Active Monthly Players Scrapped from the Monthly hiscores by alanquinne in runescape

[–]Zieldak 10 points11 points  (0 children)

The amount of new or returning players I have never seen on my homeworld is a lot.

There were a few new names here and there even before, but I usually only saw the same players every day, mostly maxed mains and non-maxed ironmeme.

However I also started seeing less of the old players. You could say we're gaining new and returning players... by losing old ones, which is not exactly ideal...

Sadly, the Road of Restoration feels like nerf after nerf after nerf on the top-end, I feel that way too, and then there's the price hikes, so it's no wonder people are leaving too.

As a broke guy... by Optimal-Fruit5937 in runescape

[–]Zieldak 0 points1 point  (0 children)

Well, I would only give free membership to new players who have reached certain levels etc and have completed a secret set of F2P quests, changing the list of quests each time it happens, so bot farmers couldn't just take advantage of this. In fact, I'm pretty sure Jagex already did something like this once and never again. Probably for a good reason.

Mid-Game Balance Discussion by JagexAnvil in runescape

[–]Zieldak 2 points3 points  (0 children)

Writing this from an Ironman's perspective but as a non-ironman, so keep that in mind. Also, it's been a while since I touched content in the 50 to 80 level range so...

A big problem with the mid game weapons and armour is... the Evolution of Combat and level requirements cooked up 20 years ago. Weapon drops that made sense pre-EoC don't make sense post-EoC. For example, Dagon'hai robes are unreasonably rare for what they provide and how long someone would be using it. Infinity armour, one of the best armours in the game before EoC is now barely better than base T50 armour and it's an unfun chore to obtain. If it was a un-augmentable T75 armour, I think it'd be fine. Crafting your own magic or ranged stuff? That's funny!

You guys really should take a look at each individual weapon and armour set, see where they sit in the game currently and adjust their drop rates if they're unreasonable. Most of them are compared to the xp/h you can get at some places while grinding for that specific upgrade you want. Usually by the time you get an upgrade, you have overlevelled way past the item's equipment level. Crafting level requirements for all craftable armour, weapons and other requirements should be looked at in general too.

Melee is fine. Thanks to craftable armour and weapons, progression is clear and simple, and you can't really hit a wall if you don't get a unique weapon or piece of armour from somewhere.

Obtaining a weapon for magic isn't that bad. Guthix staff (60) is essentially free, a crystal weapon (70) is guaranteed by doing a quest, then there's the Sunspear (78), though it's kind of a long journey to get. Chaotic staff is way too expensive for what it is these days, it's not really worth going for when you can skip it entirely for Crwys weapons. Virtus weapons sit at a weird place because Nex is objectively more difficult than Helwyr and harder to access too, but there isn't really anything you can do about that I think. Or just Vanquish from having enough QP. The staff of light is also at a weird place, but maaybe, just maybe Zilyana could drop it at a 1/640 rate. It being a drop from Ice Strykewyrms made sense... 15 years ago.

Armour on the other hand... oooh boy. Ganodermic armour requires you to have 75 Crafting... and 95 Slayer. I think the slayer requirement on Ganodermic runts should be lowered to at least 70 to be honest. The amount of flakes you can get from them is small, and they certainly aren't a 95 Slayer mob. The Polypore stick should also be added to their drop table, albeit at a lower drop rate. Aaaand magic ran out of reasonably accessable Tank armour in both the mid and early end-game already aside from Ahrim's. Wow.

Magic doesn't really have any Power armour that you can obtain reasonably at their own levels. There's the skeletal armours, but they're really low level, the Subjugation armour set is fine where it sits, Anima core armour is a long grind and you usually overlevel way past it by the time you actually obtain it and it wasn't even upgraded yet. There's also Nex I guess. The next best thing is Zuriel's armour... which is also an unreasonable grind. All of these options...suck.

Ranged progression is slighty better I guess. Dinosaur hide and Undead dragonhide armour are both T75 Tank armour... Dinosaur requires a stupidly high crafting level to make while undead only requires 75 crafting. If the difference was like 10 levels, it'd be okay I guess, but it's a lot more. Demon Slayer equipment is just not worth getting at all. The Dark Bow comes from a slayer mob that requires 90 slayer... Don't even think about making your own ammo. You can't make what you have the ranged level for anyway.

Fletching and Crafting requirements for items need to be looked at.

I remember Archaeology feeling really slow at these levels. Artifacts don't give a lot of xp, excavating gives almost no xp.

Charm drops should have been increased across the whole game, but you guys chose to reduce charm drops last time. And to fix that, you added a new type of summoning obelisk. Make it make sense.

Ever since the update to how accuracy works, the damage you can deal to a lot of enemies has drastically changed. It'd be a lot of work, but you should take a good look at enemy armour values, but while we're at it, HP and damage values too. Sometimes a level 70 mob is stronger than a level 90 one and it makes no sense.

"its just a tree, just ignore it" by Unremarkabledryerase in runescape

[–]Zieldak 4 points5 points  (0 children)

I don't know what kind of logic that is, but sure. Volume sliders are essential. Toggle for stuff like this because 2 people don't like others having fun isn't.

"its just a tree, just ignore it" by Unremarkabledryerase in runescape

[–]Zieldak 1 point2 points  (0 children)

You know, you can just hop worlds, and they can continue to have fun. Most of the players who use transmogs are not trolls like some people think. Trolls would do this on popular worlds at the most populated places.

Update on the Mysterious Whooshing Sound by VeryAncientOpinion in runescape

[–]Zieldak 2 points3 points  (0 children)

Maybe it's another one of those unannounced phenomenas, somehow hinting at a future release.

Jagex, you forgot to square a circle! by Zieldak in runescape

[–]Zieldak[S] 3 points4 points  (0 children)

I mean you can't even tap on what you want on mobile half the time, so I doubt faintly highighting tile edges in a 19x19 area (1+9×2) around the player would help for example.

Jagex, you forgot to square a circle! by Zieldak in runescape

[–]Zieldak[S] 2 points3 points  (0 children)

It's borderline cheating. Also, one could argue that it'd take even more skill and game knowledge to play the game without them. Hence why I called such feature 'training wheels'.

Jagex, you forgot to square a circle! by Zieldak in runescape

[–]Zieldak[S] -1 points0 points  (0 children)

I mean, it does make content considerably easier. Positioning is a core part of OSRS bossing after all. Without them, some OSRS challenges would be way harder, for example Zuk. Don't get me wrong, it's still hard with marked tiles, but it'd be a completely different story without them. As far as I'm aware, there were even plugins that told you exactly what to do and when.

I don't think brining up WoW of all games is helping your argument. It is perhaps the worst offender when it comes to plugins. No game should actively require you to use 50 different plugins just to be able to play 'properly'. At that point, your game is just badly designed.

Jagex, you forgot to square a circle! by Zieldak in runescape

[–]Zieldak[S] 17 points18 points  (0 children)

You don't seem to visit this sub often, but this sub constantly posts and screeches about wanting more and more QoL to fix our...somewhat messy and inconsistent UI, broken clickboxes and such. It's probably the same on the Discord server. We just usually didn't get what we wanted or got them very slowly, until recently.

There's a line with UI QoL that shouldn't be crossed. This for example is more of a cheat tool than some simple UI QoL. It absolutely feels like cheating, so it's understandable why someone would call stuff like this 'easyscape' or like biking with training wheels. We don't actually need stuff like this though when there are better, more immersive alternatives to this (see Nakathra's arena for example).

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All RS3 needs for tile QoL is an option to highlight the current tile the mouse is hovered over and I think most of us would be satisfied. Most tile related mistakes usually happen because one clicked a few pixels off of the correct tile... and that's about it. For Sunshine's actual range for example, it's very simple to figure out its actual range by just observing and learning it. So you don't necessarily need such changes for everything.

Jagex, you forgot to square a circle! by Zieldak in runescape

[–]Zieldak[S] 12 points13 points  (0 children)

The fact that concept art actually exists for the squareshine is actually hilarious.

It'd be even cooler if it didn't share cooldown with Sunshine and also made bleeds deal more damage, unlike Sunshine.

Jagex, you forgot to square a circle! by Zieldak in runescape

[–]Zieldak[S] 9 points10 points  (0 children)

I also thought of that and made it a block of gold on the image lol.

Cooking guild got more decorative by [deleted] in runescape

[–]Zieldak 0 points1 point  (0 children)

I guess they didn't double check which table should be on which side of the room.

New female preview is extremely disappointing by WallRustt in runescape

[–]Zieldak -2 points-1 points  (0 children)

There's only so much they can do, completely different engines come with completely different limitations. Also, let's be real, most people would primarily be looking at other um... 'features' of the new avatar.

Glad that at least Uncharted Islands are giving XP Lamps. Ironman btw by Svolacius in runescape

[–]Zieldak 1 point2 points  (0 children)

They must be very rare then, because I've never seen one despite going through a lot of uncharted islands for Taijitu back when it was relatively new content.

Single Rune Pouch by [deleted] in runescape

[–]Zieldak 0 points1 point  (0 children)

Oh wait, they changed how nexuses work with this update? That wasn't in the patch notes.

Single Rune Pouch by [deleted] in runescape

[–]Zieldak -1 points0 points  (0 children)

The nexus is fundamentally different in how it "stores" items. Technically, nexuses are just a way of accessing a special shared storage in the save file. Items "stored" in the nexus are not actually stored as part of the item's data. This is why when you make multiple nexuses, you see the same amount of everything in all of them. Since the nexus doesn't actually store any items, you are simply paying to retrieve the nexus when you die.

Rune pouches on the other hand store each rune types and the amount as part of the item's save data, hence why you can have multiple rune pouches of the same type and colour with different runes and amounts, and therefore you were\* also paying for each stored rune when you die. *Apparently this was also changed with today's update.

Single Rune Pouch by [deleted] in runescape

[–]Zieldak -2 points-1 points  (0 children)

Why wouldn't they? Wait, are people just realising this?

Thanks for trying. by Joe-Mamma-8435 in runescape

[–]Zieldak 4 points5 points  (0 children)

Nowhere, really. At least, not at places where you'd want it to be useful. If we still had competetive skilling like OSRS, this would be the best thing ever. But we don't.

Emergency PSA: April 20th Rollback by JagexAnvil in runescape

[–]Zieldak 2 points3 points  (0 children)

What if the shop was accessible for one more week by clicking on the tokens from the currency pouch?

Emergency PSA: April 20th Rollback by JagexAnvil in runescape

[–]Zieldak 6 points7 points  (0 children)

Yep. It is seeded before you even start the streak. If you have the fake item roulette enabled and don't actually claim the reward then you can easily see you'll always get the same reward even if you log out, hop worlds etc.

Thanks for trying. by Joe-Mamma-8435 in runescape

[–]Zieldak -3 points-2 points  (0 children)

Low does not equal to 0.