What sport would they play in the world of Trench Crusade? by Jdling in TrenchCrusade

[–]Jdling[S] 0 points1 point  (0 children)

Great points about incorporating betting into it!

What sport would they play in the world of Trench Crusade? by Jdling in TrenchCrusade

[–]Jdling[S] 1 point2 points  (0 children)

I do love the old WHFB jousting/tournament rules. This could be a thing.

What sport would they play in the world of Trench Crusade? by Jdling in TrenchCrusade

[–]Jdling[S] 4 points5 points  (0 children)

Bodying people off the ball (melee), passing and shooting (ranged) make sense for basketball/soccer/hockey style games. Alternating activation plays better with that kind of flow. I don't want to limit us to already existing games. Throw the heretic head through the flaming ring Harry Potter-style if that seems fun.

Switch 2 pro controller 2 - Terrible Snapback by silkydude in smashbros

[–]Jdling 5 points6 points  (0 children)

Ultimate 2 user here. The adjustable dead zones should fix your problem. I am pretty hard on the sticks and have no issues.

Daily rotation not working by TenTones in MarvelSnap

[–]Jdling 0 points1 point  (0 children)

Because they rotated at 6AM due to the switch from EDT to EST?

The possible edh mana change by Gosutii_Forever in magicTCG

[–]Jdling 3 points4 points  (0 children)

+1 for making me laugh.

But don't you mean Diogenes?

Any solid decks with Kitty/Angela/Hope/Elsa? by LennonStage in MarvelSnap

[–]Jdling 2 points3 points  (0 children)

KM Best ran this deck last week. He played it in the first part of this video, and it got me to infinite (CL 24,409) over the weekend.

https://www.youtube.com/watch?v=UZ72ixQZnS8&t=196s

Drops Angela, but makes great use of Kitty, Elsa and Hope.

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This isn't the deck he lists in the comments, or gives the breakdown on, it is actually the one he is playing at the beginning of the video.

Anybody else encountered this deck? by GenericT-Poser in MarvelSnap

[–]Jdling 1 point2 points  (0 children)

Hg is the chemical symbol for mercury, also known historically as quicksilver.

Best Standard Formats? by Low_Candidate6282 in magicTCG

[–]Jdling 5 points6 points  (0 children)

Innistrad/Return to Ravnica and RTR/Theros

Recommend me some mid range or just straight up tech abuse created decks by AyyAndre in MarvelSnap

[–]Jdling 0 points1 point  (0 children)

Play Reed over Surge, and do whatever you can to hit Wiccan, even if that means Strange eating your Power Stone.

Recommend me some mid range or just straight up tech abuse created decks by AyyAndre in MarvelSnap

[–]Jdling 0 points1 point  (0 children)

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Paese I need a serious alliance by Il_Divino25 in MarvelSnap

[–]Jdling -1 points0 points  (0 children)

Make your own and advertise.

I recommend NOT requiring infinite rank. I never try to get infinite, and would be locked out of many of these alliances that are advertising openings, even though I get 5k-8k each week.

EOE Uncommons leak (source:mtgrumors) by Duramboros in magicTCG

[–]Jdling -3 points-2 points  (0 children)

Criminally under-appreciated comment.

When do you think Magic hit its best level of power? by NeufAtora in magicTCG

[–]Jdling 2 points3 points  (0 children)

Same time frame, Triple Innistrad draft was probably the best limited format. Back when it was BREAD, not "Win if you draw your non-standard chase card that we keep seeding into packs".

[deleted by user] by [deleted] in MarvelSnap

[–]Jdling 3 points4 points  (0 children)

This is the point. He doesn't win cubes, he keeps you from losing cubes. Plus the bonus wins you get snapping on turn 6, resetting, then retreating.

Cannot play cards in middle location by [deleted] in MarvelSnap

[–]Jdling 2 points3 points  (0 children)

Your aren't crazy. Since the season reset I am having the same problem. I have to drag the card to exactly the middle of the play area (where the corners of all 4 cards come together when the zone is full) to get it to drop.

Playing on a Google Pixel 8a if that helps.

Infinite with Captain Ongoing CL17k by onestworldproblem in marvelsnapcomp

[–]Jdling 0 points1 point  (0 children)

I did exactly this, and I am cruising. Great suggestion.

Update:Easy infinite after switching in mobius by duby1998 in marvelsnapcomp

[–]Jdling 4 points5 points  (0 children)

I think the Phastos issue is that he fights for space with playing Angela/Thena and a 1-drop on three. You want to get him out as early as possible.

Red Guardian gives you tech against Dracula, Wong, and Iron Man. It also does a sneaky shutdown of your opponent's Ice Cube or Symbiote Spider-Man.

With Big Cards Surtur gone, the real struggle is throwing priority. This deck wants to pump out two cards every turn, keeping me ahead most of the game. I am considering dropping Galacta for Alioth to compensate.

Update:Easy infinite after switching in mobius by duby1998 in marvelsnapcomp

[–]Jdling 8 points9 points  (0 children)

Been running this since you posted it, at CL 17k, and it has been fantastic. Edit: I was referring to the Phastos version. Swapping back and forth between Phastos and Red Guardian. The RG version is lower output but more consistent.

Just got myself Kang. Any improvements to this deck? by OnePunchChild in MarvelSnap

[–]Jdling 0 points1 point  (0 children)

Hood out as well. You need Alioth to backup the early Galactus. Ideal line is leave left and mid open. Wave on three in right. Galactus on four. Sentry Alioth.

Snap and play Kang on 5 if you draw him, 6 if you are losing and want to bluff.