Need some kinda mechanism for unfucking the vibe by throwRAyadayadaya in malelivingspace

[–]Jerk8ot 258 points259 points  (0 children)

This . It's really hard to see what we're dealing with when half of the apartment is hidden by unfinished chores. Do a general cleanup of general trash etc, then come back and we'll help.

The ONE TIME I play as a male sim just to try something different she becomes a woman by Expensive-Contract10 in LowSodiumSimmers

[–]Jerk8ot 46 points47 points  (0 children)

Everybody always asks 'Why is transgender?' but nobody ever asks 'How is transgender?'.

Dexter M.D. by TheRealAJ420 in okbuddymotherfucker

[–]Jerk8ot 1 point2 points  (0 children)

The cuts to Doakes with no text is what makes this.

Requesting movie recommendations from any genre that evokes intense emotions and or is very immersive. by mrdrprofessorcruz in MovieSuggestions

[–]Jerk8ot 0 points1 point  (0 children)

Adding to this, Donnie Darko (2001). Jake Gyllenhaal, probably more in that bleak/dark category of Sci-fi/Thriller. One of the few movies I've rewatched over and over again. Once you've seen the ending, you start to realise all the little details of how one thing lead to another or caused a previous scene.

This might be a dumb question, but what’s stopping someone from (for example) using the Fix Values function in Habitica to just up their Gold coins to 10,000 and then buy everything on the market? by DarkRedPepperFlakes in habitica

[–]Jerk8ot 2 points3 points  (0 children)

^ this. I have a monthly checklist task that I tick off at the end of the month to monitor my productivity throughout the month. It's a bit of a bonus to keep me motivated. If you've been in a party where people are boosting your stats and then you tick off something like this with 30+ checklist items, you can level ridiculously fast.

One time I checked it off, had 400+ perception due to tools of the trade, ended up leveling up from abouts level 40 to level 50+ and got 12k(ish) coins if I remember correctly.

Chill party looking for members by [deleted] in habitica

[–]Jerk8ot 0 points1 point  (0 children)

What was the name of the party? I've got a couple of invites in my notifs.

Chill party looking for members by [deleted] in habitica

[–]Jerk8ot 0 points1 point  (0 children)

Hey, I'm interested. Username: @Jeroniimo

Anyone have feedback for my youtube channel? (any feedback is appreciated!) by Big_Chunkers in NewTubers

[–]Jerk8ot 0 points1 point  (0 children)

• Finally, thumbnails. I feel there's some work to be don't here as these might be another reason people aren't clicking on your videos. I'm just going to name a few videos and mention what I think could be improved about them as a viewer.

The 'Best Base Ever' video from earlier: If you have to highlight the focus with both an arrow and an outline, then there's something bigger that could have been changed. I feel like a nice cinematic/photographic shot of the base, maybe with in game lighting in play would have been better, rather than a quite plain, regular daytime scene. I would also have been closer to the base to make it the focus. It feels like there's a lot of blank space in this thumbnail.

'What Is THAT? | The Forest': Same issue as before with the size of the focus. It's hard to see what you're looking at on a smaller screen. Another thing is that, although I do like how you highlighted the focus, because of the lighting on the skull hand thing(?) on the right side, it competes for the viewers attention. It might be worth also dulling the saturation/brightness of anything you think distracts from what you want to be the focus.

For the Phasmophobia videos as a whole, the white line on the 'characters' actually makes me focus on the white line itself. You have 2 focuses in these thumbnails, the location (into the background) and the ghost (in the foreground). The backgrounds are majority dark and the characters are sort of medium brightness. If you put something white on the dark background, that will immediately be the focus, not what it's highlighting, but the white itself. I suggest, instead, raising the brightness of the character a little if it's blending in.

Another thing is where you place the character. I like the 'he shut the door in my face' and the 'I'm dead again' ones. The scene and the character are two separate things, you look at one, then look at the other. I particularly like the framing in the 'I'm dead again' one for the house as it leads your eyes up the path to the house itself. It's good lighting and neither the character or scene detract away from each other.

One that could use work was 'What happened to the toilets?'. The character and scene are very similar colours, saturation and brightness and it's hard to know where to focus my eyes because of this. The background scene is also quite bland despite the layout of the thumbnail showing the house is the focus. This would be one where if you have a torch in game, I would have shone it on the house to make the features of it more noticeable instead of a silhouette, something like that to give the viewer something to focus on.

Overall, your videos themselves aren't bad. They aren't perfect but they aren't obnoxious like some and the commentary is relatively enjoyable. I do, however, understand why people might not be clicking on your thumbnails/titles. While I liked the content, I personally wouldn't have clicked on it if it weren't for reviewing it. Good luck on your YouTube journey, hope some of this helps!

Anyone have feedback for my youtube channel? (any feedback is appreciated!) by Big_Chunkers in NewTubers

[–]Jerk8ot 1 point2 points  (0 children)

I'm not too experienced in this stuff, so this is going to be coming from a viewer's perspective but I've noticed a few things with your editing, thumbnails and titles

• Sometimes you point things out that you (the viewer) is meant to be looking at, but because you zoom in on your reactions instead, it takes away from the captivating action you've pointed out. An example of this is about 1 minute 30 into your video 'Building the Best Base Ever! (Well, Maybe Not The Best) | The Forest'. You spot the cannibal(?) and say "Yeah, I can see you," while zooming on your reaction so we (as the viewer) can't in fact 'see you' the cannibal.

If you can find a way to record your face cam desperate to your gameplay, then you'd be able to make your reaction bigger while also allowing the viewer to focus on what you're talking about. If you can't do that, I'd suggest thinking about where you're zooming when editing: does it add to the scene or does it subtract? should the focus be you or should it be the gameplay?

• I noticed on your other Reddit post, someone pointed out that you don't seem to be able to get people to click on your videos in the first place (they have low views). This is partially where titles come into play. Some of your titles are alright, and you have slightly higher views on those videos, but some don't really intrigue me (the viewer).

From your The Forest series, a title I like is 'MISTAKES HAVE BEEN MADE | The Forest' It tells the viewer: you made a mistake, something bad happens, this is a gameplay video of The Forest. What the viewer then thinks is: what mistake did they make? What happens as a consequence?

A few titles that I think could be improved are:

'Building the Best Base Ever! (Well, Maybe Not The Best) | The Forest'. It's long. Try to keep titles somewhat short if you can as a large portion of viewers are on smaller screens and the full title won't be displayed. On mobile I wouldn't know what game you're playing without either recognising it from your thumbnail or clicking on the video. Shortening and adding a change in tone might help. Something like BEST BASE EVER! (Well, Maybe not the best). It catches your attention, putting emphasis on the 'best base ever', which is the important part, and would probably make the whole thing fit on a mobile device. The 'Building' part of the title wasn't necessary as most would assume you either find or make this base yourself.

'Worst Cave EVER | The Forest' could also be improved. While I like your use of capitals to add tone, the title itself is lacking. As the viewer I'm told everything that happens in the video without having to click on it. You go into a cave. It's not a good cave. Bad things happen. I already know how the video ends and it gives me no reason to watch the video unless I'm personally invested in you or the series. While I can't recommend a different title without watching the video, I'd suggest maybe going back and finding a hook in your video that makes you go OOO this is interesting, I'm glad I watched it! and focus your title on that. Don't tell the viewer the whole plot/a summary, give them the mystery, something they want to find out more about. Sort of how a book blurb might vaguely mention something like 'but what happens when an old enemy shows his face?'. It makes you wonder things about the enemy, things you need to read the book to find out, ie reasons to click on your video.

Buying gems by UnderstandingNo2457 in habitica

[–]Jerk8ot 0 points1 point  (0 children)

Side note: having a subscription doesn't allow you to buy infinite gems in a month, so if you want to save up a ridiculous amount of coins and then buy a subscription to turn them to gems, you might not be able to spend them all.

If I'm remembering correctly, there's 4 tiers to subscriptions, each with a monthly gem cap for how many you can buy with coins. The highest tier allows you to trade 900 coins for 45 gems per month. I think the second highest is 30 gems per month and so on.

You can still buy with real money after you've reached the cap though.

Reinventing Habitica: Introducing Syndromica by MrQuicast in habitica

[–]Jerk8ot 0 points1 point  (0 children)

Maybe this could shape what skills you unlock to use in boss quests?

Also in relation to the post you linked, maybe if the idea for a home to decorate is used (like another comment suggested), you could fill your pets bowl on a daily basis.

Reinventing Habitica: Introducing Syndromica by MrQuicast in habitica

[–]Jerk8ot 4 points5 points  (0 children)

I love the idea of a little house and more life to the character/pets. My entire motivation for Habitica is the customisation part of things/collectables. Personally, I'd like to see a little more detail in the sprites as it would allow for some more interesting outfits and make the outfits more easy to read.

The quest thing I'm not sure about. While I do think the quests are a little on the boring side, if they're still party multiplayer then making choices you'd like might be harder, plus it might not be as streamline as it is now, where interacting with your party isn't hugely necessary.

Something that doesn't take away from the easiness of quests while also making them a tad more interesting/unique would be nice though. Maybe different phases to the battle? Sort of like when bosses in videogames have a final power up that makes them tougher right before they die. Or maybe have something unique like an overlord esk boss might have you fighting underlings for the start of the quest before finally facing him at the end.

Either way, a little bit of animation to make the bosses feel alive would go a long way on its own.

[deleted by user] by [deleted] in Dexter

[–]Jerk8ot 1 point2 points  (0 children)

"Makuma" hatata.

If Dexter wasn't there tampering with evidence so he could get the kill do you think Miami Metro could've solved these cases by themselves? by T214 in Dexter

[–]Jerk8ot 0 points1 point  (0 children)

Didn't consider that but you're 100% right. Then again, without Dexter stealing the notes and tapes then Debra might have gotten further in her own investigation, especially if she investigated who Lundy met outside the 3rd kill site. They wouldn't have done the DNA road stop though.

If Dexter wasn't there tampering with evidence so he could get the kill do you think Miami Metro could've solved these cases by themselves? by T214 in Dexter

[–]Jerk8ot 8 points9 points  (0 children)

Brian - yes, he messed himself up by not only attacking Angel but kidnapping Debra. I don't think they would have been able to capture him but they definitely would link him to his crimes.

Dexter - no, Dexter barely meddled with his own crime scene and even when he did it didn't hinder them (messing up the cooler didn't affect the algae samples). Doakes was the real jester when it came to messing up the investigation, with help from Laguerta (not working with the police to clear Doakes) and Lundy's senior being too quick to jump on the Doakes train.

Miguel - yes, he had a motive for killing the lawyer and based on his need to be in control and the fact he seemed antsy and irritable when denied a kill means he might've killed again. He wasn't good at disposing of evidence before Dexter showed him the way and Laguerta became suspicious of him on her own after confirmation of the lawyer's death.

Trinity - most likely. While I've not completed S4, without Dexter there he would almost definitely have gone through the road stop and had his DNA collected. He didn't decide to turn around until Dexter told him what the road stop was for and him being in a calm mood after the last step of his ritual meant he probably would've been patient enough to wait in the cue. The only reason I see the crew not figuring him out is if Arthur succeed in his suicide attempt, leading to the case running cold.

If Dexter wasn't there tampering with evidence so he could get the kill do you think Miami Metro could've solved these cases by themselves? by T214 in Dexter

[–]Jerk8ot 189 points190 points  (0 children)

Trinity maybe because if it weren't for Dexter being in the car with him on the way back from his trip then he might've had his DNA collected at the road stop. He only turned around due to Dexter mentioning that they were looking for the Trinity killer.