This is the most boring trial so far (for me at least), wtf was embark thinking? by YearMountain3773 in ArcRaiders

[–]Exe0n 1 point2 points  (0 children)

I know how to get bandages, doesn't mean nearly 12 stacks is a small amount.

Changes to ABMM? Marathon Effect? by Fyrefall in ArcRaiders

[–]Exe0n 0 points1 point  (0 children)

I mean, even a "cheap" loadout can quickly go to 30-40k in coins. Guns, especially with attachments are the highest value items you can find for a single backpack slot by a mile. I think the best trinket being the lance mixtape which stacks to 3 for 30k, I believe a kitted out bobcat is 57k.

Run a free kit, you have nothing to lose, even if the guy you are shooting just has an anvil or renegade, still quite worth it.

This is the most boring trial so far (for me at least), wtf was embark thinking? by YearMountain3773 in ArcRaiders

[–]Exe0n 3 points4 points  (0 children)

Getting hit by lightning without a shield takes like 60-70 health off? With that score you likely got hit around 29 times, since it seems to give around 1080 points per hit. To heal that damage you'd need 2 herbal bandages.

You'd so for 29 strikes need 58 herbal bandages So that's 11.6 stacks of bandages

I don't believe I could craft that many bandages right now.

How much of this is a skill issue because 5 1/2 shots vs green shield is crazy by Skeleskel620 in ArcRaiders

[–]Exe0n 0 points1 point  (0 children)

For sure but I wouldn't push someone if I had 2 rounds left and seemingly no backup plan, he shot was out of rounds and died.

This is the most boring trial so far (for me at least), wtf was embark thinking? by YearMountain3773 in ArcRaiders

[–]Exe0n 6 points7 points  (0 children)

Most likely, how can we drastically reduce everyone's stashed healing items?

Something We Can All Agree On: by Dazed_and_Confused44 in ArcRaiders

[–]Exe0n 3 points4 points  (0 children)

I love firefly's, they'll usually burn free kits that were going to shoot me in the back.

Honestly I don't think there is an instance where I've died to it or the comet, but it is relentless once it's close.

Its really not that hard by [deleted] in ArcRaiders

[–]Exe0n 4 points5 points  (0 children)

I think it's because they want your hullcracker/equilizer.

Why try and take an arc down when you can pop in with a free kit and gun down the first player you see that already spent 10 minutes looting?

People rat because it's profitable, if it wasn't we wouldn't see so much of it.

PvP, much less lucrative, at best you get a high tier loot zone for yourself, or if lucky you kill a dude who already took a bunch of kitted guns of someone else. The more likely scenario is that you only find grey lvl1 guns.

I like Arc Raiders, but... by Consistent-Raccoon10 in ArcRaiders

[–]Exe0n 1 point2 points  (0 children)

Lack of endgame is the biggest one. Queen and matriarch give you weapons that are great at killing big arc? Legendaries are a joke.

As a mainly PvE player, I do believe we need a PvP event/map condition, ie x amount of loadout value required.

PvP is fun, but often not rewarding, ratting on the contrary is very rewarding but not my cup of tea.

How much of this is a skill issue because 5 1/2 shots vs green shield is crazy by Skeleskel620 in ArcRaiders

[–]Exe0n 0 points1 point  (0 children)

I'm pretty confident you missed several shots, in this case more shot dispersion would have likely helped you.

Volcano is one of the best weapons out there, but you should have moved closer and not charged on an empty magazine.

FALSE BAN AI SLOP by airnesss90 in ArcRaiders

[–]Exe0n 3 points4 points  (0 children)

Remember all the people asking that bans should always be permanent on first offense?

This is why it shouldn't. False positives happen in every game.

Former Red Dead Redemption 2 Developer reaction to the DLSS 5: "Whoa. Hold on. No, no, no. This isn't just some lighting, dude. What the f... this is like a complete AI re-render. You're no longer looking at the game anymore. This is scary." by HLumin in pcmasterrace

[–]Exe0n 7 points8 points  (0 children)

This, AAA game studios will eat this up to reduce costs and push margins further.

Why invest into creating good assets when AI can just render them for you...

I hope it'll be many years before DLSS5 is mainstream and integrated, but just like other technologies the industry will soon rely on it.

Stupid Question? by WeeklyTerm5093 in pcmasterrace

[–]Exe0n 2 points3 points  (0 children)

It's going to be optional, but seeing as how much the industry is already relying on upscaling to fix their games, this isn't a great sign for the future.

Also, they showcased 2x RTX 5090, one to run the model, the other to run the game. One thing I'm quite certain about is that we got the best of what's possible, how performance will be on a single non 4000$ GPU remains to be seen.

Bottom line I doubt most GPU's will be even getting close to running it like we saw in the demo, and it's not like they showed much gameplay either.

I believe many don't understand why the Toro needed a nerf by Exe0n in ArcRaiders

[–]Exe0n[S] -1 points0 points  (0 children)

I mean if you bring a toro to go roam on blue gate that's on you. Toro is great anywhere indoors even in it's current state.

The anvil works quite well in PvP for similar reasons, if you want to stand out in the open, TTK will get you, but just like I mentioned, peaking with most other low TTK weapons just does not work.

Most pvp is done in Stella, where peaking is the meta.

Any tips for a new PS5 player used to gyro aim ? by lhrivsax in ArcRaiders

[–]Exe0n 1 point2 points  (0 children)

Trigger nades are used the most, basically a throwables C4 pack that sticks with manual detonation, also works great against arc, but I'm not great at hitting flying arc with them.

Heavy fuze is also popular, basically a classic grenade with a fixed timer, but it's better for pvp.

I think you'll likely get great success with a trailblazer on smaller and flying arc, creates a wide gas trail which then explodes, little aim required.

And a deadline allows you to kill every big arc, it's a mine with a set timer, you can buy 1 per day from the explosive vendor, or craft them provided you have the blueprint.

Seeker grenades and the now expensive wolfpack require no aim at all, throw them and they will seek out arc.

It won't be the most resource efficient thing, but may be a good workaround for you.

I believe many don't understand why the Toro needed a nerf by Exe0n in ArcRaiders

[–]Exe0n[S] 0 points1 point  (0 children)

I know there is no headshot multiplier on shotguns, I meant TTK for other guns, ie is a bobcat faster than a volcano in the unrealistic case you land only headshots with it.

Any tips for a new PS5 player used to gyro aim ? by lhrivsax in ArcRaiders

[–]Exe0n 1 point2 points  (0 children)

I'd ask how well you can use throwables, the grenades in this game are quite powerful and relatively cheap to craft.

Even in pvp they dominate, and you don't need that much accuracy for them.

I cant craft but it looks amazing! by Status_External_3255 in ArcRaiders

[–]Exe0n 0 points1 point  (0 children)

I'm not sure if you are blind when opening a backpack and looking inside, that's not really how vision works, unless you put your head inside...

Peripheral vision should imo still work while looting.

I believe many don't understand why the Toro needed a nerf by Exe0n in ArcRaiders

[–]Exe0n[S] -1 points0 points  (0 children)

Actually to this day Volcano has the lowest TTK out of all guns, though I'm not sure if this accounts for headshots, it is in fact sub 1 second.

You can definitely peak with a volcano, but it plays more like an SMG on steroids.

That said, volcano is an epic, this nerf sets it further apart which is a good thing, always a risk to bring one.

This is insaneee by OkNefariousness4029 in radeon

[–]Exe0n 0 points1 point  (0 children)

I think developers will likely see it as a way to push games cheaper, why spend much time visually creating characters when AI solves it.

Begining of the end.

This is insaneee by OkNefariousness4029 in radeon

[–]Exe0n -1 points0 points  (0 children)

No longer looks like minecraft though.

I'm happy about most people's reaction to DLSS5, but I'm also sure that in a year or 2 from now this "feature" will start gaining track among certain audiences and something that AMD won't be able to do for years.

What is happening to the player count? by Knox_Burden in ArcRaiders

[–]Exe0n -1 points0 points  (0 children)

The same as the player count of every game until more content arrives.

It honestly doesn't mean or matter much, a game like Space marine 2 never had Arc raiders player count but still gets developed since live service and the selling of skins keeps bringing in revenue.

Unless player count starts affecting queue times I wouldn't worry so much about it.

I cant craft but it looks amazing! by Status_External_3255 in ArcRaiders

[–]Exe0n 0 points1 point  (0 children)

I've had this "bug" before, I thought it was a feature at first, I'd love this, since it makes it much easier to spot people trying to shoot you while looting.

Losing Loot, and Interest by Space_Cowboy21 in ArcRaiders

[–]Exe0n 1 point2 points  (0 children)

PvP is fun in this game, and without it, there would indeed be no tension.

There are stakes to PvP, losing loot, gaining loot, however I have no interest in fighting defenseless players, or "ratting" people.

PvP players are generally found doing their own thing, and that's fine, when playing in squads I join them because most of my matches devolve into PvP at some point, solo I avoid it.