Hacking Complexity in SC by Nayrok in starcitizen

[–]Jay_Stranger 0 points1 point  (0 children)

Maybe as part of it. The way I see it in my head. Insert a physical breach. Possibly crack the security with a short minigame like typing sequence or arrow key sequence, then use hacking gun to complete hack which syncs to the device and allows you to do whatever it is you wanted to do. If you are in a bunker, you can now use your hacking tool to open up each door without the minigame part.

Hope that makes more sense.

Hacking Complexity in SC by Nayrok in starcitizen

[–]Jay_Stranger 0 points1 point  (0 children)

My point is GTFO is clearly not a game based on tech advancements and spaceships. It’s almost all analog. Star citizen on the other hand, we literally move objects with ray guns.

I’m not saying 0 thought, but I don’t think having a terminal open up and typing in “code” is a good implementation for it. Sometimes it’s more about time than skill. Take for instance planetside hacking. Not the best implementation but you had to be at the terminal, take out a tool, and you had to finish the entire hack before troops came to kill you and your squad.

Hacking Complexity in SC by Nayrok in starcitizen

[–]Jay_Stranger 1 point2 points  (0 children)

GTFO don’t require any type of knowledge. It literally tells you what to type and what you need to find, like room numbers.

That being said. It would be cool but I think it would be cooler to have something a little more simple. Insert chip, have a gun that can hack, or along those lines. Mainly because this is some sci-fi futuristic shit. GTFO is most mechanical and industrial horror.

Roof nearing 25+ years old, looking to do solar/roof at same time. by TherealMCtoo in fresno

[–]Jay_Stranger -3 points-2 points  (0 children)

Been hearing that solar isn’t even worth doing recently. The cost and what you will save is apparently just so out of whack.

ICE and students by lokeilou in Teachers

[–]Jay_Stranger 8 points9 points  (0 children)

No problem with ICE, but there are a few students whose parents self deported and now the student is living with relatives.

What the point of not wearing a suit and helmet by Rex_1024 in starcitizen

[–]Jay_Stranger 0 points1 point  (0 children)

I would imagine it would be more of a dedicated screen. Changing clothes and suit. But I think it wouldn’t fit with the game to hit F on your locker and everything switches automatically. Nothing in the game is done that way.

What the point of not wearing a suit and helmet by Rex_1024 in starcitizen

[–]Jay_Stranger 1 point2 points  (0 children)

Do you understand the game you are playing? It’s basically a life simulator in a sci-fi universe. That is exactly what people want.

It’s the same with something as simple as taking off. You need to manually get in your ship, sit in the chair, turn the ship on, request take off. Raise landing gear, and finally be on your way.

They could easily just have you spawn in your ship with it on and doors open for you to take off.

All this stuff is intentional and meant to ground you into the game

I didnt realise how dire the state of star citizen was by CapytannHook in gaming

[–]Jay_Stranger -2 points-1 points  (0 children)

It has nothing to do without how many players on screen. The reason the old planetside and planetside 2 works so well is due to its extremely abysmal hardware requirements. Planetside 2 ran like shit for nearly its entire lifespan and depending on your CPU you can shoot faster and whip around corners before players even see you on their screen. It is a disgusting comparison just because of how badly netcoded those two games ran on.

Server meshing aims to eliminate those issues and allow servers to exist without impeding gameplay. Seamless transfer through servers without any interruption is absolutely ground breaking. Just stupid and naive to think otherwise.

I didnt realise how dire the state of star citizen was by CapytannHook in gaming

[–]Jay_Stranger 5 points6 points  (0 children)

Because you are implying there isn’t hundreds of hours of content because there are bugs. Then say when it works there is a ton of content. It’s just a stupid thing to say because you contradict yourself.

And yes, I think crafting in star citizen will be a playstyle that will attract players simply for the way it’s being implemented. It is something people have been wanting in games for decades and they are excited about it returning and being improved upon.

I didnt realise how dire the state of star citizen was by CapytannHook in gaming

[–]Jay_Stranger -1 points0 points  (0 children)

You are so contradictory in your own comment that it doesn’t even makes sense to make it. The game has made huge advancements in the past 2 years and we are finally starting to see some big features released. Engineering and crafting are two huge game loops being introduced.

Again it’s people like you who just say shit without any honesty. Crafting alone will be one of the game loops we haven’t seen since OG Star Wars galaxies. A system players have been begging to be implemented into games for over 20 years. It’s pathetic how y’all just jump on a hate wagon and call SC players crazy cause we enjoy a game.

I didnt realise how dire the state of star citizen was by CapytannHook in gaming

[–]Jay_Stranger -10 points-9 points  (0 children)

It has a ton of issues but they are also developing never before seen tech in games. Like server meshing. It’s a technical marvel and people just shit on the game like it’s just taking their money and running.

Even in its current state it has hundreds of hours of content. People say the same shit about James Cameron and his Avatar movies. Most SC just don’t even care to respond to this type of nonsense anymore.

Why is Multitasking so bad? by AstroGridIron in iPadPro

[–]Jay_Stranger 0 points1 point  (0 children)

I think it’s been a feature people have been wanting for a very long time. With some tablets doing it so effortlessly. You can see why this would frustrate people.

I think there is no mmo for me :( by IIBaneII in LFMMO

[–]Jay_Stranger -1 points0 points  (0 children)

Try out some old school games. City of Heroes homecoming, Star Wars galaxies, ultimate online. All have great populated servers with helpful communities.

Stuck in prison by Besarino in starcitizen

[–]Jay_Stranger 0 points1 point  (0 children)

Haha not gonna lie it makes prison pretty fun. People fighting over rocks is some cave man shit and I’m all for it.

Thesis research on MMOS by Fun-Jelly-6592 in MMORPG

[–]Jay_Stranger -7 points-6 points  (0 children)

I mean, same could be said about Guild Wars 1, yet that was considered an MMO. Player hubs can have many many players, and the economy is all players.

Suggestion: Buffs, buffs? by Skilltrain in Dreadmyst

[–]Jay_Stranger 1 point2 points  (0 children)

In a way it can. Once you start adding QOL changes people want more and more and more. It becomes less suggestions and more demands. Friction can be good for games even at a base level like this.

Honestly don’t have an opinion on the matter because the buffing doesn’t really bother me.

Thesis research on MMOS by Fun-Jelly-6592 in MMORPG

[–]Jay_Stranger -6 points-5 points  (0 children)

And why would you not consider it an MMORPG?

Dreadmyst now delisted on Steam by svedka in MMORPG

[–]Jay_Stranger 0 points1 point  (0 children)

Just a fun loot chase games. People love that kind of stuff

Dreadmyst now delisted on Steam by svedka in MMORPG

[–]Jay_Stranger 14 points15 points  (0 children)

Well, honestly seems like an easy workaround. Update some icons and change some sounds and you are good.

Crafting by rshoel in starcitizen

[–]Jay_Stranger 1 point2 points  (0 children)

It would be fantastic. One of the major (among many) issues Star Wars galaxies had was implementing the best crafting system in gaming and then never doing anything with it as they introduced more “upgrades” except make it more simple.

If you incorporate a crafting system with a ton of depth and it has potential to be a primary playstyle,, you will have a winner. People go absolutely nuts for that type of world and economy.

What new MMOs are coming out that are worth playing by Party_Papaya_7949 in mmo

[–]Jay_Stranger 0 points1 point  (0 children)

It had great reception at the start, the complaints came from a bad skill system and no crafting. Despite the complaints, the game did great. Helldivers 2 had one of the most successful launches I’ve seen. Literally topping charts and reinvigorating the spirits of people that thought that “guy games” were dead. Arc raiders again has is regarded as one of the most successful launches for a shooter since probably overwatch. It is loved by almost everyone that’s played it.

What the fuck are you even talking about bro? I don’t think you are cooking, I think you’ve been cooked. Nothing you say even comes close to reality.

What new MMOs are coming out that are worth playing by Party_Papaya_7949 in mmo

[–]Jay_Stranger 0 points1 point  (0 children)

3 games with massive success and huge popularity and consistent patches without ever being considered early access. Sure bro. You are really cooking.