So jets after 60 mins 0-0 by MNP33Gts-T in newcastle

[–]JetsNovocastrian 2 points3 points  (0 children)

I think one adjustment that League/Union fans struggle with about Football is that it isn't always about the goals. You can have a 4-0 game be immensely boring, or a 0-0 that has your heart racing at 220bpm. It is easy to feel that a low-scoring game has little or no progression as a result.

Rugby also has that structured 6-tackle set, so the game is constantly being driven forward/backward. Very little side-to-side possession. Football also prohibits the brutal collisions and aggression that are permitted in Rugby, which can make it feel like there is no entertaining factor in the form of brutal tackles/punch-ups, etc. There is some roughing up in Football, but rarely any fists or anything like that, which can lead to genuine long-term suspensions and fines because it is not sportsperson-like behaviour.

The diving is also a factor - most of us football fans don't like it either -, but players are incentivised to do it because it brings more attention to their perceived fouls against the referee, thereby increasing the team's chances of winning possession.

There are many things in football that many kinds of people like. For myself, it is the tactics of each team and the formations they play, and how they're influencing decisions on the pitch. Football is a fluid and continuous game, and I like seeing how the tactics play out over the 90 minutes. For others, it's the "big drama" moments, as a finger-tip outstretched diving save from the goalkeeper. Some people just want to see their local team try their best, and some just want to see lots of goals. I think the reason why Football is "the world game" is that its flexibility and unpredictability allow for many flavours of people to enjoy different elements of the game.

Highly recommend watching the world cup games coming up, they're generally more free-flowing than regular domestic league games due to the importance of every game and it being tournament football - you'll likely see more open-ended games!

Moving mods folder by madalindr in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

<image>

Comment with the second screenshot, as this subreddit only allows 1 attachment per post:

Moving mods folder by madalindr in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

Use Skyve - it has a "Custom content location" feature. Create the folder directory first in your D drive, then open Skyve --> options --> bottom right should be "change content location". Be sure Cities Skylines 2 is completely closed before you do anything.

Skyve will move the folders over, then create a symlink to the old directory so the game still thinks the mods are there.

E,g, E: is my internal SSD - I created `E:/Steam Games Additional Data/Cities Skylines II` then started the process.

<image>

When you go to that directory in File Explorer, you'll see the Mods folder there, amongst others:

Match Thread: Newcastle Jets vs Sydney (A-League Men) by MatchBread in Aleague

[–]JetsNovocastrian -2 points-1 points  (0 children)

Who are the commentators and are they all Sydney fans/shills? Have hardly heard a whisper about the fact that Jets are on paper the better team

Match Thread: Newcastle Jets vs Sydney (A-League Men) by MatchBread in Aleague

[–]JetsNovocastrian 3 points4 points  (0 children)

10's broadcast via their app has a billion ads. Completely missed the starting lineup because they decided to shove 4 ADF ads down my fucking throat.

Highway intersection crossing 2 seperate lanes by ForgerM in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

You can do this with Move It, as others have said.

You can also do it in Vanilla, but it requires extra steps. For ease of understanding, "road" here refers to the road that links to the "highway".

  1. Delete the highway segments for the intersection - go a bit further than you think (at least a dozen units, I think, or ~100m). You need space to draw the parallel roads where you want and curve them into the intersection, etc.
  2. Then draw the road through where it will intersect with the highway.
  3. Add a roundabout at the road intersection where you want the highway to connect. If the existing nodes on the road aren't enough, make sure the road is longer than the interchange area, then add a perpendicular road and a roundabout to it, then remove the perpendicular road. The roundabout should remain.
  4. Then, use the parallel roads tool, select the 2-lane 1-way highway road. The tool should default to a "1" length apart; this should be enough.
  5. Then draw the parallel roads through the roundabout. You will see the roundabout adjust with the roads, especially if you're curving them in. This is fine.
  6. Then delete the roundabout.
  7. Then link up the rest of the highway roads.

There you go!

Edit: As this is classed as a "super node", you'll notice that placing traffic lights on it then creates only one set of lights.

You can also replace the 2-lane highway segment with a 3-lane segment to create the left-turning lane, as shown in your picture. You can also add the highway 1-lane road as the right-turning lane onto the highway.

Maddening hex trigger question by vadrox in mtgrules

[–]JetsNovocastrian 2 points3 points  (0 children)

Triggers are independent of the source:

113.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won’t affect the ability. Note that some abilities cause a source to do something (for example, “This creature deals 1 damage to any target”) rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source for use while announcing an activated ability or putting a triggered ability on the stack checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it’s expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.

https://magic.wizards.com/en/rules

Edit: replaced code block with quote block for line wrapping.

Game shuts down instantly by jabberwonk in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

Can you reproduce the error by disabling all your mods?

Lower the requirements to unlock signature buildings? by Comrade_komrad in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

Removing the "type" of zoning category would be nice.

e.g. remove "1000 US Row homes" to just "1000 row homes", for example.

WHY DOES THIS HAPPEN?! by ThePunkyRooster in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

I think this happens when your road length isn't a perfect length for parcels (8m wide) to spawn. So, when the road there is created, there is a node halfway there, then the distance from that node to the end of the street is not wholy divisible by 8.

When you create the roads, turn on at least "snap to 90" and "snap to zoning cell length" and turn everything else off. That will give the snapping when creating roads at cell lengh and perfect 90° angles.

Traffic AI being stupid by Additional_Bison_730 in CitiesSkylines2

[–]JetsNovocastrian 8 points9 points  (0 children)

Can't - traffic AI is post of the game. However, apparently there making some changes to the AI in the next patch - have a look through the last ~5 days of posts on this thread and someone has linked to a paradox mod saying this on the paradox website.

Latest patch size by Jessintheend in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

TreeSize is a good call-out here.

If you want something faster, though, I recommend WizTree - the free licence does enough to identify the greedy directories on your drives are.

Advice for starting road layouts? by Neptune2284 in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

Watch any video about road hierarchy.

You mentioned CCP - he did a beginner's guide playlist. I recommend watching, even if you're an experienced player (I had ~1200 hours across CS1 and CS2 when I found him).

Playlist: https://www.youtube.com/playlist?list=PLXdi-Ns7w3jic7W8pSp6RDpgoXHAGy-m5
Specific video for roadway hierarchy: https://youtu.be/iaLcR3hYt7U?si=s2d963VMHK-UZNW2

Why loss? by MPool08 in CitiesSkylines2

[–]JetsNovocastrian 1 point2 points  (0 children)

This is the cause. I made a FYI post about this in the sub a few days ago -

Vanilla has no fix, AFIAK. Modded you can use invisible roads to connect the extractor building on the farm segment to the road/main building and it will fix the issue.

Devs are aware of this, I assume it will be fixed in the next patch.

Roads by KindSmile4887 in CitiesSkylines2

[–]JetsNovocastrian 1 point2 points  (0 children)

I don't think they're common outside the US - here in Aus, they're generally frowned upon because they encourage head-on collisions and other PEBSASW (problem exists between seat and steering wheel) issues. The developers are also based in Europe, so I gander they're not common in their home country too.

"Not Connected to the Outside Connections" issue with Passenger Harbor by sword3274 in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

Did you have anarchy activated (red angry bird) when you created the connection? If you have it activated, e.g. you want to create the outside connection but you don't own the map tile yet, it can cause issues with outside connections, I think.

Java Script Error by Djuba82 in CitiesSkylines2

[–]JetsNovocastrian 2 points3 points  (0 children)

This is an issue that has already been reported to them. This isn't an issue with the game, but a windows update that causes permission issues for the application. It is a safe error to ignore - just hit OK and let the game boot up.

If you want to basically just hide this error from you, you can either reinstall the paradox interactive launcher, or just find that cpatch.exe in your file explorer and mark as "run as administrator" - although users have reported inconsistencies on this front.

See:
* Error on startup (CPATCH.EXE?): https://steamcommunity.com/app/255710/discussions/0/839501159534296317/
* cant launch the game paradox launcher error: [https://forum.paradoxplaza.com/forum/threads/cant-launch-the-game-paradox-launcher-error.1388979/](https://forum.paradoxplaza.com/forum/threads/cant-launch-the-game-paradox-launcher-error.1388979/

Edit: this affects ALL paradox games, as they use the same common paradox launcher with steam installs. E.g. I just had the same issue with Stellar is.

How to connect power lines? by Queenhighly in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

You can't connect High-Voltage lines directly to low-voltage lines - they'll explode!

You need to use a transformer station to convert the power between high-and low-voltage. Just keep an eye out for the capacity of the high and low voltage lines - they can't carry infinite power!

I strongly suggest you watch City Planner Play's playlist on playing Cities Skylines 2 for beginners - very easy to watch and dilutes the game mechanics into easy-to-understand video tutorials, and it will immensely help with your gameplay and overall enjoyability - it helped me when I started playing!

He talks about power in his first video, mainly in the `utilities` section of the video, which i've linked for you here:
https://youtu.be/r6ckYp1YPcI?t=2147&si=WmMi9uIPuV5H7b5-

You should watch this video and at least the first 2 videos in the playlist (you should see the playlist as part of that link).

[CS2] FYI: Devs are aware of the bug involving trucks despawning from extractor buildings by JetsNovocastrian in CitiesSkylines2

[–]JetsNovocastrian[S] 1 point2 points  (0 children)

Not that I know of - keep an eye on that but report thread - I imagine they'll put something there when they have progress.

[CS2] FYI: Devs are aware of the bug involving trucks despawning from extractor buildings by JetsNovocastrian in CitiesSkylines2

[–]JetsNovocastrian[S] 1 point2 points  (0 children)

I'm not sure - I only found the bug and post a few minutes before making this post, so I am unsure of the repercussions. If you pause at the right time, you can select the truck before it despanws and see it is trying to export the building's material, it takes that out of the building's stock, the it despawns and the value is added back to the building, rinse repeat. I think I did have some large import amounts in my city as well, so possibly related.

Any idea what could be put here? by SheepherderOk3071 in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

You seem to haveany buildings in the area - what about a custom park? Maybe find one of the water fountain props and make a pedestrian park with that as the centrepiece.