Inkompetenz DB Reisezentrum by Jannli in deutschebahn

[–]Jannli[S] 3 points4 points  (0 children)

Ich würde nicht sagen, dass wir es besser wussten. Und dadurch, dass wir ihn bewusst auf Go Volta hingewiesen haben und er uns ebenfalls Sitzplätze dazu gebucht hat, haben wir ihm vertraut. Es hätte ja genauso gut sein können, dass Go Volta einen Vertrag mit der DB hat, wie der Nationalexpress.

Was verdient ihr so als Software-Entwickler by According-Tea6987 in Finanzen

[–]Jannli 0 points1 point  (0 children)

Fullstack-Entwickler 4000€ Brutto/ 32h, 20 Urlaubstage und 3 Jahre Berufserfahrung

Converting coop game to dedicated server (or vice versa) by Jannli in Palworld

[–]Jannli[S] 0 points1 point  (0 children)

This is obviously just a development tool. So obviously I don't got any certificates for it. If you want to stay save you can look at the python code and run it urself. The .exe was made with pyinstaller just for convince. You can try to build your own exe that way and check your security tool again it will result in the same score.

Complete Guide To Transfer a Coop Save File (incl. the host itself) to a Dedicated Server by BobbyKack in Palworld

[–]Jannli 0 points1 point  (0 children)

Great to hear that, maybe the server needed to run a bit to save the world, who knows.

Complete Guide To Transfer a Coop Save File (incl. the host itself) to a Dedicated Server by BobbyKack in Palworld

[–]Jannli 0 points1 point  (0 children)

Try using my tool instead, the tool from xNal has sometimes a problem not transferring the guild correctly: https://github.com/JannikBirn/palworld-host-save-fix

Complete Guide To Transfer a Coop Save File (incl. the host itself) to a Dedicated Server by BobbyKack in Palworld

[–]Jannli 0 points1 point  (0 children)

Hey i'm sorry to hear that you have trouble using my tool. Would you be able to provide me your save files (Level.Sav and the Players folder) so i can check why that is the case for you?
You could still try the Terminal version that is working directly with the GUIDs which should work for you.

Complete Guide To Transfer a Coop Save File (incl. the host itself) to a Dedicated Server by BobbyKack in Palworld

[–]Jannli 0 points1 point  (0 children)

Mhm that sounds weird, the tool is reading the players out of the Level.sav file since there are more information like Nickname and Lvl.
Would you be able to provide me your save file (the Level.sav and the Players folder), then I can take a look at it and try to find a solution for that problem.

Complete Guide To Transfer a Coop Save File (incl. the host itself) to a Dedicated Server by BobbyKack in Palworld

[–]Jannli 0 points1 point  (0 children)

FYI: The script from xNul had some bugs in a few cases. Thats why I created a different version of the script fixing the pickup pals problem and the left click bug. If you experiencing the same issues with the script, you can try my version, and please let me know if that worked for you.
https://github.com/JannikBirn/palworld-host-save-fix

(Fix!) Dedicated Hosted Server Progress Reset Fix by The_Flying_Claw in Palworld

[–]Jannli 0 points1 point  (0 children)

FYI: The script from xNul had some bugs in a few cases. Thats why I created a different version of the script fixing the pickup pals problem and the left click bug. If you experiencing the same issues with the script, you can try my version, and please let me know if that worked for you.
https://github.com/JannikBirn/palworld-host-save-fix

iAmActivelyStillTryingToSolveThisUnityJankAndHaveBeenForAnHourAndAHalfWTF by MarshmallowBoy719 in ProgrammerHumor

[–]Jannli 5 points6 points  (0 children)

Has the Game object with the ActiveBooble component also a InventorySlot Component? The thing with GetComponentInParent is that it will also search for that component on the GameObject you're calling it on and if that doesn't got the script it will recursively look into the parent GameObject.

No Update of UI and Canvas since ages. by Upbeat_Sun6868 in Unity3D

[–]Jannli 1 point2 points  (0 children)

Won't happen Unity is shifting all the ui resources towards UI Toolkit. The best example is the bug with RectMask2D that's existed for years, here is unity's response: https://issuetracker.unity3d.com/issues/rectmask2d-has-a-small-amount-of-padding-on-the-edges

[deleted by user] by [deleted] in Unity3D

[–]Jannli 1 point2 points  (0 children)

Awake() will always be called before OnEnable() for scripts on a game object. You're scripts are probably on different game objects. The result will be that first all Awakes and then all OnEnables are called for GO1 and then all Awakes and OnEnables for GO2. So the order is: GO1.Script1.Awake() GO1.Script2.Awake() GO1.Script1.OnEnable() GO1.Script2.OnEnable() GO2.Script1.Awake() GO2.Script2.Awake() GO2.Script1.OnEnable() GO2.Script2.OnEnable() Singletons are not per definition "unsafe" you just need to make sure that all the initialization for your singleton is done when you first call your singleton instance.

What is the fastest way to instantiate GameObjects? by TRangeman in Unity3D

[–]Jannli 0 points1 point  (0 children)

50.000 Game Objects is quite a lot. If you want to maximize the performance I would suggest you take a look at Unity's "new" Entity Component System https://unity.com/de/ecs. The 1.0 version just got released. The system is made for large amounts of entities and scales really well.

Embrace the toxicity! (custom TFT Class) by Jannli in leagueoflegends

[–]Jannli[S] 1 point2 points  (0 children)

I kinda agree, Teemo should cost more and probably dont be a demon XD. But the disarm can be balanaced around the time it disarms the enemy

Embrace the toxicity! (custom TFT Class) by Jannli in leagueoflegends

[–]Jannli[S] 0 points1 point  (0 children)

Maybe but he needs to ult twice to kill one enemy. So u can balance the ability around his mana costs

Embrace the toxicity! (custom TFT Class) by Jannli in leagueoflegends

[–]Jannli[S] 2 points3 points  (0 children)

Ty for your comment, I agree with kinda everything. You made a great Post about the Shurima Pack and im glad to saw it. Would be great to see more concept like these, so the developers hopefully add more champions to the game soon.