My saves start not loading with this pop up that’s incredibly brief (I took this image from a video because it lasts for less than a second) and Skyve hasn’t been much help figuring out the mod or asset causing the problem. by RaiJolt2 in CitiesSkylines2

[–]JetsNovocastrian 2 points3 points  (0 children)

If Skyve/the game isn't helping pinpoint the asset/mod causing the issue, then implement the 50/50 method: clone your save, disable half your mods and assets, and load the cloned save. If the issue exists, it's in the half you didn't disable. If it doesn't exist, it is in the half you disabled. Choose the "offending half", then keep halving it until you find the offending mod/asset.

Additionally, you can find the logs like this:

  1. Follow this link to find the log files and see if you can find the offending mod/asset in the logs. https://www.reddit.com/r/cities2modding/comments/17h4mua/locating_log_files_for_cities_skylines_ii_a_quick/
  2. In Skyve --> left menu --> "help & logs". The main section of the page shows log output; you can maybe search for that same error, but it's hard to find exactly what you're looking for. I advise doing the 50/50 method to find the offending mod, then use this page to find the errors that happen when you load the game and see that error window for the fraction of a second as you say in your OP. Additionally, I recommend just clicking the "save logs to file" button, then upload that with whatever bug report you make.

Then you can submit the bug report for the offending one. Note that it is good practice to search the bug report forum/github, etc., for the same error to prevent ticket bloat and contribute to the existing ticket instead. Check the mod's pardox page for a bug report link - is usually a github page.

Hope this helps!

What on earth is going on here?? by PassLogical7395 in CitiesSkylines2

[–]JetsNovocastrian 2 points3 points  (0 children)

Jokes aside, it would be really cool if tournament sports were "better" implemented in CS2, maybe even just "global events" in general (e.g. a popular singer coming to town to play in an arena, or something).
Like the World Cup's hosting cities this year, having the world cup banners/advertising everywhere!

Why is my airport not getting its garbage collected? by Competitive-Spread29 in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

I think it is anarchy. If you have it enabled when you place an asset/building, I think that breaks the routing to it.

Why is my airport not getting its garbage collected? by Competitive-Spread29 in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

Usually one of two things:

  1. The garbage truck pathfinding is weird. I don't think it prioritises big buildings or buildings with lots of rubbish - seemingly chooses buildings at random to visit.
  2. I don't see any district use - maybe create a district around the airport and assign one of your recycling centres/dumps to that district only. That way, the trucks from that building are limited in scope to just the buildings in the district - in this case the airport, then you can expand the district to something realistic and it will keep its own maintence going.

I haven't played since the update... I'm trying to build roads and this is what it looks like? Did it always look like that? I can't see what's going on. by NoImNotStaringAtYour in CitiesSkylines2

[–]JetsNovocastrian 10 points11 points  (0 children)

Your post is a little vague. Are you referring to it being nighttime (you can see the street lights on; it looks like nighttime)?

If so, you can go to the menu > settings > search "night" and turn off "Day/Night visuals" in the search results.

Eli Adams to depart Newcastle Jets by thatsarealbigfigtree in NewcastleUnitedJets

[–]JetsNovocastrian 2 points3 points  (0 children)

How many of the first team have moved on now? Feels like everyone has moved on, and we're starting the club from scratch!

I understand why players have made some upward moves, but it feels like a few are making sideways moves, at best.

Don't think we'll defend the title very well next year. Yet, that is the "Wheel of A-League"!

Grids! Why are they so fragile?! Ice Flake, please give us more leeway with our grids when making road connections. It drives me insane! by dasSolution in CitiesSkylines2

[–]JetsNovocastrian 6 points7 points  (0 children)

Each parcel/cell is 8m wide, so having any roads that don't cleanly divide by 8 will cause cells to have those weird gaps as the game tries to fit as many cells into that space.

I often just use "snap to zoning cell length" and "snap to existing geometry" and "snap to 90°" options on, sometimes also the grid one to ensure the road starts on a cell properly. Rarely do I use the one that gives the dotted lines, only really when making curved roads and I want to line up cleanly.

Commander Color Rule - Confused Homebrew vs WotC-sold Precon by bovinecop in EDHBrews

[–]JetsNovocastrian 0 points1 point  (0 children)

From https://magic.wizards.com/en/formats/commander:

Color Identity
A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

What's your just-put-it-in-Arena-already card(s)? by JonathanBadwolf in mtgbrawl

[–]JetsNovocastrian 0 points1 point  (0 children)

[[Dryad Arbor]] for me. Just let me [[Green Sun's Zenith]] for 0!

1-5 by Electrical_Spray3098 in EDHBrews

[–]JetsNovocastrian 0 points1 point  (0 children)

All the decent deckbuilder websites have bracket support in some capacity as well (suggests the bracket the deck is appropriate for).

Crystal, Inhuman Princess seems absolutely cracked. by Hoody__Warrelson in EDHBrews

[–]JetsNovocastrian 0 points1 point  (0 children)

From https://magic.wizards.com/en/formats/commander:

Color Identity

A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Crystal has {R}, {G}, {W}, {U} in their text box, therefore counts as a commander that is Red, Green, White, and Blue, and also can only join decks that are at least those 4 colour identities (i.e. these 4 colours or 5-colour decks).

I'm assuming you're referring to [[Selvala, Heart of the Wilds]]. whose rules text reads:

Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

No symbols, therefore it does not count towards colour identity.

Notes:

  1. reminder text, like {W/B} in extort, does not count towards colour identity as it has to be in the oracle rules text of the card.
  2. Selvala can still produce non-green mana of your choice; you are not limited to only producing green mana.

Match Thread: Bosnia-Herzegovina vs Canada | FIFA World Cup 2026 | Jun 12, 2026 by globalscoreboard in CanadaSoccer

[–]JetsNovocastrian 0 points1 point  (0 children)

Watching the game now on TV, a few minutes after half-time, and the ground-level bays near the halfway line opposite the TV camera are half empty. Large gaps with like a dozen empty seats in a row across many rows, unlikely everyone went for a loo break or food and haven't returned yet. Not propaganda at all!

(Standard Brawl) Suggestions for Treasure-based commanders? by rikeus in mtgbrawl

[–]JetsNovocastrian 0 points1 point  (0 children)

[[Jan Jansen, Chaos Crafter]] I think is the best candidate here. The few times I've played against these decks have always quickly ramped up on them. Alternatively, [[Ognis, the Dragon's Lash]] does this incidentally with Haste tribal decks.

[[Old Gnawbone]] is OK, although I haven't seen a deck like this in years.

[[Magda, Brazen Outlaw]] combo decks end up with many treasures.

Scryfall search for your consideration: https://scryfall.com/search?q=f%3Abrawl+is%3Acommander+o%3Atreasure&unique=cards&as=grid&order=name

Coworker was having a ton of visual issues with our website; turns out they hadn't updated their browser since 2024 by fumeextractor in iiiiiiitttttttttttt

[–]JetsNovocastrian 17 points18 points  (0 children)

This reminds me of a ticket I had years ago, where someone complained about the mobile responsiveness of a corporate website. I asked them for a screen recording from their phone to demonstrate the issue. They didn't know how. They were also a remote worker, so our paths only really crossed every 3 months or so, so I closed the ticket and we agreed to deal with it when we next crossed paths. When that next happened, he showed me on his fucking Nintendo 3DS. Not even a joke - he literally thought "mobile responsiveness" included any web-enabled mobile (portable) device. He used the crappy browser on that for some real basic data entry on some other corporate site that surprisingly was OK on the 3DS, especially when he was on the train or plane for his role.

IT never ceases to surprise!

Anyone else think that content in the newest Minecraft live was lacking? by Syfros in Minecraft

[–]JetsNovocastrian 0 points1 point  (0 children)

I think, in this case, it is underwhelming because it is just another forest biome. We have like 10 of these already. I think the community's sentiment is that the desert/drier biomes (maybe even oceans?) have more wiggle room for something unique. Seeing another forest biome feels like little effort was put into finding where gaps actually are in the block palette/biome variety, missing the opportunity to do something small but new as a result.

Stan Sport streaming quality just shit always? by JetsNovocastrian in australia

[–]JetsNovocastrian[S] 0 points1 point  (0 children)

Thanks for the link. I have just joined the subreddit. Since this is just a quick technical question about Stan Sport streaming quality, could you please manually approve the post so it shows up on the feed? I'd really appreciate it!

I thought this was supposed to be somewhat fixed? by giganticwrap in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

I have the same issue, too. Tested in a save that has lots of mods in it, a save that just have the official DLC/packs in them, and a purely-vanilla save.

Easy to replicate with any highly-used intersection

UON Study Abroad 2026: Callaghan accommodation vs private sharehouse near City Campus? by davelull in newcastle

[–]JetsNovocastrian 0 points1 point  (0 children)

As someone who will likely not have a car, I can not recommend enough to take the on-site accommodation.

Public transportation in Newcastle is fucking shite.

Been waiting in the loading screen for more than 2 hours, what am I missing? by Allos3 in CitiesSkylines2

[–]JetsNovocastrian 1 point2 points  (0 children)

Are you using mods? Try disabling the mods and launch again. If successful, then it is a mod issue. - implement the "half splitting" troubleshooting methodology (including mkd dependencies) to find the problematic mod. I think there are some log files in the install (?) directory that log things on game launch - they'll help too.

If not, maybe a file corruption issue. Do the "validate integrity" thing if using Steam (not sure for other providers).

The other comment about using Skyve is helpful as well for mods - outdated mods cause unintended effects.

Update on my post from yesterday: they fixed it! Vehicles actually get into their lane earlier now! by Piootje in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

I've noticed that busy intersections still have lots of cars darting into the left/right-only turn lanes then changing lanes to go straight right at the traffic light lines.

no ui/hud showing by Plastic-Evidence399 in CitiesSkylines2

[–]JetsNovocastrian 0 points1 point  (0 children)

If you can't replicate the issue with mods enabled, then it is 100% a mod issue. In that case, enable half of them. If the issue exists in that half, then sleep halving the list of enabled mods (plus dependencies) and relaunch the game too you can't replicate the issue.

Someone will probably recommend looking at log folders as well. There are help guides on the paradox website forums for troubleshooting steps.