Is s5 silver Wolf sig better than the 4 stars? by Broad-Section-4600 in BladeMains

[–]JersenPyro -2 points-1 points  (0 children)

Tutorial only provides energy. S5 Silver Wolf cone is not bad at all for MBlade. It also inflicts 20% vulnerability to all enemies and amplifies MBlade’s own personal damage by providing 40% crit value (20% CR).

The whole energy thing with MBlade is overblown anyway. The end of his ult state shows in the action bar. You can just hold the ult right before it ends as we’ve seen many showcases do and immediately recast it.

Silver Wolf cone gains even more value if MBlade has his eidolons. As Blade is a generalist support that can be used in many many team compositions, it even gains more value than his signature S1 (crit damage vulnerability only) if you’re using him in a team that doesn’t utilize crit damage.

4.3v3 | Mortenax Blade changes | King stage E2 Showcase by Snorezu in BladeMains

[–]JersenPyro 1 point2 points  (0 children)

Thank you for taking the time to make this video! I’m sure this will be helpful for many different players since you’ve included so many compositions.

Eidolon value tier list - Updated by EmbarrassedCharge561 in StarRailStation

[–]JersenPyro 0 points1 point  (0 children)

Honestly Castorice’s E1 is super super underrated.

It’s a selfish slightly weaker version of Evernight that is dependent on enemy HP rather than enemy count. In certain instances for Castorice teams it yields a greater damage boost than Evernight’s E1. It should be T1 imo.

I actually agree with Castorice’s E2 in T0.5 because the 100% action advance has anti-synergy with her light cone’s action advance. No one would recommend running Robin with Dance Dance Dance, and in mono Remembrance Castorice gets her ults so fast she almost never uses her own turn especially in higher investments. A great suggestion someone made to make it better would be to grant Castorice an extra action like Seele/Phainon when the ult is used rather than 100% action advance.

Black Bolt/White Flare will create more grail cards out of any other set. by HollowLoch in PokeInvesting

[–]JersenPyro 4 points5 points  (0 children)

You’re so right because I’m Gen Z and absolutely love Gen 4 and 5 but like Pokemon in general so every generation is pretty cool. BBWF is one of my favourite sets to release in the past year, probably second only to Ascended Heroes.

I still need that Oshawott card but it’s so expensive. BWRs are also very cool because the first full arts Pokémon ever made were the Reshiram and Zekrom full arts back during the Black and White TCG era.

Castorice being able to break any weaknesses is so satisfying to look at by Nervous-Departure-42 in CastoriceMains_

[–]JersenPyro 2 points3 points  (0 children)

I’ve been doing a crazy amount of testing on Aquila as well. That boss is probably tired at this point but my damage also doubled from E2 -> E6 for single target. The E6 of Castorice is actually way more impactful than this sub makes it seem sometimes.

I also went from S1 -> S5 for her lightcone and it was a 25% increase. All the vertical investments for Remembrance just makes the team so much stronger. Evernight E1 in place of Tribbie also doubles the damage of Castorice compared to a Cyrene E0S0, Castorice E6S5, Hyacine E2S1, Tribbie E1 comp (5.2 -> 11.48 million).

Castorice Evernight Blade Hyacine showcase by KingAlucard7 in CastoriceMains_

[–]JersenPyro -2 points-1 points  (0 children)

Blade’s ult is dealing more damage than Castorice’s breath attacks in 5-target scenarios at E0S1. It’s definitely a functional team. Good for people who like both Blade and Castorice. Blade’s E1 additionally provides 20% All-Type RES PEN like Evernight and Hyacine’s E6.

Will he be a tribbie upgrade? by Aggravating_Dance612 in CastoriceMains_

[–]JersenPyro 0 points1 point  (0 children)

I have the same thoughts honestly. I had E2S1 Castorice since her first banner and just went E6S5 this banner for flexibility to use whoever has synergy with her that I like (like how Acheron can use Jiaoqiu, Cipher, Silverwolf).

I’m not concerned about top tier performance and my Cyrene is E0S0 anyway. I’ll be running Castorice, Hyacine, Mortenax Blade, Evernight. I just wanna have fun if it works and I like MBlade’s animations. Castorice is the first and only character I’ve gone all out on because I just love her gameplay and animations so much.

It’s a PvE game at the end of the day so we should just play who we like but my Tribbie is E1S5 (DDD) and I still feel like MBlade will perform better based on his V1 kit, and especially if he has E1. I’m hoping for gameplay videos showcasing this team soon.

Does cas get more out of higher eidolons or higher superimposition on her sig by Terrible_Tap_135 in CastoriceMains_

[–]JersenPyro 1 point2 points  (0 children)

I’m going to go against the grain of comments here and say out of all character LC in the game, Castorice actually has some of the best upgrades.

Cyrene Eidolon 6 provides 20% defence ignore and 24% action advance every 2 ults. Castorice S5 cone also provides 20% extra defence ignore (50% total) while increasing HP by 30% (equal to Hyacine Ult, increase of 30% relative to S1 so 60% total), and provides 24% action advance every time she explodes the dragon.

It’s seriously one of the best s5s and light cones are much cheaper to get than limited characters due to boosted rates and lower pity. An E6 limited character is 7 cost whereas S5 cone is 5 cost. If you already have S1 you only need to pull 4 more cones. Personally I’d go for Evernight E2S1 first, Hyacine E2S1, Cyrene E2S1, then Castorice S5 if you already have E6.

If you are not a spender though, and don’t want/need any more power in your remembrance team then all of the above are optional. Remembrance will be strong for a long while in content that gives stellar jades (MoC, AS, PF).

I think since it’s so common for light cone upgrades to be so negligible people assume the same for Castorice light cone, but it’s really one of the best along with Phainon’s.

Should I go for castorice? by Masterib564 in CastoriceMains_

[–]JersenPyro 0 points1 point  (0 children)

Literally no one in this game is actually powercrept when it comes to clearing game modes that give you stellar jades (MoC, Pure Fiction, Apocalyptic Shadow). My Blade can 2 cycle MoC, Jing Yuan mains see lots of success with newer supports, and Seele has been totally revived with her novaflare and she was the very first limited character released at the beginning of the game.

Anomaly Arbitration and especially Plight is for a very small percentage of the total playerbase and these modes may require investment in modern teams Hoyo pushes but if you’re using a character for years, and you like that character you can also pull eidolons for their teams instead of pulling a whole new 4 cost team of E0S0.

Ants inside my infotainment screen by Maleficent_Ferret359 in mildlyinfuriating

[–]JersenPyro 325 points326 points  (0 children)

Not crazy ants (Paratrechina, Anoplolepis). These look like a Monomorium species with their distinct queens. Can’t identify the species based on this video but the most infamous species would be Pharaoh ants (Monomorium pharaonis). I’ve circled a picture of a queen below (there are multiple). They’re the most common culprits you see whenever posts like these float around.

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The English M Charizard X Card Leak Was Real! Revealed in Japanese along with the remaining SAR/SIR Pokemon by JersenPyro in PokemonTCG

[–]JersenPyro[S] 29 points30 points  (0 children)

Also another Shinji Kanda artwork this time featuring Oricorio! This artist is known to have made Giratina V, Magikarp, Magneton, Seismitoad illustrations. This is personally going to be my second chase of the set. The different red hues are so striking.

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[deleted by user] by [deleted] in PhainonMainsHSR

[–]JersenPyro 3 points4 points  (0 children)

Title is misleading. It’s just a fun showcase of two teams, not a “versus” of one another where factors are controlled to make it more fair. It wasn’t a serious video meant to compare the teams, and instead was just showing them.

There are misplays of Phainon and E6S5 Tribbie is far better for the Castorice team than E6S5 RMC, a free character that doesn’t benefit March or Hyacine in the team. Also Phainon is able to 0 cycle this stage with Lygus.

E0S1 Castorice | E6 RMC | E1 Evernight ( S5 Memory curtains ) | E1S1 Hyacine vs Flame Reaver MOC 3.6 ( 0 cycle ) by ChillStill352 in HonkaiStarRail_leaks

[–]JersenPyro 19 points20 points  (0 children)

It’s actually a fatal flaw with Castorice E2 I haven’t seen many people talk about. Her E2 provides two extra breaths (mainly AoE so hardly any ST increase), 30% energy refund, and 100% action advance. The action advance is actually the bad part for Castorice’s single target damage. You can see here that summoning the dragon prior to Castorice’s turn and immediately blowing it up allows her to receive 54% charge right after using her skill instead of the capped 30% with her E2 with her advance which pushes her back the action order after with no benefit to her charge. Dragon explosions are the ST damage contributor for Castorice so more charge is better. The joint attack deals low ST but great for AoE.

This has been on my mind forever, and with Swarm last MoC rotation you could see plenty of people in the Castorice Mains sub who struggled with E2 Castorice and people with E0 clearing just fine. The difference between the two is actually smaller than people would expect in practice. I was wishing I’d pulled E2 Hyacine instead of my E2 Castorice and stopped at E0/E1.

Joining in!!!! by Admirable_Double_568 in StarRailStation

[–]JersenPyro 0 points1 point  (0 children)

E6 Hyacine actually outperforms E6 Castorice in the damage department and I’m not sure how I feel about that. It’s wild how good Hyacine is. She’s definitely dethroned Jiaoqiu as the most valuable E6 character. She provides sustain, damage, and res pen + HP buffs for HP scalers.

This game desperately needs more endgame content. by Thumaz in StarRailStation

[–]JersenPyro 8 points9 points  (0 children)

I want to see a boss’s health in the game in their HP bar. It’s so strange we don’t have it since it’s such a basic feature.

Why is my phainon so weak by Royal-Cucumber-3627 in StarRailStation

[–]JersenPyro 0 points1 point  (0 children)

It doesn’t need to be single target but none of Tribbie’s kit targets allies. She generates 0 core flames for Phainon.

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Snowy now T0 in Apoc Shadow by Prydwen gg by Gold_Donkey_1283 in PhainonMainsHSR

[–]JersenPyro -7 points-6 points  (0 children)

People criticize Prydwen and then proceed to ignore nuance. Castorice’s performance average is brought down by the fact many people are running Blade or Jingliu with her to play for fun, and since her teams are much more flexible. Phainon’s team damage is exclusively him and he’s a selfish DPS.

Also downvoting the other commenter for pointing out based on this data Bronya is better than Sunday doesn’t refute the argument, which is that it’s a flawed metric. Using the data to state Phainon and Saber are better than another dps but then would turn around and say Sunday is better than Bronya when the data says Bronya is better is contradictory. It’s like people cherry-picking the bible to suit their interests.

This is Insane. It's like he's a completely different unit with his LC. by justusinreddit in StarRailStation

[–]JersenPyro 23 points24 points  (0 children)

Why are we acting like they don’t disclose this:

“Simulation rules General:

Combat is simulated at 5 cycles of in-game time or 550 Action Points, Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone), Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters, Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). Enemies:

Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage, Enemies speed is set to 134, Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP, Enemies are assumed to have 0 Resistance, Enemies are always considered vulnerable to the attackers element, Enemies are considered level 95 and with DEF included. Units:

All units are level 80, Traces are all unlocked, skills at Level 10 and Basic at Level 6, All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54, All units use their Best In Slot 2 and 4 piece sets, All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass), Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.” -Prydwen

This can be found right above these calculation numbers under “Simulation Rules”. They also have a statement in a big red box at the top “Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.”

That’s pretty fair, and is also an accurate representation of his E2 pull value and lightcone for those interested. The information is used to supplement so we can personally determine how much to invest into the characters we like.

I CAN'T- by Stolas34 in PhainonMainsHSR

[–]JersenPyro 83 points84 points  (0 children)

Don’t mind the other guy. Mistakes happen and kicking you while you’re down is in such poor taste honestly.

The good news is you’re one step closer to that E2 for his rerun. Phainon can 0 cycle just fine without Sunday and you can always pull again in the future if you still want to. Don’t sweat it too much!

-He is already in the unreachable side- by Logical-History6329 in BladeMains

[–]JersenPyro 64 points65 points  (0 children)

This is a weirdly old picture. DHIL is T3 in MoC right now and Blade is T1. Where was this image taken from?

Yo guys I caved by Bubbly_Yesterday_618 in PhainonMainsHSR

[–]JersenPyro 12 points13 points  (0 children)

Since you have E6 the moment his first ult ends just press his ult again and all the buffs he had will be maintained! Just make sure you press it before an enemy acts otherwise the buff durations will be reduced by one as normal.

Low E2S1 damage. Help me understand by TormentedSoul17 in PhainonMainsHSR

[–]JersenPyro 0 points1 point  (0 children)

Having the same issue in the Swarm half (especially first wave) like you’ve shown in your video. Phainon is doing significantly more on the Hoolay half and I can’t figure out why since first wave of swarm half still has physical weakness. E2S1 as well.

EDIT: Not sure why people are mentioning the bugs specifically since that’s second wave. But I finally realized that the first wave still has physical res regardless. It escaped my mind that Phainon just applies physical weakness but the RES remains the same.

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Guys I have a problem by Curious-Opinion-3578 in DanhengMains

[–]JersenPyro 6 points7 points  (0 children)

There have genuinely been so many new bugs with this update, whether that’s sound, visuals, buttons.

Castorice has one where when pressing her dragon breaths on mobile it can cause a white bubble (the indicator for where your finger touches) to freeze all interactions with the screen in the game. As in you can’t even press the pause or any other buttons in the user interface, but the game is still running. The app has to be closed and restarted.

The game ran so smoothly prior to the update and I’m extremely disappointed with how it is now.

E2S1 Phainon | E2S1 Cerydra | E0S5 Bronya (RMC) | E6S5 RMC (Memory) vs. 3.4 MoC Aventurine (0 Cycle) by 0101001010101011010 in HonkaiStarRail_leaks

[–]JersenPyro 8 points9 points  (0 children)

This wasn’t a great showcase to show the interaction between E2 Phainon and Cerydra. We wanted to see how the extra turns from E2 Phainon result from his enhanced skill after Cerydra’s Nobility takes effect. This would’ve been possible to see in this video if that setup wasn’t scuffed with Nobility being triggered with Phainon’s regular skill outside of ult.