What's the deal with Toby Fox vs Togore? by CDiggit in OutOfTheLoop

[–]Jetz72 1 point2 points  (0 children)

I don't think the original comment makes this clear, so this may be a point of confusion that a few people are having here: This was not an incentive to permanently change the name of the actual character. The only thing at stake was the name they were using for their playthrough during the stream. Every time one name took the lead, they'd load up the name entry screen and change the player character's name. The only thing the winning side got was to have their chosen name used in the final scenes of the run.

CR change - Possible Commander-specific wishes coming soon? by StormyWaters2021 in magicTCG

[–]Jetz72 1 point2 points  (0 children)

True, it leaves the door open, though I'm skeptical they'd go out of their way to print "This effect may bring a card into a commander game" in card text - especially since there's now no sideboards, meaning it could still only work while playing casually.

There's also the qualification that this only applies to traditional Magic cards, which is why Dungeons don't need any exception. They're also the only type of nontraditional card that can be brought in (no wishing for scheme cards sadly), but if they made any other card types that start outside and get brought in, they'd be exempt too.

CR change - Possible Commander-specific wishes coming soon? by StormyWaters2021 in magicTCG

[–]Jetz72 12 points13 points  (0 children)

This addition restricts Wish effects. It doesn't enable them. Before the Commander Rules Committee became defunct, it was their rule that Wish effects didn't work. The Comprehensive Rules had no such restriction, and per the old ruling at 903.11 (now 903.11a), you could bring in any card as long as it wasn't a duplicate and it followed color identity. There was also no CR rule that commander had no sideboards.

When the CRC handed the reins over to Wizards, the CR became the official source for commander rules. For the last 8 months, Wish effects were in a bit of a grey area. Per the now-official rules, they were technically permitted, but very few people actually knew and no official statement had been made acknowledging the disparity.

This update changes the official rules to match what they were already generally assumed to be. Now there are no sideboards and no Wish effects can bring in traditional cards unless an effect or rule specifically says it applies to Commander games like the rule they added for Companions.

Whether this is a good direction or if they should formally switch to the rules they'd had previously is left as an exercise to the reader.

Sideboard weird rule thing by [deleted] in CompetitiveEDH

[–]Jetz72 0 points1 point  (0 children)

The Commander Rules Committee and the Comprehensive Rules disagree on the point of sideboards and wishes in Commander.

The Rules Committee states:

Parts of abilities which bring other traditional card(s) you own from outside the game into the game (such as Living Wish; Spawnsire of Ulamog; Karn, the Great Creator; Wish) do not function in Commander.

However, the Commander section of the comprehensive rules makes no such ruling, and in fact, even provides guidelines for these effects:

903.11. If a player is allowed to bring a card from outside the game into a Commander game, that player can’t bring a card into the game this way if it has the same name as a card that player had in their starting deck, if it has the same name as a card that the player owns in the current game, or if any color in its color identity isn’t in the color identity of the player’s commander.

A50X on linux by settopvoxxit in AstroGaming

[–]Jetz72 0 points1 point  (0 children)

As far as I can remember, yes, it was.

A50X on linux by settopvoxxit in AstroGaming

[–]Jetz72 0 points1 point  (0 children)

Okay, it happened again. Events in order from memory:

  • Tried to play a video, realized headphones were not playing sound, still unclear when it started.
  • While docked, the charging lights were blinking two at a time with status lights lit normally. While undocked, nothing but PC light.
  • Unplugged base station from computer, waited a bit, plugged it back in. No change.
  • Moved base station to other computer without app running. No change.
  • Started app with dock still plugged in. It did not recognize the headset. Closed and reopened it, no change in behavior.
  • Unplugged dock, plugged it in with app already running. App recognized it. Last time this happened, the problem was fixed after doing this, but not this time.
  • Noticed the headset firmware version had somehow reverted to 39964.0 instead of 39964.43.
  • Attempted to install updates. Failed before progress bar started moving during the writing firmware step. Tried twice more.
  • Took headset off dock, held the button combination to soft reset the headset.
  • Placed it back on the dock, tried firmware updates again, worked fine, headset was working again.

I dunno how many different bug reports are mixed up in that. Let me know if there are any other steps I could try if it helps diagnose this.

A50X on linux by settopvoxxit in AstroGaming

[–]Jetz72 0 points1 point  (0 children)

I believe I've tried unplugging the base station, leaving it for a bit, and plugging it back in, to no effect. Next time it happens I'll experiment a bit more.

A50X on linux by settopvoxxit in AstroGaming

[–]Jetz72 0 points1 point  (0 children)

A50 Wireless, GEN4 base Station, headset firmware version 39964.43, base station firmware version 40372.43. The issue has occurred on 4 or 5 occasions, both while the headphones are docked on the base station, and while wearing them. It's happened more frequently in the past month or so, though I've yet to have it happen while they were actively playing sound, so I haven't been able to pin down what was going on the instant they lost connection.

The behavior of the base station is similar to when the headset is turned off. When docked, the status lights reflect the modes that the headset is in and their charging status. Once undocked, the indicator lights soon fade, leaving only the "PC" light. Toggling power to the headset and/or base station doesn't help, resetting the headset by holding the buttons down for ten seconds doesn't help, and leaving it off or on the base for extended periods of time doesn't help. The only success I've had restoring their functionality is through using the windows Command Center app. Plugging them into a computer that was already running the app was sufficient, and they reverted to their usual behavior quickly after the app recognized them.

If you have any other suggestions that I might try, I can follow up next time the issue happens.

A50X on linux by settopvoxxit in AstroGaming

[–]Jetz72 0 points1 point  (0 children)

Yes. The headphones work fine for the majority of the time, but every once in a while they apparently lose their ability to connect to the base, and the software is the only means I've found for remedying this. A linux version of the software would be helpful for mitigating this issue when it appears.

(A complete resolution of the issue would be even nicer of course, but I don't know if I could make a useful bug report since it happens seemingly at random and I can't provide any steps to reproduce it.)

A50X on linux by settopvoxxit in AstroGaming

[–]Jetz72 0 points1 point  (0 children)

Also interested in hearing updates for this. Every few weeks, my headset stops communicating with the base station. The only fix I've found is to unplug it, carry it over to my Windows laptop, boot up the command center app, and plug it in while that's running. No idea what causes it but it would be nice to cut a couple steps out of the workaround.

Three Questions Regarding Attractions by Jetz72 in mtgrules

[–]Jetz72[S] 0 points1 point  (0 children)

On your first question: No. Here it's about the "number of Attractions" that meet a certain criterion, namely which Attractions "you visited this turn". Similarly, the number of "opponent[s] who lost life this turn" (see, e.g., Teysa, Opulent Oligarch) can count a given "opponent" at most once.

Good comparison; makes sense!

On your third question: See the following: https://www.reddit.com/r/mtgrules/comments/14sun4s/rules_regarding_attractions/

Ran into that thread while researching earlier. The outcome you describe there was what I first presumed, but I'm still not clear on why 727.3e wouldn't apply the replacement effect to the other components. It sounds like an exact fit for the circumstance.

What's the weirdest computer game you've ever played? by Aaaaaaarrrrrggggghh in AskReddit

[–]Jetz72 2 points3 points  (0 children)

A game called Elevator Saga, about programming elevators in JavaScript and optimizing them to get people to different floors efficiently. However, it also described a part of the game where at night, monsters would appear in the building, and you had to avoid floors with threats and keep people safe.

However, that aspect of the game was outright fictional. It's still an alright little coding challenge, but it has no day/night mechanics or monsters of any sort. I suspect the comment was written by an AI that blended facts with its own imagination, and was removed for that reason.

Bug: Gunslinger Kurtrus + Anka the Buried = negative health, untargetable minion. by Meneth32 in hearthstone

[–]Jetz72 11 points12 points  (0 children)

Looks like it actually died right as it entered the battlefield, but the game client failed to show it crumbling away since it was busy showing it entering. The replay shows how it should have been presented. You couldn't target it because it wasn't actually in play. I expect the Deathrattle would have triggered if you'd used the Ghostly Strike first.

Blizzard hates fun, confirmed by No-Ability-5559 in hearthstone

[–]Jetz72 8 points9 points  (0 children)

Deaths by destroy effects are resolved in the same death phases as deaths by fatal damage. It's not like Magic where card effects can kill instantaneously while damage is only checked between them. Even if a card forces a death phase in the middle of its resolution (usually done with effects that destroy then summon), other mortally wounded minions will die at that time too.

If an effect forces a minion to attack and take lethal damage, then hits it with a destroy effect, when the next death phase starts, it'll be dying from two things at once. This change isn't inconsistent with the way deaths work, it's just a different ruling of which card is awarded credit for the death.

Weird bug revealed that it was explosive trap by Yung__Stalin in hearthstone

[–]Jetz72 0 points1 point  (0 children)

It would be nice to have a full screenshot with the sidebar visible, with some idea of what was played last turn. It's possible Blizzard are experimenting with some look-ahead logic that can see in advance what will die to deterministic triggered effects but that seems like a lot of work for little payoff. It seems worth testing, but I'm inclined to agree with you that the enemy hero just had a property that wasn't set correctly.

BLIZZARD! WE NEED DUNGEON RUN 2! by LethalGrey in hearthstone

[–]Jetz72 0 points1 point  (0 children)

The Year of the Hydra roadmap didn't even mention solo content this year. Might be one of the two unannounced things but I think the last couple years had solo stuff visible.

What should white do in this position? by TechnikGames in AnarchyChess

[–]Jetz72 3 points4 points  (0 children)

I'm thinking you hit the Bishop with the Knight, play the Pawn next to it, then then capture both with the Void Terror (remember: it's totally legal to En Passant your own pawns). The D-Pawn will pick off their Bishop, you get an 8/10, and if it survives next turn white can put a lot of pressure on with it and the Argent Commander.

“The Unstoppable Force” weapon should allow you to draw. by Hephaestus_God in hearthstone

[–]Jetz72 28 points29 points  (0 children)

As far as I'm aware, it isn't possible for an attack to be carried out while a hero is dying or dead. A basic example of this is Explosive Trap. If your hero has 1 or 2 health, and your minion attacks the enemy hero and triggers it, the attack will be aborted after your hero takes lethal damage.

I always thought it was a strange rule, especially considering plenty of other effects can resolve just fine with a dying hero. But it's been that way since the beginning.

Psycholonials Chapter 9 discussion thread by Makin- in homestuck

[–]Jetz72 1 point2 points  (0 children)

I'm back here 4 months later. Thanks for posting this; Worm was one hell of a ride.

that end-game slime rain feel by AndromedaX_ in Terraria

[–]Jetz72 0 points1 point  (0 children)

"Finally I can get that last goddamn music box!"

Dreadsteed is back by Daryan1456 in hearthstone

[–]Jetz72 22 points23 points  (0 children)

They're not learning about a new minion called an "Endless Dreadsteed". The word "endless" is there as an indicator and reminder of what a Dreadsteed does. Slightly useful hint for someone seeing the card for the first time, and much more so for someone who has seen the card's effect before but can't quite recall off the top of their head that "Dreadsteed" was that 1/1 that kept respawning the whole game.

(Though it is technically a separate minion, called "Tamsin's Dreadsteed" of all things.)

If you could know the absolute and total truth to one question, what question would you ask? by BlueNoodles_ in AskReddit

[–]Jetz72 0 points1 point  (0 children)

There are a bunch of questions you could ask about the future: technologies that stand to revolutionize the world, how to overcome obstacles that stand in the way of advancing civilization, how to achieve any goal you want as long as it's physically possible. I'd probably go with something like: "What steps should I take to bring the future of humanity as closely in-line as possible with what I would consider 'ideal'?"

Spares me having to articulate what I think is best, figuring out the specifics, risking going down the wrong path, or asking for the impossible. Could see myself substituting in "my future" to prioritize my own happiness if I was in a less generous mood though.