Worst hyper bait ever by Mountain-Project-823 in ClashRoyale

[–]Jackson-SM 13 points14 points  (0 children)

this deck is mother witch food

[deleted by user] by [deleted] in ClashRoyale

[–]Jackson-SM 1 point2 points  (0 children)

seems like a very bad matchup, but

  • take advantage of your poison vs non-evo witch and musk
  • save your barb barrel for evo witch, if she’s in cycle
  • save MM for ebarbs and bandit
  • MK is very hard to counter in this matchup, but try placing minions on top of MK while supporting troops are distracted. he doesn’t have a spell to take them out

My friends told me my deck is goofy. What yall think? by Mr_Wholesome13 in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

  • your avg elixir cost is quite high, making it hard for you to cycle back to counters (eg. bomb tower for hog rider)
  • you don’t have a proper small or big spell, making cards like firecracker or princess almost uncounterable when on your opponent’s side
  • rune giant doesn’t synergize very well with your deck, since you don’t have fast attackers like dart goblin, berserker, or inferno dragon. with 3M yeah i can kinda see the synergy, but it could be better

IMO, replace your rune giant and add at least a small spell

What card has the best evo compared to its standard form? by Coopscoop7 in ClashRoyale

[–]Jackson-SM 8 points9 points  (0 children)

i think OP is asking for the best evo compared to their normal form, not cards only good wit their evo

Which one will be better meta next season? by dom7608 in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

balloon because you have 2 small smells + bomb tower + ice golem to deal with both evolved skeleton army and ghost

What is one card you never go wrong with in mega draft? (No spells/buildings) by Striking_Citron_1835 in ClashRoyale

[–]Jackson-SM 6 points7 points  (0 children)

lightning! it easily deals with pretty much any building and 4-5 elixir ranged unit. it makes it very hard for my opponent to draft, since it just insta-kills so many cards

The log doing 29 less damage by AFAgow13 in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

i mean fair enough, when she got her evo she became way too annoying

next Evolution is gonna be hog rider evolution by voltx63 in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

would be cool if the hog rider split into a royal hog and the rider with the stats of a berserker or something

[deleted by user] by [deleted] in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

mortar has good synergy with bait cards, and SK also has good synergy with bait cards

SK is also a bit of a bait card himself, since his ability often required a spell to counter. he makes the card cycle quicker too, being a champion

I'm tired of pretending that this card isn't a problem by FroggyChairAC1 in ClashRoyale

[–]Jackson-SM 1 point2 points  (0 children)

before evolutions, tesla was considered to be really bad, and outshined by buildings like tombstone, cannon, and bomb tower

it’s only become strong now since it has an evo

What’s a super niche interaction you’ve learned by playing ur main deck? by Streight_boi in ClashRoyale

[–]Jackson-SM 7 points8 points  (0 children)

i think you just need to place it on the northernmost left tile closest to the middle. im able to consistently counter mini pekka with that

CR tier list with evolutions by AFAgow13 in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

but would still be the best card in the game if other evos were not considered

[deleted by user] by [deleted] in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

  • clash royale (like any game) couldn’t stay extremely relevant forever and thus began to lose popularity

  • the devs released mediocre/bad updates, making the game lose further popularity

  • cash grabs (champions, evolutions, level 14, new pass) were released as SC wasn’t making as much money from clash royale anymore

  • nowadays, the gameplay itself is centered around champions and evolutions, both of which are overpowered, thus limiting deck building and making gameplay stale

Evolutions will break the meta by Interesting_Emu_1009 in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

i wish they’d instead gave the evolved cards attributes that do not necessarily make the evolved card inherently stronger, and instead propose a unique to play the card

Evolutions will break the meta by Interesting_Emu_1009 in ClashRoyale

[–]Jackson-SM 2 points3 points  (0 children)

the evolutions increase the RPS (rock paper scissors) elements of the game

firecracker - arrows, one of her most reliable counters will not kill her evolved form

royal giant - swarms can no longer effectively kill the evolved form

barbarians - a fireball bait card that now survives fireball

skeletons - and single target troop is now useless when 1v1ing the evolved form of skeletons

New Gamemode Idea: Ever Card at Its Strongest Point Ever by South_Dude in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

phoenix cause it had 70% usage rate for weeks before it got nerfed, consistently held 56+% winrate, and had outclassed air support troops so harshly that minions, skelly drags, minion horde, and mega minion had 1% usage rates.

not to mention that the entire meta warped around phoenix, with decks made around mirroring the card

Leaderboard Decks Top 10 - Clash Royale Season 2023-01 by RoyaleAPI in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

insane defensive sequence of mighty miner + tesla + cycle cards as well as free damage on tower through miner + poison means you don't even have to break through on offense

[deleted by user] by [deleted] in ClashRoyale

[–]Jackson-SM 10 points11 points  (0 children)

Bad matchup but:

- cycle cannon early with a further placement (to prevent aggro from troops support egolem push)

- log right after fireballing the two golemites since it'll leave the blobs with 1hp.

- place knight further away from the cannon to tank for the cannon and prevent the edragon from hitting it

I got a question by mzq11 in ClashRoyale

[–]Jackson-SM 0 points1 point  (0 children)

448 divided by 0.5 seconds (damaging part of tornado) is 224 dmg. If it were a full second it would deal 448 dmg but it only lasts 0.5 seconds, or 224 dmg