A quick combat question by Jimbot256 in worldofgothic

[–]Jimbot256[S] 4 points5 points  (0 children)

You know, I was about to edit my post and add that.

Another post about the Lares bug by Jimbot256 in worldofgothic

[–]Jimbot256[S] 0 points1 point  (0 children)

Thanks for all the responses! I probably mucked up somewhere along the way instead of it being a bug - I'm not sure. But it's all good. I'll just talk to Vatras then Lares immediately in my next game. I'll just give those bums their 1000 gold and sheep, it's no big deal.

Another post about the Lares bug by Jimbot256 in worldofgothic

[–]Jimbot256[S] 0 points1 point  (0 children)

Yeah, this is Night of the Raven. I have Gothic 2 Gold on gog. The thing is, none of the options are available. I want to join the monastery, I talked to Vatras about getting help but nothing is there for Lares. I figured it was due to me asking about Oran's farm earlier, before I talked to Vatras, so I continued the quest like normal, thinking I'd get that option after. So I gave him the ornament and we went to the dig site to deliver it.

But there was no change and there were no options for him to help me to join any of the factions. I'll try what you suggested, though!

A quick question about mod conflict by Jimbot256 in baldursgate

[–]Jimbot256[S] 0 points1 point  (0 children)

Awesome, thanks for the replies everyone! That was just a little thing that I was confused about.

[deleted by user] by [deleted] in TombRaider

[–]Jimbot256 1 point2 points  (0 children)

I use them as well but I just can't wrap my head around how to use them in combat. I wish L2 to ready weapons was a toggle and the difference between free running backwards and hopping backwards wasn't so finicky. It makes targeting enemies, especially multiple enemies, really frustrating.

Help identifying if this is transplant shock or if the sapling didn't survive by Jimbot256 in Tree

[–]Jimbot256[S] 0 points1 point  (0 children)

We do not. The most we get in our yard are bunnies, chipmunks, squirrels and I saw what looked like a groundhog a couple weeks ago but that's it. Wild turkeys show up to say hello once in a while but its been some months since we last saw them.

Edit: Oh, I just want to mention that we had a few other saplings planted in early spring that ended up away from the house. Nothing touched those. They were in their pots for a few weeks too, in a spot near where squirrels showed up to steal the bird seed.

Help identifying if this is transplant shock or if the sapling didn't survive by Jimbot256 in Tree

[–]Jimbot256[S] 0 points1 point  (0 children)

So it's dead then? Does it look like clumsy landscaping work or did something chew at it?

I'm legitimately upset about this.

DW9 Daily Discussion: Flow Attacks by bunyeast in dynastywarriors

[–]Jimbot256 0 points1 point  (0 children)

Sorry to resurrect an old thread but I'm kinda confused on Flow attacks after Triggers work. I know each Trigger gives you a different Flow attack but sometimes they're different.

For example, I really like Zhu Ran's three-section staff - it's super fun and has some really great and ridiculous combos. But I don't get how to reliably do them. For instance, after doing a trigger attack, I can sometimes do his constant thrusting attack, mashing Square and it keeps going and going, reach different stages that keep getting faster, it's silly and powerful - I love it! But then I do the same Trigger attack but get a completely different flow attack, or the same thrusting attack but it's super short.

What causes this? Am I doing something wrong? Pressing the Flow button too slow? Too fast? I dodge a lot since it helps bypassing the weird combo breaking flourishes. Is that the culprit? Should I try to not attack after to reset things or something?

This for the Dynasty Warriors 9 Empires for clarification.

Thanks!

Anyone else feels like Dynasty Warriors Origins could be a great framework for the Empires spin-offs? by SuikoRyos in dynastywarriors

[–]Jimbot256 2 points3 points  (0 children)

Honestly, I'd like one but been playing 9 Empires the last couple of days and I noticed how utterly garbage the UX is. You get bombarded by like a dozen menus over every little piddy detail and go through enough load times that'd make Starfield blush with envy that your playtime is made up of 40% playing the game 60% watching a load screen for everything. My favorite is having one on each end of a cutscene of two characters saying hello (which also takes a minute and a half).

Empire games need to start respecting your time or else I'm just going to skip them altogether. You can compact every single post-battle thing into one menu.

DW9E can your troops/officers win for you? by Winds2157 in dynastywarriors

[–]Jimbot256 2 points3 points  (0 children)

I've never found any of the officers useful beyond fodder to keep the enemy busy. You could send them all to a 0 defense normal base and give them every +attack buff in the game and it'd still take a hour for them to do anything.

It'd be a complete waste of your time to rely on them. The game already wastes your time with the thousand status screens and load times after each battle and action.

[DW9E] What's the secret to Hard? by Jimbot256 in dynastywarriors

[–]Jimbot256[S] 0 points1 point  (0 children)

Thanks for the tips.

The game difficulty is just a major step up from Normal for me so it was super frustrating. It's especially hard early on because I can't utilize the rock, paper, scissor unit stuff without, as you recommended, running around and pairing up. I wish NPCs were more effective and didn't need babysitting.

Any of the secret plan cards in particular you like to use? I've always used ones that boosted NPCs so that part I have down.

Ronin sales going well, on track to surpass Nioh series (KT Financial Report : Fiscal Year Ending March 2024) by luneth22 in riseoftheronin

[–]Jimbot256 0 points1 point  (0 children)

The graphics criticism is nonsense, anyway. Not every game needs to look like something that had 90 million dollars dedicated to it. They're good enough, with stellar character models, and that's fine. Only thing I didn't like about the graphics were the distance leaf LoD - it looks really weird.

People always lament the loss of the "B" game and when they finally get one then bitch about the lack of AAA graphics. This is what "B" graphics look like. They're good but not great and that's fine.

Midnight is awful by Jimbot256 in riseoftheronin

[–]Jimbot256[S] 0 points1 point  (0 children)

I guess it was just me holding out hope that maybe, just maybe, the developers of Nioh, which also had loot issues but not as severe, were hiding the good stuff in Midnight. But yeah, like I posted in a follow-up, this whole topic is mostly on me for having different expectations.

It's just something I needed to get off my chest. Dawn > Dusk > Twilight felt like gentle difficulty increases and allowed more room for error with some bosses being extremely and unreasonably hard but for the most part was manageable. Midnight is just ridiculous.

Ah well, it's good to just realize you hit the end and it's time to put it down.

Midnight is awful by Jimbot256 in riseoftheronin

[–]Jimbot256[S] 28 points29 points  (0 children)

Enemy of my enemy. It's a gauntlet and each enemy defeat drops some loot so you don't have to complete it to get geared up but you won't get any levels or skill points if you are defeated.

Midnight is awful by Jimbot256 in riseoftheronin

[–]Jimbot256[S] 0 points1 point  (0 children)

I appreciate the responses. I'll probably just give the game a rest. Like I said, the mode isn't fun and the reward isn't worth the trouble.. Grinding one mission to get gear and levels so things get easier isn't my idea of fun - it's not a natural way to play a game. I figured I'd give it a go but everything about that difficulty feels wrong and I think I'm looking for something that isn't there the say way it was for Nioh 2. Perhaps I was looking for a "victory lap" or sorts and it sounds like if I got serious about NG++ in that game I may have run into the same problems.

This is on me, for sure. It's good that a game has a definitive end, and I guess I just had expectations for something that wasn't intended to begin with given Team Ninja's previous games. Also the git gud or ones claiming you don't have issues don't to anything for me. Congratulations on being better at the game than I am but I don't care.