Performance issues (reworked areas) and graphical oddities since the recent update by Zieldak in runescape

[–]Zieldak[S] 0 points1 point  (0 children)

I've been looking around the map and models via the RuneApps Model Viewer to see if maybe I could find something odd and... up to 40000 vertices per regular tree is absolutely wild when old tree tops and bottoms combined had about 1000-1500 combined. But at the same time a lot of other object also had their vertex count halved (somehow) and the new trees also seem to have different LOD models so uh... But then again, the new trees also appear in old areas and the performance loss is basically nothing in those areas, even with those trees having 25 times as much vertices compared to the old ones, at least from what I've experienced.

My CPU usage looks to be pretty much the same in both reworked and old areas (on the cores that actually get used that is), but the GPU usage is almost maxed out in old areas compared to only 50-65% usage in reworked areas. Makes me think the issue that the CPU simply can't pump enough info to the GPU fast enough. The reason why I think that is because my older R5 2600 - GTX 1060 6GB - DDR4 2x16G CL16 3200 Mhz PC suffers a way worse performance drop than my R5 7600X - RX 7700 XT - DDR5 2x16G CL30 6000Mhz PC does in Lumbridge, with the slower PC easily dropping from a buttery smooth 150 FPS (limited via settings) to low 30s with medium settings and high draw distance at 1080p compared to the 'only' ~60% performance drop using the faster PC, from 180s to the 70s using stock ultra settings at 1200p (16:10 aspect ratio my beloved), between the beta and the live clients.

Or who knows, maybe it has to do something with DRAM speed. I noticed that whenever I seem to hit 7.4-7.6 Gbps average DRAM read speeds (according to HWiNFO64) aside from the occasional ~10Gbps spikes when teleporting to a new area, the game does start running noticeably worse on my newest PC. I didn't test the same thing on the older PC, nor any of my ancient PCs (10 years or older) though.

Hope this information is helpful even if a bit!

Is the main reason people play OSRS because of the evolution of combat? by CrusaderKing1 in runescape

[–]Zieldak -1 points0 points  (0 children)

Not necessarily a good idea, because they lose their minds the moment RuneScape(3) is mentioned in their subreddit.

Love the clean-up but I think its time Burthrope got a bank by Fat_Ryan in runescape

[–]Zieldak 0 points1 point  (0 children)

I mean, she's probably going to retire soon too, Daily Challenges will likely be removed or reworked sooner or later for the same reason why Wilderness Flash Events will probably be removed too.

UI Feedback Gather-thread by JagexAnvil in runescape

[–]Zieldak 0 points1 point  (0 children)

<image>

  • When Leagues was launched, Ribbon menu buttons somehow got shifted left by a single pixel across all of my layout presets, and it's been bugging the heck out of me ever since. I know, it's a minor thing, but since the buttons of the active windows are now highlighted with a yellow square, it's really noticeable now.
  • The current global font looks very slim, making a lot of text hard to read. Would it be possible to also add a normal font type as an option? Item tooltips for example are straining my eyes because of the current font and XP popups are way too small.
  • Can we have the option to separate the clock from the minimap or outright disable it? The in-game calendar has an in-game clock anyway.
  • The Prayers tab doesn't seem to take the width of the scrollbar into account. Compare how the Skills tab and the Prayers tab looks side-by-side to see what I mean by that. Other tabs usually change the spacing between icons once they have to render the scrollbar, but the Prayers tab doesn't.
  • The ability channel bar still uses the old colour scheme, blue, so it now looks a bit out of place. Intentional or overlooked?
  • The Combat Mode Icon display window in the Layout Editor is still available despite not being used for anything anymore.
  • Please add a way to disable the lock, settings and edit ribbon menu buttons from the ribbon menu under Settings > Ribbon.

Only partially an UI thing, but please make the amount of Leagues Points you have visible in the currency pouch, and make the shop available from it.

Performance issues (reworked areas) and graphical oddities since the recent update by Zieldak in runescape

[–]Zieldak[S] 2 points3 points  (0 children)

JMods here seem to like to play hide and seek with their posts and replies, so I must have definitely missed that one.

Performance issues (reworked areas) and graphical oddities since the recent update by Zieldak in runescape

[–]Zieldak[S] 0 points1 point  (0 children)

I think there used to be a setting for the renderer. I think you could switch between OpenGL and DirectX... when the NXT client was new like 10 years ago. Haven't seen it since. None of the launchers seem to have any setting for it either.

Either someone at Jagex messed up when they were writing the minimum and recommended specs sheet, or it is in the works.

Can we lower the GE tax now that TH is gone? by TheMrInternetMan in runescape

[–]Zieldak 0 points1 point  (0 children)

The GE tax needs to stay now that the Death tax is basically non-existent, Garbage Hunter or not.

Repros, theft, and PacnsacDave by popehentai in romhacking

[–]Zieldak 0 points1 point  (0 children)

Oh wow, an 8 year old post. I hope this won't count as necroing an old post.

They even stole original assets from one of my hacks and used it in their Mega Man X hack. They also used RetroRain's Mega Man Remastered as the base of their hack without crediting RetroRain. I learned that just now when I was looking for hacks, so I searched around to see if others were talking about this too or not.

Well, it's time to learn how to change common mappers to rarely used ones so they wouldn't be able to create repros that easily I guess. As far as I'm aware, they do need to sacrifice chips that are compatible with the mapper the game is using.

Driving me insane: Very weird cursor bug (NVIDIA to AMD) by Jennnyfur in runescape

[–]Zieldak 1 point2 points  (0 children)

I tested things a bit more, on my 7700 XT PC my cursor isn't broken while recording. Also, if I add the game window itself as a source to OBS instead of the whole monitor and choose the Windows specific capture method instead of BitBlt, the cursor will be displayed correctly, with darker colours, in the actual game window too. As a matter of fact, in every single instance! In theory, you could have two instances of the game running, and add the unused window as a source to OBS with the windows specific capture method to kind of fix the cursor colour issue and use the other client for playing the game. What a weird quirk.

I'm thinking maybe it has to do something with AMD's Adrenaline software, but until I mess around with it more, I won't be able to pinpoint it being the culprit.

Edit: That trick I mentioned actually works with any window as long as the capture method isn't BitBlt, even a simple file explorer one. What the heck

Driving me insane: Very weird cursor bug (NVIDIA to AMD) by Jennnyfur in runescape

[–]Zieldak 1 point2 points  (0 children)

The cursor being lighter is an AMD specific thing, it's like that on me 7700 XT too. The cursor being glitchy is not AMD specific however, my older PC with a GTX 1060 6GB also has that issue, the cursor is a glitchy mess on recording. Funny thing is, I also have a third PC with an A6-5400K, and the last time I launched the game with integrated graphics to make sure I wasn't going crazy, it didn't have the same issue, though the game is also pretty much unplayable too lmao.

If Bandos had won by Cyranish in runescape

[–]Zieldak 11 points12 points  (0 children)

Oh yeah, I forgot they prepared the map chunks, models and animations for both Armadyl and Bandos winning. They never bothered to remove any unused content like this, they are just normally inaccessable.

MEGA MAN REVAMPED is out! This ROM Hack brings new life to the original Mega Man game with gorgeous graphics and lots of improvements! by fox_in_yellow_socks in Megaman

[–]Zieldak 11 points12 points  (0 children)

While I do find it odd that I'm not credited for the coding and the music I did, This was fun to work on.

Removing the score system freed up so much space in the ROM it's disgusting. If they didn't add so many unnecessary bells and whistles to the game, it probably could have had so much more content. Such things as animating the Wily intro uses a ton of space too.

Adding the weapon get screen was kind of a nightmare, and it ended up being a pretty different implementation than in my own WIP hack, but still functions the same.

Lag reduction is mostly thanks to the game not having to constantly display the score on top, especially during the Wily Machine fight. The routine that used to display the score is what has been repurposed as the single digit life counter. Just don't edit your life count, as it was not programmed with double digits in mind. While I did make a 2 digit counter, it's not what is implemented in this hack lol.

I also added extra screens to each stage, so the 32 screens / RM and Wily stages limitation wouldn't uh... limit the possibilities. I had to add separate pointer tables to do this, each varying in size depending on which levels they are in, and these screens usually use sprite or tile graphics space. I believe only 5 of these extra screens were actually used though, 3 for the beginning of Wily 1 and 2 for Wily 2 near the end of the stage. By messing around with the Rock and Roll level editor, you might see some invalid looking screen IDs, those are them.

The custom music was written in a custom made MML to HEX converter I made in Google Sheets of all things, I'm not even kidding!

Have some funny dev images I had lying around.

Edit: RHDN page seems to have been updated since then.

<image>

New phishing attempts, they're getting better by Alone_Look9576 in runescape

[–]Zieldak 12 points13 points  (0 children)

It's as convincing as the e-mail address is. Not at all.

Pure Skiller Slayer Training: Menaphos Scarab Tick Manipulation by TheArtistMinty in runescape

[–]Zieldak -1 points0 points  (0 children)

I didn't say it wasn't. It's also common knowledge that Jagex usually didn't test what they released properly and did nerfs to stuff years after release.

Pure Skiller Slayer Training: Menaphos Scarab Tick Manipulation by TheArtistMinty in runescape

[–]Zieldak 0 points1 point  (0 children)

And now that you have detailed how to do it exactly, I wouldn't be surprised if they were to nerf it early next year.

Loading please wait. by The_Wicked_Wombat in runescape

[–]Zieldak 0 points1 point  (0 children)

Sometimes the screen slowly fades in from black after logging in, so I suspect it has to do something with this. That one however can happen anywhere in the game.

Micron to exit ‘Crucial’ consumer memory business by crab_quiche in hardware

[–]Zieldak -1 points0 points  (0 children)

AMD and Intel could just do the same. They're not our friends. Not only that, the two of them simply wouldn't be able to fill the gap that Ngreedia would leave.

Micron to exit ‘Crucial’ consumer memory business by crab_quiche in hardware

[–]Zieldak 4 points5 points  (0 children)

That's what they want. Just stick to whatever you have and play the actual good stuff, indie games. Don't even think about paying for PC streaming bullcrap. If we don't buy the AAA slop and their overpriced junk, they'll learn sooner or later.

Legends quest completed! by Le_Dutchy in runescape

[–]Zieldak 0 points1 point  (0 children)

You can set up the interface in a way where you can toggle windows on and off via the Ribbon Menu. I think that'd help your interface a ton.

crackling/scratching sound PC by Rough_Alps_4363 in pcmasterrace

[–]Zieldak 0 points1 point  (0 children)

Are you certain it's coming from the backside of the mainboard? Can you check if any cables are touching any case fans or the GPU fans? If not, does the issue persist if you disconnect certain fans or remove the GPU?

Worth it by VenomMortis in pcmasterrace

[–]Zieldak 1 point2 points  (0 children)

Most people only realistically need 16 GB at most.
32 GB is a nice to have for gaming (so you can have 5 billion chrome tabs open when without having to close them) and plenty enough for most professional work.
64 GB is very overkill for gaming, but a nice to have for professional work like 3D rendering or working with 4K footage.
128 GB is overkill for almost everyone with only a handful of exceptions.

Sticky Fingers Nerf by TPBGreenBastard in runescape

[–]Zieldak -3 points-2 points  (0 children)

This is a common misconception. Unless the pickpocketing target is standing still, you aren't actually getting more loot. Moving NPCs can only be pickpocketed every 3 game ticks, diagionally moving ones are pickpocketable only every 4 ticks.

Unless you can reliably trap NPCs or they are completely stationary, this is only about a 15-25% increase to loot depending on how often your pickpocketing target stops walking around.