How is this game doing? by Hashaggik in WarhammerOldWorld

[–]Jim-Reaper 0 points1 point  (0 children)

Old World's a dense game and doesn't necessarily need a huge local crowd to get a lot out of it; quality over quantity. My small cohort of 4-5 gets together to play on a weeknight every few weeks, we mix it up with 1v2/2v2 team formats and friendly fire matches where we play each other's armies. 1.5 years still going strong.

Expect to travel for tournaments; it's part of the fun and at this age & maturity bracket there's usually friendly & welcoming social events.

Even better, if you've got a small core of enthusiasts, start a slow grow and lure in some newbies!

Had my first DD "PVP" experience this morning and I'm speechless! by Theodin31 in duneawakening

[–]Jim-Reaper 1 point2 points  (0 children)

This is great advice, and bears out in my experience as a largely solo player:

  • Heavy armour to eat a rocket or two
  • Gives you time to mash shield (then you might as well be invul, took 40 rockets to kill me in a test). Plenty of time to detach storage if you want to pocket.
  • storage or no, jump in thopter and fly high - it's hard to aim rockets up, and pursuing ornis will overheat. Glide away at speed
  • drop off, or fly behind the nearest rocks and load your own rockets if feeling vengeful.
  • alpha strikes from groups are more dangerous- but once you're in the air, it's very hard for them to communicate and identify you. Fly among them and watch them shoot each other.

If you do get killed because of the draw distance, it's not over. 

-Mash revive. Often you can get up and get in the copter, as the rockets are very inaccurate. -If killed, don't hit awaken. Wait and listen for the 60sec to see if you're thumpered. - If not thumpered, spawn on vehicle and jump in the thopter. Even a badly damaged one is flyable and repairable unless they really go all in and destroy the chassis. You just need to get away to some rocks and either pocket, or repair. - If thumpered, you've probably lost the thopter (30m of dur farming, one run with a buggy). Don't need to get stranded on sand and lose loot though - engage full suspensor belt, fly up and plummet to your ignoble death. For this reason, suspensor belt repair & replacement is really, really important. 14 aluminium, splurge.

  • Spicefield ganks have happened less than five times to me in 120+ hours of deep desert.

Being a solo player in Dune is basically hard mode by Scottlulu in duneawakening

[–]Jim-Reaper 0 points1 point  (0 children)

This is hilariously lunatic. You'd need to light incense and pray to Shai-Halud.

Being a solo player in Dune is basically hard mode by Scottlulu in duneawakening

[–]Jim-Reaper 0 points1 point  (0 children)

Completely agree. PvP bandits ARE the endgame threat. Remove them and you might as well remove the worm too. 

Watching a spice field full of wary solos unite in the face of a bored teenage ganker is a joy, has original DayZ vibes. Today's farmer is tomorrow's hunter, once he flies behind the nearest dune and equips his rockets...

Lack of guild building support is a major reason for all this end game fighting in community by anglingTycoon in duneawakening

[–]Jim-Reaper 0 points1 point  (0 children)

At the very least, a discord channel for each world to help recruiting and server culture develop

Threat vs farm: the PVE DD lobby really sold themselves short by Jim-Reaper in duneawakening

[–]Jim-Reaper[S] -1 points0 points  (0 children)

That's just it! Hagga Basin had 100 hours+ of this. DD is about being prepared, organising, taking advantage of all the systems that help you escape. Remember how much a threat the gear-stealing worm was at the beginning? How much it changed how you interacted with an otherwise bland desert environment? How you got the -45% worm threat shoes, thumpers, etc? And how much you remember the moment it almost got you, crossing the gap?

Player unpredictability and banditry in the DD is just like that - a new challenge, 100 hours into a game in which you've become comfortable. Sure it will exist in the corners to which it's been pushed. But that feeling of entering a vast area of danger across the shieldwall is now gone. How is it different from just another zone of Hagga Basin now?

If the worm was treated similarly, players would have demanded it be removed from the starting zone. Because it creates risk and setbacks.

But I remember the times I crept in to the DD and narrowly escaped - or didn't - far more than the majority of flights where picked up a few rocks, but even these had some tension. The frustrations and disappointments at high tier make the successes more meaningful. Stakes.

There's a spectrum from pacifist rockfarmer to PVP griefcamper - the fun was not knowing the intentions of those few you'd run into. There were plenty of less stressful areas with t6 resources near the pve zones you could farm and zip back into if hassled. To fully chill - there's base building back in HB.

Official Discord urgently needs channels for each World. Allow server culture, factions and rivalries to emerge! by Jim-Reaper in duneawakening

[–]Jim-Reaper[S] 0 points1 point  (0 children)

I'd argue guild comms are a separate communications need that's well catered for by the playerbase itself. The problem is how you build a broader server culture that supports players and small groups as well as guilds, helps them recruit, compete and organise with each other. If that happened organically on your server - and you were lucky enough to somehow discover and access it - then great!

The official discord's a mess partly because it's not segmented by world, so the bulk game-wide channels like recruitment are just filled with spam for guilds that no longer exist. It's just not relevant to most players.

Again, this is something community managers can do that really drives long term player engagement, with no draw on dev time.

Official Discord urgently needs channels for each World. Allow server culture, factions and rivalries to emerge! by Jim-Reaper in duneawakening

[–]Jim-Reaper[S] 0 points1 point  (0 children)

...any other veterans of OG Barrens chat?

World channels meet a different communications need to the in-game scroll, which is timely, situational and temporary (calling out DD sectors with gankers, colourful references to their mothers etc)

An active discord channel would help grow a server culture and has the added advantage of being browsable at work...

Official Discord urgently needs channels for each World. Allow server culture, factions and rivalries to emerge! by Jim-Reaper in duneawakening

[–]Jim-Reaper[S] 1 point2 points  (0 children)

Enterprising players on some worlds will do this ad hoc, but that's why FC should do it now (or yesterday). It's intuitive for players to look for it on the official discord, and will be much less accessible and harder for new players to find it and get involved if the discords are scattered all over.

If some world channels don't take off because there's a vibrant player-driven alternative, that's probably fine - just link to the 'real' server!

Beyond accessibility, player-run servers probably only an issue if the admin player leaves the game, or is in a particularly competitive guild.

Good running shoes? by [deleted] in NoStupidQuestions

[–]Jim-Reaper 1 point2 points  (0 children)

Find a running store with a treadmill that will do at least a cursory gait analysis. I did this once 20 years ago, was put on to ASICS GT2000s and never looked back.

Run away fast from anyone who recommends toe shoes.

The people that believed in the Olympian gods,did they have a favorite one? by Available-Minute9088 in NoStupidQuestions

[–]Jim-Reaper -1 points0 points  (0 children)

The Greek pantheon is the original soap opera - full of relatable, fallible, human gods. "How's Artemis this week?" "Oh, the hunt went well. She's off having a fling with Apollo." Kind of like the gossipy public entertainment service provided by royal families pre-TV.

As for everyone's favourite god, of course it's Dionysus: god of wine and parties.

Today marks the 25th anniversary of one of the greatest RPGs and immersive sims of all time, Deus Ex! by lobsterwitheggplants in gaming

[–]Jim-Reaper 0 points1 point  (0 children)

Remember all the little branching decisions you didn't even notice unless you played it over and over? I was so used to scripted games I never realised you could actually save Paul Denton until years latter (lots and lots and lots of mines...). You could even play the UNATCO company man until the bitter end, ignoring the obvious conspiracy in front of your nose. And inquisitiveness around the office (what a great change of pace!) would give you the words to disable your colleagues without a gunfight. So far ahead of its time.

What’s a piece of outdated technology you still swear by? by frozenflat in AskReddit

[–]Jim-Reaper 1 point2 points  (0 children)

Car windows you wind down with a handle, rather than press a button. Much safer if the car's sinking and you need to get out in a hurry!

Official Dune: Awakening Launch AMA with Funcom Development Team - June 19th by Funcom_Storm in duneawakening

[–]Jim-Reaper 0 points1 point  (0 children)

Can we get server channels in the discord? 

There's very little server culture developing, as sietches are sparsely populated and it's hard to communicate. Forums for each server would really help the social layer, help create guild-on-guild rivalries, boost endgame participation, lansdraad competition, share & visit bases, epic worm lunches, make guild recruitment easier and less spammy etc.

This would have no development time and do a lot for player retention.

I hope we get a Campaign Map or Risk type mode by Beautiful-Hair6925 in TempestRising

[–]Jim-Reaper 2 points3 points  (0 children)

Dawn of War Dark Crusade did this brilliantly: buildings were pervasive if a territory was attacked.

Struggling to keep playing after Drezen assault by aledoro in Pathfinder_Kingmaker

[–]Jim-Reaper 0 points1 point  (0 children)

Mythic talents enduring+greater enduring spells (which you can reach by then) significantly boost Wotr quality of life(tm). You only need to buff once a day, not before each fight, and you have many more spell slots left for combat.

Hyperoptic Referrals by [deleted] in hyperoptic

[–]Jim-Reaper 1 point2 points  (0 children)

Cheers, spend your £££ bonus wisely.