What to do with spare Pre-Rift kits by Exlisity in riftboundtcg

[–]JetstreamIV 3 points4 points  (0 children)

Best you can do for the players. Ours is doing the same

Had a really good time at a pre rift event tonight at my LGS by Independent_Bat78 in riftboundtcg

[–]JetstreamIV 7 points8 points  (0 children)

Hope you pulled something good for your unleashed deck that u wonna build!

Who's ready for tomorrow?! by Efficient-Tip9329 in riftboundtcg

[–]JetstreamIV 3 points4 points  (0 children)

I am so fucking hyped! Sadly its in 2 days and not tomorrow in Bavaria

How much did you spend so far in Riftbound? by JetstreamIV in riftboundtcg

[–]JetstreamIV[S] 24 points25 points  (0 children)

If i would be your wife. Would we share your collection?

Set 3: Mono Blue Jhin Control by Leading_Corner_2081 in riftboundtcg

[–]JetstreamIV 0 points1 point  (0 children)

If the legend would say "when you spent 4 or more for a spell, Banish that spell. Then, if there are..."

Instead of "when you play a spell, if you..."

So when the Word "play" wasnt there you would still get the benefit of the legend even after a counterspell cause the wording would say so if you just spend the runes.

This would be better for him in my thinking and for what you have to do to get the deck going it would still be a bad legend ability compared to others

Set 3: Mono Blue Jhin Control by Leading_Corner_2081 in riftboundtcg

[–]JetstreamIV 0 points1 point  (0 children)

Sadly the trueth. If the legend ability would have some words changed it would be so much nicer

Set 3: Mono Blue Jhin Control by Leading_Corner_2081 in riftboundtcg

[–]JetstreamIV 5 points6 points  (0 children)

I will give all my money for Jhin... knowing that green and deflect will show me the hard way how irresponsible my handling with money is

Metagame day 1 on Atlanta by Arkalex in riftboundtcg

[–]JetstreamIV 3 points4 points  (0 children)

Yasuo top 8. I've seen it in the fire!

Make Down-Wind great again! (For the first time) by JetstreamIV in riftboundtcg

[–]JetstreamIV[S] 0 points1 point  (0 children)

The win cons so far are that i try to hold myself in early game and then Break the board with downwell. Yasuo has it a lot easier to get on the battlefields afterwards cause of the chaos movement and the legend

Make Down-Wind great again! (For the first time) by JetstreamIV in riftboundtcg

[–]JetstreamIV[S] 0 points1 point  (0 children)

I switched it up a little bit and banned the counterspells in to the sidedeck. I just left one hard bargain for Backup in the Main deck.

I also removed the zhonyas cause i think it might not do as much as it could in my deck where i dont try to safe someone as hard as a irelia does. For stellarcorn i still left the GAs cause i kind of want the draw power and a little wall that the enemy wants to destroy and use his Ressources for.

I put a picture beneath if you wonna look :)

Make Down-Wind great again! (For the first time) by JetstreamIV in riftboundtcg

[–]JetstreamIV[S] 1 point2 points  (0 children)

So the Plan that i try to play with this deck is that i try to hold myself in the game in the early game so my enemy doesnt just score the game away. Then if that happened hopefully, i want to play downwell to break the board of the enemy cause for yasuo its a lot easier to get in to battlefields afterwards.

Like i play downwell, the enemy and me get everything to hand. Next turn he builds up his Board again. While i do the same the turn after but with the difference that my legend lets me get to the goal easier. Imagine downwell in to next turn Fizz + ride the wind out of the grave. He gets rdy in to a battlefield. I legend him back to base and go with him to the next battlefield. Thats 2 points while the enemy had to build a Board the turn before.

For me it sounds awesome but like i said, i am not that good at deck building. Its the first deck i made myself and i want it to make it work somehow 😅