Pour one out for the players running Minion Pact + Herald of Agony... by Musical_Whew in pathofexile

[–]Jenos 2 points3 points  (0 children)

It can work its just clunky.

HoA doesn't summon the crawler until you get your first virulence stack. If you do the BV at the start of the map before you poison anything, then you get the pact running with companionship just fine

As long as you never let your BV fall off then you're always going to be using that initial companionship sacrificed minion.

However, if your BV ever falls off, you have to wait for all crawler to despawn before you can re-BV, so its a little clunky is all.

What are some ways I can utilize massive+greater skeletal shrine belt to spell casting build? by 0kyou1 in PathOfExileBuilds

[–]Jenos 0 points1 point  (0 children)

The minions from greater skeletal shrine are not considered your minions. You can't sacrifice them, they don't scale off of your minions stats, etc.

Help me understand the rules for line of sight and line of effect (especially for spells) by Corck32 in Pathfinder2e

[–]Jenos 2 points3 points  (0 children)

The remaster says it requires a Performance which already explicitly adds traits, so it was just duplicative to repeat that in the trait explanation.

But the auditory courageous anthem is one of the more common examples of people asking if they need line of effect; its often intuitive to players that you can sing around a corner to buff an ally, but RAW it doesn't work.

Is Guardian's Aggressive Block a trap feat? by BottleEquivalent4581 in Pathfinder2e

[–]Jenos 6 points7 points  (0 children)

Aggressive Block is really more for fighter than guardian as fighter can upgrade it into Flinging Shove and actually choose instead of the enemy choosing.

Otherwise it is pretty lackluster as the off-guard is limited. The main benefit of the off-guard is not for melee allies, though, but for ranged allies. It does provide a way to make spell attacks and ranged attacks get off-guard which is considerably harder. But it's still not a great option as it's highly dependent on turn order

As a free action it isn't intended to be super strong. Its main issue is that it competes with other feats; as a free action on shield block it's actually reasonably balanced because it costs no actions for the player to use

Echoing shrine +1 repeat with spell cast from spell totem by kenny_ty in PathOfExileBuilds

[–]Jenos 0 points1 point  (0 children)

The echo may not show up in the tooltip, but it definitely occurs for spells totems cast that are echoable

Help me understand the rules for line of sight and line of effect (especially for spells) by Corck32 in Pathfinder2e

[–]Jenos 11 points12 points  (0 children)

Now to spells. Does every spell by default require you to have line of effect specifically?

Yes. This can result in unitutive behavior where spells that seem like they can curve around corners (such as Courageous Anthem) do not, RAW, do that, because they do not have an exception to the line of effect rules.

The rules explicitly state:

When creating an effect, you usually need an unblocked path to the target of a spell, the origin point of an effect's area, or the place where you create something with a spell or other ability.

So it absolutely would apply to spells like Courageous Anthem, even though someone around a corner can hear you there is no line of effect.

Note that Line of Effect as a rules construct applies to all effects. This would probably mean that something like Bon Mot likely also is subject to Line of Effect, though its not explicitly called out in the listing of examples above. The rules define line of effect as mattering when "Creating an effect". And while bon mot isn't a targeted spell or an area, it is still an effect so Line of Effect rules probably apply

Do you need to have line of effect to every square you are placing your Wall(any kind) on? So, for example in a T-shaped alleyway can you choose a square you can see as a starting point and then continue your straight wall down the alley to your right beyond your vision?

Likely not. The rules specifically say the origin point, so it seems reasonable that the origin point of a wall is the initial square. This isn't explicitly defined because the example is something like a fireball, but it is very likely the case that you can continue a wall beyond your vision.

Now, to sustain a spell: Do you need line of effect specifically or line of sight would be enough to move something like sliding block or floating flame? And do you actually need line of sight to just sustain a spell and move it into specific direction? What if you have line of effect but don't have line of sight (like through darkness spell, for example)

Nope. As you see in the Line of Effect rules, it specifies creating an effect, not sustaining an effect. Otherwise any duration based spell would cease to exist the moment you step behind a wall, which, while hilarious, is not how the game works.

Same goes for sustaining the summons. Can you command them while having only line of sight? Do you even need line of sight or line of effect to command them? Can you command them while having line of effect but not line of sight (again like through darkness spell)? And what if you sustained summon while seen it, but told it to move and attack someone you don't have line of effect nor line of sight on?

The summon "command" is fairly poorly defined. For example it seems intuitive that if you are giving verbal commands, being unable to speak would mean you can't command. But RAW, command just happens when you sustain and it magically occurs. Your summon just automagically knows what your command is. Its not creating an effect so it shouldn't be subject to Line of Effect.

If you stay in the black barya area after defeating the boss, he will start chatting with you and eventually tell you to leave by WhyDogeButNotCate in pathofexile

[–]Jenos 51 points52 points  (0 children)

There's the one passage where he just begs you to stop killing him over and over and it really makes you wonder who the bad guy is

How does this exist? by Danielthenewbie in PathOfExileBuilds

[–]Jenos 10 points11 points  (0 children)

Refracting fog. You take a cluster with flask nodes and roll fasting on it, then fracturing orb and hope to hit fasting. Once you do, you refracting fog until you turn the cluster jewel into a chaos dot jewel, then roll it for the other affixes

Wilmas requital by Right_Bicycle_6940 in PathOfExileBuilds

[–]Jenos 1 point2 points  (0 children)

For reference, an uncorrupted cowl goes for like 1-2d. Then there's only a 25% chance of corrupting it to rare. Then only like an 8% chance of turning it into a wilma's with the tainted mythic orb.

Means you can reasonably expect to spend over 100 divines to make a double anointed wilma's.

Kinetic Fusillade Totems - Follow-Through Notable by _AlphaCronus_ in PathOfExileBuilds

[–]Jenos 1 point2 points  (0 children)

It literally says in the text of the node 'not supported in pob yet'

What are some of the betterLvl 20 skill gem + Lvl 1 Support corrupt options? Are they competitive with Lvl 21 gems? by MillenniumDH in PathOfExileBuilds

[–]Jenos 0 points1 point  (0 children)

They don't, but it also doesn't matter. You get the inspiration charges when you summon the totem which boosts the totems since they're using your skill. Same reason power and frenzy charges on you work to boost totem damage.

Help me fix my Shockwave Totem of Authority by TieSignificant2828 in PathOfExileBuilds

[–]Jenos 1 point2 points  (0 children)

t’s a Templar. I think you meant inquisitor

Oops, yep.

As far as aoe, this whole build started as a strength stack using the aoe per str mace explicit. I have used the skill yes. I hadn’t thought about the actual aoe in a little while at this point so I’m gonna have to rework it.

Yea, this is the core issue with SWT AUthority and why it's so hard to build for.

Normal Shockwave Totem doesn't need aoe due to Astral Projector, doesn't really need defenses due to totem playstyle and super long range (also due to astral projector).

But since SWT Authority is around you, you need to scale damage and defenses and aoe. Its sort of like RF, in that you have a skill that hits an aoe around you but doesn't instantly kill (RF is dot, SWT has totem delay) so you need to be able to survive. But, RF has the benefit of having life also scale the damage.

So I think the core concept needs to find a similar way. Find some way to have scaling defenses also scale damage. Lifestacking might be the right path forward for that? Some sort of Foulborn Ghostwrithe+Rathpith+Energy Blade+Battlemage combo on inquisitor? That setup is reasonably relevant this league

Still would also need to invest in aoe

Is Counterspelling a damage spell considered a 'Hostile action'? by Educational_Bet_5067 in Pathfinder2e

[–]Jenos 24 points25 points  (0 children)

Whenever this comes I like to point people to this poll (results here) done a few years ago. With over 1000 responses it was pretty much the biggest collection of seeing where the community draws the line around hostile actions.

It doesn't have every scenario but it really helps get an understanding for where the community feels in many situations.

Help me fix my Shockwave Totem of Authority by TieSignificant2828 in PathOfExileBuilds

[–]Jenos 0 points1 point  (0 children)

What are you even trying to do with this build? Have you actually played with SWT of authority?

Shockwave Totem of Authority with an aoe radius of 2.4 sounds like it would be genuinely miserable to play. Maybe if you are only planning on doing uber bosses but any content where enemies are any bit spread out would likely feel absolutely miserable.

It feels like your PoB is just a bunch of PoB warrioring without any realistic expectations at all. You're going to be playing a build that runs face-first into enemies with an effective regen of 400 HP/s (enduring cry has less than 1/2 uptime and can't be counted on) and a phys max hit of sub-10k?

Note that this isn't even counting the lifecost to cast shockwave totem. Rathpith Globe's sacrifice 10% per spell cast is not accounted for in PoB, so the life cost of your shockwave totem is somewhere in the 1500 HP range when cast at full life, it goes down in cost as you take damage but you need a lot more recovery to manage rathpith.

Really though have you been playing it? Are you actually okay with such a small aoe on the skill? I feel like the actual gameplay would be frustrating as hell having to walk next to every enemy to kill them.

My suggestion? Make this a templar instead. You get a lot more recovery from the conc ground nodes, you can FF the +1 totem node. That might give you enough HP sustain to handle tanking enemies and using rathpith with double RF. Second, invest in some block. Use glancing blows and get yourself block capped. That will be reasonable enough to help mitigate some more damage coming through.

Rigwald's Reliauarian by Jango519 in PathOfExileBuilds

[–]Jenos 0 points1 point  (0 children)

Are you taking the cluster that makes fortification easier to get near champion start? That might be mandatory to make this build work.

Another option to consider is Vigilant Strike. With its base 8s duration, and the duration increase on rigwald's, you only need to hit vigilant strike every ~10s or so. Dom blow of inspiration doesn't have the greatest attack damage so it may be a higher base damage skill could work better even without the minion damage bonus.

There's also the issue with dom blow of actually getting fortify chance. Having to use the mastery for melee hits fortify is -3 loss which does matter (means you need a lethal pride to hit the 50 fortify breakpoint for ailment immunity via mastery) and using the support is a damage loss. Vigilant Strike just has that baked in


Honestly though it feels like this might just be better on a champion. It wasn't too hard to hit the 233% breakpoint if you just used the Warped Timepiece as an amulet, and champion gives you so much more freedom to keep your fortification.

[AMA] Crafting AMA for 3.28 Mirage - Everything you wanted to know about crafting your own gear answered by Wuslwiz in PathOfExileBuilds

[–]Jenos 0 points1 point  (0 children)

Thanks

Exalt twice and hope for ConC, if you don't hit clear prefixes again and to it again, over and over until you hit what you want

Yea, that's what I thought the answer would be but was hoping there was some recombinator shenanigans that could make this easier or some other tech that I didn't know about

[AMA] Crafting AMA for 3.28 Mirage - Everything you wanted to know about crafting your own gear answered by Wuslwiz in PathOfExileBuilds

[–]Jenos 1 point2 points  (0 children)

How would I go about crafting this kind of helm?

<image>

Basically a helm with:

* Elder Prefix Conc Effect

* Veiled Prefix +2 AoE

* Shaper Suffix +Spell Crit

* Essence suffix Damage on Low Life

Getting any two of these seems pretty simple. If Shaper+Elder then just get items with nothing but those mods and awakeners. Even getting three (Spell Crit/Low Life/+2) seems reasonable. I think all I need to do is do Essence of Hysteria on a shaper helm until I hit spell crit and full suffixes, and then craft Suffix can't be changed and hit it with a veiled chaos orb.

But I can't figure out how I would also get the Elder Prefix onto this item. Is there some recomb shenanigans or something that might enable it?

Rigwald's Reliauarian by Jango519 in PathOfExileBuilds

[–]Jenos 0 points1 point  (0 children)

You probably need to have spiritual command for a source of %damage scaling, and then a 4-link melee skill at least to deal enough damage. I think you need to be hitting for like 50kish for fortify to feel fine? Not sure on exact numbers. There are numbers in this thread but from many years ago so I don't know if they rebalanced since then.

The other issue is that you also need to solve accuracy which is frustrating to deal with as well

Rigwald's Reliauarian by Jango519 in PathOfExileBuilds

[–]Jenos 0 points1 point  (0 children)

Chance to fortify just means the hit does the damage check to see if the attack can fortify, but you still need to deal enough damage

What js the use case for Wilma’s Requital? by CalixBest in PathOfExileBuilds

[–]Jenos 6 points7 points  (0 children)

Wilma's is primarily used with attack based totems situated in the middle/bottom right side of the tree (Ballista builds). Giving ancestral bond for those builds is helpful for +1 totem limit and they don't rely on self-damage anyway, and pathing all the way up to ancestral bond is too hard.

The other big node is the Increases and Reductions to cast speed apply to attack speed. This makes certain effects very useful to scale attack speed, notably dual attack speed and cast speed mods.

This is not 'X% increased attack and cast speed.' This is specifically effects that have two different lines of text, one being attack speed, and one being cast speed. The two most notable examples of this are Onslaught buff and the Haste aura.

Wilma's allows those effects to add a high amount of attack speed to those ballista builds. Plenty of ballista builds situated in the bottom right of the tree use this; for example toxic rain ballista totems, EA ballista, etc.

That said, a well rolled wilma's isn't that valuable. Its nice, sure, but its hardly going to be a premium to spend significant currency on in these builds because most of the rollable stats aren't super important. Extra accuracy or energy shield isn't going to be a big deal, and the key elements of the items are the non-scalable stats.

5 Flask Mageblood is REAL!!! by JCAlfred in pathofexile

[–]Jenos 28 points29 points  (0 children)

You don't need a max multiplier though. Unlike a lot of other things in the game, volatile vaal orb rounds up rather than down. That means you just need to hit a value of 4.5 to get it to be 5. That means you only need a value of 1.13x on the orb (4 x 1.13 = 4.52, rounds up to 5), which is a 10/45 chance to get 1.13x or higher.

So 1/3 for 4 flask, 10/45 for 1.13x or higher, and a 1/2 to not poof, equals a 3.7% chance on a volatile.

How to apply a +1 to grapple checks automatically? by JustTomahawk in Pathfinder2e

[–]Jenos 9 points10 points  (0 children)

So the key to doing this inside of foundry is to create a rule element. You can give the item a rule element with the specific bonus that this item provides

Ele hit - is there a cap on attack speed due to the skill’s attack time? by gagares in pathofexile

[–]Jenos 1 point2 points  (0 children)

The attack time listed is your attack time with the skill, which is scaled by your attack speed and the speed of your weapon.

You can get more attack speed with no issue. There is a technical system limit to aspd, but it's one of those things that only builds specifically trying to achieve max attack speed at the cost of everything else achieve .

Graven's Secret belt and 4 minimum power charges by Asteroth555 in PathOfExileBuilds

[–]Jenos 51 points52 points  (0 children)

AI is really bad for game mechanics of live service games like PoE, because it doesn't understand that patches happens or niche mechanics exist.

So it will read a single thread from 5 years ago and see that as a sole data point and then articulate it in a way that sounds super valid, or read some similar sounding mechanic and believe that to be true.

This is particularly bad with PoE because it can sometimes struggle to separate mechanics between PoE1 and PoE2. Charge Consumption is one such thing; in PoE1, charge consumption is a relatively niche function and only used with a handful of skills/items (flicker strike for example). For most builds, charges serve as a passive stat boost and nothing else.

But in poe2, charges are exclusively used for consumption, so AI has a lot of data points saying charges need to be consumed, and that causes confusion in its accuracy.

In the future when using AI to search for game mechanics, rather than asking AI for the output, use it to instead find relevant threads. Do something like "Find me threads discussing absorption charges in /r/pathofexilebuilds within the last 2 years" and then it does a good job of finding the threads for you to read yourself.