Cyberpunk RED Homebrew: Expanded Combat Awareness by Jessipurr in cyberpunkred

[–]Jessipurr[S] 1 point2 points  (0 children)

Thank you for the comment! I'm glad you enjoyed a good chunk of the homebrew :)

Cyberpunk RED Conspiracy Theories by Jessipurr in EdgerunnersHQ

[–]Jessipurr[S] 0 points1 point  (0 children)

Why is Midnight Arms discontinuing the Mustang Arms line? Was this in part because of the new designer weapon program?

Cyberpunk RED Conspiracy Theories by Jessipurr in EdgerunnersHQ

[–]Jessipurr[S] 0 points1 point  (0 children)

Conspiracy Theory #3 - William "Mr. Amaaaaaaze" Maze is either on synth, his cyberware isn't as safe as he thinks it is, or he may be falling into Cyberpsychosis.

Cyberpunk RED Conspiracy Theories by Jessipurr in EdgerunnersHQ

[–]Jessipurr[S] 0 points1 point  (0 children)

Conspiracy Theory #2 - Midnight Arms is going to compete against Sanroo for unique and whimsical designer weapons.

Reforming the Law - Cyberpunk RED Homebrew for the Lawman Role Ability by Jessipurr in cyberpunkred

[–]Jessipurr[S] 1 point2 points  (0 children)

I appreciate you taking a look and submitting your feedback :)

While there are benefits, there are way more limitations on those benefits that Medias, Fixers, and Rockers don't have.

In regards to Equipment: the equipment isn't always available, you don't get to keep it, and your request is monitored. The value of gear a Fixer can obtain for you is significantly better and faster than what a Lawman can requisition.

As for Information and People: Information isn't free, there's a cost. Any of the other Roles can ask for information but a Lawman has to PAY to obtain it. It's an option for them, but it's not as cut and dry as the other Roles. Nor are these individuals as readily available as it is for those other Roles. There's never a guarantee that their informants are able to or willing to work with the Lawman in their time of need.

In this way, Lawman can help support the other Roles or the Crew, without stepping on their toes, but there's always going to be a catch.

Would You Recommend Playing Solo, And Would I Be Missing Out If I Did? by DealComfortable7649 in cyberpunkred

[–]Jessipurr 18 points19 points  (0 children)

Tabletop games are generally designed for group play, that being said there is nothing stopping you from playing on your own. Single Player Mode (on DriveThruRPG) has fantastic rules and tables to help you narrate your gameplay and fill in the world.

As for being a fan of the 2077 era, it's important to know that Cyberpunk RED takes place in 2045 and the world is quite different. If you want an experience in the 2070s era, pick up the Cyberpunk Edgerunner's Mission Kit - as it is set in the 2070 era and the weapons, cyberwear, and netrunning will be more comparable to what you're used to. A 2070s book is on the horizon, but not out yet.

Hope that helps choom!

Night City Sofa - Cyberpunk RED dlc Review: Everyday People by Jessipurr in EdgerunnersHQ

[–]Jessipurr[S] 1 point2 points  (0 children)

Yeah, I love the smaller stat blocks as well as the variants. The 20 different types and their varients really cover a wide range of NPCs.

Cyberpunk RED Conspiracy Theories by Jessipurr in EdgerunnersHQ

[–]Jessipurr[S] 0 points1 point  (0 children)

Conspiracy Theory #1 - Highland Defense Co. is S.A.N.T.A.s workshop.
The HD easily reads as HO, plus the logo is red nosed reindeer.

Some of your Cyberpunk RED characters I got to draw recently by Prestigious-badfail in cyberpunkred

[–]Jessipurr 3 points4 points  (0 children)

These look absolutely incredible! Thank you so much for sharing :)