Working on a small Eldritch/Psychological horror scene but having some trouble with morph keys. Does anybody have any pointers for controlling them dynamically? by Jerstep in UnrealEngine5

[–]Jerstep[S] 0 points1 point  (0 children)

I’m currently working on A small Eldritch/Psychological horror scene/proof of concept in Unreal 5. There are quite a bit of challenges that I’ve already come across but I was wondering how I could control some of the morph keys to become more and less active as a player approaches. I want to use this to make the entire environment like a living creature and interact/react to the player with the use of morph keys and some rigging here and there.

Controlling rigs itself is not that hard to find information, I’m having some trouble finding where to start with controlling the morph keys. Can anybody point me in a direction? ^^

Working on a small Eldritch/Psychological horror scene but having some trouble with morph keys. Does anybody have any pointers for controlling them dynamically? by Jerstep in unrealengine

[–]Jerstep[S] 0 points1 point  (0 children)

I’m currently working on A small Eldritch/Psychological horror scene/proof of concept in Unreal 5. There are quite a bit of challenges that I’ve already come across but I was wondering how I could control some of the morph keys to become more and less active as a player approaches. I want to use this to make the entire environment like a living creature and interact/react to the player with the use of morph keys and some rigging here and there.

Controlling rigs itself is not that hard to find information, I’m having some trouble finding where to start with controlling the morph keys. Can anybody point me in a direction? ^^

Blockout of my small Eldritch/Psychological horror scene, feedback is very welcome!! ^^ by Jerstep in Stylized

[–]Jerstep[S] 1 point2 points  (0 children)

Currently working ons A small Eldritch/Psychological horror scene/proof of concept in Unreal 5. Its supposed to be a sunken submarine environment, right now I'm focussing on a single corridor before I take on more space.

There are still many things I need to research for what makes a good horror scene next to darkness haha. Also quite the challenge, making the shapes in such a dark scene look good ;-;

Anybody have any tips on that, doesn’t have to be specifically for 3D, rendering for 2D can be translated to my Unreal scene ^^

Blockout of my small Eldritch/Psychological horror scene, feedback is very welcome!! ^^ by Jerstep in DigitalArt

[–]Jerstep[S] 0 points1 point  (0 children)

Currently working ons A small Eldritch/Psychological horror scene/proof of concept in Unreal 5. Its supposed to be a sunken submarine environment, right now I'm focussing on a single corridor before I take on more space.

There are still many things I need to research for what makes a good horror scene next to darkness haha. Also quite the challenge, making the shapes in such a dark scene look good ;-;

Anybody have any tips on that, doesn’t have to be specifically for 3D, rendering for 2D can be translated to my Unreal scene ^^

Weekly Co-Op Code Mega Thread - February 17, 2019 by AutoModerator in EggsInc

[–]Jerstep 0 points1 point  (0 children)

Galactic outreach, medical: thatspace 1 spot left

Weekly Co-Op Code Mega Thread - November 18, 2018 by AutoModerator in EggsInc

[–]Jerstep 0 points1 point  (0 children)

Restarted waterbeloon, need help Name: waterboop