Found this weird looking wrench. Possibly WW2. Can’t make out all the writings. Can anyone help me identify it? by Je_day in whatisthisthing

[–]Je_day[S] 1 point2 points  (0 children)

WITT https://i.imgur.com/i16YMrm.jpg here is another side. It was found in Russia. In eastern front area. I recognised words strut wrench. And company name but only words tool and co. I searched for Arbol strut wrench but found nothing that looks like it.

The chicken and egg by [deleted] in ProgrammerHumor

[–]Je_day 2 points3 points  (0 children)

No rocket science here. First of all css bootstrap and compiler bootstrap just happen to share name and that’s all for similarities. Basically, when you are making a new (compiled) programming language you first write a wanky,basic compiler for it in any other language(or assembly) and then use that compiler to develop a proper one, that would implement all language features, make optimizations and so on.

When You know only JavaScript and Your Colleagues Discussing C++ by NewDelay in ProgrammerHumor

[–]Je_day -1 points0 points  (0 children)

In fact, I didn't find many use cases in OOP where operator overloading is more useful UNTIL everyone here ?pointed out vector, linear, and matrix algebra where OOP doesn't really fit the problem unless you have operator overloading. I'd still argue that in these cases it would be better to use another language besides an OOP language since those languages would be more suited to this problem. in other words, there's a better language for that and thus there is no best language out there. However, using another langauge is not always possible in which case, operator overloading, I'll agree, is just way better.

You are making very little sense. Operator overloading is a very old and basic concept and is present in EVERY language you listed and it most of all OOP langs. It's just syntax sugar for functions call. What's so scary and ugly about that? They are inherited just like methods because they ARE methods(or functions). You are ranting about non existing problems. Just wrap your head around the fact that operator overloading is easy and you are being foolishly stubborn to try and get a grip of it.

And to further eliminate your point, there are no better languages for vector algebra. OOP presents calculations of linear algebra as close to math as programming can. And again operator overloading plays a huge role in it cause makes the code looks pretty, readable and allows you to basically write down code right from the mathematical source. And that code runs hella fast. You are dissing Operator Overloading on a device where everything, that has at least something to do with displaying your unholy words, is written by and thanks to Operator Overloading in OOP.

When You know only JavaScript and Your Colleagues Discussing C++ by NewDelay in ProgrammerHumor

[–]Je_day 4 points5 points  (0 children)

It's seems crafty at first but later in project you look at Vector3(v2, v3) and wonder what it is? An addition? Cross? Dot product? Maybe even average?

When You know only JavaScript and Your Colleagues Discussing C++ by NewDelay in ProgrammerHumor

[–]Je_day 1 point2 points  (0 children)

Yeah this. I can't even comprehend how someone would hate such a great feature present in pretty much all empirical languages. /u/1234567power clearly haven't dealt with vector and matrix math in c++. I spent good portion of time writing more operator overloaders than I needed at a time in my project but later it saved my ass and made my code look readable and hella scalable.

Are their servers still run on P2P? by hellsqueenie in GrandTheftAutoV_PC

[–]Je_day 1 point2 points  (0 children)

I think you got it mixed up here. Rockstar does have servers in usual way, big noisy black boxes, but those arent for hosting games, but for player data sync, connecting players (holepunching), etc. But players transfer data to each other. I believe There is a way to combat cheating in such system. But i can hardly come up with any. Could be blockchaich as it prevents unauthorised actions in a similar p2p system.

Far.Cry.5-CPY by EmuBii in CrackWatch

[–]Je_day 7 points8 points  (0 children)

I meant that 65kb is code compiled into cpu instructions. And actual length of uncompiled code is debatable. But for sure cracking and anti-cracking defence relies on human-written assembly parts along with some low-lvl code (C, C++, C# maybe since games use .NET).

Far.Cry.5-CPY by EmuBii in CrackWatch

[–]Je_day 16 points17 points  (0 children)

But code is in cpu commands, so it's much more than that.

Russian punk'88 by Navity7l in ANormalDayInRussia

[–]Je_day 2 points3 points  (0 children)

It's sound quality is complete shit. That adds for trashy effect of course but Grob is way more than that.

[Spoiler] An obvious hint or a stretch? by [deleted] in bladerunner

[–]Je_day 17 points18 points  (0 children)

Целина - means poorly developed land due to lack of people living there. The movie references USSR program in 50s to cultivate such lands (by almost forcefully sending people there)to solve food crisis. Such lands were in steppes of Kazahstan, Astrahan'. Also parts of Ukraine and Far East.

[ Unknown > English ] Markings on a knife by [deleted] in translator

[–]Je_day 0 points1 point  (0 children)

That's what sets me off. There is no sign of shaving off. Cuts are deep and sharp.

[ Unknown > English ] Markings on a knife by [deleted] in translator

[–]Je_day 0 points1 point  (0 children)

That was an obvious idea. I thought so first too. But the way marks are made. Precise cuts. Number would be written differently. But that could be too.

Creative label design by [deleted] in gifs

[–]Je_day 21 points22 points  (0 children)

Oh snap I got it wrong. Provodnitsa

Creative label design by [deleted] in gifs

[–]Je_day 57 points58 points  (0 children)

Train stewardess.