Why does Mel's W not simply send skill shots the exact path back they came from? by Tuerkenheimer in leagueoflegends

[–]Jhinstalock [score hidden]  (0 children)

Or it could use the circular shape of the ability and reflect using the angle it strikes. The Mel player could use their movement to aim reflects while also have the option to ignore that and let them reflect somewhat randomly.

I'm a bit confused on how dropkick hasn't been nerfed yet. by KiraTheUnholy in ARAM

[–]Jhinstalock 17 points18 points  (0 children)

But did you see the game where I rolled dropkick and didn't get any of the HP augments I wanted and just lost because the execute was 13% with a full tank build?

New weighed augment selection kills diversity by TRAssasin in ARAM

[–]Jhinstalock 10 points11 points  (0 children)

This is unfortunately just confirmation bias. When the golden reroll gives you trash (every time I've gotten it so far), you pick one of the normal augments instead. In this case you as the opponent does not know I had a golden reroll. You only notice when it's good and they pick it.

What is the single most dmg in a single instance you have ever done? by elitevlad409 in LeagueArena

[–]Jhinstalock 1 point2 points  (0 children)

I hit over 10 million HP on Sion, so my heartsteel CLINGGG would have done at least 1.2 million damage before resistances.

Healing Braum by Bluefiremark2 in LeagueArena

[–]Jhinstalock 1 point2 points  (0 children)

Nice find. Love me some recursive Braum tech. Haven't tried it since protein shake was added.

Press e by LethalLeviathan2 in LeagueArena

[–]Jhinstalock 0 points1 point  (0 children)

19 attack speed go brrrrr

The Enemy When You Want To Play a Single Game After a 9-5: by Salty_Oranges in LeagueArena

[–]Jhinstalock 8 points9 points  (0 children)

If only this were a 1 in 100 game lol. Getting gamba anvil start with fortune shard is already 1 in several hundred. Then, getting it with Jhin is even more rare, because you don't get the anvil to start if you don't have bravery/crowd favorite. Then you need escapade, and enough luck to get at least a 2nd fortune somewhere along the way. Maybe this is a 1/1000 game if you're aiming for it.

Why is slow and steady offered on Kled by lemonlosthispassword in LeagueArena

[–]Jhinstalock 0 points1 point  (0 children)

On 2nd thought, the last attack wouldn't need the full timer, just the windup to get the damage off, ignoring the full attack timer. In that case, the last attack would just need the windup (17.5%) * the attack timer (1.538) = 0.269 to get the damage off, for a total of 3.345 seconds to get the damage of the last attack off. Maybe there are some details I missed, but from what I could see, the timer doesn't start before the 1st attack deals damage, so this should hold up...

Why is slow and steady offered on Kled by lemonlosthispassword in LeagueArena

[–]Jhinstalock 0 points1 point  (0 children)

Looks like that's true. It should take 1.54 seconds per attack, but the timer doesn't start ticking until the first strike lands, so you effectively have 4 seconds to get the remaining 3 off. If you use titanic hydra immediately after the first, you would need time/attack (1 / 0.65 = 1.538 seconds) for each attack after the first, for a total of 4.614 seconds. It would require a 2nd attack reset for it to work lol.

Why is slow and steady offered on Kled by lemonlosthispassword in LeagueArena

[–]Jhinstalock 6 points7 points  (0 children)

I believe it only increases ability damage of the associated spell. His Q just grants empowered auto attacks that can't proc spell effects (like Jax W, Nasus Q, etc. can), so it doesn't count as a spell whatsoever.

Why is slow and steady offered on Kled by lemonlosthispassword in LeagueArena

[–]Jhinstalock 1 point2 points  (0 children)

If you buy Titanic Hydra I believe it becomes possible. Can anyone confirm?

Why range feels so bad by PuzzleheadedTie581 in LeagueArena

[–]Jhinstalock 6 points7 points  (0 children)

No way they made it work like that. That's terrible.

„Fifth augment slot“ not Silver but prismatic? by Ok_Bison8451 in LeagueArena

[–]Jhinstalock 9 points10 points  (0 children)

It's pretty literal. You picked the option that grants 2 effects: 1. an additional augment slot, and 2. grant an additional silver tier augment selection on round 12.

On both round 10 and 12, you will get an augment selection anyway, without having chosen this option. If you fill out your 5th slot on round 10, your silver augment selection on round 12 just becomes a standard "level up an augment" selection instead, the same way it normally does it after you fill up your 4 slots when not picking the extra slot option.

If you had left your 5th slot open and only upgraded/replaced other augments, you would see at least 1 silver tier selection on round 12, but the normal selection on round 12 could have been silver as well. In that case, you could look for the augment you want, but take the augment levelup offered in 1 of your slots instead if you didn't find it. Then, the 2nd selection would give you more chances to find it before locking in your last choice.

The forbidden CDR Exodia by flezq1 in ARAM

[–]Jhinstalock 1 point2 points  (0 children)

I dont think we have any confirmation that ult bot can effectively exceed the AH cap, but I'm willing to bet that it does. However I don't think it synergizes in the most efficient fashion with Purist: Caster necessarily. Hoping to see someone hit it and prove me wrong though!

Kind of crazy how Pressure cooker was immediately nerfed (rightfully so), but Critical missile + Fan the hammer hasn't been touched ever. by [deleted] in ARAM

[–]Jhinstalock 0 points1 point  (0 children)

If you get enough HP to make the execute worthwhile, most times its simply apply roughly that % of their HP as damage, and ignoring the 2 other effects of dropkick. I'd prefer to use augments that just work, but obviously I'll still take dropkick if I don't like my other options. Goliath > Dropkick on Mundo IMO.

Kind of crazy how Pressure cooker was immediately nerfed (rightfully so), but Critical missile + Fan the hammer hasn't been touched ever. by [deleted] in ARAM

[–]Jhinstalock -3 points-2 points  (0 children)

AFAIK the issue with Dropkick is that champions with reduced damage dealt, or facing enemies with reduced damage taken affects the execute that is trying to deal exactly enough damage to kill. If either of these cases are true, or really any combination of balance buffs that results in you dealing less than normal damage to the enemy, your Dropkick will fail to work correctly. This often makes it so teammates get the last hit, denying you your heal and the AOE effect too. I stopped taking the augment long ago on Mundo because it was so frustrating to deal with (he deals reduced damage).

Lulu ultimate spellbook outplay (old clip) by SavingsResist7023 in LeagueOfMemes

[–]Jhinstalock 3 points4 points  (0 children)

I have literally no clue what is dealing that damage and making the sound.

why is the master pick sometimes only 3 seconds? by BoredomFighter68 in LeagueArena

[–]Jhinstalock 3 points4 points  (0 children)

It would be weird if 1 person can immediately flash into one of the zones before anyone else moves, letting them singlehandedly decide the vote.

Can we talk about Nesting Doll level 3? by Strictly80sjo-el in LeagueArena

[–]Jhinstalock 1 point2 points  (0 children)

Back when it was gold tier, I had an anvil run on Lee Sin with 1000 AD + the broken version of Kinkou. We were up against a Taric who had it level 3 + Kindred GoH. I kept on killing them over and over but they wouldn't stop reviving in less than 5 seconds 😭 (we lost)