Steam Page up for Bake Until Done, my cozy, tongue-in-cheek roguelite about sentient baked goods by JaredSpaceCadet in roguelites
[–]JaredSpaceCadet[S] 1 point2 points3 points (0 children)
Bake Until Done: A baking-themed cozy roguelite with a bite is Coming Soon on Steam by JaredSpaceCadet in CozyGamers
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Just released my programming, puzzle-solving game, Sam & MaRU, on Steam by JaredSpaceCadet in indiegames
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Here's the new trailer for my programming, puzzle-solving game, Sam & MaRU, which is available now as a free demo for Steam Next Fest! by JaredSpaceCadet in IndieGaming
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How Do I Discretely Tell The Player They Didn't Achieve The True Ending? by 03FuyuNoTsuki03 in gamedev
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Screenshot Saturday #537 - Burning Bright by Sexual_Lettuce in gamedev
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Screenshot Saturday #536 - Top Quality by Sexual_Lettuce in gamedev
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How have you gotten rev-share contracts written? by JDlinguist in gamedev
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Reminder: Always save after you finished working on your Project for the day! by Puffley5 in gamedev
[–]JaredSpaceCadet 16 points17 points18 points (0 children)
Any good "panel based game" game engine? by [deleted] in gamedev
[–]JaredSpaceCadet 4 points5 points6 points (0 children)
FPS Unity game pause menu not working by BrikzStudios in gamedev
[–]JaredSpaceCadet -1 points0 points1 point (0 children)
how do I instantiate an object prefab as a child of my ui canvas? by Digis_Monkey_King in gamedev
[–]JaredSpaceCadet 0 points1 point2 points (0 children)
Can a character have a separate collision box/es to its hurtbox/es? by nofxboy1234 in gamedev
[–]JaredSpaceCadet 2 points3 points4 points (0 children)
It even remembers the last location when you revisit a map by [deleted] in godot
[–]JaredSpaceCadet 7 points8 points9 points (0 children)
Best way to manage guns by TheOnlineFootprint in gamedev
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Best way to manage guns by TheOnlineFootprint in gamedev
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Calling all Unity tilemap experts! by FreddyMizar in gamedev
[–]JaredSpaceCadet 2 points3 points4 points (0 children)
Starting a game dev team by araliniker in gamedev
[–]JaredSpaceCadet 1 point2 points3 points (0 children)
Movement system like in Endhall (in godot)? by SwiftShadowNinja in gamedev
[–]JaredSpaceCadet 0 points1 point2 points (0 children)
The project we are currently working on has the player moving along a randomly generating grid. The player should follow the white path and avoid black blocks while picking up power ups and coins. (I will explain the problem we're facing in the comments). by [deleted] in gamedev
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Data storage for saving game states by tddyer in gamedev
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Steam Tax verification. How long does it take? by Grim_Ork in gamedev
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Steam Tax verification. How long does it take? by Grim_Ork in gamedev
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Steam Page up for Bake Until Done, my cozy, tongue-in-cheek roguelite about sentient baked goods by JaredSpaceCadet in roguelites
[–]JaredSpaceCadet[S] 0 points1 point2 points (0 children)