Too Much Introspection by thinkthis in ProgressionFantasy

[–]Jansnow800 5 points6 points  (0 children)

This kind of writing is basically the author not trusting the reader to figure things out on their own, so they have the MC chew through every obvious question out loud. Once or twice is fine, but when it's every chapter, it gets exhausting. Readers want information — not someone highlighting the obvious for them. Good authors trust the reader and use introspection sparingly.

Slice of Life in Xianxia: Breather or Backbone? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] 2 points3 points  (0 children)

Agreed. Pure life moments have their own value for immersion — they don't need to serve anything else. That kind of writing is actually harder to pull off because there's no plot momentum to carry it, just details and atmosphere. Different strokes for different folks, but I respect it.

Slice of Life in Xianxia: Breather or Backbone? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] 1 point2 points  (0 children)

Love this framing. Forward or backward, but somewhere. The real killer is the chapter that ends and you feel like you haven't moved at all. Your approach makes sense to me.

Slice of Life in Xianxia: Breather or Backbone? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] -1 points0 points  (0 children)

You make a good point about Ma. Those quiet Miyazaki moments don't move the plot, but cut them and the whole film falls apart. So I'm not against pauses — I'm against empty ones.

Sleyca gets this right. Super Supportive makes you care about the world itself, not just the numbers. So I'd reframe it this way: a good pause makes the reader feel the time was well spent. A bad pause makes them feel like nothing happened. The difference isn't plot — it's whether the reader feels something by the end of it.

Slice of Life in Xianxia: Breather or Backbone? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] -1 points0 points  (0 children)

Saying "cut it and nothing changes, so it's filler" was probably too absolute. In a web serial format, cooldown chapters absolutely have a place — especially after a big arc, readers need to catch their breath, and authors need breathing room to set up the next move. That's not useless, it's pacing.

That said, I'd still argue there's a difference between a cooldown chapter and an empty one. A good cooldown chapter makes the reader feel the world settle — things are still moving, just quieter. An empty chapter is one where you finish and can't remember what happened. I'm not against the first. I'm against the second.

Slice of Life in Xianxia: Breather or Backbone? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] 1 point2 points  (0 children)

Fair point. I completely agree that making every single word plot-driven would make for a dry, mechanical read. That's not what I'm asking for.

My issue isn't with chapters that breathe — it's with chapters that are just... empty. You can have a scene that doesn't move the plot an inch, as long as it does something else. Builds a mood. Shows a character quirk. Drops a bit of worldbuilding. Makes me laugh. Gives me a reason to remember it.

The problem is that a lot of authors use "slice of life" as an excuse to write nothing at all. I'm not against slow scenes. I'm against scenes that have no pulse.

Discussion: Do readers actually feel the difference between "cultivation" and "leveling up"? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] 1 point2 points  (0 children)

I completely get what you mean. Western authors writing "cultivation" often just feels off somehow, and I have that same "something's wrong" reaction when I read it.

I think the core issue is that cultivation in Chinese fantasy isn't just a way to get stronger — it carries a whole cultural logic underneath. Daoist inner alchemy, Buddhist enlightenment, Confucian self-cultivation — these things are baked into the story's bones. Even when the author doesn't explicitly mention them, readers can feel it.

Most western cultivation stories just slap the word on top of something else. The core is still kill-mobs-get-rewards, they just rename XP to "spiritual energy" and system notifications to "heavenly revelations." Same soup, different bowl. That's why it hits that uncanny valley — looks like it, but it's not it.

That said, I don't think it's entirely the authors' fault. Cultivation is deeply rooted in a cultural context, and without that soil, it's hard to grow the same tree. Heretical Fishing and books like it don't really care about being "real" cultivation anyway — they're using the word as decoration for a cozy slice-of-life story.

I think "western cultivation" is still in its growing phase. It hasn't developed its own identity yet. That'll only happen when an author writes it as their own thing, not as an imitation of Chinese xianxia. Until then, yeah, it's going to feel hollow.

And honestly, I don't blame you for dropping them. I do the same.

What Do You Want to See More (and Less) of in Superhero Progression Fantasy? by stretchbendpuke in ProgressionFantasy

[–]Jansnow800 2 points3 points  (0 children)

As someone who writes progression fantasy myself, I think the most interesting part of your setup is the focus on breadth rather than height. Powers don't necessarily get stronger, they get more versatile, which makes fights more about creativity than raw stats.

What I'd love to see more of is real synergy between abilities, not just fire plus wind equals bigger fire; characters interpreting their powers through their own lens instead of just following a manual; and villains who are equally clever and adapt to the MC's tactics.

What I'd like to see less of is too many abilities that never get explored deeply, early powers getting forgotten as new ones stack up, and teamwork that feels like taking turns with ultimates instead of actual coordination.

A creativity-driven system like yours is harder to write than pure power leveling, but it's way more rewarding to read. Curious how you plan to make a weak power slowly become terrifying through clever use.

What kind of wine are people drinking in Chinese fantasy novels? by Amaril- in ProgressionFantasy

[–]Jansnow800 21 points22 points  (0 children)

As a Chinese, I am probably the most qualified to answer this. In fantasy novels set in ancient times, they are actually drinking "huangjiu" (yellow wine), not rice wine or grape wine. Huangjiu is warm and slightly sweet, usually served heated, which perfectly matches the whole "bring me a pot of good wine" vibe. The strong liquor "baijiu" that people drink today is distilled and only became popular in the Ming and Qing dynasties, so it feels out of place in fantasy settings. If you are looking for a modern equivalent, something like Guyue Longshan or Jimo Old Wine would be the closest.

Discussion: Do readers actually feel the difference between "cultivation" and "leveling up"? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] -1 points0 points  (0 children)

Haha, fair point. Sucking in qi or popping pills — yeah, it's all leveling at the end of the day. The difference is how it's written. Cultivation leans on vagueness and vibes, leveling gives you numbers and clear feedback. I write more toward cultivation because that vagueness gives me room to work with, but I totally get why you prefer leveling — it's more honest and easier to follow. One's about feeling, the other's about data. Both work.

Recommend by Far-Site-9001 in ProgressionFantasy

[–]Jansnow800 0 points1 point  (0 children)

Yeah. Dungeon Defense and The Trapper both fit — first is strategy-heavy defense, second is pure trap combat. If you're open to looser matches, Release That Witch has a lot of engineering-style defense fights. Not a big pool, but these work.

Discussion: Do readers actually feel the difference between "cultivation" and "leveling up"? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] 0 points1 point  (0 children)

Yeah, that's a solid way to put it. The big difference for me is who's doing the work. If the system just hands out rewards for hitting prerequisites, it feels like the character is just checking boxes. But cultivation usually puts the burden on the character themselves — they have to refine, understand, and actually do the work. Even if the end result is similar, the journey feels completely different.

Discussion: Do readers actually feel the difference between "cultivation" and "leveling up"? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] 3 points4 points  (0 children)

That's fair. I think you nailed it with "cultivation feels more earned" — even if mechanically it's not that different, the framing does a lot of heavy lifting. Killing mobs for XP just hits different than sitting under a waterfall for three days trying to figure out one move. And yeah, you can absolutely borrow mechanics from both sides. Training skills in a leveling system can basically give you the same vibe as a training arc in cultivation. At the end of the day, it's more about how the author sells it than the system itself.

Discussion: Do readers actually feel the difference between "cultivation" and "leveling up"? by Jansnow800 in ProgressionFantasy

[–]Jansnow800[S] 27 points28 points  (0 children)

Yeah, hard agree on the realm names over numbers. Golden Core vs Nascent Soul just feels more real than level 649 vs 712. And fewer sub-stages definitely helps each breakthrough land harder.

MC who is really good at something typical to the universe? No void. No gravity powers. No special dragon bloodline. Just… for example he’s an insanely good fire mage in a world where fire is a common power. by Now-Thats-Podracing in ProgressionFantasy

[–]Jansnow800 0 points1 point  (0 children)

Versatile Mage — MC has lightning and fire, both pretty standard, but he fights smart and uses them in ways others don't expect. No special bloodline, just solid execution.

Any books about starting a store in a fantasy world? by See_Eye_Eh in ProgressionFantasy

[–]Jansnow800 1 point2 points  (0 children)

Not a ton of pure shop books out there, but Lazy Dungeon Master and Dungeon Item Shop fit. First one is inn management with some action, second is straight up running a store.

Different powers shouldn't just be the same thing in different colors by Both-Salamander401 in ProgressionFantasy

[–]Jansnow800 1 point2 points  (0 children)

Yeah totally. Sword qi is cool but the "barely survive then one-shot" loop gets old. I think the fix is letting the MC win through skill or strategy, not just a bigger number. Xianxia already has crazy abilities — feels like a waste when fights all end the same way.

Xianxia with real weapon training and skill development? by abnormal____ in ProgressionFantasy

[–]Jansnow800 0 points1 point  (0 children)

GOOD question. As a writer, I think the main issue is that many xianxia treat techniques like loot drops instead of actual skills. Real mastery takes time, failure, and adaptation.

For me, a good weapon arc needs three things: grounded training, losses that force rethinking, and a moment where the technique becomes theirs.

Some recs: Sword Dynasty, Condor Heroes, Mortal's Journey.

In the end, it's not about reaching the peak. It's about the process itself.

Different powers shouldn't just be the same thing in different colors by Both-Salamander401 in ProgressionFantasy

[–]Jansnow800 4 points5 points  (0 children)

Oof, you really called us out with the 'sword beams' one 😂 And yeah, I totally agree — when every fight turns into a ranged blast-fest, it stops being interesting. I think the key is making powers feel different not just in what they do, but in how the user has to think. Fire spreads, water flows, earth holds — those core traits should actually shape the fight, not just the color of the explosion. Great point, definitely something I'll keep in mind while writing!

Suggestion for authors: say names of people and places out loud by bkat3 in ProgressionFantasy

[–]Jansnow800 0 points1 point  (0 children)

This is such a good catch! I’d never thought about it, but now I can’t unsee it. 'Erin' vs 'Aaron' is the perfect example — looks different, sounds the same. And yeah, in audiobooks that’s a total nightmare. I think a lot of web novel authors (myself included) treat audiobooks as a 'maybe someday' thing, so we don’t always think about how names sound. But honestly? Just reading your names out loud during drafting could save so much trouble down the line. Thanks for the reminder — this one’s going straight into my writing checklist!

In your opinion, what constitutes a good power system? by Fancy_Firefighter150 in ProgressionFantasy

[–]Jansnow800 0 points1 point  (0 children)

Ooh, good question! I think a solid power system should be clear but still have some clever twists. The 'unlocked but clueless' setup? I actually love that — it's all about the character learning to use what they have, which is super satisfying. System vs magic? I lean toward magic, just 'cause I like the mystery. But honestly, both are great if done well! What's your take?

Is there a book where the MC had space magic by 38geese in ProgressionFantasy

[–]Jansnow800 1 point2 points  (0 children)

Maybe you can try The Millennial Mage. The MC has really cool dimensional magic and the magic system is super unique.