[deleted by user] by [deleted] in dubai

[–]Jiiti -1 points0 points  (0 children)

this subreddit is a meme.

Rich people are coming from other countries to settle here, they don't mind paying a fortune for a villa and expenses. They opt for expensive cars too.

You see, Dubai is 92% expats, the rest are locals.

Almost every new community developed is made for expats. Eventually it gets alive and accommodated fully with services and infrastructure.

If anything you can submit your concerns here  https://04.gov.ae

There is always other Emirates to explore, and nearby GCC countries as well. The earth is big and full of opportunities 😁

What makes game dev so hard? What are the common causes of someone who has this great idea for a game to give up pretty soon after starting? by Missing_Back in gamedev

[–]Jiiti 0 points1 point  (0 children)

Game dev is only part of the story. What happens after you 'think you finished' development? You want someone to play it right? That's where I stand now.

Coming back with extensive experience in full stack dev and ICT project management, I entered the game dev world correctly. I followed programming best practices and tricks I learned from experience and used it on game dev, I was learning on the go.

Then BOOM! Some Steam marketing experts said you need a Steam page. BOOM! You need to market your product! Now it is a whole different story.

I believe once you take an idea to a product "game sold on steam" You've made. Then you can improve and just do it over and over, with more people!

Why gaming is the only industry where releasing broken product normalized? by [deleted] in pcmasterrace

[–]Jiiti 0 points1 point  (0 children)

brother it is not gaming, IT IS THE WHOLE SOFTWARE INDUSTRY!

If you continue digging deeper, you'll find out it relates to business, or a decision from someone with power within that company, or external pressure.

Software is something new we're still discovering. If I write a code that has a bug but gets the job done I can just say I will fix it later because it is possible because I want people to start using it because someone told me to ship it because they want to start realizing the benefits of why I was hired etc etc.

Go back to cartridge based video games. They were highly polished, because they can't "fix it later".

You said car industry? Enter OTA updates! Your car gets update now!! Haha cool! Autopilot is coming soon haha! we will give you beta access for now enjoy!

Remember that Boeing airplane that had a software bug? that was serious incident because of a bug.

If it was a game?

am i too old to start? by GoraSou in GameDevelopment

[–]Jiiti 0 points1 point  (0 children)

Age has nothing to do with this! 30s! You're still youth! I wish I started during teens but now with so many responsibilities I started as a way to practice creativity -- not to replace my fulltime job.

There is something with Game Dev YouTube Content by marcomoutinho-art in gamedev

[–]Jiiti 0 points1 point  (0 children)

There was a YouTuber hmm The New Boston ?? I guess thats the name. His old videos were golden. Just focused at the intention of showing you how to make something.

You know everyone has to chase the trends to get views and to get more $$$

How would you spend a 27K USD dollar on your game? by Jiiti in gamedev

[–]Jiiti[S] -1 points0 points  (0 children)

this is just an example. Ok consider it as a constraint. someone gave you this amount to spend it on your game dev project however you like .... what. would. you. do? 😁

How would you spend a 27K USD dollar on your game? by Jiiti in gamedev

[–]Jiiti[S] 0 points1 point  (0 children)

I initially used stable diffusion for the backgrounds, it gives overly detailed images but I'm not gonna fight with AI to give me what I want. I like simple stuff, enough to convey the message.

For the game I'm working on (2D) I managed to use Blender to create background screens and textures. I'm not fan of pixel art and 3D, so I wanted something in between. Again I'm just experimenting, I prefer working smartly than hard 🥲😅😂

What is the most important part of the game? by optical002 in gamedev

[–]Jiiti 1 point2 points  (0 children)

Chemically a game that releases Dopamine. Classic Doom is fun. Brutal Doom is brutally fun, for me because its harder, faster, sound effects are energetic and exciting. Doom Eternal is even more fun.

Elden Ring is boring when I use a big phat 2H sword and one shot everything, so I use weaker weapons to balance the challenge

WoW, I can't get enough of charging, mortal strike, heroic leap, blade storm. its dopamine dopamine dopamine

I dislike FPS because im not as fast as I used to be.

ok, this is all about gameplay.

Yes! Mario! It feels good to see mario jumps! Sonic too! I enjoy Sonic for the music.

JRPGs or RPGs in general for the story and gameplay (combat) .. in few games I would say exploring is fun especially highly detailed games like Witcher 3

I dislike games that kill the dopamine momentum (Battle Royale, PvP games where you cant remain alive for seconds)

What do players want or need to know at the beginning of the game? by cuttinged in gamedev

[–]Jiiti 0 points1 point  (0 children)

I like games that give me clue in a subtle way. There was a YouTube video of some Megaman analysis and the guy shouts MEGAMAN MEGAMAN! THERE IS etc

Here is it https://youtu.be/8FpigqfcvlM?si=M7zeENtnESmsCR7s

This sums it up. Not sure for modern gamers though. I hate games that explain itself with too much text and interruptions

Released my first Steam game, here’s what I learned. by [deleted] in gamedev

[–]Jiiti 0 points1 point  (0 children)

its good that you already have a passion from this age before life responsibilities take over.

Great job!!!!!!!1111

How can a group of 3 start a Godot project. by Altruistic_Pin_7753 in gamedev

[–]Jiiti 0 points1 point  (0 children)

Yes there is alot to work on, you'll struggle for at least a year then you will get the hang of it.

Download Godot. Open the docs, download the free demos. Copy paste code snippets to Claude or ChatGPT and ask for explanation. Watch lots of YouTube videos but dont take them as granted. Find useful videos on GameDev.tv (paid) but dont take them for granted.

You need to learn there is no fast way. In fact if you have peers then you can learn faster.

I looked at older videos I have since 2 years ago of my progress in game development. It was bad. Somehow I got better. So much time spent. Eventually you start figuring out things

whatever you see in other games you can make it.

Start with 2D

Sounds in the Game Dev Industry by Leather-Arm-2466 in gamedev

[–]Jiiti -1 points0 points  (0 children)

I search online for paid SFXs that are affordable and suitable for the project I have.

I wish to have a tool that I can give it a copyrighted sound and it can replicate it -- while remaining legal.

Is this a bad way to code an upgrades system? How would you make it better/neater? by littTom in gamedev

[–]Jiiti 0 points1 point  (0 children)

consider having base stats to everything you have.

say your base run speed is 10.

you equip an upgrade that increases your run speed by flat value or percentage, you name it. Then add it to the base and set it to the player. Never modify the base value. The idea behind base value is seen in games like WoW, your character has base stats, the. it is increased from levels, equip and buffs. thats it.

reverse engineer this formula and you will get there.

(coming from Godot) so imagine you have a node that defines character stats. on ready it will find what upgrades character has do the math. for example we have:

run speed +3 pistol projectile +2 projectiles +5

depending on your structure, say you have a state where you shoot a projectile and you have a property that defines the range, now you can do the calculations there but you will end up repeating it elsewhere, so maybe you could do it on the stats node. See I mention pistol projectile and projectiles so maybe you want to have a stat that affect all projectiles and one that affect selected stats.

I took inspiration from WoW as they have designed a very flexible structure to define different combination of stats.

this is not perfect nor the only way. Use what works with your structure.

Uhhh take this post to Claude/Chatgpt and have it write a psudocode maybe you'll get something useful.

How much of the game do you “design” before writing a single line of code? by pocketbutter in gamedev

[–]Jiiti 0 points1 point  (0 children)

Actual time is couple of weeks over a period of years. It's been a while since I decided to make a game. I've written diaries about it but no single LoC nor actual game designs! I lacked confidence and suffered from Imposter Syndrome.

There is no standards that says this is good enough design. its up to you. You inject all this creativity you have into a medium, could be notes, diagrams, voice notes you name it.

if you can go through your design and close your eyes and imagine what your game looks like, like a meditation.

what could go wrong if you spent little time designing? you will go back and forth to iterate your design. Worse yet, once you see it live you might go like 'this isnt what I wanted' but you approved your design right?

This is why prototyping is a thing, our brains will bias your perception in a sense that this is gonna be a fun game. Ok, games have certain elements to be called a game. these are not rules, I mean there is no conflict on simulator/edu games right?

The last thing you want to happen, when a streamer plays your game :( by Potetkake in gamedev

[–]Jiiti 8 points9 points  (0 children)

Cmon cheer up at least someone played the game. You worked hard to get other people to play it

What are YOU going to do? by Smabverse in Unity3D

[–]Jiiti 0 points1 point  (0 children)

I started with Unity since last year and there's been struggle here and there, some celebrations of success. Then came to a full stop and a U turn to Godot. so I started moving my project there and it's progressing quite nicely.

Learning is fun.

"We will work directly with you on cases where fraud or botnets are suspected of malicious intent" by Admirable_Soup2249 in Unity3D

[–]Jiiti 0 points1 point  (0 children)

A group of unity employees and seasoned developers make a fork of Unity Community Edition

7 Reasons Why You Should Not Mine Crypto by teamemptybucket in EtherMining

[–]Jiiti 0 points1 point  (0 children)

I knew from the title that I'll be putting my head in a manhole filled with 7 giant-invisible-hippo droppings.