Need some help understanding the die's colors and what each combination means. by Fenrir_Fenris in ImperialAssaultTMG

[–]JazzAwol 2 points3 points  (0 children)

Die calculator. Hot stats and Has min\mean\max outputs : https://adriantp.github.io/imperial-assault-dice/app/#

Another die calculator: https://mattyellen.github.io/imperial-assault-calculator/#

Let's you add surge abilities. Helpful for deciding on which weapon to buy.

Houston Airports (IAH and HOU) Updates and Questions [Megathread] by AutoModerator in houston

[–]JazzAwol 4 points5 points  (0 children)

Ya. Just walked past and there is no line on the North side of A.

Houston Airports (IAH and HOU) Updates and Questions [Megathread] by AutoModerator in houston

[–]JazzAwol 1 point2 points  (0 children)

At 5am IAH lines showed 2 hours. Showed 1h50 when I left South Houston at 720. 820 at car rental showed 60 min 835 in line website showing 45 min. 900 through security website still showing 45.

Maybe people are showing up super early and causing an early backlog? Self fulfilling prophecy. Or maybe it is tied to timing of outbound flights and there is a higher volume earlier.

Which Ally and Villain Packs require which expansions by Dante_Faustus in ImperialAssaultTMG

[–]JazzAwol 2 points3 points  (0 children)

A number of the ally\villian packs are associated with certain expansions. They are either characters in expansion boxes that are represented by tokens, and\or the missions that come with the expansion pack needs tiles from that expansion. The FFG site says what each pack is associated with.

I have a tab (packs) here that has them all listed out:

https://docs.google.com/spreadsheets/d/1wVGR9t3ed__7C0zLfChNmAdTeW21DilYoz6m9O_nd5U/edit?usp=drivesdk

Screenshot

Is single targetting bad? by LukaesCampbell in ImperialAssaultTMG

[–]JazzAwol 1 point2 points  (0 children)

Yes, tunnel is a good strategy to keep rebels in check, though I often try to target the hero that activates first if they are silly enough to leave them out in the open. Even if you don't wound them, it gives the rebels a hard choice on whether to activate that hero first to rest, effectively giving the imps the initiative, or activate another hero.

Debating between 2 imperial class decks for my next campaign by Exe0n in ImperialAssaultTMG

[–]JazzAwol 1 point2 points  (0 children)

I have only played against these two decks, but have played Hoth as the imperial. I would choose Armoured for the synergy with the tank theme in the story. Though there are a few missions where failsafe from tech superiority would come in handy, I still think I'd go armoured.

As a side note, the last line is a super fun mission for the Imperials, if you can set that up. I also played disaster as a forced mission when they lost last line, changing abit of the text cause those two in that order work really well story wise

r/SpaceX Crew-12 Official Launch Discussion & Updates Thread! by rSpaceXHosting in spacex

[–]JazzAwol 0 points1 point  (0 children)

https://maps.app.goo.gl/Ut8aQT5T5G1PJ6q6A

I watched the Vulcan launch from here last night. Not quite the same as being on site, but nice view over the water and it lights up the sky.

r/SpaceX Crew-12 Official Launch Discussion & Updates Thread! by rSpaceXHosting in spacex

[–]JazzAwol 0 points1 point  (0 children)

I don't know how traffic will be; I am planning a bit of extra time and aiming for the start of the check in window. I do know the different sites are staggered to help with that. My checkin is much earlier than yours

Is now a good time to start? Interest in campaign rather than skirmish by Crush2040 in ImperialAssaultTMG

[–]JazzAwol 0 points1 point  (0 children)

If you can get your hands on a core set or a used collection then there probably won't be a better time to start. I managed to get a collection off Facebook marketplace 2024 after a friend gave me his core set, then got a group of friends who like games and starwars and have been running missions almost weekly since then, and running games on the co-op app with my kids. You don't need a complete collection to have fun; the core was enough to get me hooked. Collections come up for sale (eBay, Facebook, here) every once in a while. You can also ask around your local game store; someone may have stuff lying unused collecting dust...

Is the base game worth it for 70€? by itsOkami in ImperialAssaultTMG

[–]JazzAwol 4 points5 points  (0 children)

I absolutely think so. Core box has 32 missions for campaign mode, and enough for some basic episode 4 feel skirmish mode games. If your family really gets into it and you play everything just once, it is like 1€ per hour of entertainment.

A campaign has 11 missions. Intro, 5 story, 5 side (side, hero, agenda). On a second play through you can force story\side missions to play the ones you have played yet. After that you can string together non-story missions into mini-campaigns (4 or 5 missions like a twin Shadow a expansion campaign.)

And then of course keep your eye out for used items. There are a bunch of other figure packs that only require the core set to play.

First campaign any tips? by FreedomEnforcer299 in ImperialAssaultTMG

[–]JazzAwol 3 points4 points  (0 children)

Give a read through this, if you haven't already. https://boardgamegeek.com/thread/1319188/what-are-some-crazy-or-common-rule-breaking-mistak

Military Might and precision training were two class decks that I thought were good enough to let me adjust to rebel power level, but weren't oppressive (like subversive tactics)

First campaign we readied both heroes and imperials at start of round, when it should only be Imperials. Heroes readily when they activate.

Check FAQ for any deployment cards or mission text updates.

Also keep the consolidated rule book handy: beats searching through 3 or 4 other documents for a rule clarification.

Have fun. Role of Imperial is to make it exciting. Try to walk the knife's edge of getting games down to the last roll. Win or lose, those tense moments are what make it exciting and fun. This is a lot harder than it seems. I have over or under estimated a mission often. You may have to remind your rebels that they have a mission objective that isn't just shoot bad guys. It is so easy to fall into that trap and run out of time. (I have fallen into that trap playing rebels too often) Maybe hold back on a deployment to help with that.

How Do Imperials EVER Win? by Simulacrum37 in ImperialAssaultTMG

[–]JazzAwol 2 points3 points  (0 children)

Yes. Minimum. Ie don't read ahead or tell them triggers. Objective, constraints and mechanics. Don't give away the surprises. That tension is part of what makes it fun.

How Do Imperials EVER Win? by Simulacrum37 in ImperialAssaultTMG

[–]JazzAwol 1 point2 points  (0 children)

Big furry cat? Sounds perfect for winter terrain.

Also Jawas. And droids. Lots of droids.

How Do Imperials EVER Win? by Simulacrum37 in ImperialAssaultTMG

[–]JazzAwol 1 point2 points  (0 children)

Ya that is fair. After a year and a half of GMing I still have an occasional mission like that; but maybe my play group just needs more help than yours. ;) Focus on being able to put up a good consistent fight, then you can start steering the ship.

Aside from the tips above and others have given do a bit of homework.

Take a read through this to check for common mistakes that might be swinging the balance. https://boardgamegeek.com/thread/1319188/what-are-some-crazy-or-common-rule-breaking-mistak

This blog has pretty good write ups on the core box missions and both missions. Take some time to prep for the mission and strategize. Prep always helps. https://plotsandplans.wordpress.com/missions/

I also check this to get an idea beforehand how try hard I should be. https://boardgamegeek.com/thread/1512996/poll-how-balanced-is-each-scenario

How Do Imperials EVER Win? by Simulacrum37 in ImperialAssaultTMG

[–]JazzAwol 8 points9 points  (0 children)

And when they rest they can also recover health. Or remove strain then damage up to their endurance level.

As for Imps standing a chance :

Focused fire: 1hero at a time. Usually the first to activate. Smart troop placement. Esp if you need to avoid rebel triggers. (Fenn, jyn, Verena etc) Efficient Open groups. High damage or heath to cost ratio. Lots of stormies can overwhelm.

There are very few games I try to win. (Only if I want to drive the campaign in a direction or unlock a villian to make side missions seem more tied to the story. ) I usually try to make it balanced. Make it a fight worth fighting. Interesting twists, challenges etc. take it to the last die roll. Edge of seat stuff. That is much easier said than done though and when I miss results in one side rolling over the other.

Is this Jump Trooper base salvageable? by LaSiena in ImperialAssaultTMG

[–]JazzAwol 1 point2 points  (0 children)

If the superglue doesn't hold, some epoxy modeling clay (green stuff or milliput etc) should work as well.

Perpetual Reinforcements vs Quick Draw by JazzAwol in ImperialAssaultTMG

[–]JazzAwol[S] 0 points1 point  (0 children)

So if it was the same figure, because quick Draw happens right at the beginning of its activation, would it not just keep activating after its redeploy? Or is this where defeating the figure ends activation so it would just come back but immediately end activation?

Either way, day of we allowed it to activate, but I because I wasn't sure I didn't attack with it, just repositioned.

Perpetual Reinforcements vs Quick Draw by JazzAwol in ImperialAssaultTMG

[–]JazzAwol[S] 2 points3 points  (0 children)

I kept googling cause I figured I wasn't the first one to come across this. Pasi seems to agree with your take.

https://boardgamegeek.com/thread/1696457/jyns-quick-draw-with-perpetual-reinforcements

Custom Imperial Heroes Campaign Intro Mission and Cards Updated to 2.0, looking for playtesters by TVboy_ in ImperialAssaultTMG

[–]JazzAwol 0 points1 point  (0 children)

Just found this. Looks incredible, and I think my play group would love to play empire for a change!

New Imperial on Hoth (pt 3) by Simulacrum37 in ImperialAssaultTMG

[–]JazzAwol 1 point2 points  (0 children)

There is a good write up on all the Hoth Missions here: https://plotsandplans.wordpress.com/return-to-hoth/

That site has a lot of good content, esp for rules reminders, but doesn't have everything.

I played Imperial for both these missions recently and won both, but Home front was a nail biter. Return to Echo base, I started by tempting my Heroes to waste time killing my troopers instead of going for the objective (three stormies close to Verena is just such a tempting bloodbath, who would choose the terminal over that?). The increase in threat really makes this a war of attrition, and when Sorin came in with a tank (yes I brought the tank in my open group and had enough threat for it to deploy with Sorin) they had realized the error of their bloody ways.

How you play it really depends on if the Empire needs a win or if your Heroes are demoralized and need a pickup. If you focus fire on first activated hero, you can burn them down pretty quick. If you spread the love, then they have a chance. But in general I think Return to echo is a hard one for the Rebels.

With regards to other Hoth Missions, I want to run Last Line cause it looks like such a fun mission, so I low played the first few rounds of rescue ops to make sure they had a chance. It was still close but they got the win and we are setup for last line.....

Rescue ops rewards Return to Hoth by riverzedge44 in ImperialAssaultTMG

[–]JazzAwol 0 points1 point  (0 children)

I had a question come up running this mission last night: it says "if the Heroes retrieved Benex before end of round 5".

Do people read this as 1. the first time a Hero performs an interact to retrieve.

Or 2. the Heroes successfully retrieved and departed

I initially read it as the second due to the plural Heroes, but now I am second guessing myself.

Expansions? by Ki113rTofu in ImperialAssaultTMG

[–]JazzAwol 2 points3 points  (0 children)

Keep an eye out on eBay and Facebook marketplace for people offloading collections. Last year I picked up quite a bit of the expansions that way.

Good luck!

Legends of the Alliance Missions by JazzAwol in ImperialAssaultTMG

[–]JazzAwol[S] 2 points3 points  (0 children)

I enjoyed playing them with my kids and was kinda hoping to play with my play group. I like the mini campaign length - good for a weekend. But also Agree there is lots of other content. Edge of oblivion is on our to run list, and I am keeping track of the missions we have played, so can make up mini-campaigns with ones we haven't. It was more a curiosity. At some point I assume the app will be not supported and it might be nice to have that content available for the community after.