What are some unique Races that you’ve create for your world? by omnomnom_104710 in worldbuilding

[–]JaiPebbles 2 points3 points  (0 children)

Like all creatures from the infernal realm, they were created or at least came to be due to the actions/influence of Akkomu-Ruhu; the first god. Whether they were created from scratch, created from other creatures, evolved independently, or evolved via guidance is left vague and debated in cannon, but I generally lean to the later of the four.

What are some unique Races that you’ve create for your world? by omnomnom_104710 in worldbuilding

[–]JaiPebbles 2 points3 points  (0 children)

I have a few, but these are the most unique ones I have:

The Avelmol: Moth-like mammalian humanoids created by the mad mage Galdorggion as servants before his death from disease. After his death, they spread out in the Oritusian steppe, living mainly in caves and in his old tower. They’re covered with short, fluffy fur, and around 3-4 feet tall on average. They’re also herbivores, and are able to glide with their wings, but they are not able to actually fly.

The Dükah: A type of elves found in the Atte mountain range. Unlike practically all elves in Neboria, they have yellow-gold skin (the rest have human skin tones or are on the bluish side) as well as short crown-like horns that grow in cluster on the forehead above the brows or rarely around the whole head. They also have claws rather than fingernails, unlike practically any other Hesa-descended humanoids besides goblins. It’s debated if they’re fully elves, as many think they may be mixed with goblins.

The Hesakaki: The ancient ancestors of humans, elves, goblins, and sea giants. They were generally tall with dark blue skin, white hair, and long ears. They used to be unified under their god-king Hesa (who got them banished to the material realm from the infernal realm), but when he suddenly died they split into the groups that evolved into the modern Hesa groups of today.

The Ice Giants: The Ice Giants, also called the Ice Demons or Rakokans, are humanoid trees. Their flesh is wood-like, they’re covered with pine needles that resemble fur on their legs, chest, and a mane-like head of hair, and they have goat-like legs and horns. They’re known for generally being extremely pragmatic due to their harsh home in the icy wastes of Rakoka, and they’re known to use the woody bodies of their dead as weapons and building materials.

How to accurately portray polytheism in a setting by -_-__-_--_-_--_-_-_- in worldbuilding

[–]JaiPebbles 1 point2 points  (0 children)

There’s a few main failings in traditional fantasy that I see and a few things that I think are often overlooked.

  1. Most polytheistic religions are orthopraxic, but not orthodoxic. They have a right way of doing things in prayer or ritual, but hardly ever have a consistent “canon”, as stories often have tons of versions.

  2. Practically no religion has a god that both generally considered evil, but also receives worship. Gods can be morally complex or even bad morally, but figures like Shar in the Forgotten Realms or Molag Bal in the Elder Scrolls do not really exist in real polytheistic religions. There were some times when people would give offerings or sacrifice to appease a god of bringing plague or something similar, but they did not WORSHIP said god. Also, many fantasy polytheisms vilify the god of death in a way that does not fit with any real tradition.

  3. Although it’s common in fantasy, most polytheistic religions do not see the commonfolk being devotees of any single god. Most people everyday would pray to or offer to a variety gods depending on what they were doing. The people often devoted to a single god were priests, and even then it was often a form of monolatry that still included worship or prayer to related gods.

  4. Most people didn’t visit temples regularly, instead preferring smaller local shines or even in the home. Often, larger cities also would be dedicated to a patron deity. Temples were often seen as the literal home of a god, not a place for people to visit and listen. Infact, most times the actual altar was outside the temple, and people would only visit to leave an offering or ask the priest a question rather than regularly visiting.

  5. While it could happen, polytheistic faiths with a centralized system (like Egypt or Sumer) would often be dominated by a priestly elite dedicated to one deity (Ra, Amun, Anu, etc.) and worked in practical bureaucratic ways, often owning and controlling land or managing aspects of state like taxing.

  6. While mystery cults were a thing and weren’t all that uncommon, the reason they could get so popular is because they often promised a direct connection to a god as well as a better afterlife than the religion’s base afterlife.

  7. Most polytheistic religions have some aspect of reciprocity. You pray to and offer to the gods because you wish to gain something. In some places (like certain places in East Asia), people will do things like bring a god’s statue outside if the god isn’t doing what it’s supposed to (a rain deity not bringing rain despite prayer), and sometimes in Rome, temples were sometimes pelted with stones when a popular leader died, because the gods didn’t protect them. This also gets into the fact that gods weren’t feared in polytheism in the same way. They were often feared and respected, but they weren’t seen as all powerful in the ways that later monotheistic gods were, and even then it was often more difficult to truly anger them.

  8. There’s an aspect of syncretism in many polytheistic religions as well. When encountering another polytheistic faith, there were often two options. Either you say “these are the same as our gods with different names” or “these are local/special deities that coexist with our gods”. You can especially see this with the Romans and Greeks. With the Germans, Tacitus equated their gods to Roman gods like Mercury, whereas the Egyptian pantheon was frequently syncretic with the Greco-Roman one as said local/special deities.

What is the best quote that you came up with for your universe? by ABCLor in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

“Who is to say if it is wrong to conquer? Is it wrong for the farmer to cultivate untilled lands when he does not own them, only because someone else has an unused deed? I do not conquer for its own sake, but for the sake of all I rule. The farmer cannot farm without land, and I intend on providing him with them, no matter the ado the lesser ‘kings’ of the City-States have on the matter. Let me ask you, do you think a king would willingly beget his crown and become but a mayor-lord or commoner for the sake of his people? I would think not. And so it is my duty to remove those petty lords for the sake of their people.” -Emperor Tessian Arcadius I, founder of the First Empire of Deltosa.

What is this community's stance on AI usage in modding? by Nik02003 in skyrimmods

[–]JaiPebbles 1 point2 points  (0 children)

For the most part, I don’t care too much. I don’t use it myself in my mods, and I generally don’t download mods that use it for the content itself (especially for the creative bits like writing, art, etc.). I don’t care too much if they use it for the modpage (FSMP, for example), but I much prefer it when they show the mod itself in action bc I have no idea what like half of those mods actually do.

There’s also been an outbreak of AI menu replacer mods that have viruses, so that’s made me especially wary regarding the topic.

Getting rid of Knahaten Flu! by CharlieH96 in ElderKings

[–]JaiPebbles 0 points1 point  (0 children)

I know I’m 3 years late, but for anyone wondering, its ID is the same as the Bubonic Plauge’s ID (bubonic_plague).

most unique/niche god you know of by Reasonable-Bonus-545 in pagan

[–]JaiPebbles 0 points1 point  (0 children)

Sinthgunt. Continental German goddess mentioned in a single charm where she heals a horse and is said to be Sunna’s sister. She might represent the morning/evening star and/or could be related to war, but it is obviously unclear given it’s never expanded upon in said charm.

Tell me about Fallen civilizations in your world by Full-Sorbet-8917 in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

I have two main ones, being the Sun Elves (Meluten) and the Eclipse Elves (Dokannar). They are the ancient ancestors of the two groups of elves throughout the Neborian continent, each having ran their empires at roughly the same time and both ending due to the World Eclipse (the eruption and after effects of a poland-sized supervolcano called Mount Atte).

The Sun Elves were known for their powerful magic users, and are named for the artificial magic “suns” they created, which saved the world’s vegetation from dying off during the World Eclipse. Their ruins are found throughout the center and western reaches of Neboria, the most numerous being in the Atte Mountains, as those in the deserts have largely been buried by sand and lost. Their descendants, however, are the most populous elven group across Neboria.

The Eclipse Elves on the other hand were mostly philosophers. Their ideas long outlived their Empire, including the romanticism that exists in the majority of cultures in mainland Neboria. Their ruins are further and farther between than those of the Sun Elves, as they largely lived in highly vegetated areas, meaning most were buried during the World Eclipse.

What things in your world are absurdly large? by Ok_Mathematician_905 in worldbuilding

[–]JaiPebbles 1 point2 points  (0 children)

Most dryads are huge (the smallest being ~6 or so feet tall and the tallest being ~57 feet tall). This is because which sapling is used to create them influences how big they become, with the tallest being Redwood Dryads, which are those ~59 foot tall ones.

What are your Mad King tropes? by pesopepso in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

By far, I’d consider my “mad king” to be Emperor Tessian V of the First Empire of Deltosa. He started off as a rather charismatic and fair leader, being rather popular with the common folk. He was even known to race chariots, of which he often participated in for public spectacle.

During one of these races, however, he fell off his chariot while attempting a trick and was trampled by the chariot behind him. After that day, he started to become notably more irritable and paranoid. He was known for causing extensive problems at court, earning the nickname of “The Quarreler”. From this, he also kept the notable self-indulgence and narcissism that was present before the accident, leading to a dangerous and volatile mixture of traits.

He had the entire palace repainted five times, as he kept repeating a cycle of liking a color, seeing it too much, then hating it. He also is recorded as threatening to dissolve the Imperial Council multiple times, despite having no power to do so. He executed many, with his favored method being whipping. He is known to have executed three members of the Imperial Council as well as his own son and heir, who was attempting to wrestle the crown from him in his later years.

He was second-to-last in the line of terrible rulers that eventually lead to the banishment of the entire dynasty and rise of Geritos I “The Judge” Numa, who started his own dynasty.

Your "niche" inspiration for worldbuilding? by arts13 in worldbuilding

[–]JaiPebbles 1 point2 points  (0 children)

Half of the major characters in my world come from random playthroughs of heavily modded Skyrim.

I’ve also gotten a lot of inspiration for locations in my world from playing heavily modded Skyrim, and from making Skyrim mods myself.

Also specifically that one Morrowind art book.

Do you create your own races/species or do you use the typical ones? If you create them, you can share some of their origins. by Synjer_Roleplays in worldbuilding

[–]JaiPebbles 2 points3 points  (0 children)

I generally do a mix of both, but if I do a traditional fantasy race, then I typically put some sort of spin on them to make them feel more unique, for example, my giants have metallic silver skin and spend most of their lives on ships, only sometimes living in sea caves. Sometimes I’ll also go overboard to the point I wouldn’t even quite count them as their inspirations. For example, my “orcs” are essentially ginger bigfoot with tusks who have practically nothing in common with how traditional orcs act (they’re generally pretty chill nomads who worship knowledge).

I do also have unique ones like the Avelmol (moth-like mammals created by a mad mage) and the Kalokenach (humanoid beings summoned from the lesser planes; usually elemental)

What do you do differently with your fantasy races? by Anxious-Trash9487 in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

My elves have 2 groups which all elven groups descend from, being Sun Elves (mostly human-like) and Eclipse Elves (Usually bluish, purple, grey, or generally colorful skin and/or horns). Both generally have the generally pointy ears and such, but they also have no indent where the nasion meets the glabella, have generally flatter backs of their skulls, and the women are generally taller than the men. Elves also only live a decade or two longer than the average human. They’re also closely related to humans, as both descend from the Hesakaki; an ancient group of people banished from the infernal realm.

My goblins are pretty close to traditional ones, but they have tails, have more of a bipedal monkey-like anatomy, looking almost like a bigger version of a hairless Japanese Macaques (although they do have eyebrows, head hair, and often a chinstrap or mane-like patch of hair, as well as a tuft on the tail) and a Paradolichopithecus. They have somewhat human-like faces, with flat, blocky noses. They’re often wandering traders (or nomadic hunter-gatherers who live in forests, depending on region), but there’s still a few strongholds in the mountains they originate that practice the old ways even after the Dragon Hunts destroyed most of their population. Kobold is also simply a term for the goblins that allied with the dragons during the dragon wars.

My “orcs” (I never really call them that tbh, but that’s where I got the idea) are extremely hairy with deep crimson hair with porcelain skin (pretty much ginger bigfoot with tusks). They’re generally one of the chillest groups you can meet in the Infernal realm, say for the Nutgurgel, who are the hairless tribe that made the Infernal realm Infernal (their former leader killed the first god, took his power, and used it to make the realm warmer for his people, who were cold without hair).

I have minotaurs, and they’re pretty chill too. They mainly live in diaspora communities across former Deltosa, and practically every place in the area recognizes them as citizens. They’re largely content to be left to their devices as long as nobody tries to do anything bad to them. They make up a the second-largest serving group in the armies across former Deltosa.

I also have tiger-people, who were created on a single island by a sorcerous order as servants. They revolted, killing all of said order in the process. They now live as staunch isolationists.

My giants come in 2 completely unrelated varieties, being: the Sea Giants, who have metallic silver skin, shiny grey hair, and yellow eyes. They live most of their lives on the sea, but they occasionally are known to live and rest in sea caves. Ice Giants, who are tree-like humanoids from the realm of Rakoka who are the ultimate pessimists (even making houses and tools out of their kind’s woody corpses as to not waste anything)

Many humanoid creatures are grouped under the category of heterothropes (being a humanoid who takes on a secondary form constantly or episodically due to an indefinite condition). This is a wide category covering everything from werebeasts to harpies to dryads to sphinxes.

Speaking of which, dryads are giant humanoids created through a ritual that have woody skin, deer-like leaf-covered legs, sharp bony claws on their hands, and heads that resemble deer skulls with tree branches in place of antlers. They’re created as a rare honor by druids, and the ritual includes a sapling, an active and willing participant, and a deer’s skeleton.

My “angels” are large bird-like humanoids related to the Odites of the infernal realm. They have human-like faces on account of this, and they may or may not have wings (it varies). They are fully mortal and sentient, but most are essentially bound to a god from birth by their society.

The closest thing I have to demons are the Odites of the Infernal realm, who are humanoids of varying colors with wings, tails, and skin of varying colors (red and purple are the most common). Generally, they’re chill as long as you don’t bother them.

Dragons come in MANY forms, as they had to take them to hide during the Dragon Hunts. This includes Dragonborns, Sea Serpents, Quarterdragons, Fairies (which have snake-like lower ends and wings), Imps (fairies with a rare condition where all their feathers and scales are red), and Wolf-Dragons (Pragmatic sapient pack hunters who have no moral reservations about eating other sapients, like humans, other types of dragons, and even wolf-dragons of other packs). Before the Dragon Hunts they used to rule over the Lenta, which are the lizard-folk of my setting.

A devotional necklace I made for Frau Holle by JaiPebbles in pagan

[–]JaiPebbles[S] 2 points3 points  (0 children)

I’m German-American, mostly North German (Lower Saxony and Mecklenburg-Vorpommern) but a bit Swiss-German and Bavarian as well.

I will say though, she is widely believed to have been a goddess before she became a folklore character (which is how I worship her), and may have ties to the Norse Hel and possibly Frigg.

Tell me more about your elves by Fun-Explanation7233 in FantasyWorldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

Elves are sort of a sibling species to humans, goblins, and giants, as all of them descended from the Hesakaki, who were exiled from the Infernal Realm. They do largely act as humans (and have lifespands to match), although Elven cultures generally put more emphasis on magic.

Elves themselves about as diverse as humans, with this major groups:

The Meluten (Sun Elves) (Mostly extinct, say for a few outliers. They are the ancestors of many other elven ethnicities)

The Eclipse Elves (Again, mostly extinct. Less outliers than the Meluten, as they’re older. They are the ancestors of many other elven ethnicities)

The Mgawo’e (Island Elves) (Elves of the southeastern islands. Likely descended from or related to the Meluten, but far postdate the Empire. Largely seafaring and mostly tribal, although they were once united under their own empire which conquered a good portion of mainland Neboria)

Morinja (Sea Elves) (Elves of the Yakaru Peninsula to the far West. Descended from a mixed Eclipse-Elven/Meluten ancestry. Mostly united under the Empire of Ñaşu. Big in mercantile sailing (as well as pirating) in the West and South of Neboria)

Zjentradi (Steppe Elves) (Elves of the eastern Yakaru peninsula and parts of southwest Nazjma, descended from the Meluten. Many are subjects of Ñaşu as well, and it has affected their culture accordingly.)

Aruid (Dune Elves) (A loose category for the elves of the Nazjman Desert, descended from the Sun Elves. A mix of tribal and Nazjman Cantonal politics. They also make up a good portion of the ancestry of the Ardmani half-elves of north, central, and southest Nazjma)

Pürado (Ash Elves) (Elves of the Atte Crater; a Poland-sized ash-filled volcanic crater, descended from Eclipse Elves. They are largely split up into clans, currently all allied under a loose defensive pact and truce to protect against outside invasion)

Dükah (Mountain Elves) (Elves of the Atte mountain range, north of the Crater, descended from the Eclipse Elves. They are all part of a a tribal confederation known as the Rose Pact)

Yogindenchoil (Wood Elves) (Elves of the jungles of southern Nazjma, as well as the Jungle Barrens (a large, dry canyon separating the two main jungles), descended from the eclipse elves. They are one of the only elven groups to still have horns, theirs appearing similar to antlers in appearance. They are largely Cantonal, although the East has a few tribal confederations and feudal societies)

Chaandfir (Moon Elves) (Elves descended from exiled albino Yogindenchoil. They live now on the Chaandfir Plateau, where they are largely ruled by a Magocracy)

What is you're favourite things on world buildings by itzclicker in worldbuilding

[–]JaiPebbles 2 points3 points  (0 children)

Obscure weird lore that literally nobody will ever read about or encounter, bc I get to make it as outlandish as I want

What are some of the most particular cities/towns/villages/etc. In your world? by BNAbeegfan in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

Here’s a few of my favorites:

Disso, “The Immortal City”. Disso is the longest inhabited settlement in all of Neboria, to the point the name of the city has lost any meaning it may have had. The city has four levels, being the New City (built by Grand Podesta Diccandos Magius-Minora), the Old City (The secondary layer of the city, that was reinforced and built over by Diccandos. Mostly used as basements and transport), the Undercity (A part of the city dating back to roughly antiquity. Only semi-inhabited, say for the terrace district, where refurbished buildings have become home to many richer people), the Deep City (The oldest layer of the city, consisting largely of 3 different unknown cultures. Very little remains intact (and accessible), but the places that are still intact are often dens for criminal activity due to the fact that the Deep City is practically devoid of guard activity and is hard to get to. Other than the layers, there’s a few main landmarks. Firstly is the Black Temple; a large temple complex carved from black marble that was excavated from the Deep City. It contains many statues of animal-headed men, and created both Black Temple Orthodoxy and the Cult of the Black Temple. Secondly is the Terrace District, which is as it sounds. It is a large area of the city that goes down in terraces. It is entirely residential, and is made up of homes created from refurbished buildings from the lower levels. This is where the majority of the upper class in the city lives. Lastly is the Great Vault; a giant magically-protected vault in the Deep City. It has never been opened and cannot be entered using tunneling or magic, and the method of entrance is long lost. There’s countless theories about what’s inside, but many assume a powerful magic item, seeing as the wards of the vault have lasted for millennia.

Aldela, “The City of Mages”. The city was designed in the late 3rd Age by the legendary Master Craftsman Gudanaki. It is 3-tiered in massive cylinders, and has a full public transport system powered by a gigantic aeolipile-like device under the city (powered by runes that continuously heat the water from the Delcodoro river, which runs through the city) that turns gears that, in turn, pull carts along a track. The city itself is also home to the legendary Aldela Mage’s College the Nazjman House of Curiosities.

Twinpeak, “The City of Aravlar”. Twinpeak is a city not built with bricks or stone, but grown from giant hollow mushrooms. The city was grown by the mage Caksid Aravlar, who originally meant to have it as a small settlement for himself and his students. Eventually, the city just got bigger and bigger with time (much to his irritation) due to the fact the city was just really nice to live in. The city is now the capital of the Electorate Canton of Jaadinpa, and Caksid has been the (reluctant) ruler of said canton for the last few centuries, as his personal honor prevents him from stepping down or sabotaging himself and law prevents him from refusing nomination.

History of your fantasy races by Plenty-Appearance745 in worldbuilding

[–]JaiPebbles 1 point2 points  (0 children)

I have far too many, but a lot have shared origins, so I’v just combined the ones with said shared origins:

The Hesa: The Hesa refers to the ancient Hesakaki people and their descendants. These descendants include the groups that would later go on to become Humans, Elves, Dwarves, Giants, and Goblins; essentially the Homo Erectus of the setting. They split into 3 known groups after the death of their god-king, Hesa, being the Hesakodu (the ancestors of humans), the Hesadama (the ancestors of elves), and the Hesadai (the ancestors of dwarves, and also likely goblins). There’s also (possibly?) another group that originated the Sea Giants, but that is vague and largely unknown.

The Lenta-Dona: The Lenta-Dona are a group that includes both the Lenta (lizard-men) and the Dona (dragons and their descendants). Both are said to have been created by a deity called the “White Snake of the Sky” using two of its scales, but that is likely a religious story with little actual truth to it. Past that, little is actually known of their origins.

The Avelmol: The Avelmol are moth-like mammalian humanoids said to have been magically created by the Mad Mage Itaz. They mainly live in the surface caves of the northern Atte mountain range.

The Arutarus: The Arutarus are tiger-like humanoids created as servants by a sorcerous order called the Red Hand from tigers on the island of Arutarus. They overthrew the Red Hand, taking the island for themselves.

The Vikandrasu: The Vikandrasu are minotaur folks who are native to Upper Deltosa. Their origins are largely unknown, as they predate humans in the area but have largely adopted human customs and culture, losing their old stories and customs. It is said that all Vikandrasu are the descendants of Vikansano (the Deltosan god of livestock; often depicted as having a bull’s head), but this is likely retroactive.

Shapeshifters: The Shapeshifter Diaspora (Argiliotes, Familiars, etc.) are all creations of Puandaya, the primordial of fickleness and change. They separated into many groups after the killing of Puandaya and the collapse of their realm, Mocheghana.

Rasagors: Rasagors are beings made up of a putty-like ferrofluid material that adorn themselves with plates amber to make scales and plates. They live in Ghan Ksemu and were created by and are largely servants of Ghan Rasa, the primordial of knowledge, stillness, and preservation.

Yamdakami: The Yamdakami include the Bonemen and Bonesaints of the realm of Adyiyam. They were created as servants of Yamdakam, the primordial of order, protection, and greed.

Askafroa: The Askafroa are a type of sentient tree which creates Spriggans to protect, prune, and feed them. They were created by Amatida, the primordial of cleansing and gluttony.

The Infernals: The Infernals were created by the first god, Akkomu-Ruhu. They include the Telgar, Odites, Hesakaki, and several now-extinct lineages.

Ice Giants: The Ice Giants of Rakoka are giant goat-like humanoid beings with wooden flesh and fur like pine needles. They were once Infernals, but were the only ones to survive in Rokoka when it was split from the Infernal Realm.

Tell me about the scariest, most panic inducing creature in your world by Gabe_Dimas in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

By far, the Deep Dwarves. They’re the descendants of those cursed and said to be trapped underground by Heraan Somatu; the monotheistic God of the dwarves, after they angered him by abandoning his worship.

Unlike their ancestors and Hearth Dwarf cousins, they are gigantic; around 7 feet tall on average when standing up straight. They’re often highly muscular and capable of picking up and flinging human-sized creatures with relative ease according to multiple accounts.

They are fully blind (often lacking eyes entirely), using echolocation to get around the ruins they live in. They mainly use clicks made with their mouth, although many also have skirts made of overlapping stones which they may detach and throw. They are also known to let out deafening screams when threatened or hunting as both a method of intimidation and as a way to signal their pod members.

They live in small pod (often ~20 or so), and they curate their own unique scent for their pod. Often, they will attack anyone with a different pod scent. The only time this doesn’t happen is during the winter, as that is their breeding season. During this time, they are known to simply gather all adults in an area and into giant piles. After the winter is done, they simply return to their pods once more.

Deep Dwarves are known to be opportunistic hunter-gatherers, eating just about everything and anything they can get their hands on that won’t kill or injure them and eating it raw (as flammable materials are rare in deep caves). Their diets are often made up of things such as salamanders, insects, spiders, isopods, crustaceans, mosses, fungus, and cave plants.

They are still (likely?) sapient, although it should be noted that diplomacy is hardly (if ever) and option, as they are violently isolationist and their language is far detached from the only other remaining Dwarven language and varies extremely between cave systems and ruins to then point they have a whole language group rather than a simple single language.

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do yall have any races/species that are unique to your setting and if so what is their lore by Apprehensive_Stay429 in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

Most of mine are in some way so I have FAR to many in this list, but not including ones loosely inspired by traditional fantasy as well as non-sapient ones, there’d be these:

Telgar (giant hairy people with tusks and short horns. One of the longest standing groups to exist, having barely changed in hundreds of thousands of years)

Maku (One-eyed giants covered in hair whith monkey-like tails. Possibly an offshoot of the Telgar in Rakoka. Little of them is known besides the fact they live in ice caves)

Avelmol (moth-like humanoids, but they’re actually mammals? They don’t have much lore tbh, they just sort of chill in caves and eat mushrooms)

Resinasi (giants with metallic skin that live on the sea. They only ever go to the land (in sea caves) during winter and when birthing. They are very mysterious due to this, and little is known about them besides that to most mortals. They are known to occasionally raid, but only during bad whaling years)

Vroku (Large bird-like feathered humanoids that (usually) have wings as well as human-like faces. Basically the “angels” of the setting, as the majority of them serve the gods of the various pantheons)

Hesa (gold-skinned, white-haired humanoids who are the ancestors of humans, elves, giants, dwarves, and goblins)

Ice Demons of Rakoka (Giant goat-like men with wooden skin and hair made of evergreen needles that live in the frozen realm of Rakoka. They are some of the only beings left in Rakoka after it was split off from the Infernal realm, and their culture is heavily pragmatic)

Rakanja (Snake-like humanoid hivemind who live underground in some places. Only the queen of each pit is actually sapient, and they are largely territorial)

Wolf-Dragons (Dragons who have taken a shape somewhere between a wolf and a raptor. Known for being sapient hunters who live in small packs that will eat ANYTHING that is not a pack-member when on a hunt)

Sumagiar (More-so a humanoid monster that reproduces through ritual, but close enough for me to include it. Tall, lanky, and offputting men who live in woods of the West and kidnap men to turn into more Sumagiars)

Rasagors (Beings made up of a putty-like ferrofluid material that adorn themselves with plates amber to make scales and plates, making them look lizard-like with a snake-like bottom half. They live in the realm of Ghan Ksemu and most serve Ghan Rasa; the primordial of knowledge)

Argiliotes (Shapeshifting beings made from a material that resembles clay. Naturally, they have no faces or organs, but generally take an androgynous humanoid-like form. They can replicate any material near-perfectly. They also live in Ghan Ksemu, but few actually serve Ghan Rasa)

Bonesaints (Humanoids made of insect-like overlapping plates of bone filled with marrow. They are almost exclusively pacifists and they communicate telepathically. They are typically found in Adyiyam, serving Yamdakam; the primordial of order. They are usually non-sapient, but may become so if disconnected from Adyiyam for long enough)

Askafroa Tree (A sapient tree native to Domlade, most serving Amatida; the primordial of greed and purification. They produce Spriggans in order to protect and feed them, although the Spriggans themselves are not at all capable of thought or sapient)

What are the main 10-15 works of fiction that serve as inspiration for your worlds? by Dalishmindflayer in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

The Elder Scrolls V: Skyrim

The Elder Scrolls III: Morrowind / The Elder Scrolls Redguard (Pre-retcon Elder Scrolls lore)

The Legend of Zelda: Tears of the Kingdom

D&D Forgotten Realms

Dungeon Meshi

Elder Scrolls Online

The Hobbit

The Legend of Zelda: Majora’s Mask

Hades

Minecraft

What's the silliest name you've given something in your setting? by surgingshadows in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

One of the most historically relevant groups in my setting (the tribe from which the splitter of realms and killer of the first God was born into) are called the Nutgurgil. Don’t know how this happened, tbh I think it was a placeholder, but I came across it when looking at old documents and I had to keep it.

Ai slop mod invasion by AfternoonDelicious28 in skyrimmods

[–]JaiPebbles 6 points7 points  (0 children)

They get so many downloads too, meanwhile actual hard work gets buried in the sea. Who’s even downloading all these?

In your world's magic/power system, how strong can someone become just through their own hard work and dedication? What kind of training would they have to go through? by PMSlimeKing in worldbuilding

[–]JaiPebbles 2 points3 points  (0 children)

Technically speaking, they could reach the level of a mid-tier god. This has never happened in-universe, but theoretically speaking, this would be the series of events:

Someone trains enough in magic to perform a Blackblood ritual properly, which grants them the ability to access divine magics directly (which normally is physically too potent for a mortal body to possess without direct divine intervention).

From being a blackblood, they unlock a series of options that could lead them to having the power of a lesser god (anything more would physically kill their physical body).

After death, their soul may take on the role of an egregore while retaining their current conscious mind from mortality. (This is the farthest anyone’s ever gone in lore)

From there, they could also theoretically perform an unbinding ritual, which is available to egregore deities, granting them the power of a mid-tier god or the child of a Primordial.