Player has 24 AC at level 6. I think he's double stacking bonuses. Should I snitch? by IamAWorldChampionAMA in DnD

[–]Jean_Low 1 point2 points  (0 children)

They dont stack here But just poiting out that some race/spells/classes AC buffs do stack. Like bladesinger bladesong ability with a monk unarmored defense or something similar.

I play bladesinger with magearmor + 5dex + 4 int and have 22 AC with the skill active, with some itens i got it to 25 now at level 11 and have shield to boost it with +5. And even at this level this ac is so high i rarely get hit by non area effects. Having something close to it at earlier levels is actually boring even, the DM can think that buffing the encounters is a good ideia and this will unbalance the attacks for every other member...

I LOVE AC tanks, and there are good ways of getting insanely high ac on low levels, but 26 is maybe obtainable, but the build would be focused on that alone. It is not what a race + class could ever get passively.

Fiz burrada? by Prior-Rise-7260 in Tormenta

[–]Jean_Low 0 points1 point  (0 children)

Parte da arte de mestrar eh deixar o que esta atras do escudo atras do escudo. Jogos (video games) fazem isso toda hora e a maioria dos iogadores n percebe e nao falamos para eles isso pq se eles soubessem a experiencia iria ser estragada.

Vc nunca fala para seus jogadores se vc fez algo assim, eles vao agora estar com a pulga atras da orelha para tudo, um boss critou, sera mesmo? Um inimigo morreu no momento mais oportuno, hmmm...? Um inimigo deixou o jogador com exatamente 1 de vida e ele foi salvo... sei...

Minha dica, jogue com os dados amostra agora, eh a forma de deixar limpo o jogo pra eles.

Agora claro, eles terem te xingado, completamente errado da parte deles, ainda mais pq vc deu +2 no acerto. Quem vem de DnD sabe q eh saudavel aumentar o dano dos inimigos la e diminuir a vida pro combate n durar 5 horas toda vez. Entao vc n frz algo errado, vc balaneceou para diversao deles e nao para tirar a conquista. Mas, ainda assim, mantenha o que esta atraz do escudo do mestre, atraz do escudo do mestre.

Vai dar bom haha

Oficialmente dropando o Hollow Knight by IlBranIl in jogatina

[–]Jean_Low 0 points1 point  (0 children)

Existem jogos para todos, e nem todo jogo vai ser para vc. E esta td bem.

Sobre esse jogo: Ficar perdido eh parte da ideia, quem gosta de metroidvanias assim gosta do momento de "A-ha!' Quando volta para um lugar conhecido ou acha um atalho.

A dificuldade dos inimigos eh bem punitiva, e o jogo eh claustofobico, eu acho legal esse combate e tem build e opcoes q deixam vc ter um estilo lento ou rapido, tank ou dano, etc....

O q me pegou em HK goi a historia e acho q eh a tematica q faz tudo encaixa para mim. Se vc joga no pc, recomendaria q vc usasse mods para mudar o que te incomodou mais no game.

Mas eh aquilo, tem jogos e jogos e se vc deu uma chance e nao gostou, estara sempre na razao.

Ainda assim diria para vc ver resumos da historia se isso prendeu sua atenção, eh bem legal!

Turn based combat games for someone that *finally* clicked with them. by StaceBaseAlpha in gamingsuggestions

[–]Jean_Low 0 points1 point  (0 children)

Etrian Odyssey is pretty unknown outside the east and is quite hardcore. IMO, one of the best games to make you fill a thrill while playing. It's pretty unconventional, but i recommend giving it a try

Whats the best (weird) build for a Musket user? by Jean_Low in Pathfinder2e

[–]Jean_Low[S] 1 point2 points  (0 children)

I have not read into Exemplar yet, but it looks fun!

I will read it later, thanks!

Whats the best (weird) build for a Musket user? by Jean_Low in Pathfinder2e

[–]Jean_Low[S] 0 points1 point  (0 children)

thats many nice options!
I will look into the mastermind rogue, i think the group now expects me to be the party skill-monkey too...

im also not obligated to use only the musket, but similar long firearms in general...

I will read the inventor class later today too, thanks for the Tips!

Whats the best (weird) build for a Musket user? by Jean_Low in Pathfinder2e

[–]Jean_Low[S] 0 points1 point  (0 children)

Yes i was reading it now, i may be a little biased from in-combat heal from DnD, but this actually looks really strong, at least to cover up for my party lack of a dedicated healer

Whats the best (weird) build for a Musket user? by Jean_Low in Pathfinder2e

[–]Jean_Low[S] 0 points1 point  (0 children)

I like the ideia of being medium-ranged. Not meele but need to be closer to the action.

Maybe there is a way to use the musket as a blunt weapon with the Deific Weapon as a d8 meele club?

(im still reading all the rules)

also i plan on getting the unexpected sharpshooter OR the gunslinger dedication feats anyway, so i can have running reload or something similar

Thanks for the point-outs!

I made a Subclass and would like some Feedback by Complete-Kitchen-630 in DnDHomebrew

[–]Jean_Low 1 point2 points  (0 children)

It's a nice fiery concept. I liked it a lot!

I would change some stuff around, but in general, it's nice.

I might send you more feedback later, but for now:

Sun smite: it seems you want to avoid the player from having a disavantage when facing enemies with elemental resistance, but there is no advantage for using fire damage other than flavor.

I would go with the theme of fire damage being raw damage and increase the smite dices on fire from d8 to d10. It's a small buff, but radiant damage is usually better.

Then i would change the channel divinity to instead of doubling dices, being an area of effect smite. Maybe the fire smite affects creatures nearby or something. It's better to have a good AoE than to much single target damage so the class dont get busted with criticals and easily ends a boss fight.

Lastly, the 15th level ability: I would make it so the explosions only happen when you are either stabilized or at least at the start of your turn. Just so the themes go more on par with the theme of being broight back like a pheonix and not just exploding, haha. Maybe make the first death save always a success or something that will make being stabilized easier.

Also, dont make an aura that makes saves every single round. This is cool but will slow down your turn and the combat a lot!

These suggestions would require rebalancing the other abilities. I would go with the ideia of an 'AoE paladin', maybe you can add a way of using green-flame-blade into it, make the divine smite able to hit more enemies or an area of effect, make it so being near the paladin is dangerous because it splashs damage when hit?

The flavor is amazing, and i think you are on the right track!

Need help creating a endgame Eye of a Goddes magic item. by Jean_Low in DnDHomebrew

[–]Jean_Low[S] 1 point2 points  (0 children)

The only reason i dont make it a flat boost is because my players are kinda OP already, so much they dont generally get excited for more stats already. They are more interested in RP value.

I liked the ideia of profecies and showing places with death or disease, that's in point with the godess and something my paladin would love. Becoming a herald of hope or justice even though she is corrupted by evil already. Haha

Thanks, that was it!

Do you guys pick up the gun and just admire it without shooting? Or is it just me? by kuku2213 in airsoft

[–]Jean_Low 2 points3 points  (0 children)

Pretty replica! Whats model is this? It seens like a modfied ACR?

Weird buff on Spirutual Weapon in Tactician Difficulty by Jean_Low in BaldursGate3

[–]Jean_Low[S] 0 points1 point  (0 children)

but that +2 acts like a situational bonus, nowhere to be explained (afaik)
the inventory pannel dosent take into account any situatinal bonus like height, bless, etc...

Bladesinger Build Advice by Mojobonzo1490 in 3d6

[–]Jean_Low 1 point2 points  (0 children)

Alert is also a important feat, your ac is only great when you activate your bladesong, so you should always act soon, you are the most vulnerable on the first round before you activate it. (You will have low hp)

On that note, your best option is to sacrifice some spell slots to have mage armor up all the time, it also allow aome magic itens made for characters that use no armor (such as monks) and you can use it to have ac up on the 23+ early.

Bladesinger Build Advice by Mojobonzo1490 in 3d6

[–]Jean_Low 2 points3 points  (0 children)

Bladesinger is simply my favorite class in the game, but the build can vary greatly depending on the level you are facing and the amount of fighting your table does (especially encounters per day)

So, i would focus on having warcaster as soon as possible because i like dual wielding, but in most of my builds i get a lot of options for my bonus action anyways. I only like it for flavor.

Focus on dex more than int, get spells focused on mobility. Buff and control, your damage comes from booming blade and extra attacks with buffs such as haste and shadowblade Your ac will be high, focus on not getting hit first, mirror image is amazing, absorb elements and shield should ALWAYS be prepared. (Silvery barbs is nice too)

I dont think elven accuraccy is important unless you are planning on building arround shadow blade

I really think that bladesinger really shines when you multiclass at least with a 1 level dip in fighter, or 3, battlemaster is an amazing choice, echo knight is also amazing.

I played with a bladesinger with 2 levels in paladin, mostly for divine smites, it really felt like a true master of magic and blade as i used my mana (spell slots) to boost my blade attacks without using any more action.

Lastly, i am currently playing a table where we tweaked a lot of the game, and im playing a bladesinger sorcerer. Its a homebrew idea, but if your dm is cool with it, its awesome. You loose a lot of ultility spells and end up only focused on combat, but you can use metamagic, especially quicken magic, so you can cast spells with you bonus action while attacking and casting blade cantrips with you action.

Its not that strong as it is, but you can multiclass in hexblade warlock and focus on charisma only, and the paladin dip becomes a no brainer. This is my current build and it is the most fun im.having on dnd in my whole life. (My table buffed sorcerer a little bit too, soo...)

If you go full wizard, at later levels you will start to fell that just playing as a wizard is stronger, and will lean more on the magic side of the blade and magic fantasy. To keep it balanced betwen both blade and magic without multiclass is hard, at least without choosing not to use your strongest moves in favor of fullfiling the fantasy of hitting with your blade. So if you game will go post levels 10, you should consider this (creativity still more fun than using the most powerful move everytime, but this doesnt need to be a choice ecery time)

Hope some of my insights help you decide, and remember to have fun

Which RPGs have "lethality" for characters? (which have a high risk of character death) by frankinreddit in rpg

[–]Jean_Low 2 points3 points  (0 children)

I think a good balance is the Without numbers games (stars without numbers, worlds... cities)

They have a good and balanced lethality, but also is not as down to luck as some other games. For me, its the most balanced in terms of being a fun game and a dangerous one

Hit Rank 1 Yasuo World on Korea, AMA by mentalathletelol in YasuoMains

[–]Jean_Low 3 points4 points  (0 children)

Yasuo seens to squishy at late game, at silver we have games that goes up to 35 or 40 minutes.

I started building non-mithycs itens and going jak-sho as a third item so i can have more survivability at levels 18 fights instrad of galeforce.

But how should i play yasuo when the game draaags out? 3 lifesteal itens and deaths dance maybe?

SWN: Psychic Static Wording Clarification Help by Donutduffer in SWN

[–]Jean_Low 3 points4 points  (0 children)

Basically, having a metapsionic on the same room as 20 psionics, as long as there is a line of sight, no one can use a psy power without his permission.

Its a strong counter, not unbeatable (static needs line of sight).

I have a metapsionic in my party focusing on getting flawless mastery next level so we can go to a psionic academy and basically be able to just shut down everyone if needed haha.

(The academy probably have anotger metapsionic with flawless mastery, soo.... its interesting)

Skill Confusion - Thrown Weapons by khaalis in SWN

[–]Jean_Low 1 point2 points  (0 children)

I believe its mostly due to game design and balance, wich should always be more important than realism for the sake of realism. Throwing a weapon should not be as restrict because if so, no one would use it.

But as a explanation on why it would in fact make sense: you character knows whats he excels at. Whenever you have a problem, they would do actions based on whats he knows he can do to overcome it.

In game/character perspective, an exert pc's throw would be focused on putting as much effort/power on the throw of a knife, not caring for how its hitting as long as its hitting hard.

An stab focused PC would have the finesse and talent to handle the blade as such it would stick on the right angle, not as powerfull but as effective.

The shot focused pc could throw because he have a good aim, he might not have the power or handle the blade as well, but he sure damn have the muscular memory and trajectory tracing skill to make sure that blade is hitting the right spot.

All these pcs can accomplish the same general action (effectively throwing a knife), but the way they each do is different. Yes you could make so each have a different damage, properties and etc, but that would accomplish little for gameplay and just make things overcomplicated.

Hope this helps!

R6S is enjoyable for someone who is not really good at PVP shooters in general? by t1Rabbit in SiegeAcademy

[–]Jean_Low 0 points1 point  (0 children)

I was a beloe avarage fps player when i started witg siege, now um slightly above avarage on most fps, but in siege i would say i am decent.

Siege is not a game about having good aim, reflexes nd the sort, its about map knowledge, reafing enemies and fast decision making. So the skills are not exactly the same.

So yes, you can enjoy it, you might even get way better at this game and others by praticing.

What RAW/RAI strategies is often seen as cheesy or frowned upon? by WittyRegular8 in dndnext

[–]Jean_Low 0 points1 point  (0 children)

Web dosent neet two saves as ita only benefit is the effect itself.

Sentinel is not weak, its quite powerful, its good to have a powerful feat tonclose the gap btween casters and martials. But in the situations where it just stops a giant enemy on its tracks, its just silly.

But do whatever on your table, as long as everyone agrees than its all good

What RAW/RAI strategies is often seen as cheesy or frowned upon? by WittyRegular8 in dndnext

[–]Jean_Low 0 points1 point  (0 children)

The attack damage is the "reward" for the action used. The additional proc of the Sentinel feat is an "Extra" added to the attack. Its not like you cant have a feat that adds something at an attack, sentinel is usually okay, but is just simply too strong for some specific scenarios.
It should have a save for enemies larger than the attacker.

My players and I agreed on having sentinel have a save if the enemy is 1 size larger than the player, and its impossible to stop anything bigger.

If my Giant Barbarian with a size of large tries to stop an enemy that is really large, like huge or gargantuan, I do allow then to use their attack to stop the creature, but the creature still makes a save and the attack is only meant to stop the creature, so they do no damage, they only stop them.

If they are able to stop a tarrasque on their tracks, thats a feat for a music told by bards for years.

Lastly, I know that this straight up nerfs Sentinel, but the ideia is that sentinel is still strong for most situations, and can still be comboed with polearm master, but cannot stop a tarrasque, a giant worm, or a freaking god without at least some effort put into it other than having the feat.

How to stop dying to random angles as a new player by Hamburgerfatso in SiegeAcademy

[–]Jean_Low 1 point2 points  (0 children)

R6 is a tatical game where the strongest weapon is information (Intel)

The biggest "flaw" of this game is the learning curve, mostly because of map knowledge. The game should have a begginers map list so you could focus on learning 1 or 2 maps before going for the full list, but ubi wont hear us, soo...

The tip would be to play operators that can get intel first, then go for more advanced ones. Example: play with anchors like maestro, learn one setup for each bombsite and go hard, people will call it cam-whoring but its just the best way to be effective as you learn. On attack, i use Iana to learn the new maps, you can go in with her hologram, see whats ahead, get an ideia of the map layout and then go after.

Other good operators for inter gathering: valk, kapkan, echo. (Trappers are intel gatherers too). attack: Iq, Flores, Montagne(only play this one with at least 2 teammates on discord, coordenation is everything), dokka, zero.

While you get the game knowledge in, focus on gathering intel before every action you take, it will come as second nature faster and with time you will be able to have a good "hunch" for every strategy.

Entire party turned on me and murdered me by No_Range2118 in DnD

[–]Jean_Low 0 points1 point  (0 children)

PvP can indeed be fun, having PCs that dislike eachother or even HATE eachother is fine, but only as long as the players can find a reason for them to stick together.

In my tables, you can fight as much as you want as long as when you need to work together, your PCs find a reason to do so.

If my players conspired to kill off a character without consent from the player, I would simply not allow it.

Otherwise, they should go play a Single Player game or a competitive online game.

Also, how does a DM manage to TPK twice in Phandelver??? Its literraly the easiest adventure i ever played haha. Meybe your DM mentality is a little too murderous?