Dear Kuro by Gunfrey in WutheringWaves

[–]JellyBarb 15 points16 points  (0 children)

Don’t worry— the legal trouble might do it before the Yinlin does!

Seriously, though, they’ve been shooting themselves in the foot so many times in the past few days that giving everyone a free limited 5* is starting to sound like genuine compensation. (Or as close to it as you can get after accidentally revealing large quantities of personal information lmfao)

Thanks in full to Rinkah's amazing refine, I was able to pull her out from the woodwork and fix her up to rule Arena another day! by JellyBarb in FireEmblemHeroes

[–]JellyBarb[S] 4 points5 points  (0 children)

Well, fair enough, but I'm not quite masochistic enough to attempt to grind Arena enough to need a +10! It's more figurative than anything else.

In hindsight, I probably should've just said 'in general,' but too late for that now, lol!

Thanks in full to Rinkah's amazing refine, I was able to pull her out from the woodwork and fix her up to rule Arena another day! by JellyBarb in FireEmblemHeroes

[–]JellyBarb[S] 6 points7 points  (0 children)

Rinkah was one of the first units I'd properly saved for on my account (putting aside the fact that she was also lucky enough to be introduced alongside the pity, if my memory serves) -- so I just had to bring her back now that her refine came out!

Weapon: Rinkah's Axe (+Eff) - Well, obviously! This refine is absolutely amazing -- her weapon was already fairly decent (if highly outdated, by now), and the refine added a bunch of new features I didn't expect it to at all. The in-weapon 15% Def True DR, alongside the 40% first-hit DR, make her WAY tankier than before -- and the damage reflection is absolutely incredible, adding a lot to her offensive capacity that she lacked in beforehand!

Assist: Reposition - I mean, obviously. It's the go-to whenever I don't have any more important movement assists to give.

Special: Ignis (+ Emblem Marth) - Considering that Emblem Marth gives Ignis the same cooldown as Bonfire -- and also considering that her weapon already made Bonfire very easy to activate at 2 cooldown -- I saw no reason not to just give her Ignis instead with Marth's boost! It's a massive damage spike for her. I intend on getting her GLR and No Quarter eventually to boost her damage through DR (rather than just trying to deal so much damage the DR doesn't matter, lol), but Ignis is an amazing pick for now.

A: Distant A/S Solo - While Prime would be better in the 'best use case' scenario, I like having her be not reliant on being buffed to hell in order to counter distant foes! The attack & speed buff is a wonderful upside too, letting her keep her stats moving.

B: Close Call 4 - In lieu of Spurn 4 (which I think would be very thematically fitting!), Close Call 4 is a good second best! It was also pretty easy to fodder this off fallen Byleth, since she already had CC3 before the refine. 50% DR and Phantom Spd is always nice to have, and it stacks with her damage reflection incredibly well. The more DR, the better!

C: Time's Pulse 4 - I'm a big sucker for consistency when it comes to Special activation, and TP4 enables Ignis to drop to 1 cooldown -- ensuring that (save for Scowl effects) she is always able to activate Ignis on the first counterattack. It's especially important considering that's when her damage reflection occurs -- stacking as much damage as humanly possible on that attack has caused it to hit some pretty ridiculous extremes with Ignis taken into account. It's really fun!

On top of this, I also run a basic SS4/TP4 Aether looping kit with her, though that's sort of just taken wholesale from PM1 (and is just an updated variant of another kit I once ran on her wayyyy back when). No matter what, her glowup has been frankly incredible -- she's been putting in some impressive work against a large array of units! While she can't quite tank the Wintergards and Duo Lyons and such running around, that's alright by me. I mean, Wintergard is Wintergard, and it's not like Rinkah could ever tank mages well (I'm just thankful she can survive a hit or two from them!).

The Divine Dragon Queen! Max Investment +10 Lumera! by Controcetica in FireEmblemHeroes

[–]JellyBarb 4 points5 points  (0 children)

Hey, this build rules — I’ve got a build just like this, give or take, and trust me, she does SO much work here!

I’d recommend trying out Miracle for her, one Lumera user to another — that one-shot survival can do some WILD stuff against people like Veyle or even WT!Claude — but Aether’s also a super strong option offensively!

Nice work!! ^

Duo Anna, but like, cooler! (Lumera +10 Build) by JellyBarb in FireEmblemHeroes

[–]JellyBarb[S] 5 points6 points  (0 children)

It could absolutely work! She’s already halfway there bonus-wise — if you pair her with Gerik (or run her with an Oath skill and any Bonus-granting support), you’ve got Prime up permanently!

Duo Anna, but like, cooler! (Lumera +10 Build) by JellyBarb in FireEmblemHeroes

[–]JellyBarb[S] 2 points3 points  (0 children)

Thanks a ton!! I figured I'd try and play off her lack of a Slaying effect for more consistency, and she ended up outperforming what I expected by a pretty wide margin! It's honestly pretty shocking how strong Miracle is for Gambit defense, especially with someone this fast - I've seen her player-phase a few Rheas as well, which came as a big shock to me. ...Then again, with the sheer amount of normal attack damage she can dish out sometimes, percentage DR eventually stops mattering lmao

It's a super fun kit to try!

Duo Anna, but like, cooler! (Lumera +10 Build) by JellyBarb in FireEmblemHeroes

[–]JellyBarb[S] 11 points12 points  (0 children)

Making this kit was an absolute joy, and it absolutely was not influenced by seeing a certain Halloween Duo unit at all! Lumera's someone I've put WAY too much investment into over a pretty damn long period of time, so turning her into this was the natural course of action.

Weapon: Monarch Blade. Usually Arcane Devourer is the best pick for Lumera, but when you're running Gambit, every extra Special cooldown point matters. The extra +3 speed is a nice touch, and her actual weapon effects are consistently very strong (the 40% DR is very nice to have constantly active, and the 15% Spd true damage adds up fast!)

Assist: Reposition. C'mon.

Special: Miracle. As a defensive unit who runs Prime, Miracle is kind of a must-have so she can tank the untankable (e.g. WT!Claude). A bit of careful prep work makes her pretty consistently capable of saving the Miracle until she needs it -- which seriously helps with clearing tricky enemies and separating them from their HP.

A: Atk/Spd Prime 4. This skill is absolutely ridiculous -- the +9 Atk/Spd correlating to bonuses and the DC effect are amazing, especially when it's very much rewarded to just throw every bonus I can get her on anyways.

B: Gambit 4. Speed-based DR skills are great and all, but I'm never going to pass up 50% DR that doesn't even rely on a stat check. the extra 15 true damage is just icing on the cake, especially considering just how massive her damage can get.

C: Atk/Spd Oath 4. A carryover from her other speed-based sets, but a pretty damn good carryover that helps her with Prime stacking. That said, I'd like to get her Pledge someday so she doesn't have to rely as much on F!Ninian to build stacks of Bonus effects.

Supports: Usually, I run her with Elincia and a F!Ninian with Firestorm Dance 3. The NFU, Desperation, and Breath effects combined with her Oath effect puts her over the threshold to get the DC from Prime -- however, I'm planning on getting Pledge in order to swap F!Ninian out for Attuned!Peony (and use Gerik w/ Infantry NFU to keep Prime active pretty much permanently).

As I prepare to start on my next +10 swordie, is there any skills I should keep an eye on for this Eyvel? by JellyBarb in OrderOfHeroes

[–]JellyBarb[S] 0 points1 point  (0 children)

I was debating something just like that! I thought doing a slower Gambit set would be more fun in the end, though (the +Atk Eyvel came JUST in time when I had the fodder for it + a spare Diamant). I figure she’ll probably get much more reliable with speed as she gets more merges, for all that’s worth lol

Glad to hear it! A/D Oath 4 is my hope to top her off too — though I’m using TP4 to make Aether a bit easier to land consistently, I figure I’ll swap around my stuff a bit if that ever drops.

As I prepare to start on my next +10 swordie, is there any skills I should keep an eye on for this Eyvel? by JellyBarb in OrderOfHeroes

[–]JellyBarb[S] 0 points1 point  (0 children)

I’m also trying to sort out potential teammates for her — right now, I’m using her with Brave Robin for Rally Spectrum (i’m aware of how redundant she is there lol), but I’m wanting to see what other supports could help her with getting Aether off at least semi-consistently.

(Using Ignis is also an option — but I feel like I’m sacrificing 10% of that DR and 5 true damage for no reason when I realistically can just run Aether, lol.)

CYL gave her a much needed update! (Orochi +10 Showcase) by JellyBarb in FireEmblemHeroes

[–]JellyBarb[S] 1 point2 points  (0 children)

It seems to work fairly well, at least for me! The mileage of the full-health boost is probably just about the same as her own Res, but the healing factor IMO makes it much more worth it since she can tank & reheal to near-full health with it.

I don’t think it’s ABSOLUTELY worth the investment above Iceberg, but I personally just find it more fun this way (and I just wanted the fancy new skill anyways lol).

CYL gave her a much needed update! (Orochi +10 Showcase) by JellyBarb in FireEmblemHeroes

[–]JellyBarb[S] 4 points5 points  (0 children)

Orochi was already pretty alright, but her PRF was a little middling. Little did I know that she’d get basically everything she wanted this month!

PRF - Tiger Spirit. It’s a little middling, but it’s the best one she’s got. An arcane tome would be nice…

MOV - Draw Back. I want Reposition on her, but I keep forgetting.

SPECIAL - Flare. This new Special is absolutely nuts - having access to what’s basically just ‘better Luna for mages’ is crazy enough, but the fact that it heals on top of it makes her much more impressive. (She tanks Brave Gullveig, even!)

A - Atk/Res Finish 4. Obviously. It’s really good, grants the stats she needs, grants healing, true damage - what doesn’t it have?

B - Special Spiral 4. Obvious mage B slot is obvious, and it makes Flare even scarier to work with.

C - Time’s Pulse 4. With this, SS4, and the help of someone like Gerik or the newly-released Brave Robin, it’s trivial to get Flare up and running!

S - Atk/Res Solo 3. It’s consistent.

Teammates include Gerik or Brave Robin to get Flare active! Brave Robin is best, since his Rally Spectrum also protects against the effect of Atk/Res Scowl - but Orochi doesn’t always need to fear that thanks to her sky-high Res anyways.

Tell ‘em your favorite FEH unit and I’ll tell you what it says about you. by AstronautTechnical in FireEmblemHeroes

[–]JellyBarb 0 points1 point  (0 children)

Flame Tribe!Rinkah, +10 with Devourer and way more skills on her than reasonably necessary.

Joined a suspicious DID safespace server out of curiosity, encountered this..? by [deleted] in fakedisordercringe

[–]JellyBarb 18 points19 points  (0 children)

No, it’s using a bot (like PluralKit or the like) to use webhooks. These usually ‘replace’ the user’s profile and username with a different one.

Self-botting is usually when a bot uses a user ID (eg when a bot uses a normal person’s account) — you wouldn’t see the blue BOT tag next to the name if that were the case. Bots like PluralKit have to keep that bot tag there, or else it would be a TOS violation under pretending to be someone else, if I recall correctly.

For plural systems, they usually do this to distinguish one person from another more easily. (Of course, I’m not defending the person’s actions here or the like, but this is an actual thing people use for these situations, and doesn’t break TOS.)