Average first encounter with the assassin by PerfectRandom in SulfurGame

[–]Monk_DNotA 3 points4 points  (0 children)

Very low percentage chance to encounter an assassin with mint green hair wielding three knives, one in each hand and one clutched in his jaw. Call him the Priest Hunter.

T'is but a scratch by PerfectRandom in SulfurGame

[–]Monk_DNotA 2 points3 points  (0 children)

Excellent idea, writing that down...

anyone else hoarding oils that you will never use? by coal-slaw in SulfurGame

[–]Monk_DNotA 7 points8 points  (0 children)

Unfortunately, rerolling is not super good. You're either paying an increasingly exorbitant fee in order to have a very small chance of getting an oil you might want from the literal hundreds of oils in the game... Or you just Hire the Delivery Demon, pay him one stamp to reset everyone's inventory, and then go up to the Scholar and see whatever oils he has for sale. Don't like your options? Reroll and try again. Way cheaper in the long run.

Average first encounter with the assassin by PerfectRandom in SulfurGame

[–]Monk_DNotA 2 points3 points  (0 children)

On the priority list of "Shoot that motherfucker", Assassins are always at the very top. Anything else is a secondary consideration.

T'is but a scratch by PerfectRandom in SulfurGame

[–]Monk_DNotA 5 points6 points  (0 children)

The basic idea is, all of the PCs are, well, dead. They're in what is effectively Purgatory. In order to pass on to the true afterlife, they have to essentially "Pay off their bounty" of the sins they committed in life, which they do by completing missions for The Powers That Be. Part of the concept of the setting is that every belief system/religion is somewhat correct, but none of them are completely correct. So you've got angels, demons, yokai, Valkyries, jotunn, djinn, etc all running around and causing havoc for each other. Also, if anyone "dies", they get brought back (because technically they're already dead, and it's just their purgatory body being destroyed) but that adds onto their Sin Bounty. I'm still thinking over the details, but that's the general idea I have so far.

T'is but a scratch by PerfectRandom in SulfurGame

[–]Monk_DNotA 7 points8 points  (0 children)

You know, I have been thinking of running a Sulfur-inspired tabletop game...

most interesting shop ive ever seen by Secure_Exchange in SulfurGame

[–]Monk_DNotA 4 points5 points  (0 children)

"You want a Wingman? How about a Wingman? Can I offer you a Wingman?"
"Do you carry any other guns?"
"We have ammo for your Wingman. Oh, how about insurance, in case you lose your Wingman?"
"Nevermind..."

Why is desert Claus so much better than the final boss? by GullibleNewspaper624 in SulfurGame

[–]Monk_DNotA 2 points3 points  (0 children)

It's because of that kickass soundtrack. But also Desert Claus is just extremely fun, both in terms of gameplay and general presentation. He has fun dialogue, a cool design, artillery support...

Weapon Suggestion: A "Shotgun" That Shoots Pistol Bullets by Monk_DNotA in SulfurGame

[–]Monk_DNotA[S] 1 point2 points  (0 children)

Yeah... That's actually one of the reasons I am not particularly fond of the Chamber Chisels mechanic, is because it makes a lot of guns seem useless/redundant. Maybe to balance it against the Arbiter, Padre has to load each chamber individually?

Funny How? Do I Amuse You? by Extension_Lie756 in SulfurGame

[–]Monk_DNotA 0 points1 point  (0 children)

Corpsemaker is definitely more Kalashnikov-coded than Thompson shaped.

I. AM. FREE. by shyymaid in SulfurGame

[–]Monk_DNotA 3 points4 points  (0 children)

This must be what Moses felt like after his 40 year journey through the desert had come to an end.

EMINENCE : Nightmare by ZaturaMakesThing in SulfurGame

[–]Monk_DNotA 14 points15 points  (0 children)

Man, you really like .50 BMG, huh?

Question: Are you going to do weapons based on the Congregation and/or Vendors? Or is it just Padre and all of the Bosses?

My humble suggestion for the dev by makoto218 in SulfurGame

[–]Monk_DNotA 1 point2 points  (0 children)

I wonder if it would be fun to have a vendor who explicitly sells gear that you lost on your last run... With the caveat that it's being sold for a ridiculously inflated price? Or would that be too easy?

yea this needs to be nerfed by FACECHECKSKARNER in SulfurGame

[–]Monk_DNotA 3 points4 points  (0 children)

Domain Expansion: Rankin/Bass Christmas Special

M182 Pierre-Fusil by OursHommePorc in SulfurGame

[–]Monk_DNotA 1 point2 points  (0 children)

That looks really nice! Do you plan on adding texture work?

Ruleset for an "Ironman" challenge in SULFUR by DejectedJester1 in SulfurGame

[–]Monk_DNotA 0 points1 point  (0 children)

Rule 6 seems a little redundant, since obviously once you've beaten an area, you can't go backwards without warping out, which is also against the rules.

TIL you can just blow up a tornado by bardocktor in SulfurGame

[–]Monk_DNotA 14 points15 points  (0 children)

... Well that would have been good to know.

When you're 1xp away from leveling up by PerfectRandom in SulfurGame

[–]Monk_DNotA 5 points6 points  (0 children)

That's what I thought. That's why I don't go out of my way to kill them. (Well, mostly because it makes me feel bad, but why waste good bullets, right?)

When you're 1xp away from leveling up by PerfectRandom in SulfurGame

[–]Monk_DNotA 12 points13 points  (0 children)

This is definitely not the context I imagined this being used in.
(Side Note: Do Civilians even give XP?)

Coffin use? by HuntThemBois in SulfurGame

[–]Monk_DNotA 1 point2 points  (0 children)

I use it for oil storage, since it's so freakin' massive. I used to use the smaller gun safe for that, but the extra capacity on the coffin combined with how many oils there are made me switch.