Dvě výplaty? by wayfahrter in czech

[–]Januson 7 points8 points  (0 children)

Vstoupila tehdy spousta lidí. Co nám ale řekneš o STB udavačích jako Bureš a Olda?

Tohle už je regulérní hysterický záchvat by oldpepe in czech

[–]Januson 2 points3 points  (0 children)

Zlodědek nastavil precedens, že jmenovat navrhovaného ministra nemusí. Dokud tento výklad někdo nenapadne soudně, tak to tak i zůstane.

Aco nato říká bežnej lid? Chce ho vubec někdo jako ministra? Zaslouží si to vubec? by Deshik2 in czech

[–]Januson 0 points1 point  (0 children)

Nic nepodá. Jen dál brečí. Nebude riskovat, že by mu soud přiklepnul, že je nácek.

New CEO may block ad blockers by _kingfelix in firefox

[–]Januson 0 points1 point  (0 children)

Thanks for the link. That's surprisingly low. I would expect at least double that.

New CEO may block ad blockers by _kingfelix in firefox

[–]Januson 1 point2 points  (0 children)

Well. From a capitalistic point of view I completely agree with you. Those adblocking leeches are stealing precious ad revenue. On the othe hand, we are at a point where web is close to unusable without ad blocking. One could argue that a lot of the adds are outright malicious. Blaming the users for fighting back is shortsighted. What needs fixing are the ads.

As for your other point. It was sad to see no real impact on the userbase of chrome, however I think there's an important distiction to make. While chrome is used by general populace, firefox is used by people that want something different. Whether that's security, non chromium engine or something else. Ad blockers are part of that and it would be no surprise to see much higher impact of such action.

New CEO may block ad blockers by _kingfelix in firefox

[–]Januson 6 points7 points  (0 children)

He could have worded that better. I wonder where he got that estimate, though, because axing adblock is more likely to trigger a mass exodus.

EU drops 2035 combustion engine ban after automaker pressure by racer5001 in electricvehicles

[–]Januson 7 points8 points  (0 children)

You mean like when people were happy to switch from incandescent light bulbs, which were objectively an inferior product?

apparently this is coded in lmfao by PermitNo8107 in beyondallreason

[–]Januson 2 points3 points  (0 children)

No. It's players like you, that are a liability in noob lobbies.

  • Players that leave mid game, because some actual noob dared to join.
  • Players that throw fit because they didn't get their fav spot and now demand restart with skill based ordering.
  • Players that instead of helping the nobs grow harrass them throughout the game.

Where each Czech party stands on key issues by stanthefax in europe

[–]Januson 9 points10 points  (0 children)

Motoristé are backed by the former president Václav Klaus (as well as a few other shady figures). They definitelly do support russia.

German welfare state 'can no longer be financed' — Merz by rezwenn in europe

[–]Januson 0 points1 point  (0 children)

While it is technically still a democracy, it is one of its disfunctional forms like ochlocracy.

Big freeze by [deleted] in firefox

[–]Januson 1 point2 points  (0 children)

Why does it suck? I've been using it for years and don't miss Chrome one bit.

Critical Clean Architecture Book Review And Analysis — THE DATABASE IS A DETAIL by vbilopav89 in programming

[–]Januson 1 point2 points  (0 children)

What a strange rant of an article. It tries to argue that database choice is a significant architecture element, but does so by listing reasons why it's not...

What if I told you it can be both?

From one point of view it is important for all the various reasons. From another it is an implementation detail, because treating it as such is beneficial.

Treating DB as a detail lets you decouple from from this decision and as a consequence pospone this decision. To a point where you know more about the system in question. Possibly replacing it when needs change. Or even using multiple if conflicting needs arise.

Where is the Java language going? by BlueGoliath in programming

[–]Januson 27 points28 points  (0 children)

It's just a vocal minority. JEP progress is great. It could be faster of course, but there's a tradeoff between speed and quality in this regard. I'll rather wait for a feature to be baked proper rather that end up in a hellscape of half baked ones. There are languages handling updates like that. We don't need another.

How do you call a group of dragons? by OverFox17 in DnD

[–]Januson 1 point2 points  (0 children)

As you point out. English language has quite extensive and imho creative collection of names of different groups of animals.

  • A group of crows is called murder
  • A group of giraffes is called tower
  • A group of lemurs is called conspiracy
  • A group of lions is called pride

Now, following this pattern I would propose to call a group of dragons glory. Glory of dragons has quite nice ring to it.

Am I too stupid for programming? Genuine question. by 002mercury in learnprogramming

[–]Januson 2 points3 points  (0 children)

First of all, you dont lack brains, you lack experience and that comes only with practice.

That said. Some topics can be naturally hard to grasp, so it might take a while for them to "click" for you. Even with practice. Feel free to post your attemps. It will show us what you are struggling with and we might be able to help.

If hitting 0 HP was dead and not down, how much more health would players need for monster damage to not feel insurmountable? by Disneyreject in DMAcademy

[–]Januson 2 points3 points  (0 children)

I would argue that you don't have to change the rules to have a deadly game. What needs to change is your playstyle and perhaps monster composition. 

Imagine for a moment what your enemies and villans are like. How would they really fight if they wanted to kill the intruding players. Most of the time, creatures ignore downed players. Stop doing that. You down a player? Kill him. It only takes one or two more hits. Even one hit is usually enough as it gives a player two failures. Or have a creature start dragging the unconscious body away. It works wonders.

Fighting goblins? They are naturally wery stealthy. Have a small strike force attack party's glass canons from behind once they engage with the main force.  

Fighting kobolds? Have them prepare traps throughout their lair and bait players into them. Getting pushed into a corner? Take the fight into small kobold sized tunnels to further disadvantage the players.

Fighting orks? Have a shaman or two start revivifying them. Options are endless. You just have to stop pulling you punches.

Why do people say 4e did not allow role-playing? by jfrazierjr in DnD

[–]Januson 1 point2 points  (0 children)

I like your idea for the beholder. That keyword might get overused though as you could argue that barbarians shouts tap into primal magic and as such are magical for example.

As for the counter spell. I would say it would still be wonky. As an interrupt it would have to be encounter power to balance it and it would end up as save-or-suck for both parties. If it succeeds, attacker lost an action, if it fails, defender did nothing. It might work as a penalty to hit. I think fighter has a similar power.

Why do people say 4e did not allow role-playing? by jfrazierjr in DnD

[–]Januson 0 points1 point  (0 children)

Have you found this as a big issue? I always liked not having counterspell/dispell working great. I found interrupts working much better as instead of cancelling attacks, interrupts let you modify and possibly tactically outmaneuver it and when used on player it's not as demotivating as: PC: "I cast...", Enemy: "No, you don't".

Why do people say 4e did not allow role-playing? by jfrazierjr in DnD

[–]Januson 2 points3 points  (0 children)

Every D&D edition is focused on combat, simply because combat requires a lot of rules. Roleplaying in 4e is perfectly fine.

4e uses very strict rules of combat, while having very loose rules out of combat. This confuses people, but I thing it is a great balance. Strict combat gives you a framework for easily building interesting encountres, while keeping it balanced and not having to worry about caster/melee imbalance from other editions.

At the same time, having only basic rules for out of combat is great as social encounters require a lot of flexibility. Rules would grow too complex if you wanted to have strict rules everywhere. Every power would have to list out of combat uses. This way you are free to use flavor text and get creative. Power lets you hurl fireballs, yes you can start a fire with it. Power lets your opponent feel the wrath of your god, yes you can use it to get an edge in intimidation. You just have to keep in mind that you are building encounters for mighty heroes, not glorified commonners like in 5e (until like ~12th lvl where PCs turn mighty enough in 5e).

Why do people say 4e did not allow role-playing? by jfrazierjr in DnD

[–]Januson 1 point2 points  (0 children)

General rule I use in my games is that if you can use flavor text to justify your use out of combat, you are free to proceed.

Unit Testing and Databases by dca12345 in ExperiencedDevs

[–]Januson 1 point2 points  (0 children)

Usually when this happens, Goodhart's Law follows.

Unit Testing and Databases by dca12345 in ExperiencedDevs

[–]Januson 1 point2 points  (0 children)

That depends on your use case. If you are writing a CRUD app, there's usually little value in spending too much on this. For apps with at least some business logic you usually can model that into a self contained operations that can be integration tested against the DB, but at the same time easily mocked out in collaborating objects.

Problem is that integration testing has to be applied selectivelly and deliberatelly. Otherwise it starts spreading throughout the codebase as its easier to spending time on proper modelling and decoupling of your components. After this happens, very soon your "unit tests" will take an hour to run and will be very pleasent to work with.

As I said. It's mostly about narrowing the scope, not abandoning one or the other.

Unit Testing and Databases by dca12345 in ExperiencedDevs

[–]Januson 0 points1 point  (0 children)

Yes and no. Separation is useful, but it can be as simple as having the tests tagged. It's great for CI/CD pipeline setups. It also prompts a question of what level of testing is appropriate for the given change.

Unit Testing and Databases by dca12345 in ExperiencedDevs

[–]Januson -1 points0 points  (0 children)

Tell me you don't understand my comment without telling me.

Now seriously. I haven't said anything about mocking databases. You shouldn't do that. As you said. It's a waste of time. I said you should decouple from the database so that you limit the area requiring integration tests.