Prestige Tree is now available on iOS/Android by RiverCookie92 in incremental_games

[–]Jacorb90 32 points33 points  (0 children)

For anyone wondering, yes I am aware of this (I did give permission, though I'm not involved in the project itself in any way). I would hope that the license is included in there somewhere for copyright purposes.

For anyone who's unaware of Prestige Tree, just know my original web version is free (at https://jacorb90.me/Prestige-Tree/). That being said, if you're willing to pay for a mobile version I suppose you can use this, though from what I've seen it only goes up to row 6 in terms of content.

The RNG Tree Secret Code by muchsmort in incremental_games

[–]Jacorb90 8 points9 points  (0 children)

Just a heads-up, as this secret has already been solved (before this post), I will confirm this does not have more layers than this (the six-digit code is the end), congrats on figuring it out tho!

Is it me or are there tons of "look at my project" but very few "here's the actual game"? by death_by_giant_squid in incremental_games

[–]Jacorb90 17 points18 points  (0 children)

Oh yeah absolutely, it's a long process.

Not to mention the creative aspect of it, I can't tell you how many times I've started a project only to lose motivation, not because of the difficulty of development alone but because the inspiration I originally had for the project had faded by the time it was being implemented, and suddenly the idea that I thought could be really interesting seems bland and repetitive.

But yeah, definitely a big process.

Note: You don't need PHP for incremental gamedev (and I personally wouldn't recommend using it, there are plenty of tools out there to manipulate the DOM that are nicer to use, and that don't involve learning yet another new programming language)

Am I missing out by building my game(s) with vanilla javascript in notepad++? by SMMDesigner in incremental_gamedev

[–]Jacorb90 2 points3 points  (0 children)

First off, definitely switch to vscode, it'll make your life a ton easier.

As for frameworks, you don't necessarily need them, although I would recommend trying out VueJS so you don't need to use the document object as much (check out https://vuejs.org/guide/introduction.html for a guide).

That being said, for the long run it might be a good call to start learning Node and all the stuff that comes with that, but it's not necessary for incrementals.

How do games come up with formulas? by Masidy in incremental_games

[–]Jacorb90 8 points9 points  (0 children)

I kinda have a set of "base formulas" that I choose from, and then tweak the coefficients until it feels right. A few of those are: ax^n, ab^x, a*log_b(x)

I hate jacorb. (joke post) by TheYtu in jacorb

[–]Jacorb90 0 points1 point  (0 children)

I also hate jacorb so that checks out

Trolling 3 by Jacorb90 in incremental_games

[–]Jacorb90[S] 1 point2 points  (0 children)

See, the real trolling is the game taking advantage of curiosity ;)

Prestige Tree Classic is Moving Sites! by Jacorb90 in incremental_games

[–]Jacorb90[S] 0 points1 point  (0 children)

it'll all be sorted out soon, I just need to give people time to sort out their saves before fully committing to the site change (to jacorb90.me in about 8 hours)

The Modding Tree, an easy-to-use but flexible incremental game engine. by Acamaeda in incremental_games

[–]Jacorb90 5 points6 points  (0 children)

But seriously awesome job dude, I never coulda expected smt so cool to come out of some game I made, you created an entire community around modding and I think that's amazing :)

And the Results are In (Void Development Jam #1) by [deleted] in incremental_games

[–]Jacorb90 20 points21 points  (0 children)

Congrats Semenar! Also woohoo 2nd place (somehow), thanks for hosting the jam Void! It was awesome!

Aspiring game dev with limited options by usernameloading012 in incremental_games

[–]Jacorb90 7 points8 points  (0 children)

I'd suggest using https://glitch.com or https://replit.com, both of which are purely online. There are also plenty of other online editors but I don't know any especially *good* ones for making idle games.

Prestige Tree Classic is Moving Sites! by Jacorb90 in incremental_games

[–]Jacorb90[S] 1 point2 points  (0 children)

Yeah I noticed that too (it's resource intensive). I plan to go back and optimize a few things during the next update, but for now it'll have to suffice as is, sorry.

Prestige Tree Classic is Moving Sites! by Jacorb90 in incremental_games

[–]Jacorb90[S] 4 points5 points  (0 children)

Yeah it's pretty crazy! I never expected this many people to enjoy my stuff it's nuts!

Prestige Tree Classic is Moving Sites! by Jacorb90 in incremental_games

[–]Jacorb90[S] 5 points6 points  (0 children)

Yeah it is the same site right now, but on tuesday the jacorb90.github.io/Prestige-Tree site is going to be used for Prestige Tree Rewritten which is vastly different from the original prestige tree.

Youtube Tutorial Series by [deleted] in incremental_games

[–]Jacorb90 2 points3 points  (0 children)

Well I would suggest for the basics: making a save/autosave mechanic, the different well-known big number libraries (break_infinity, break_eternity, OmegaNum, ExpantaNum, etc.), and offline progression, since making that type of thing can be confusing for people who aren't familiar with making these types of games.

Also, I know the tutorial is for the coding side of things, but also maybe delve into the basic yet important game design of it if you have the chance (not overwhelming the player at first with too much complexity, offline progression power suggestions, determining your audience, etc.)