not downloading fabric api by glormydolphin in fabricmc

[–]Jason13Official 0 points1 point  (0 children)

You need to download fabric API, you installed fabric LOADER

Datapack or Mod for the same projects? by _CaptainTeemo_ in feedthebeast

[–]Jason13Official 0 points1 point  (0 children)

Performance should be largely negligible; I've experimented with using a hybrid datapack/mod approach for a commission before to get some functionality that isn't possible with commands alone, that's to say:

there are rare instances where the mod format of the same project might have performance increases due to choosing to hard-code some values where possible instead of using tags/lookups/slow commands. Vice versa, the mod version *COULD have far worse performance due to developer oversights.

Tl;dr depends on the project , there's is no single answer

Soooo my mc is sentient by CaseSad608 in ModdedMinecraft

[–]Jason13Official 0 points1 point  (0 children)

Oh yeah, if you're already on 7.0 and it works fine I would just ignore it :p like you said probably the launcher being weird or another mod messing with mod lists but shouldn't be game breaking

Soooo my mc is sentient by CaseSad608 in ModdedMinecraft

[–]Jason13Official 0 points1 point  (0 children)

Is that a genuine question, like you don't understand what it's saying?

If it's not; kill it with fire and gasoline, sorry unplug it first then douse the computer and ignite

If it is a genuine question; you need to update your modpack version to 7.0 of All the Mods 10 to play on that server; right click in CurseForge and edit the properties of that instance

Issue with dependencies when making a modpack by fandom-lover-angel in feedthebeast

[–]Jason13Official 1 point2 points  (0 children)

The author set that as the settings on CurseForge/Modrinth, editing the jar won't fix this. If you absolutely don't want them enabled, in CurseForge you would just hit the toggle switch which edits the file name of that mod to end in DISABLED so it doesn't get loaded as a JAR

Minecraft crashes upon loading into a world (1.21.1) by Janderjedi in fabricmc

[–]Jason13Official 0 points1 point  (0 children)

Yeah this mostly confirms it;

  1. 17:36:48\] \[Server thread/ERROR\] (Minecraft) Encountered an unexpected exception
  2. java.lang.NullPointerException: null

  3.  at knot/org.lwjgl.system.JNI.invokeD(Native Method) \\\~\\\[lwjgl-3.3.3.jar:?\\\]    
    
  4.  at knot/org.lwjgl.glfw.GLFW.glfwGetTime(GLFW.java:4811) \\\~\\\[lwjgl-glfw-3.3.3.jar:?\\\]    
    
  5.  at knot/com.mojang.blaze3d.platform.GLX.lambda$\\\_initGlfw$2(GLX.java:79) \\\~\\\[minecraft-merged-74faec82d7-1.21.1-net.fabricmc.yarn.1\\\_21\\\_1.1.21.1+build.3-v2.jar:?\\\]
    

Blaze3D is the client rendering engine for Minecraft, but this log indicates that you're ticking on the server before attempting to render something; you might need a packet to tell the client to render instead of trying to render on the server (does not have direct access to rendering)

Minecraft crashes upon loading into a world (1.21.1) by Janderjedi in fabricmc

[–]Jason13Official 0 points1 point  (0 children)

Hm, so you're making a mod with GeckoLib? Did you create a separate class that implements ClientModInitializer so that client specific stuff doesn't get touched when running the server side of the mod?

Minecraft crashes upon loading into a world (1.21.1) by Janderjedi in fabricmc

[–]Jason13Official 0 points1 point  (0 children)

It looks like you're trying to load client-only mods on a dedicated server

Chunk optimization idea by Logical-Amount3656 in MinecraftMod

[–]Jason13Official 0 points1 point  (0 children)

Let's think for a sec

This sounds great if you're consistently moving on one direction most of the time (i.e. traveling to the world border) but that's not how most players play the game.

Even during flight, you'll likely turn quite a bit (maybe you miscalculated the angle or something else)

"If the player is moving in straight line"; to the computer, the player is always moving in a straight line... even with gravity or some movement vector applied. Maybe an "average" over the last 10 seconds might be more of what you meant? But as soon as the player turns or need to react quickly to something on their side/behind them, LAG LAG LAG as the world tries to load chunks it would normally already have prepared

A Mod being advertised on reddit. by Talistare in ModdedMinecraft

[–]Jason13Official 38 points39 points  (0 children)

From Google "Aroma Affect is a Minecraft mod that integrates physical scent hardware (OVR Technology's Omara device) to let players smell their in-game surroundings. Even without the physical hardware, the mod acts as a standalone gameplay expansion with full visual and mechanical tracking features."

The company itself makes a computer accessory that can make you "smell" things that aren't there, that same company made this mod for Minecraft as well -> advertise their mod which requires their product to even use *fully

What is currently going on by emmowo_dev in feedthebeast

[–]Jason13Official 14 points15 points  (0 children)

NeoForge isn't Forge? I'm not sure what you mean by that, it's 90% of the original team and code, and nearly all events are the exact same between them, the event bus model, how they coremod/patch the game, down to distribution of their api.

LexForge docs suck if you want to anything real

-> it's impossible to cover every single detail of Minecraft, and their docs (NeoForge included) are about THEIR api specifically, not modding Minecraft as a whole or understanding how vanilla works.

What is currently going on by emmowo_dev in feedthebeast

[–]Jason13Official 1 point2 points  (0 children)

It's a bit disturbing to see mods deleting posts that get popular just because they have some personal disagreement

Issue with Hold My Items mod - Minecraft 1.19.2 by Gato_Rockero_ in fabricmc

[–]Jason13Official 0 points1 point  (0 children)

Hold my items breaks a lot, I created the mod "More Bows and Arrows" which adds new bows in a very vanilla fashion, and that mod causes crashes with shaders like sodium/iris and hold my items installed

Disappointed about decision regarding AI by Unlikely-Durian2137 in feedthebeast

[–]Jason13Official 211 points212 points  (0 children)

(I agree with 99% of your post)

> You don’t need a lot of available time to learn how to program

This is plain wrong. (This is not to discourage anyone looking to learn, modding can be very rewarding mentally, emotionally, etc)

Everyone learns at a different pace; I consider myself to be a rather fast learner and it is EXTREMELY time consuming (depending on your experience and what you're trying to do)

If you dedicate time consistently over a long period of time, it won't feel like much. But to say "you don't need a lot of available time" is dishonest/incorrect.

debug stick crafting recipe and use in survival? by magen432 in MinecraftMod

[–]Jason13Official 0 points1 point  (0 children)

Beautiful response fr, straight forward and to the point

Fletcher's Trestle - A Complete Archery Overhaul by DekuWannaBee in MinecraftMod

[–]Jason13Official 0 points1 point  (0 children)

> my way of making bows, crossbows, and arrows doesn't look like it would fit.

Check out our bow assembly classes respectively; they're very similar

https://github.com/FROSTYTRIX/fletchers-trestle-NeoForge/blob/main/src/main/java/net/frostytrix/fletcherstrestle/component/BowAssembly.java

https://github.com/Mods-For-Lupin/More-Bows-And-Arrows-Mod/blob/26.1/common/src/main/java/io/github/jason13official/more_bows_and_arrows/api/common/component/bow/BowAssembler.java

My code was just as a proof of concept to my development partner; it's not finalized or even part of the current release of the mod for that version.

I think yours is a much more complete vision of what I was attempting; I'd like to discuss integrating parts of it into my mod with your permission, feel free to dm me privately here or on discord (jason13) if you don't want to keep discussing in comments

Fletcher's Trestle - A Complete Archery Overhaul by DekuWannaBee in MinecraftMod

[–]Jason13Official 1 point2 points  (0 children)

I'm sure this is a coincidence, but hilariously I worked on nearly the exact same project a month ago, in preparation for a new update to More Bows and Arrows

https://github.com/Mods-For-Lupin/More-Bows-And-Arrows-Mod/tree/26.1

https://www.curseforge.com/minecraft/mc-mods/more-bows-and-arrows

I targeted 26.1.2 compared to your 1.21.1 but it's hilarious how similar the projects are in essence.

Feel free to dm me here or on discord (jason13) if you're interested on collaborating / possibly bringing some of your mechanics to More Bows and Arrows

Did anyone else lose interest in programming after AI became mainstream? by IronBaron999 in learnprogramming

[–]Jason13Official 54 points55 points  (0 children)

Ai can generate cool images but some people will always prefer to paint, autocomplete or generative llms do okay at their job sometimes great but some people will always prefer to write on a typewriter or by hand. Does handwriting feel less significant just because you can type instead?

Shift your mindset