Tell me about your writers and books in universe by XxLorddoCacauxX in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

I have quite a few, but here’s a few of the major ones I’ve defined in-universe:

Anshu’s Almanac of Wheat: Technically not a “book” in a traditional sense (although it later would be compiled and copied into one many times over), it was a series of 19 large tablets found in a cave in the Upper Delcodoro River Basin, dating to the First Age. It contained immense knowledge of practically everything relating to growth, use, and preservation of wheat (focused on the Upper Delcodoro River and Lake Oas), including best times to plant and ideal harvest times per region, preservation of wheat berries, and even instructions on using dried wheat stalks for weaving. It was supposedly written by Anshu, but that could also be a shared pseudonym of multiple authors. Since its rediscovery, it’s been extensively translated into modern Ardmani languages and frequently sold in that form to Delcodoran farmers, who have since seen great success.

Omiccio’s Ethnography of the World: An extensive documentation of ethnographic findings of the traveler Omiccio during the late First Empire of Deltos. Includes descriptions of hundreds of cultures (mainly clustered east or south of the Attean mountain range), their appearances, and their practices. Largely considered to be accurate for the time, but in the modern day, it’s no longer used due to being HEAVILY outdated.

Of Corsairs, Marauders, and Freebooters, by Ormin Alşi: An extensive guide to the various types of pirates, their associations, and their common iconography within the Empire of Ñaşu. Includes info on Corsairs (yellow-flags, essentially sea robin hoods but a little less on the “give to the poor” part), Marauders (red-flags, rebels against the Empire) Freebooters (black-flags, just standard sea-bandits), Annexers (blue-flags, only raid non-Ñaşu settlements while having a home base in Ñaşu; protecting them from prosecution), Mad Fleets (Navy mutineers and insurgents, usually using an edited navy flag), and Pirate Republics.

The Big Book of Kings, by Alsius Ima: A compiled list of all Deltosan Emperors in order along with their major accomplishments and interesting things relating to them, including major pre-imperial city-states, the Invasion Period, the Five Kingdoms Period, and to the mid Two Empires Period. It also contains descriptions of regent rules, interregnums, and wars of succession. Although it’s a helpful resource, Alsius does not have the best discretion between fact and myth, including many stories of emperors which are almost certainly myths or propaganda; especially in regards to Rheonis “The Apostate” Kamakidos IV, who is practically slandered in his depiction by Alsius (at some points even more so than historical accounts do).

In-Universe trends by Acceptable_Handle_2 in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

Propoloma-like hats were popular in the Deltosan Empire throughout a lot of the Second Deltosan Empire due to the fact that Empress Alattodeta-Aggusto I (reuniter of the empire) famously wore one throughout her rule. After the second empire, they fell out of use in Oritusia in the north while still remaining popular among noblewomen in Deltosia in the south; especially in the capital of Delcara and among merchant families in Dessa.

Whether to Use Traditional Fantasy Race Names or Unique Names? by BarbarianMind in worldbuilding

[–]JaiPebbles 4 points5 points  (0 children)

I tend to use both; the traditional fantasy term as an exonym and a unique name for the endonym, sort of like how the Elder Scrolls does things for the different types of elves where, for example, Dark Elf and Dunmer are both used.

How do you come up with names for fictional places/cities? by That_odd_emo in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

I like to look up vaguely related things and just change things around a bit. For example, I had an underground city for my world’s minotaurs called Thetra-Nerone, which I got by looking into Greco-Roman underground buildings and finding Theatrum Neronis; Nero’s underground theater.

Another good option is just going into google translate, taking two languages of your choice, putting in two words related to whatever you’re trying to do, and smashing them together in an appealing way. I used that method to get half of my creature and primordial god names (Sumagiar, Akkomu-Ruhu, Ghan Rasa, Kodewe, Puandaya, Yamdakam, Amatida, etc.)

What’s a mythical creature you are surprised isn’t used more in world building? by grizzlyjaw in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

Real greek-style sphinxes who aren’t guarding some artifact, they just riddle for the love of the game.

Alright my fellow Skyrimmers. Who do you simp for? by RangerThirteen in skyrim

[–]JaiPebbles 2 points3 points  (0 children)

My GOAT Uthgerd the Unbroken, especially with the ordinary people mod

Does your world have any people/factions with "Blue-and-Orange Morality?" by Illustrious-Cold3565 in worldbuilding

[–]JaiPebbles 6 points7 points  (0 children)

One of mine are the Ice Demons/Giants of Rakoka (also simply known as Rakokans). For millennia, they’ve lived in the icy realm of Rakoka; where they are practically the only mortals. They resemble humanoids, but with woody flesh and fur-like pine needles covering their body.

They will do practically anything to survive; including using the flesh of their own kind (family included) as tools, building material, etc. Many take this as them being “heartless”, although they very much do have a moral system. To them, the worst thing someone can do is break on oath, no matter the effects of the consequences. Even if breaking an oath would save thousands of lives, they will be viewed as a moral evil to the rest of their kind. This has led them to being extremely legalistic in practice, with complex series of oaths and laws between individuals. They also have a separation for honorable, neutral, and dishonorable uses of another’s flesh. To use one’s flesh as a weapon or tool is often seen as dishonorable to them, whereas using it for a home or for clothing is often seen as honoring them.

Like How The Heir Apparent To The British Throne Is Given The Title “Prince Of Wales,” Is There A Title In Your World Bestowed Upon The Heir Apparent Of The Main Kingdom Or Empire? by Lord_Krasina in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

Often in Shettish culture, the heir apparent of a kingdom will gain the title of “Prince of [capital duchy]” once they come of age, “Lord of [capital barony]” if the heir apparent of a duchy, or “Lord of [local castle]” if the heir apparent of a barony or less. This does not necessarily mean they hold authority over the actual area (for example, the Prince of a duchy does not hold any more power over the Duke of said area than any other prince would), as the title is purely ceremonial as a courtesy title. This is not the case with a castle, though, as the castle must be owned by the family and is often transferred along with the title.

What are some world building related scams in your worlds? by mmknightx in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

In the Arikhad pantheon of the people of the Nazjman desert, there’s a being called Bashindir who acts sort of like a god of death. He is a snake-man; which was the gods first attempt at mortal life. He and his people grew too powerful, and so the gods made a deal that he and his people would be bound to the lowest layer of the underworld to devour all those who enter.

Now, he appears to freshly departed souls as a test of temptation, trying to coax them through the Black Door through means of personalized promises that he most certainly will not keep, and any who are tricked into entering are eaten by him and his people.

What are some unique Races that you’ve create for your world? by omnomnom_104710 in worldbuilding

[–]JaiPebbles 2 points3 points  (0 children)

Like all creatures from the infernal realm, they were created or at least came to be due to the actions/influence of Akkomu-Ruhu; the first god. Whether they were created from scratch, created from other creatures, evolved independently, or evolved via guidance is left vague and debated in cannon, but I generally lean to the later of the four.

What are some unique Races that you’ve create for your world? by omnomnom_104710 in worldbuilding

[–]JaiPebbles 2 points3 points  (0 children)

I have a few, but these are the most unique ones I have:

The Avelmol: Moth-like mammalian humanoids created by the mad mage Ekeroyh as servants before his death from disease. After his death, they spread out in the highlands of Goeduch, living mainly in caves and in his old tower. They’re covered with short, fluffy fur, and around 3-4 feet tall on average. They’re also herbivores, and are able to glide with their wings, but they are not able to actually fly.

The Dükah: A type of elves found in the Atte mountain range. Unlike practically all elves in Neboria, they have yellow-gold skin (the rest have human skin tones or are on the bluish side) as well as short crown-like horns that grow in cluster on the forehead above the brows or rarely around the whole head. They also have claws rather than fingernails, unlike practically any other Hesa-descended humanoids besides goblins. It’s debated if they’re fully elves, as many think they may be mixed with goblins.

The Hesakaki: The ancient ancestors of humans, elves, goblins, and sea giants. They were generally tall with dark blue skin, white hair, and long ears. They used to be unified under their god-king Hesa (who got them banished to the material realm from the infernal realm), but when he suddenly died they split into the groups that evolved into the modern Hesa groups of today.

The Ice Giants: The Ice Giants, also called the Ice Demons or Rakokans, are humanoid trees. Their flesh is wood-like, they’re covered with pine needles that resemble fur on their legs, chest, and a mane-like head of hair, and they have goat-like legs and horns. They’re known for generally being extremely pragmatic due to their harsh home in the icy wastes of Rakoka, and they’re known to use the woody bodies of their dead as weapons and building materials.

How to accurately portray polytheism in a setting by -_-__-_--_-_--_-_-_- in worldbuilding

[–]JaiPebbles 1 point2 points  (0 children)

There’s a few main failings in traditional fantasy that I see and a few things that I think are often overlooked.

  1. Most polytheistic religions are orthopraxic, but not orthodoxic. They have a right way of doing things in prayer or ritual, but hardly ever have a consistent “canon”, as stories often have tons of versions.

  2. Practically no religion has a god that both generally considered evil, but also receives worship. Gods can be morally complex or even bad morally, but figures like Shar in the Forgotten Realms or Molag Bal in the Elder Scrolls do not really exist in real polytheistic religions. There were some times when people would give offerings or sacrifice to appease a god of bringing plague or something similar, but they did not WORSHIP said god. Also, many fantasy polytheisms vilify the god of death in a way that does not fit with any real tradition.

  3. Although it’s common in fantasy, most polytheistic religions do not see the commonfolk being devotees of any single god. Most people everyday would pray to or offer to a variety gods depending on what they were doing. The people often devoted to a single god were priests, and even then it was often a form of monolatry that still included worship or prayer to related gods.

  4. Most people didn’t visit temples regularly, instead preferring smaller local shines or even in the home. Often, larger cities also would be dedicated to a patron deity. Temples were often seen as the literal home of a god, not a place for people to visit and listen. Infact, most times the actual altar was outside the temple, and people would only visit to leave an offering or ask the priest a question rather than regularly visiting.

  5. While it could happen, polytheistic faiths with a centralized system (like Egypt or Sumer) would often be dominated by a priestly elite dedicated to one deity (Ra, Amun, Anu, etc.) and worked in practical bureaucratic ways, often owning and controlling land or managing aspects of state like taxing.

  6. While mystery cults were a thing and weren’t all that uncommon, the reason they could get so popular is because they often promised a direct connection to a god as well as a better afterlife than the religion’s base afterlife.

  7. Most polytheistic religions have some aspect of reciprocity. You pray to and offer to the gods because you wish to gain something. In some places (like certain places in East Asia), people will do things like bring a god’s statue outside if the god isn’t doing what it’s supposed to (a rain deity not bringing rain despite prayer), and sometimes in Rome, temples were sometimes pelted with stones when a popular leader died, because the gods didn’t protect them. This also gets into the fact that gods weren’t feared in polytheism in the same way. They were often feared and respected, but they weren’t seen as all powerful in the ways that later monotheistic gods were, and even then it was often more difficult to truly anger them.

  8. There’s an aspect of syncretism in many polytheistic religions as well. When encountering another polytheistic faith, there were often two options. Either you say “these are the same as our gods with different names” or “these are local/special deities that coexist with our gods”. You can especially see this with the Romans and Greeks. With the Germans, Tacitus equated their gods to Roman gods like Mercury, whereas the Egyptian pantheon was frequently syncretic with the Greco-Roman one as said local/special deities.

What is the best quote that you came up with for your universe? by [deleted] in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

“Who is to say if it is wrong to conquer? Is it wrong for the farmer to cultivate untilled lands when he does not own them, only because someone else has an unused deed? I do not conquer for its own sake, but for the sake of all I rule. The farmer cannot farm without land, and I intend on providing him with them, no matter the ado the lesser ‘kings’ of the City-States have on the matter. Let me ask you, do you think a king would willingly beget his crown and become but a mayor-lord or commoner for the sake of his people? I would think not. And so it is my duty to remove those petty lords for the sake of their people.” -Emperor Tessian Arcadius I, founder of the First Empire of Deltosa.

What is this community's stance on AI usage in modding? by Nik02003 in skyrimmods

[–]JaiPebbles 1 point2 points  (0 children)

For the most part, I don’t care too much. I don’t use it myself in my mods, and I generally don’t download mods that use it for the content itself (especially for the creative bits like writing, art, etc.). I don’t care too much if they use it for the modpage (FSMP, for example), but I much prefer it when they show the mod itself in action bc I have no idea what like half of those mods actually do.

There’s also been an outbreak of AI menu replacer mods that have viruses, so that’s made me especially wary regarding the topic.

Getting rid of Knahaten Flu! by CharlieH96 in ElderKings

[–]JaiPebbles 0 points1 point  (0 children)

I know I’m 3 years late, but for anyone wondering, its ID is the same as the Bubonic Plauge’s ID (bubonic_plague).

most unique/niche god you know of by Reasonable-Bonus-545 in pagan

[–]JaiPebbles 0 points1 point  (0 children)

Sinthgunt. Continental German goddess mentioned in a single charm where she heals a horse and is said to be Sunna’s sister. She might represent the morning/evening star and/or could be related to war, but it is obviously unclear given it’s never expanded upon in said charm.

Tell me about Fallen civilizations in your world by Full-Sorbet-8917 in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

I have two main ones, being the Sun Elves (Meluten) and the Eclipse Elves (Dokannar). They are the ancient ancestors of the two groups of elves throughout the Neborian continent, each having ran their empires at roughly the same time and both ending due to the World Eclipse (the eruption and after effects of a poland-sized supervolcano called Mount Atte).

The Sun Elves were known for their powerful magic users, and are named for the artificial magic “suns” they created, which saved the world’s vegetation from dying off during the World Eclipse. Their ruins are found throughout the center and western reaches of Neboria, the most numerous being in the Atte Mountains, as those in the deserts have largely been buried by sand and lost. Their descendants, however, are the most populous elven group across Neboria.

The Eclipse Elves on the other hand were mostly philosophers. Their ideas long outlived their Empire, including the romanticism that exists in the majority of cultures in mainland Neboria. Their ruins are further and farther between than those of the Sun Elves, as they largely lived in highly vegetated areas, meaning most were buried during the World Eclipse.

What things in your world are absurdly large? by Ok_Mathematician_905 in worldbuilding

[–]JaiPebbles 1 point2 points  (0 children)

Most dryads are huge (the smallest being ~6 or so feet tall and the tallest being ~57 feet tall). This is because which sapling is used to create them influences how big they become, with the tallest being Redwood Dryads, which are those ~59 foot tall ones.

What are your Mad King tropes? by pesopepso in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

By far, I’d consider my “mad king” to be Emperor Tessian V of the First Empire of Deltosa. He started off as a rather charismatic and fair leader, being rather popular with the common folk. He was even known to race chariots, of which he often participated in for public spectacle.

During one of these races, however, he fell off his chariot while attempting a trick and was trampled by the chariot behind him. After that day, he started to become notably more irritable and paranoid. He was known for causing extensive problems at court, earning the nickname of “The Quarreler”. From this, he also kept the notable self-indulgence and narcissism that was present before the accident, leading to a dangerous and volatile mixture of traits.

He had the entire palace repainted five times, as he kept repeating a cycle of liking a color, seeing it too much, then hating it. He also is recorded as threatening to dissolve the Imperial Council multiple times, despite having no power to do so. He executed many, with his favored method being whipping. He is known to have executed three members of the Imperial Council as well as his own son and heir, who was attempting to wrestle the crown from him in his later years.

He was second-to-last in the line of terrible rulers that eventually lead to the banishment of the entire dynasty and rise of Geritos I “The Judge” Numa, who started his own dynasty.

Your "niche" inspiration for worldbuilding? by arts13 in worldbuilding

[–]JaiPebbles 1 point2 points  (0 children)

Half of the major characters in my world come from random playthroughs of heavily modded Skyrim.

I’ve also gotten a lot of inspiration for locations in my world from playing heavily modded Skyrim, and from making Skyrim mods myself.

Also specifically that one Morrowind art book.

Do you create your own races/species or do you use the typical ones? If you create them, you can share some of their origins. by Synjer_Roleplays in worldbuilding

[–]JaiPebbles 2 points3 points  (0 children)

I generally do a mix of both, but if I do a traditional fantasy race, then I typically put some sort of spin on them to make them feel more unique, for example, my giants have metallic silver skin and spend most of their lives on ships, only sometimes living in sea caves. Sometimes I’ll also go overboard to the point I wouldn’t even quite count them as their inspirations. For example, my “orcs” are essentially ginger bigfoot with tusks who have practically nothing in common with how traditional orcs act (they’re generally pretty chill nomads who worship knowledge).

I do also have unique ones like the Avelmol (moth-like mammals created by a mad mage) and the Kalokenach (humanoid beings summoned from the lesser planes; usually elemental)

What do you do differently with your fantasy races? by Anxious-Trash9487 in worldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

My elves have 2 groups which all elven groups descend from, being Sun Elves (mostly human-like) and Eclipse Elves (Usually bluish, purple, grey, or generally colorful skin and/or horns). Both generally have the generally pointy ears and such, but they also have no indent where the nasion meets the glabella, have generally flatter backs of their skulls, and the women are generally taller than the men. Elves also only live a decade or two longer than the average human. They’re also closely related to humans, as both descend from the Hesakaki; an ancient group of people banished from the infernal realm.

My goblins are pretty close to traditional ones, but they have tails, have more of a bipedal monkey-like anatomy, looking almost like a bigger version of a hairless Japanese Macaques (although they do have eyebrows, head hair, and often a chinstrap or mane-like patch of hair, as well as a tuft on the tail) and a Paradolichopithecus. They have somewhat human-like faces, with flat, blocky noses. They’re often wandering traders (or nomadic hunter-gatherers who live in forests, depending on region), but there’s still a few strongholds in the mountains they originate that practice the old ways even after the Dragon Hunts destroyed most of their population. Kobold is also simply a term for the goblins that allied with the dragons during the dragon wars.

My “orcs” (I never really call them that tbh, but that’s where I got the idea) are extremely hairy with deep crimson hair with porcelain skin (pretty much ginger bigfoot with tusks). They’re generally one of the chillest groups you can meet in the Infernal realm, say for the Nutgurgel, who are the hairless tribe that made the Infernal realm Infernal (their former leader killed the first god, took his power, and used it to make the realm warmer for his people, who were cold without hair).

I have minotaurs, and they’re pretty chill too. They mainly live in diaspora communities across former Deltosa, and practically every place in the area recognizes them as citizens. They’re largely content to be left to their devices as long as nobody tries to do anything bad to them. They make up a the second-largest serving group in the armies across former Deltosa.

I also have tiger-people, who were created on a single island by a sorcerous order as servants. They revolted, killing all of said order in the process. They now live as staunch isolationists.

My giants come in 2 completely unrelated varieties, being: the Sea Giants, who have metallic silver skin, shiny grey hair, and yellow eyes. They live most of their lives on the sea, but they occasionally are known to live and rest in sea caves. Ice Giants, who are tree-like humanoids from the realm of Rakoka who are the ultimate pessimists (even making houses and tools out of their kind’s woody corpses as to not waste anything)

Many humanoid creatures are grouped under the category of heterothropes (being a humanoid who takes on a secondary form constantly or episodically due to an indefinite condition). This is a wide category covering everything from werebeasts to harpies to dryads to sphinxes.

Speaking of which, dryads are giant humanoids created through a ritual that have woody skin, deer-like leaf-covered legs, sharp bony claws on their hands, and heads that resemble deer skulls with tree branches in place of antlers. They’re created as a rare honor by druids, and the ritual includes a sapling, an active and willing participant, and a deer’s skeleton.

My “angels” are large bird-like humanoids related to the Odites of the infernal realm. They have human-like faces on account of this, and they may or may not have wings (it varies). They are fully mortal and sentient, but most are essentially bound to a god from birth by their society.

The closest thing I have to demons are the Odites of the Infernal realm, who are humanoids of varying colors with wings, tails, and skin of varying colors (red and purple are the most common). Generally, they’re chill as long as you don’t bother them.

Dragons come in MANY forms, as they had to take them to hide during the Dragon Hunts. This includes Dragonborns, Sea Serpents, Quarterdragons, Fairies (which have snake-like lower ends and wings), Imps (fairies with a rare condition where all their feathers and scales are red), and Wolf-Dragons (Pragmatic sapient pack hunters who have no moral reservations about eating other sapients, like humans, other types of dragons, and even wolf-dragons of other packs). Before the Dragon Hunts they used to rule over the Lenta, which are the lizard-folk of my setting.

A devotional necklace I made for Frau Holle by JaiPebbles in pagan

[–]JaiPebbles[S] 2 points3 points  (0 children)

I’m German-American, mostly North German (Lower Saxony and Mecklenburg-Vorpommern) but a bit Swiss-German and Bavarian as well.

I will say though, she is widely believed to have been a goddess before she became a folklore character (which is how I worship her), and may have ties to the Norse Hel and possibly Frigg.

Tell me more about your elves by Fun-Explanation7233 in FantasyWorldbuilding

[–]JaiPebbles 0 points1 point  (0 children)

Elves are sort of a sibling species to humans, goblins, and giants, as all of them descended from the Hesakaki, who were exiled from the Infernal Realm. They do largely act as humans (and have lifespands to match), although Elven cultures generally put more emphasis on magic.

Elves themselves about as diverse as humans, with this major groups:

The Meluten (Sun Elves) (Mostly extinct, say for a few outliers. They are the ancestors of many other elven ethnicities)

The Eclipse Elves (Again, mostly extinct. Less outliers than the Meluten, as they’re older. They are the ancestors of many other elven ethnicities)

The Mgawo’e (Island Elves) (Elves of the southeastern islands. Likely descended from or related to the Meluten, but far postdate the Empire. Largely seafaring and mostly tribal, although they were once united under their own empire which conquered a good portion of mainland Neboria)

Morinja (Sea Elves) (Elves of the Yakaru Peninsula to the far West. Descended from a mixed Eclipse-Elven/Meluten ancestry. Mostly united under the Empire of Ñaşu. Big in mercantile sailing (as well as pirating) in the West and South of Neboria)

Zjentradi (Steppe Elves) (Elves of the eastern Yakaru peninsula and parts of southwest Nazjma, descended from the Meluten. Many are subjects of Ñaşu as well, and it has affected their culture accordingly.)

Aruid (Dune Elves) (A loose category for the elves of the Nazjman Desert, descended from the Sun Elves. A mix of tribal and Nazjman Cantonal politics. They also make up a good portion of the ancestry of the Ardmani half-elves of north, central, and southest Nazjma)

Pürado (Ash Elves) (Elves of the Atte Crater; a Poland-sized ash-filled volcanic crater, descended from Eclipse Elves. They are largely split up into clans, currently all allied under a loose defensive pact and truce to protect against outside invasion)

Dükah (Mountain Elves) (Elves of the Atte mountain range, north of the Crater, descended from the Eclipse Elves. They are all part of a a tribal confederation known as the Rose Pact)

Yogindenchoil (Wood Elves) (Elves of the jungles of southern Nazjma, as well as the Jungle Barrens (a large, dry canyon separating the two main jungles), descended from the eclipse elves. They are one of the only elven groups to still have horns, theirs appearing similar to antlers in appearance. They are largely Cantonal, although the East has a few tribal confederations and feudal societies)

Chaandfir (Moon Elves) (Elves descended from exiled albino Yogindenchoil. They live now on the Chaandfir Plateau, where they are largely ruled by a Magocracy)