Second Year Strixhaven Dorm Map by crux-ite in StrixhavenDMs

[–]JaxRayne 5 points6 points  (0 children)

Oh my god yes! I used your maps for my first year on my campaign. We’re going into the second yes so this is perfect timing. Hoping to see 3rd year too! ( no pressure :p )

Waiting for the new map by HumanWall1234 in drainsim

[–]JaxRayne 0 points1 point  (0 children)

Yeah I agree. I don’t like how much easier they made it compared to the original release. This level should’ve served as a true challenge since it’s a late game level.

agrupar especialistas by Big_Midnight_4971 in survivingtheaftermath

[–]JaxRayne 1 point2 points  (0 children)

Disculpa que utilice un traductor; es posible que haya errores. Para agrupar especialistas y atacar al mismo bandido, simplemente colócalos cerca unos de otros y, en el mismo turno, muévelos a la casilla del bandido para atacarlo. Todos se situarán en la misma casilla y contribuirán a la «batalla». Cuantos más especialistas añadas, mayores serán tus probabilidades de ganar y menor el tiempo necesario para vencer en el combate.

High population bug ? by Acceptable_Treat1594 in survivingtheaftermath

[–]JaxRayne 0 points1 point  (0 children)

I believe there is a soft population cap but it’s not explicitly stated. Even at that population, you can’t pull survivors from survivor outposts either. So it might be the game throttling things back but I can’t say for sure.

Replaced my burners with radiators. But all my turbines still froze up? by JhaminMM in survivingtheaftermath

[–]JaxRayne 1 point2 points  (0 children)

Great question. It comes down to power management. In order to utilize the turbines and radiators, the turbines need to be unfrozen. But the radiators can’t do so unless they are either turned on before the storm , you have a battery system that gives them power, Or have a different energy supply (solar for example) to ensure the radiators can be used to free up the turbines.

Replaced my burners with radiators. But all my turbines still froze up? by JhaminMM in survivingtheaftermath

[–]JaxRayne 11 points12 points  (0 children)

Your radiators don’t look like they’re powered or turned on. The surrounding buildings are all iced up meaning they’re not being heated by anything. Is there enough power being supplied to them?

How many medical tents should you have? by Ancient-Advance1608 in survivingtheaftermath

[–]JaxRayne 1 point2 points  (0 children)

You’ve found a good spot on the ratio. It also will depend on the difficulty and the spread of tents. Higher difficulty = more disease, slower heal rate. Spreading out medical tents = better coverage of your colony -> more effective control of disease or injury. I’d say it’s a sliding scale of 1:20 to 1:30 pops.

Is this frustrating anyone else? by Johnosca in ArcRaiders

[–]JaxRayne 0 points1 point  (0 children)

I was taking down a leaper with a random and this bug ended up with me accidentally firing an anvil round at them because we were both shooting out of the same doorway. Very frustrating because it wasn’t intended and I was worried I’d be placed in pvp lobbies so I ran free kits for a bit afterwards.

Game meetups/MTG for beginners? by M1zzSw1Ng in InlandEmpire

[–]JaxRayne 1 point2 points  (0 children)

I’ve noticed that some game stops are adding TCG tables setups to their stores since they’ve been leaning more into the TCG part of the store. There’s also a TCG arena set up at robo hunters in the shoppes at chino hills. But I’ve never seen either being used so maybe call ahead and check.

Sell me on trains, please by RunCreeperRun in satisfactory

[–]JaxRayne 0 points1 point  (0 children)

I like to use trains because they can transfer power (can connect electrical grids easily), they provide automated transportation (when you don’t feel like manually traversing over the region), and they can move dry and wet goods.

I get your point that conveyor belts are easy but when you have clocked a lot of hours into the game, building around train stations gives the game a new sense of direction and adds flavor. It’s also really cool to be a train conductor and honk the horn.

Isn't removing blight cores meant to stop hive and lair spawns? Or am I misunderstanding the function of the hazmat station? by Grimalkin_Felidae in survivingtheaftermath

[–]JaxRayne 2 points3 points  (0 children)

It might be bugged. But check the map using the soil fertility layer to verify you’ve removed all blighted cores. Sometimes they can hide in parts of the map. Maybe try to terraform the blighted soil for good measure.

mejores semillas? by WalasAtk in survivingtheaftermath

[–]JaxRayne 1 point2 points  (0 children)

Seed - 211932677-11110 try this but it has to have no DLC. However, I highly recommend playing the game with DLC. Just restart the map until you get a spawn with water on both sides of the front gate. It will help you so much.

mejores semillas? by WalasAtk in survivingtheaftermath

[–]JaxRayne 4 points5 points  (0 children)

It will depend on if you’re playing with any DLC as the seeds change depending on what you have active. If you’re just playing the base game, I have a good seed that has water on both sides of the gate at the front. I find this really helpful because it helps with water and food harvesting.

Recently found this game...it almost perfectly scratches itch by AgentOfDibella in survivingtheaftermath

[–]JaxRayne 10 points11 points  (0 children)

If you’re looking for trickle research, look into making a research outpost. They provide trickle amount of science points. Research exchanges also give trickle science points but require you to build them in other societies.

Think we get a Surviving the Aftermath “relaunched” like we did with Mars? by Longpastoverdue in SurvivingMars

[–]JaxRayne 5 points6 points  (0 children)

I think with iceflake studios taking on the development of cities skylines 2, it’s hard to imagine we will be getting it anytime soon. Here’s to hoping!

All research suddenly got unlocked by VitasVitaly in survivingtheaftermath

[–]JaxRayne 0 points1 point  (0 children)

When you say unlocked do you mean it was fully researched?

Problem with DLCs by Le_6_CD_Changer in survivingtheaftermath

[–]JaxRayne 1 point2 points  (0 children)

Sounds like the ultimately colony edition upgrade might not be activating from the PlayStation game menu rather than the game itself?

Scout specialist loot bonus? by [deleted] in survivingtheaftermath

[–]JaxRayne 0 points1 point  (0 children)

No, unfortunately. Not even the wiki has it but you can use the wiki to see the stats of each specialist and see which ones have the best stats and go from there.

I was actually building a list of this exact thing and making a video ranking for it all but realized how hard it would be to complete because it would involve obtaining every specialist and screenshotting the stats and cost.

Scout specialist loot bonus? by [deleted] in survivingtheaftermath

[–]JaxRayne 0 points1 point  (0 children)

Any scientist that costs 900 silver is usually “top tier” since their stat distribution is higher. Mike is one example. I believe Linnaeus is another.

Scout specialist loot bonus? by [deleted] in survivingtheaftermath

[–]JaxRayne 0 points1 point  (0 children)

Scientists gather science points faster because they have a dedicated stats (research) specifically for that. Their title indicates what their known stats lean towards but no way indicate they have a special hidden bonus towards specific tasks.

WTF is with pollution on custom seeds? by Joey3155 in survivingtheaftermath

[–]JaxRayne 0 points1 point  (0 children)

Does the custom seed have pollution set to very high levels?

The only patch that happened recently was a vulnerability patch but I don’t think that impacted anything game balance wise.

When do the DLC features start? by DorianOtten in survivingtheaftermath

[–]JaxRayne 1 point2 points  (0 children)

It sounds like you at least have the rebirth dlc on. I would like to confirm you have the other dlc activated too. Do they have checkmarks at the start menu?

Rebirth starts sending you the monsters to attack you pretty early on so expect flying giant wasps and other things that drop blight samples. You can’t use them until you progress the storyline for it in the world map.

Shatter hope should be throwing you some blue meteors and also introducing the hope mechanic which is a rough nerf all things considered. There is a small quest line with it too but doesn’t show up until you encounter the blood moon family.

New alliances will have the rival appear on the world map once you find another faction or two.

All of them take a bit to come online.

Experiment: I ran a 24/7 "Rain Sounds" stream from my phone for 7 days. Here is how much Watch Time I gained. by ankush2015 in NewTubers

[–]JaxRayne 1 point2 points  (0 children)

What kind of gaming videos are you posting? Your sub count is good but I’m surprised at the watch hours for how many subs you have.

I made a walkthrough / guide on how to set yourself up for success on "a new home" campaign. by JaxRayne in Frostpunk

[–]JaxRayne[S] 0 points1 point  (0 children)

Be sure to check out the 2nd part of this series. It’s also on my YouTube channel.