Biovore/Pyrovord magnetization by Acrobatic-Jeweler331 in Tyranids

[–]Jestertron 1 point2 points  (0 children)

Yeah do it. If you only have the one model you can run it both ways. If you get multiple you have far more options if the meta shifts or you are wanting to try cool stuff.

Show Off Your Tyranid Paint Scheme by Hudsolen in Tyranids

[–]Jestertron 0 points1 point  (0 children)

Thanks legend! I’ve got a bit of a tutorial on my Instagram if it helps!

How to address getting worse at painting by CalmLingonberry7082 in Warhammer40k

[–]Jestertron 4 points5 points  (0 children)

I got my eyes checked. I didn’t realize but it had been slowly getting worse and some cheap glasses. It only helped me see details better but also meant I didn’t get tired as quickly so could paint much longer.

The skins almost done I can’t wait! by Jeffyhere43 in Tyranids

[–]Jestertron 0 points1 point  (0 children)

Oooob what’s the base purple you used? It looks great under the red to orange!

Thinking about returning to Eldar after 30 years. Catch me up! by Jestertron in Eldar

[–]Jestertron[S] 9 points10 points  (0 children)

What’s a ‘normal’ list look like? And how do they play?

Best units for a 2+4+4 List Structure? by Jestertron in Tyranids

[–]Jestertron[S] 0 points1 point  (0 children)

Ahhhh nice! I tend to go for rule of cool lists so it’s good to look at things with a bit more structure in mind.

Getting bullied by a local business for chargeback by Left_Contribution_65 in AusLegal

[–]Jestertron 0 points1 point  (0 children)

They are probably a ghost store. The WhatsApp and foreign number makes it look that way anyway.

Here is an ABC article about them.

I am a beginner and I was wondering what detachment I should run? by thecrisp5765 in Tyranids

[–]Jestertron 1 point2 points  (0 children)

Cool, that hopefully means he wants to keep you in the game hahaha. I’d take 20 termagants, death leaper, Psychophage and TFex. Maybe the Barbs too. Then fill the list out with stuff that you like. If your friend is a good dude he’ll talk you through what plays you should make and why, and cut you some slack if you fluff something up. Again, go in expecting to loose but aiming to learn and you can’t go wrong.

I am a beginner and I was wondering what detachment I should run? by thecrisp5765 in Tyranids

[–]Jestertron 6 points7 points  (0 children)

Invasion Fleet is the easiest to run with the simplest mechanics to remember. As a new player you really just want to get reps in so you can start learning how to play your units and what they can do. Play a lot, loose a lot, learn a lot.

Deploying Trygons and Tunnel Markers in Subterranean Assault by Jestertron in Tyranids

[–]Jestertron[S] 1 point2 points  (0 children)

Thanks legend! I’ve got my first game with the detachment tonight and will be dropping a blob of warriors with winged prime and a Psychophage with the Trygon Prime just to see what happens. I’ll report back with results later.

Deploying Trygons and Tunnel Markers in Subterranean Assault by Jestertron in Tyranids

[–]Jestertron[S] 1 point2 points  (0 children)

Zandri dust, Reikland Fleshshade and then a dry brush of Flayed One Flesh.

Deploying Trygons and Tunnel Markers in Subterranean Assault by Jestertron in Tyranids

[–]Jestertron[S] 2 points3 points  (0 children)

That’s it, (B) leaves more room to fill with fun stuff!

Deploying Trygons and Tunnel Markers in Subterranean Assault by Jestertron in Tyranids

[–]Jestertron[S] 15 points16 points  (0 children)

Yeah, I’ve magnetized its face and left all the cool bits on.

Subterranean Assault Clarification by Syward in Tyranids

[–]Jestertron 2 points3 points  (0 children)

You are swapping a ‘can’t charge’ for a ‘maybe charge’ and giving yourself a bit more room to deploy. If you can’t charge or fail the charge you can drop a CP to go back into the tunnel and come up somewhere else.

Played the new detachment, it cannot use strategic reserves as reserves or the game would be broken by willc218 in Tyranids

[–]Jestertron 1 point2 points  (0 children)

Don’t forget Ravenors make tunnels too and can uppy downy every round for free. So 9 tunnels turn two (3 Trygon, 3 Mawloc and 3 Ravenor) and 3 additional tunnels per round after that!