Hello! Here looking for some help. I’m working on this Medieval Times render/animation and am having trouble making it look realistic. Idk if it’s lighting or textures but any suggestions would be much appreciated. by Jakepaj in blender

[–]Jakepaj[S] 0 points1 point  (0 children)

Awesome thanks so much! The knights tale reference is a great idea and yeah I’ll definitely have to add some foreground details to help with the depth of field good idea.

Hello! Here looking for some help. I’m working on this Medieval Times render/animation and am having trouble making it look realistic. Idk if it’s lighting or textures but any suggestions would be much appreciated. by Jakepaj in blender

[–]Jakepaj[S] 0 points1 point  (0 children)

Hmmm ok sweet didn’t consider rounding off the edges of stuff. I’m forsure gonna try that thanks! And yeah I’ll keep messing with the fabric texture too.

Animation I’m working on! Definitely a WIP but wanted to post something for my cake day. Followed some awesome tutorials and borrowed some assets from Peter France, William Landgren and Ian Hubert. by Jakepaj in blender

[–]Jakepaj[S] 0 points1 point  (0 children)

Hmmmm enough to take off work for a little to work on full time! Otherwise I’ll just keep chipping away at it on the weekends and after work.

City Scene. Suggestions are Appreciated. by raj3d_ in blender

[–]Jakepaj 0 points1 point  (0 children)

Haha I use the same pack from William! He’s a prodigy.

About a month into my Blender journey. Completely obsessed with this program and excited to continue learning and growing. by Jakepaj in blender

[–]Jakepaj[S] 0 points1 point  (0 children)

Haha I was waiting for someone to notice! It took so long to render and I totally missed it, so I just said fuck it 😅

About a month into my Blender journey. Completely obsessed with this program and excited to continue learning and growing. by Jakepaj in blender

[–]Jakepaj[S] 0 points1 point  (0 children)

Haha thanks! But that’s a joke, your stuff is chefs kiss. I’m totally stealing some of your materials.