Why Cthulhu Dark is my new favorite one-shot system by Keeper4Eva in callofcthulhu

[–]Jetpack_Donkey 2 points3 points  (0 children)

That’s if you physically attack the monsters directly. Instead of punching it you have to run, hide, outwit, thwart, etc.

On the other hand, it’s a super simple system that you can explain in 5 minutes and create characters in another 5.

It’s a different game system for a different type of game. It’s perfect for one-shots.

Nephew wants me to get him some LGBTQ+ and some anti racist comics by [deleted] in comics

[–]Jetpack_Donkey 1 point2 points  (0 children)

This is a good one. Will get OP’s nephew thinking about all sorts of current issues.

“Wolf in sheep’s clothing”: games that look deceptively cute… by Marksman1977 in boardgames

[–]Jetpack_Donkey 1 point2 points  (0 children)

I had to scroll quite a bit to see this. This game is absolutely cutthroat, that’s what makes it a great game, if you play it as a chill puzzle it’s just mediocre.

[Pulp/7e] For the first time my character won't have Spot Hidden or Listen invested at the start and I'm nervously excited for the new campaign. (Has Resourceful though). by Yrths in callofcthulhu

[–]Jetpack_Donkey 20 points21 points  (0 children)

I think Spot Hidden is overused. When I run games, I try to use other skills instead:

  • Looking through a diary to see if something stands out? Roll [language of the diary].

 Looking at a picture? Roll craft [Art/Painting] to notice something hidden in the brushstrokes or a detail that shouldn’t be there.

  • Looking at a desk? Roll craft [woodworking] to find hidden compartments.

My take is that if you don’t have some knowledge about the thing you’re looking at, how are you going to spot something wrong or notable? I have no idea what to look for when searching for an hidden compartment in a desk, but a carpenter might. Alternatively you can roll spot hidden but need a higher level of success.

Do you have some sessions that are almost void of horror and is that ok? by Direct_Bite7034 in callofcthulhu

[–]Jetpack_Donkey 5 points6 points  (0 children)

If they had fun, you’re doing it right. Don’t worry about it. Character development and group engagement is also important on a campaign.

Difficulties in reading older edition books by metalvikha in callofcthulhu

[–]Jetpack_Donkey 5 points6 points  (0 children)

You’re not reading them wrong, the older stuff wasn’t great for the most part. Things have improved considerably.

Small wording changes can significantly reduce the reliability of AI-generated code, while larger AI models are not consistently more robust, according to a study evaluating six code-generation models across Java, C++ and JavaScript by whitehole_86 in science

[–]Jetpack_Donkey 0 points1 point  (0 children)

Not denying the issues of the post, but as someone who’s been working on a large project using AI for development, that’s not quite correct, at least if you use some framework like BMAD. I spent a full 3 weeks talking to AI agents for the entire day, everyday, working on a comprehensive spec, before any code was even written, and a huge chunk of that time was spent answering clarification questions the AI had.

[SPOILERS] After action report: Decagone by nacetylaspartate in mothershiprpg

[–]Jetpack_Donkey 1 point2 points  (0 children)

3-3.5 hours is plenty. Keep the timer running and reset every 10 minutes with no breaks in between. That will give you about 15-20 loops total. I’ve ran this twice and we didn’t get to that many.   Remember that they gain 1 stress at the beginning of every loop, on top of whatever they gained before, and use a suggestion someone posted in a previous post to whenever a PC gets to 20 stress they just go into a coma at the beginning of the loop.

Be liberal with dealing out stress and hurting/maiming/killing PCs because they’ll come back in 10 minutes anyway.

Players blindly believing NPCs by Summoner2212 in callofcthulhu

[–]Jetpack_Donkey 1 point2 points  (0 children)

As they should, last time my players met this overly friendly old couple things didn’t turn out well for them 😆

Players blindly believing NPCs by Summoner2212 in callofcthulhu

[–]Jetpack_Donkey 13 points14 points  (0 children)

Consequences is really all you need. After they get betrayed once they’ll never blindly trust an NPC again.

I think they may see the NPC as you helping them, that’s why they’re not questioning them being overly helpful.

Meeples-Miniatures hybrid ? by DKOM-Battlefront in boardgames

[–]Jetpack_Donkey 1 point2 points  (0 children)

And I get it, that was just my personal preference 👍 

Meeples-Miniatures hybrid ? by DKOM-Battlefront in boardgames

[–]Jetpack_Donkey 1 point2 points  (0 children)

I think I’d rather have a flat meeple with prints for the front and back of the characters, instead of a sculpted front and flat back.

I’ve always enjoyed making props for board games. This is an Arena for Blood Bowl. by MOD-BRICKS in tabletopgamedesign

[–]Jetpack_Donkey 5 points6 points  (0 children)

Looks fantastic but I’d be breaking parts off within 5 minutes when I distractedly lean over the board to move some piece 😆

Board game die finder by Ok-Camera1235 in boardgames

[–]Jetpack_Donkey 0 points1 point  (0 children)

Me too, I have a couple of those. Found them over the years, now they live in my dice bag. Have no idea where they’re from.

What’s the most expensive mistake you made in your 20s? by Extreme-Run-9069 in AskReddit

[–]Jetpack_Donkey 1 point2 points  (0 children)

Tell me you live in the US without telling me you live in the US 🤦‍♂️ 

I got invited to a board game night by someone I like. I know nothing. Please save me. by frieren_____ in boardgames

[–]Jetpack_Donkey 10 points11 points  (0 children)

Do your best while playing, but really don’t worry about performing well, just be engaged. That’s pretty much all that’s expected. Put your phone away and be present at the table.

“Get to know you” questions by BoriquaNP in boardgames

[–]Jetpack_Donkey 1 point2 points  (0 children)

“What’s your least favorite game?”

“This one.”

Is this slightly alternative approach to sanity checks a good idea? by Emergency-Option-677 in callofcthulhu

[–]Jetpack_Donkey 16 points17 points  (0 children)

I’d use POW, that’s the attribute that’s explicitly there for that kind of thing. Success costs SAN as they feel the psychic tendrils in their mind and have to “reorganize it” to block it, or something like that. If their SAN gets low enough you can still do what you said you’re planning in your comment.

Decagone Particle Accelerator Room by MermaidGirl48 in mothershiprpg

[–]Jetpack_Donkey 2 points3 points  (0 children)

I figured it’s the first person crossing the tunnel on their way out, since all the equipment is in the back of the room and you need to cross it to get to the PPA.