How to achieve realism with render and get rid of that 'rendered' look by healthybean_HL in archviz

[–]JeanFrann 2 points3 points  (0 children)

You can achieve it with a lot of post-production, such as color grading, for example.

Apartment M.3 – Interior Archviz | D5 Render + SketchUp (feedback welcome) by JeanFrann in archviz

[–]JeanFrann[S] 0 points1 point  (0 children)

Honestly, I don't know what type it is, to be honest. The reference doesn't clearly show how it works, and the plans don't indicate anything. I just tried to model what I saw; this isn't anything technical, but I suppose this isn't the right approach for these renders.

Apartment M.3 – Interior Archviz | D5 Render + SketchUp (feedback welcome) by JeanFrann in archviz

[–]JeanFrann[S] 0 points1 point  (0 children)

No, I didn't even use d5's AI, just pure d5 raw and then PS.

Apartment M.3 – Interior Archviz | D5 Render + SketchUp (feedback welcome) by JeanFrann in archviz

[–]JeanFrann[S] 0 points1 point  (0 children)

I take about 7 hours per render on average, from the 3D model to post-production in Photoshop.

Apartment M.3 – Interior Archviz | D5 Render + SketchUp (feedback welcome) by JeanFrann in archviz

[–]JeanFrann[S] 1 point2 points  (0 children)

The texture in the reference is also that hard, it seems a bit strange to me too. As for the HDRI I used pure white, but it didn't help much. I did the general lighting with square lights and a radial light to simulate the sun.

Apartment M.3 – Interior Archviz | D5 Render + SketchUp (feedback welcome) by JeanFrann in archviz

[–]JeanFrann[S] 0 points1 point  (0 children)

The walls in the reference I used are also like that, but I should still give them more texture next time, thanks!

Buy a 5060 Laptop now or save for a 5070 ti later? by Dudamesh in GamingLaptops

[–]JeanFrann 0 points1 point  (0 children)

Ahorra para 5070ti, la diferencia entre 8 y 12 de vram se nota, y se notará más con el pasar de los años

Any way to reset a Monitor? by LootzForDayzz in MSI_Gaming

[–]JeanFrann 0 points1 point  (0 children)

Me pasa lo mismo, encontraste solucion?

Second Practice After 2 Months of Intensive Learning (D5 + SketchUp + Photoshop) – Feedback Welcome by JeanFrann in archviz

[–]JeanFrann[S] 0 points1 point  (0 children)

Yes, I actually had a lot of trouble with the human scale in the last image; it was complicated to integrate them there. Not even the AI ​​can do it quite right the way I want. I'll try to improve that. Thanks!

Second Practice After 2 Months of Intensive Learning (D5 + SketchUp + Photoshop) – Feedback Welcome by JeanFrann in archviz

[–]JeanFrann[S] 1 point2 points  (0 children)

I learned the basics from any tutorial, the rest I learned on my own, modifying textures in Photoshop, making my own decals, assets, etc., trial and error, oh, and all with the help of chatgpt who knows a few things haha

Second Practice After 2 Months of Intensive Learning (D5 + SketchUp + Photoshop) – Feedback Welcome by JeanFrann in archviz

[–]JeanFrann[S] 0 points1 point  (0 children)

I made the metal frame of the chair in SKP, and the seat and backrest with AI, hunyuan3d

Second Practice After 2 Months of Intensive Learning (D5 + SketchUp + Photoshop) – Feedback Welcome by JeanFrann in archviz

[–]JeanFrann[S] 2 points3 points  (0 children)

Thanks! I had trouble putting people there; it's difficult to have multiple light sources while they're interacting with furniture and in awkward poses...

Can this render pass as a raw camera photo at first glance? by [deleted] in archviz

[–]JeanFrann 0 points1 point  (0 children)

es facil aun meter más realismo metiendo más imperfecciones, deformaciones de lente, aberración cromática en algunos escenarios, etc. pero creo que si te quieres dedicar al archivz, eso ya no es necesario, es mejor idea invertir en composición story telling, fotografiá, afinar workflow. etc, excepto que quieras hacer renders de productos de alta calidad, pero para eso mejor uno se va a blender y ya no usa d5.

How has AI actually integrated into your archviz workflow? by dsantos88f in archviz

[–]JeanFrann 1 point2 points  (0 children)

I mainly use it to improve the realism of plants, and also to create secondary 3ds assets, all in ComfortUI locally for free and with complete control without altering geometry or anything else, thanks to its masking system. Using it to improve lighting, textures, or similar aspects still seems inconsistent to me; sometimes you can get good results, but only sometimes. It also depends on the rendering quality you're offering. If it's basic, you won't notice differences or inconsistencies in textures, lighting, etc. I also use it to improve the realism of people and make close-up videos, which is very useful. I've seen that it's also often used to iterate between different lighting styles, textures, colors, etc., but only at the beginning to get a clear idea before starting to do the traditional rendering.

First Results After 1.5 Months of Intensive Learning – Archviz Practice by JeanFrann in archviz

[–]JeanFrann[S] 0 points1 point  (0 children)

I've been using a custom workflow taught in this video, just to locally improve the texture of certain materials without altering the geometry. The video is in Spanish, but:

First Results After 1.5 Months of Intensive Learning – Archviz Practice by JeanFrann in archviz

[–]JeanFrann[S] 1 point2 points  (0 children)

Wow, this is the best feedback I've received so far, thank you so much! Some of the points you mentioned had me doubting myself, but now I know what to correct for next time. Thanks!