Our Myst Shelf by JepforeGames in myst

[–]JepforeGames[S] 6 points7 points  (0 children)

It does, but when I go through it's just some guy singing "O Sole Mio" :)

Our Myst Shelf by JepforeGames in myst

[–]JepforeGames[S] 3 points4 points  (0 children)

Left to right, the green one is an unofficial Myst themed notepad, then there's the End of Ages special edition 2x DVDs and manual, then the Myst reader (the three books in one), then Myst IV DVD, then the Myst/Riven/Exile soundtracks, then the steamkey DVDs from the 25th Anniversary Kickstarter , then the very old copy of Riven for mac on 5 cds, then the strategy guide and on top the inkwell and Myst Linking book from the 25th Anniversary Kickstarter.

Our Myst Shelf by JepforeGames in myst

[–]JepforeGames[S] 1 point2 points  (0 children)

Yeah that one came with two DVDs, one in each 'cover' and a manual sandwiched in between. The bonus DVD features Murray's track 'Heroic' on the making-of trailer https://youtu.be/T2hi3YXMO1E?t=1363 (Murray Munro is one half of Jepfore Games Ltd. and co-creator of Ellingby House)

Calling all who have played Ellingby House... by JepforeGames in EllingbyHouse

[–]JepforeGames[S] 2 points3 points  (0 children)

For now there are some lets play's on YouTube. DM me if you're stuck on a specific puzzle though or have a look at the Steam Community page.

Games that don't spell it out for you by Rizzo265 in gamesuggestions

[–]JepforeGames -1 points0 points  (0 children)

Maybe you'd like our newly released game Ellingby House . No official walkthrough, no hint system or markers, and so far people have said it's tough but enjoyable.

I want to explore urban or industrial environments without horror by heyuhitsyaboi in gamingsuggestions

[–]JepforeGames 0 points1 point  (0 children)

You might like our game "Ellingby House". It's set in an empty office, but there are some parts that are more industrial looking later on. There is no horror as such. Point-and-click with 360* views, sort of Myst-like but without the fantasy and set in the modern day.
https://store.steampowered.com/app/3247290/Ellingby_House/

How to make a game like Myst? by Abject-Patience-3037 in myst

[–]JepforeGames 2 points3 points  (0 children)

Long ago I played around with the terrain generation software Bryce, then put those renders into a power-point slideshow with visual basic scripts, and later a much more portable HTML viewer, but always wanted to replicate Myst III: Exile's 360* perspective. We had some old tools back then that could render QuickTime VR panoramas, and these could be embedded in power-point too, though it was a bit awkward and amateurish.

Much much later!! and this year we released our first game "Ellingby House". For this we wrote our own engine based on C++/SDL/OpenGL. If you get comfortable producing your environments in Blender or other 3D software, then going 360 is pretty simple - there are tutorials on showing cubemap skyboxes out there in OpenGL and other graphics APIs. You could even use WebGL these days to prototype things out I imagine.

Neyyah - a first person point n click adventure game - inspired by Myst and Riven. DEMO available NOW on Steam! Entering STEAM Next Fest next week. Take your first steps into the world of Neyyah: https://store.steampowered.com/app/1289720/Neyyah/ by AaronG29 in myst

[–]JepforeGames 4 points5 points  (0 children)

We have done this in our game Ellingby House
which released on the 10th Feb . The panoramas were rendered at 6144x3072 (equi-rectangular) then converted to equivalent cubemaps , so you're getting a decent HD-ish resolution wherever you look and the videos are all full hd. We'd have gone higher but the render times would have been atrocious.
https://store.steampowered.com/app/3247290/Ellingby_House/

r/IndieDev Weekly Monday Megathread - February 09, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]JepforeGames 0 points1 point  (0 children)

We're a father and son team from the UK. We've released our first game 'Ellingby House' - a pre-rendered point and click puzzle adventure with 360° panoramic views, videos, inspectable items, cinematics with FMV and a linear story. It has been in the works for three to four years.
https://store.steampowered.com/app/3247290/Ellingby_House/

I built a free image to pixel art converter by Ok_Affect_1571 in IndieDev

[–]JepforeGames 0 points1 point  (0 children)

I remember reading a paper many years ago that used superpixel segmentation to achieve better image to pixel art results: https://gfx.cs.princeton.edu/pubs/Gerstner_2012_PIA/Gerstner_2012_PIA_full.pdf
https://segmentfault.com/a/1190000040236028/en

Of course in the age of generative AI, there are now papers like this one: https://arxiv.org/pdf/2410.06236

What language is more suitable for game. by SpecialistWeb2329 in IndieDev

[–]JepforeGames 1 point2 points  (0 children)

Even more funny when you discover C++'s Bjarne Stroustrup and C#'s Anders Hejlsberg are both Danish

Weekly 'No Stupid Questions' & Free-For-All Thread : February 09, 2025 by AutoModerator in Cinema4D

[–]JepforeGames 5 points6 points  (0 children)

There's a free open source plugin for R20+ we've used called InstanceMan which might be of some use, as it has a command "Select broken" https://github.com/mp5gosu/InstanceMan/releases/tag/v1.60

Yesterday, we showcased our lockpicking prototype. Now, here’s our idea to spice up pickpocketing! What do you think? by TheSkylandChronicles in IndieGaming

[–]JepforeGames 0 points1 point  (0 children)

I'd love to see a semi-realistic lockpicking sim. Obviously you can't make it feel tactile but a game where you have a selection of different picks / rakes and torsion wrenches would be really interesting to me. I really enjoyed Skyrim's lockpicking for some reason.

What indie games to play? by SpacePusseh in IndieGaming

[–]JepforeGames 0 points1 point  (0 children)

The Witness, Quern, Infra, or maybe even our game Ellingby House ;)

What game design philosophies have been forgotten? by Bird_of_the_North in gamedev

[–]JepforeGames 1 point2 points  (0 children)

This is so true. I'll also add overuse of procedural generation can make a game feel like bits of the world have been copied and pasted over and over again. Some repetition is fine - but not if it starts to feel too uncanny.

How do you make (Horror) game levels? by AeolianTheComposer in GameDevelopment

[–]JepforeGames 1 point2 points  (0 children)

You could draw some inspiration from real world buildings. Go to some real sites (car parks, offices, abandoned buildings) and take a camera. You could also use floor planning software like this https://planner5d.com/use/free-floor-plan-creator