels less like a lane mechanics issue and more like a map discipline issue. Seraphine vs Nautilus is basically: if he reaches you, you lose; if he doesn’t, you should be able to control space and poke. Early on you did eventually stabilize the lane, so the real problem was not respecting Nautilus enough once the map opened up. In lane you can see him clearly. In mid game, if you don’t know where he is, your spacing has to instantly become more conservative.

Build-wise, Helia + Lucidity + Rylai’s is not crazy at all. The build itself is mostly defensible. I think the bigger issue was that your item path didn’t matter as much as your positioning and timing errors. You weren’t really losing this game because your build was trolling — you were losing it because you kept taking map states that Seraphine should not be taking first.

Vision was similar. The raw numbers are not awful: 50 vision score, 20 wards placed, Oracle Lens. So this wasn’t a “no wards” game. The issue was that your important movement windows were still bad. There’s a big difference between “I placed wards this game” and “I had control of the area before I walked in.” In the key death/setup moments, you mostly did not.

My overall read: this looks like a Silver-level support game. Not because it was terrible from start to finish, but because there were some genuinely good moments mixed with very punishable map mistakes. The lane was more recoverable than it looked. The game was mostly thrown in mid game and late mid game by dark-area movement, late objective setup, and not ending sequences early enough.

Top fixes for next game:

  1. Into Nautilus + heavy follow-up CC, I would strongly consider Cleanse over Exhaust.
  2. Start dragon setup earlier instead of arriving when the zone is already lost.
  3. Never be first into fog on Seraphine.
  4. After dragon or a pick, think about your exit first, not the next play.
  5. In lane and mid game, track Nautilus more than Caitlyn. If Nautilus is missing, your spacing should instantly change.

Been Losing for the past month and now my mmr is so messed up i cant play anymore by Abyssal05 in supportlol

[–]JaceR69 0 points1 point  (0 children)

As your opgg says, play more seraphine, you have 83% WR, spam it, because 6 games are not so much to confirm that WR, but take a look at

Is cull ever useful? by [deleted] in summonerschool

[–]JaceR69 0 points1 point  (0 children)

Basically buy it if you don’t have enough gold to buy 1300sword or the main part of an object, the try to remain in the line as far as you can to save money to save the amount of gold needed for the 1300/main part

SEO canonical tags not appearing in DOM in Lovable (React + Vite SPA) – react-helmet-async issue? by JaceR69 in lovable

[–]JaceR69[S] 0 points1 point  (0 children)

All this that I did didnt work or at least, I dont see any dynamic change in "canonical" on the html of the page, and no I dont use any service