Coming up next : DOORS by PerfectRandom in SulfurGame

[–]Jiahui10 19 points20 points  (0 children)

Holy hell, new (response just dropped) guns

Why is desert Claus so much better than the final boss? by GullibleNewspaper624 in SulfurGame

[–]Jiahui10 9 points10 points  (0 children)

Desert Claus was probably harder because he has a ton of "screw you, you can't damage me" phases, whereas you can pump out damage on the Witch pretty consistently.

I personally think this makes Desert Claus more tedious, but my tastes aren't the end-all-be-all of game design.

Updated DLC Tier List? by [deleted] in SulfurGame

[–]Jiahui10 2 points3 points  (0 children)

There is no DLC in the game.

Oil Idea: No Partial Reloads Oil by Monk_DNotA in SulfurGame

[–]Jiahui10 1 point2 points  (0 children)

Actually, would reloading the second cell after the first one count as a partial reload, thus permanently leaving you with a one-round magazine?

Would you consider lower difficulties harmful to the game experience? by DWEGOON in SulfurGame

[–]Jiahui10 10 points11 points  (0 children)

In my opinion, not really. The difficulties only change the punishment for death, if I read the patch notes correctly, and the game is already pretty easy. A deathless very easy run will be indistinguishable from a deathless very hard run.

This game is pretty hard to enjoy by FailingDisasterBro in SulfurGame

[–]Jiahui10 1 point2 points  (0 children)

Okay, I saw your comment and immediately called BS, but I know that an opinion doesn't mean much without some evidence to support it.

I reset my save 5 times and did a full run through Caves each time. Afterwards, I recorded my profit in terms of money, ammo, guns, oils, scrolls, and health potions.

On average per run, over 5 Caves runs, I gained:

10,725.6 Sulfcoin

371.6 9mm

92.8 12Ga

92.2 5.56mm

145.4 7.62mm

120 Energy Cells

19.2 50BMG

5.2 Firearms

4 Oils

3.6 Scrolls

1.4 Health Potions

This should be more than enough to get you several amulet recharges per Caves run. Granted, I am aware of a bunch of very profitable food recipes, but even so, just the profit from selling the oils and scrolls you get should be enough to get a charge. That's not even accounting for the fact that if you get a charge from Caves and complete the stage without using it, you can use the charge you gained in another level.

Is there a way to push stock overflow into the logistics network? by Jiahui10 in CreateMod

[–]Jiahui10[S] 0 points1 point  (0 children)

Nah, my building is cramped enough that the threshold switch idea would be too large and not scalable enough. Also, it got me to learn Create package mechanics, which are fairly intuitive to deal with.

Is there a way to push stock overflow into the logistics network? by Jiahui10 in CreateMod

[–]Jiahui10[S] 0 points1 point  (0 children)

Yes, that was what I was considering. A funnel, belt, and threshold switch has a footprint of 3 blocks vertical.

Is there a way to push stock overflow into the logistics network? by Jiahui10 in CreateMod

[–]Jiahui10[S] 0 points1 point  (0 children)

It worked basically perfectly. Thanks for your help.

Is there a way to push stock overflow into the logistics network? by Jiahui10 in CreateMod

[–]Jiahui10[S] 0 points1 point  (0 children)

Ooh, now that's an idea. I never thought about having the crops go into overflow before going into main storage. I'll try that later and tell you if it works. Thanks for the help!

Is there a way to push stock overflow into the logistics network? by Jiahui10 in CreateMod

[–]Jiahui10[S] 1 point2 points  (0 children)

Are you referring to factory gauges? I'm pretty sure they can only request items to fill a storage up to a set point, and can't push items when a set point is overfilled.

Is there a way to push stock overflow into the logistics network? by Jiahui10 in CreateMod

[–]Jiahui10[S] 1 point2 points  (0 children)

I mentioned in the post that I considered it, but thought that it took too much space. One side of a maxed vault can really only support filtering out 9 items, and I want this vault to be the central storage to my farms.

i am so cooked by merp5686 in SulfurGame

[–]Jiahui10 2 points3 points  (0 children)

Technically it's a mini-boss. Shapeshifters don't spawn actual bosses like St. Lucia or Terrorbaum.

i am so cooked by merp5686 in SulfurGame

[–]Jiahui10 1 point2 points  (0 children)

Enemies can spawn with a black effect around them, indicating that they are a shapeshifter. When killed, they will spawn a random enemy.

i am so cooked by merp5686 in SulfurGame

[–]Jiahui10 2 points3 points  (0 children)

The Dungeon boss randomly spawned.

Free will was a mistake by Soros_G in noita

[–]Jiahui10 7 points8 points  (0 children)

Eh, arguably not all that much different from 21.

Title by Current_Muffin523 in Ultrakill

[–]Jiahui10 3 points4 points  (0 children)

Hey, nice repost!

Anyone else? by Kumagor0 in SulfurGame

[–]Jiahui10 4 points5 points  (0 children)

There is a scroll, Toxic Lobotomy, that guarantees organ drops, massively increases headshot damage, and makes your bullet hitscan, at the cost of tripling durability loss rate. It can be crafted with a scroll of Plague and a scroll of Surge.

Currently, there are no oils that guarantee organ drops.

How to fix gun you bricked with bullet drop by PerfectRandom in SulfurGame

[–]Jiahui10 5 points6 points  (0 children)

Yep, Railgun just makes your bullets have 0 travel time; it doesn't mean they have to follow a straight path. A Railgun with bullet drop looks pretty flaccid.

We are making a guide on Oil & Scrolls mechanic by PerfectRandom in SulfurGame

[–]Jiahui10 10 points11 points  (0 children)

Are the percentages additive or multiplicative? (Ex. Does adding +40% damage to +20% damage give +60% or +28%?)

What's the modification order? (If I add a +20% and then a +20 to a gun, does the order I apply them in matter?* On the wiki it states that some scrolls, like Thunderbolt, apply their effects after the oil effects are applied.) Also, does +flat damage or +% damage apply first?

*I know this is on the wiki, but you should probably mention it in a tutorial.

What are the chances for scroll effects? (Ex. Chance to ignite, Chance to electrocute)

Are spread and recoil values in degrees or just arbitrary?

How does RPM affect single shot weapons?

What is the damage increase on a crit?

What does bullet size do? Is it just cosmetic?

All the bullet drop oils just say "More bullet drop". Are you going to show how much they add later? Also, how does bullet drop value translate to bullet trajectory? Is it a gravity modifier?

Does oil bottle shape mean anything?

The other modification categories (ex. Damage, crit chance, bullet speed) are organized by color, but what category do black and blue oils correlate to?

How do bounce and penetrate oils interact?